/// Measure first 60 frames bigmap.gba from tonc demos
///
use criterion::{black_box, criterion_group, criterion_main, BatchSize, Criterion};
use std::cell::RefCell;
use std::rc::Rc;
use rustboyadvance_core::prelude::*;
fn create_gba() -> GameBoyAdvance {
// TODO: do I really want this file in my repository ?
let bios = include_bytes!("roms/normatt_gba_bios.bin");
let bigmap_rom = include_bytes!("roms/bigmap.gba");
let gpak = GamepakBuilder::new()
.take_buffer(bigmap_rom.to_vec().into_boxed_slice())
.with_sram()
.without_backup_to_file()
.build()
.unwrap();
let mut gba = GameBoyAdvance::new(bios.to_vec().into_boxed_slice(), gpak, NullAudio::new());
gba.skip_bios();
// skip initialization of the ROM to get to a stabilized scene
for _ in 0..60 {
gba.frame();
}
gba
pub fn performance_benchmark(c: &mut Criterion) {
c.bench_function("run_60_frames", |b| {
b.iter_batched(
// setup
|| create_gba(),
// bencher
|mut gba| {
black_box(gba.frame())
},
BatchSize::SmallInput,
)
});
criterion_group! {
name = benches;
config = Criterion::default().sample_size(10);
targets = performance_benchmark
criterion_main!(benches);