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2019-06-28 11:05:48 +01:00
# RustBoyAdvance-NG
[![Build Status](https://travis-ci.com/michelhe/rustboyadvance-ng.svg?branch=master)](https://travis-ci.com/michelhe/rustboyadvance-ng)
RustBoyAdvance-NG aims to be a Nintendo GameBoy Advance emulator and debugger, written in the rust programming language.
RustBoyAdvance-NG currently has implemented
- Dumbed-down ARM/THUMB mode disassembling
- Some ARM/THUMB instruction are implemented, but not all of them.
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- A neat debugger REPL
But the way for full emulation is way far ahead, because most of the ARM/THUMB instructions are not yet implemented.
# Using the REPL
You need to have rust installed, and somehow legally obtain a gba bios binary.
Currently to test the debugger, any binary file containing arm mode instructions will do.
```bash
$ cargo run -- debug
```
![Debugger REPL Demo](img/demo.gif)
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# Why is this project needed ?
It's actually **not**. There are quite a lot of GBA emulators, ~~and even some written in rust~~. Actually, I couldn't find any game capable emulators written in rust.
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I'm only doing this as a side project intended for learning rust.
This is my *third* take on this project. My first go at this was about 3 years ago, but I didn't like rust much at the time so it got abandoned.
I tried to resurrect it a year ago but didn't have the time to get invested in a side-project, let alone learning rust.
I've grown to like rust a lot since then, so here we go again.
You know what they say, *third time's a charm*.
# Links
- [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf)
Technical Reference Manuals are **fun**.
- [GBATEK](http://problemkaputt.de/gbatek.htm)
A single webpage written by *no$gba* developer Martin Korth.
This page has pretty much everything. Seriously, it's the best.
- [NanoboyAdvance](https://github.com/fleroviux/NanoboyAdvance)]
A GameBoy Advance emulator written in C++17 by a nice person called fleroviux.
I've used this emulator to search for a tough bug in mine.