33 lines
931 B
C#
33 lines
931 B
C#
// DEBUG WorldGen System for testing
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using Terraria;
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using Terraria.ModLoader;
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using Microsoft.Xna.Framework.Input;
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using Terraria.ID;
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using Microsoft.Xna.Framework;
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using Terraria.GameContent.Generation;
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using continuity.Content.Tiles;
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#if DEBUG
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namespace continuity.Utilities
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{
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public class WorldGenWorld : ModSystem
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{
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public static bool JustPressed(Keys key) {
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return Main.keyState.IsKeyDown(key) && !Main.oldKeyState.IsKeyDown(key);
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}
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public override void PostUpdateWorld() {
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if (JustPressed(Keys.D1))
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TestMethod((int)Main.MouseWorld.X / 16, (int)Main.MouseWorld.Y / 16);
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}
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// implement whatever test code you want here.
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private void TestMethod(int x, int y) {
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Dust.QuickBox(new Vector2(x, y) * 16, new Vector2(x + 1, y + 1) * 16, 2, Color.YellowGreen, null);
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// Code to test placed here:
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WorldGen.OreRunner(x, y, 8, 2, (ushort)ModContent.TileType<CoalTile>());
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}
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}
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}
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#endif
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