fix: comment out world gen test framework (remember to do this for every build)
This commit is contained in:
parent
775781506d
commit
d23e58da89
1 changed files with 32 additions and 29 deletions
|
@ -1,33 +1,36 @@
|
||||||
// DEBUG WorldGen System for testing
|
//// DEBUG WorldGen System for testing
|
||||||
using Terraria;
|
//using Terraria;
|
||||||
using Terraria.ModLoader;
|
//using Terraria.ModLoader;
|
||||||
using Microsoft.Xna.Framework.Input;
|
//using Microsoft.Xna.Framework.Input;
|
||||||
using Terraria.ID;
|
//using Terraria.ID;
|
||||||
using Microsoft.Xna.Framework;
|
//using Microsoft.Xna.Framework;
|
||||||
using Terraria.GameContent.Generation;
|
//using Terraria.GameContent.Generation;
|
||||||
using continuity.Content.Tiles;
|
//using continuity.Content.Tiles;
|
||||||
|
|
||||||
#if DEBUG
|
//#if DEBUG
|
||||||
namespace continuity.Utilities
|
//namespace continuity.Utilities
|
||||||
{
|
//{
|
||||||
public class WorldGenWorld : ModSystem
|
// public class WorldGenWorld : ModSystem
|
||||||
{
|
// {
|
||||||
public static bool JustPressed(Keys key) {
|
// public static bool JustPressed(Keys key)
|
||||||
return Main.keyState.IsKeyDown(key) && !Main.oldKeyState.IsKeyDown(key);
|
// {
|
||||||
}
|
// return Main.keyState.IsKeyDown(key) && !Main.oldKeyState.IsKeyDown(key);
|
||||||
|
// }
|
||||||
|
|
||||||
public override void PostUpdateWorld() {
|
// public override void PostUpdateWorld()
|
||||||
if (JustPressed(Keys.D1))
|
// {
|
||||||
TestMethod((int)Main.MouseWorld.X / 16, (int)Main.MouseWorld.Y / 16);
|
// if (JustPressed(Keys.D1))
|
||||||
}
|
// TestMethod((int)Main.MouseWorld.X / 16, (int)Main.MouseWorld.Y / 16);
|
||||||
|
// }
|
||||||
|
|
||||||
// implement whatever test code you want here.
|
// // implement whatever test code you want here.
|
||||||
private void TestMethod(int x, int y) {
|
// private void TestMethod(int x, int y)
|
||||||
Dust.QuickBox(new Vector2(x, y) * 16, new Vector2(x + 1, y + 1) * 16, 2, Color.YellowGreen, null);
|
// {
|
||||||
|
// Dust.QuickBox(new Vector2(x, y) * 16, new Vector2(x + 1, y + 1) * 16, 2, Color.YellowGreen, null);
|
||||||
|
|
||||||
// Code to test placed here:
|
// // Code to test placed here:
|
||||||
WorldGen.OreRunner(x, y, 8, 2, (ushort)ModContent.TileType<CoalTile>());
|
// WorldGen.OreRunner(x, y, 8, 2, (ushort)ModContent.TileType<CoalTile>());
|
||||||
}
|
// }
|
||||||
}
|
// }
|
||||||
}
|
//}
|
||||||
#endif
|
//#endif
|
||||||
|
|
Reference in a new issue