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continuity/Content/Tiles/CoalTile.cs

35 lines
923 B
C#

using Microsoft.Xna.Framework;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using Terraria;
using Terraria.ID;
using Terraria.Localization;
using Terraria.ModLoader;
using Terraria.WorldBuilding;
namespace Continuity.Content.Tiles
{
public class CoalTile : ModTile
{
public override void SetStaticDefaults()
{
TileID.Sets.Ore[Type] = true;
Main.tileSpelunker[Type] = true; // The tile will be affected by spelunker highlighting
Main.tileMergeDirt[Type] = true;
Main.tileSolid[Type] = true;
Main.tileBlockLight[Type] = true;
Main.tileLavaDeath[Type] = true;
LocalizedText name = CreateMapEntryName();
AddMapEntry(new Color(55, 51, 52), name);
DustType = 84;
HitSound = SoundID.Tink;
}
}
}