//// DEBUG WorldGen System for testing, uncomment this file during test. AND MUST REMEMBER TO RECOMMENT BEFORE COMMITING. //using Terraria; //using Terraria.ModLoader; //using Microsoft.Xna.Framework.Input; //using Terraria.ID; //using Microsoft.Xna.Framework; //using Terraria.GameContent.Generation; //using continuity.Content.Tiles; //#if DEBUG //namespace continuity.Utilities //{ // public class WorldGenWorld : ModSystem // { // public static bool JustPressed(Keys key) // { // return Main.keyState.IsKeyDown(key) && !Main.oldKeyState.IsKeyDown(key); // } // public override void PostUpdateWorld() // { // if (JustPressed(Keys.D1)) // TestMethod((int)Main.MouseWorld.X / 16, (int)Main.MouseWorld.Y / 16); // } // // implement whatever test code you want here. // private void TestMethod(int x, int y) // { // Dust.QuickBox(new Vector2(x, y) * 16, new Vector2(x + 1, y + 1) * 16, 2, Color.YellowGreen, null); // // Code to test placed here: // WorldGen.OreRunner(x, y, 8, 2, (ushort)ModContent.TileType()); // } // } //} //#endif