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rustboyadvance-ng/src/debugger/palette_view.rs

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use sdl2::event::Event;
use sdl2::pixels::Color;
use sdl2::rect::{Point, Rect};
use sdl2::render::Canvas;
use super::super::palette::{Palette, Rgb15};
const PALETTE_RECT_WIDTH: u32 = 20;
const SCREEN_WIDTH: u32 = 900;
const SCREEN_HEIGHT: u32 = 500;
struct ColoredRect {
index: usize,
rect: Rect,
color: Rgb15,
}
impl ColoredRect {
fn new(index: usize, x: i32, y: i32, c: Rgb15) -> ColoredRect {
ColoredRect {
index: index,
rect: Rect::new(x, y, PALETTE_RECT_WIDTH, PALETTE_RECT_WIDTH),
color: c,
}
}
fn draw(&self, canvas: &mut Canvas<sdl2::video::Window>) {
canvas.set_draw_color(Color::RGB(0, 0, 0));
canvas
.fill_rect(Rect::new(
self.rect.x() - 1,
self.rect.y() - 1,
PALETTE_RECT_WIDTH + 2,
PALETTE_RECT_WIDTH + 2,
))
.unwrap();
let (r, g, b) = self.color.get_rgb24();
canvas.set_draw_color(Color::RGB(r, g, b));
canvas.fill_rect(self.rect).unwrap();
}
}
pub fn create_palette_view(palette_ram: &[u8]) {
let palette = Palette::from(palette_ram);
let sdl_context = sdl2::init().unwrap();
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem
.window("PaletteView", SCREEN_WIDTH, SCREEN_HEIGHT)
.position_centered()
.build()
.unwrap();
let mut canvas = window.into_canvas().build().unwrap();
canvas.set_draw_color(Color::RGB(0xfa, 0xfa, 0xfa));
canvas.clear();
let mut bg_colors: Vec<ColoredRect> = Vec::with_capacity(256);
let mut fg_colors: Vec<ColoredRect> = Vec::with_capacity(256);
let initial_x = 30u32;
let mut y = 20u32;
let mut x = initial_x;
for i in 0..256 {
bg_colors.push(ColoredRect::new(
i,
x as i32,
y as i32,
palette.bg_colors[i],
));
fg_colors.push(ColoredRect::new(
i,
x as i32 + 450,
y as i32,
palette.fg_colors[i],
));
x = if (i + 1) % 16 == 0 {
y += 24;
initial_x
} else {
x + PALETTE_RECT_WIDTH + 4
}
}
for bgc in &bg_colors {
bgc.draw(&mut canvas);
}
for fgc in &fg_colors {
fgc.draw(&mut canvas);
}
canvas.present();
let mut event_pump = sdl_context.event_pump().unwrap();
'running: loop {
for event in event_pump.poll_iter() {
match event {
Event::Quit { .. } => break 'running,
Event::MouseButtonDown { x, y, .. } => {
for bgc in &bg_colors {
if bgc.rect.contains_point(Point::new(x, y)) {
println!("BG Color #{}: {}", bgc.index, bgc.color);
}
}
for fgc in &fg_colors {
if fgc.rect.contains_point(Point::new(x, y)) {
println!("FG Color #{}: {}", fgc.index, fgc.color);
}
}
}
_ => {}
}
}
}
}