#[derive(Debug, Primitive, PartialEq, Eq)]
#[repr(u8)]
pub enum Keys {
ButtonA = 0,
ButtonB = 1,
Select = 2,
Start = 3,
Right = 4,
Left = 5,
Up = 6,
Down = 7,
ButtonR = 8,
ButtonL = 9,
}
pub const NUM_KEYS: usize = 10;
pub const KEYINPUT_ALL_RELEASED: u16 = 0b1111111111;
pub enum KeyState {
Pressed = 0,
Released = 1,
impl Into<bool> for KeyState {
fn into(self) -> bool {
match self {
KeyState::Pressed => false,
KeyState::Released => true,