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rustboyadvance-ng/fps_bench/src/main.rs

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use std::cell::RefCell;
use std::env;
use std::path::Path;
use std::rc::Rc;
use rustboyadvance_core::prelude::*;
use rustboyadvance_core::util::FpsCounter;
struct BenchmarkHardware {}
impl BenchmarkHardware {
fn new() -> BenchmarkHardware {
BenchmarkHardware {}
}
}
impl VideoInterface for BenchmarkHardware {}
impl AudioInterface for BenchmarkHardware {}
impl InputInterface for BenchmarkHardware {}
fn main() {
if env::args().count() < 3 {
eprintln!("usage: {} <bios> <rom>", env::args().nth(0).unwrap());
return;
}
let bios_path = env::args().nth(1).expect("missing <bios>");
let rom_path = env::args().nth(2).expect("missing <rom>");
let bios = read_bin_file(Path::new(&bios_path)).expect("failed to read bios file");
let rom = read_bin_file(Path::new(&rom_path)).expect("failed to read rom file");
let gamepak = GamepakBuilder::new()
.take_buffer(rom.into_boxed_slice())
.with_sram()
.without_backup_to_file()
.build()
.unwrap();
let dummy = Rc::new(RefCell::new(BenchmarkHardware::new()));
let mut gba = GameBoyAdvance::new(
bios.into_boxed_slice(),
gamepak,
dummy.clone(),
dummy.clone(),
dummy.clone(),
);
gba.skip_bios();
let mut fps_counter = FpsCounter::default();
loop {
gba.frame();
if let Some(fps) = fps_counter.tick() {
println!("FPS: {}", fps);
}
}
}