feat: improved Geltana sprite and balance changes

This commit is contained in:
Muhammad Nauman Raza 2024-11-11 13:52:14 +00:00
parent b515d47b23
commit 91359f6368
Signed by: devraza
GPG key ID: 91EAD6081011574B
4 changed files with 14 additions and 7 deletions

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@ -16,11 +16,18 @@ namespace continuity.Content.Items
public override void SetDefaults()
{
Item.useStyle = 1;
Item.crit = 20;
Item.useTurn = true;
Item.autoReuse = true;
Item.knockBack = 3f;
Item.useAnimation = 15;
Item.useTime = 15;
Item.damage = 25;
Item.DamageType = DamageClass.Melee;
Item.useTime = 13;
Item.damage = 24;
Item.width = 27;
Item.height = 70;
Item.value = Item.buyPrice(gold: 15);
Item.rare = ItemRarityID.Blue;
}
public override void AddRecipes()
@ -37,7 +44,7 @@ namespace continuity.Content.Items
public override void OnHitNPC(Player player, NPC target, NPC.HitInfo hit, int damageDone)
{
target.AddBuff(BuffID.OnFire, 180);
target.AddBuff(BuffID.OnFire, 120);
}
}
}

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@ -15,10 +15,10 @@ Items: {
Geltana: {
Tooltip:
'''
Half the taste, twice the flame!
A [c/4572e3:gel-covered] katana that [c/B4202A:sets enemies on fire].
'''
'''
Half the taste, twice the flame!
A [c/4572e3:gel-covered] katana that [c/B4202A:sets enemies on fire].
'''
DisplayName: Geltana
}
}