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rustboyadvance-ng/src/core/gpu/mod.rs

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use std::fmt;
use super::arm7tdmi::{Addr, Bus};
use super::*;
use crate::bitfield::Bit;
use crate::num::FromPrimitive;
mod mosaic;
mod obj;
mod sfx;
pub mod regs;
pub use regs::*;
pub const VRAM_ADDR: Addr = 0x0600_0000;
pub const DISPLAY_WIDTH: usize = 240;
pub const DISPLAY_HEIGHT: usize = 160;
pub const VBLANK_LINES: usize = 68;
const CYCLES_PIXEL: usize = 4;
const CYCLES_HDRAW: usize = 960;
const CYCLES_HBLANK: usize = 272;
const CYCLES_SCANLINE: usize = 1232;
const CYCLES_VDRAW: usize = 197120;
const CYCLES_VBLANK: usize = 83776;
pub const TILE_SIZE: u32 = 0x20;
// TODO - remove the one in palette.rs
bitfield! {
#[derive(Copy, Clone, Default, PartialEq)]
pub struct Rgb15(u16);
impl Debug;
pub r, set_r: 4, 0;
pub g, set_g: 9, 5;
pub b, set_b: 14, 10;
}
impl Rgb15 {
pub const BLACK: Rgb15 = Rgb15(0);
pub const WHITE: Rgb15 = Rgb15(0x7fff);
pub const TRANSPARENT: Rgb15 = Rgb15(0x8000);
pub fn to_rgb24(&self) -> u32 {
((self.r() as u32) << 19) | ((self.g() as u32) << 11) | ((self.b() as u32) << 3)
}
pub fn from_rgb(r: u16, g: u16, b: u16) -> Rgb15 {
let mut c = Rgb15(0);
c.set_r(r);
c.set_g(g);
c.set_b(b);
c
}
pub fn get_rgb(&self) -> (u16, u16, u16) {
(self.r(), self.g(), self.b())
}
pub fn is_transparent(&self) -> bool {
self.0 == 0x8000
}
}
#[derive(Debug, Primitive, Copy, Clone)]
pub enum PixelFormat {
BPP4 = 0,
BPP8 = 1,
}
#[derive(Debug, PartialEq, Copy, Clone)]
pub enum GpuState {
HDraw = 0,
HBlank,
VBlank,
}
impl Default for GpuState {
fn default() -> GpuState {
GpuState::HDraw
}
}
use GpuState::*;
pub struct FrameBuffer([u32; DISPLAY_WIDTH * DISPLAY_HEIGHT]);
impl fmt::Debug for FrameBuffer {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "FrameBuffer: ")?;
for i in 0..6 {
write!(f, "#{:06x}, ", self[i])?;
}
write!(f, "...")
}
}
impl std::ops::Index<usize> for FrameBuffer {
type Output = u32;
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
impl std::ops::IndexMut<usize> for FrameBuffer {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
&mut self.0[index]
}
}
#[derive(Copy, Clone)]
pub struct Scanline<T>([T; DISPLAY_WIDTH]);
impl Default for Scanline<Rgb15> {
fn default() -> Scanline<Rgb15> {
Scanline([Rgb15::TRANSPARENT; DISPLAY_WIDTH])
}
}
impl<T> fmt::Debug for Scanline<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "...")
}
}
impl<T> std::ops::Index<usize> for Scanline<T> {
type Output = T;
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
impl<T> std::ops::IndexMut<usize> for Scanline<T> {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
&mut self.0[index]
}
}
#[derive(Debug, Default, Copy, Clone)]
pub struct Bg {
pub bgcnt: BgControl,
pub bgvofs: u16,
pub bghofs: u16,
line: Scanline<Rgb15>,
// for mosaic
mosaic_first_row: Scanline<Rgb15>,
}
#[derive(Debug, Default)]
pub struct Window {
pub left: u8,
pub right: u8,
pub top: u8,
pub bottom: u8,
pub flags: WindowFlags,
}
impl Window {
pub fn inside(&self, x: usize, y: usize) -> bool {
let left = self.left as usize;
let mut right = self.right as usize;
let top = self.top as usize;
let mut bottom = self.bottom as usize;
if right > DISPLAY_WIDTH || right < left {
right = DISPLAY_WIDTH;
}
if bottom > DISPLAY_HEIGHT || bottom < top {
bottom = DISPLAY_HEIGHT;
}
(x >= left && x < right) && (y >= top && y < bottom)
}
}
#[derive(Debug)]
pub enum WindowType {
Win0,
Win1,
WinObj,
WinOut,
WinNone,
}
#[derive(Debug, Default, Copy, Clone)]
pub struct BgAffine {
pub pa: i16, // dx
pub pb: i16, // dmx
pub pc: i16, // dy
pub pd: i16, // dmy
pub x: i32,
pub y: i32,
}
#[derive(Debug)]
pub struct Gpu {
pub state: GpuState,
cycles: usize,
// registers
pub current_scanline: usize, // VCOUNT
pub dispcnt: DisplayControl,
pub dispstat: DisplayStatus,
pub bg: [Bg; 4],
pub bg_aff: [BgAffine; 2],
pub win0: Window,
pub win1: Window,
pub winout_flags: WindowFlags,
pub winobj_flags: WindowFlags,
pub mosaic: RegMosaic,
pub bldcnt: BlendControl,
pub bldalpha: BlendAlpha,
pub bldy: u16,
pub obj_line: Scanline<Rgb15>,
pub obj_line_priorities: Scanline<u16>,
pub frame_buffer: FrameBuffer,
}
impl Gpu {
pub fn new() -> Gpu {
Gpu {
dispcnt: DisplayControl(0x80),
dispstat: DisplayStatus(0),
bg: [Bg::default(); 4],
bg_aff: [BgAffine::default(); 2],
win0: Window::default(),
win1: Window::default(),
winout_flags: WindowFlags::from(0),
winobj_flags: WindowFlags::from(0),
mosaic: RegMosaic(0),
bldcnt: BlendControl(0),
bldalpha: BlendAlpha(0),
bldy: 0,
state: HDraw,
current_scanline: 0,
cycles: 0,
obj_line: Scanline::default(),
obj_line_priorities: Scanline([3; DISPLAY_WIDTH]),
frame_buffer: FrameBuffer([0; DISPLAY_WIDTH * DISPLAY_HEIGHT]),
}
}
/// helper method that reads the palette index from a base address and x + y
pub fn read_pixel_index(
&self,
sb: &SysBus,
addr: Addr,
x: u32,
y: u32,
format: PixelFormat,
) -> usize {
let ofs = addr - VRAM_ADDR;
match format {
PixelFormat::BPP4 => {
let byte = sb.vram.read_8(ofs + index2d!(Addr, x / 2, y, 4));
if x & 1 != 0 {
(byte >> 4) as usize
} else {
(byte & 0xf) as usize
}
}
PixelFormat::BPP8 => sb.vram.read_8(ofs + index2d!(Addr, x, y, 8)) as usize,
}
}
pub fn get_palette_color(
&self,
sb: &SysBus,
index: u32,
palette_index: u32,
offset: u32,
) -> Rgb15 {
if index == 0 || (palette_index != 0 && index % 16 == 0) {
return Rgb15::TRANSPARENT;
}
Rgb15(
sb.palette_ram
.read_16(offset + 2 * index + 0x20 * palette_index),
)
}
fn render_pixel(&mut self, x: i32, y: i32, p: Rgb15) {
self.frame_buffer.0[index2d!(usize, x, y, DISPLAY_WIDTH)] = p.to_rgb24();
}
fn scanline_reg_bg(&mut self, bg: usize, sb: &mut SysBus) {
let (h_ofs, v_ofs) = (self.bg[bg].bghofs as u32, self.bg[bg].bgvofs as u32);
let tileset_base = self.bg[bg].bgcnt.char_block();
let tilemap_base = self.bg[bg].bgcnt.screen_block();
let (tile_size, pixel_format) = self.bg[bg].bgcnt.tile_format();
let (bg_width, bg_height) = self.bg[bg].bgcnt.size_regular();
let screen_y = self.current_scanline as u32;
let mut screen_x = 0;
// calculate the bg coords at the top-left corner, including wraparound
let bg_x = (screen_x + h_ofs) % bg_width;
let bg_y = (screen_y + v_ofs) % bg_height;
// calculate the initial screen entry index
// | (256,256) | (512,256) | (256,512) | (512,512) |
// |-----------|-----------|-------------|-----------|
// | | | [1] | [2][3] |
// | [0] | [0][1] | [0] | [0][1] |
// |___________|___________|_____________|___________|
//
let mut sbb = match (bg_width, bg_height) {
(256, 256) => 0,
(512, 256) => bg_x / 256,
(256, 512) => bg_y / 256,
(512, 512) => index2d!(u32, bg_x / 256, bg_y / 256, 2),
_ => unreachable!(),
} as u32;
let mut se_row = (bg_x / 8) % 32;
let se_column = (bg_y / 8) % 32;
// this will be non-zero if the h-scroll lands in a middle of a tile
let mut start_tile_x = bg_x % 8;
let tile_py = (bg_y % 8) as u32;
loop {
let mut map_addr =
tilemap_base + SCREEN_BLOCK_SIZE * sbb + 2 * index2d!(u32, se_row, se_column, 32);
for _ in se_row..32 {
let entry = TileMapEntry(sb.vram.read_16(map_addr - VRAM_ADDR));
let tile_addr = tileset_base + entry.tile_index() * tile_size;
for tile_px in start_tile_x..8 {
let index = self.read_pixel_index(
sb,
tile_addr,
if entry.x_flip() { 7 - tile_px } else { tile_px },
if entry.y_flip() { 7 - tile_py } else { tile_py },
pixel_format,
);
let palette_bank = match pixel_format {
PixelFormat::BPP4 => entry.palette_bank() as u32,
PixelFormat::BPP8 => 0u32,
};
let color = self.get_palette_color(sb, index as u32, palette_bank, 0);
self.bg[bg].line[screen_x as usize] = color;
screen_x += 1;
if (DISPLAY_WIDTH as u32) == screen_x {
return;
}
}
start_tile_x = 0;
map_addr += 2;
}
se_row = 0;
if bg_width == 512 {
sbb = sbb ^ 1;
}
}
}
fn scanline_aff_bg(&mut self, bg: usize, sb: &mut SysBus) {
// TODO
}
fn scanline_mode3(&mut self, bg: usize, sb: &mut SysBus) {
let y = self.current_scanline;
for x in 0..DISPLAY_WIDTH {
let pixel_index = index2d!(u32, x, y, DISPLAY_WIDTH);
let pixel_ofs = 2 * pixel_index;
let color = Rgb15(sb.vram.read_16(pixel_ofs));
self.bg[bg].line[x] = color;
}
}
fn scanline_mode4(&mut self, bg: usize, sb: &mut SysBus) {
let page_ofs: u32 = match self.dispcnt.display_frame() {
0 => 0x0600_0000 - VRAM_ADDR,
1 => 0x0600_a000 - VRAM_ADDR,
_ => unreachable!(),
};
let y = self.current_scanline;
for x in 0..DISPLAY_WIDTH {
let bitmap_index = index2d!(x, y, DISPLAY_WIDTH);
let bitmap_ofs = page_ofs + (bitmap_index as u32);
let index = sb.vram.read_8(bitmap_ofs as Addr) as u32;
let color = self.get_palette_color(sb, index, 0, 0);
self.bg[bg].line[x] = color;
}
}
pub fn render_scanline(&mut self, sb: &mut SysBus) {
// TODO - also render objs
match self.dispcnt.mode() {
0 => {
for bg in 0..3 {
if self.dispcnt.disp_bg(bg) {
self.scanline_reg_bg(bg, sb);
}
}
}
1 => {
if self.dispcnt.disp_bg(2) {
self.scanline_aff_bg(2, sb);
}
if self.dispcnt.disp_bg(1) {
self.scanline_reg_bg(1, sb);
}
if self.dispcnt.disp_bg(0) {
self.scanline_reg_bg(0, sb);
}
}
2 => {
if self.dispcnt.disp_bg(3) {
self.scanline_aff_bg(3, sb);
}
if self.dispcnt.disp_bg(2) {
self.scanline_aff_bg(2, sb);
}
}
3 => {
self.scanline_mode3(2, sb);
}
4 => {
self.scanline_mode4(2, sb);
}
_ => panic!("{:?} not supported", self.dispcnt.mode()),
}
if self.dispcnt.disp_obj() {
self.render_objs(sb);
}
self.mosaic_sfx();
let post_sfx_line = self.composite_sfx(sb);
for x in 0..DISPLAY_WIDTH {
self.frame_buffer.0[x + self.current_scanline * DISPLAY_WIDTH] =
post_sfx_line[x].to_rgb24();
}
}
pub fn get_framebuffer(&self) -> &[u32] {
&self.frame_buffer.0
}
fn update_vcount(&mut self, value: usize, irqs: &mut IrqBitmask) {
self.current_scanline = value;
let vcount_setting = self.dispstat.vcount_setting();
self.dispstat
.set_vcount_flag(vcount_setting == self.current_scanline as u16);
if self.dispstat.vcount_irq_enable() && self.dispstat.get_vcount_flag() {
irqs.set_LCD_VCounterMatch(true);
}
}
// Returns the new gpu state
pub fn step(
&mut self,
cycles: usize,
sb: &mut SysBus,
irqs: &mut IrqBitmask,
) -> Option<GpuState> {
self.cycles += cycles;
match self.state {
HDraw => {
if self.cycles > CYCLES_HDRAW {
self.cycles -= CYCLES_HDRAW;
// HBlank
self.dispstat.set_hblank_flag(true);
if self.dispstat.hblank_irq_enable() {
irqs.set_LCD_HBlank(true);
};
self.state = HBlank;
return Some(HBlank);
}
}
HBlank => {
if self.cycles > CYCLES_HBLANK {
self.cycles -= CYCLES_HBLANK;
self.dispstat.set_hblank_flag(false);
self.update_vcount(self.current_scanline + 1, irqs);
if self.current_scanline < DISPLAY_HEIGHT {
self.render_scanline(sb);
self.state = HDraw;
return Some(HDraw);
} else {
self.state = VBlank;
self.dispstat.set_vblank_flag(true);
if self.dispstat.vblank_irq_enable() {
irqs.set_LCD_VBlank(true);
};
return Some(VBlank);
}
}
}
VBlank => {
if self.cycles > CYCLES_SCANLINE {
self.cycles -= CYCLES_SCANLINE;
if self.current_scanline < DISPLAY_HEIGHT + VBLANK_LINES {
self.update_vcount(self.current_scanline + 1, irqs);
return None;
} else {
self.update_vcount(0, irqs);
self.dispstat.set_vblank_flag(false);
self.render_scanline(sb);
self.state = HDraw;
return Some(self.state);
}
}
}
}
return None;
}
}
bitfield! {
struct TileMapEntry(u16);
u16;
u32, tile_index, _: 9, 0;
x_flip, _ : 10;
y_flip, _ : 11;
palette_bank, _ : 15, 12;
}