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rustboyadvance-ng/src/gba.rs

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/// Struct containing everything
///
use super::arm7tdmi::{Core, DecodedInstruction};
use super::cartridge::Cartridge;
use super::dma::DmaChannel;
use super::ioregs::consts::*;
use super::lcd::Lcd;
use super::sysbus::SysBus;
use super::{EmuIoDev, GBAResult};
#[derive(Debug)]
pub struct GameBoyAdvance {
pub cpu: Core,
pub sysbus: SysBus,
// io devices
lcd: Lcd,
dma0: DmaChannel,
dma1: DmaChannel,
dma2: DmaChannel,
dma3: DmaChannel,
post_bool_flags: bool,
}
impl GameBoyAdvance {
pub fn new(cpu: Core, bios_rom: Vec<u8>, gamepak: Cartridge) -> GameBoyAdvance {
let sysbus = SysBus::new(bios_rom, gamepak);
GameBoyAdvance {
cpu: cpu,
sysbus: sysbus,
lcd: Lcd::new(),
dma0: DmaChannel::new(REG_DMA0SAD, REG_DMA0DAD, REG_DMA0DAD),
dma1: DmaChannel::new(REG_DMA1SAD, REG_DMA1DAD, REG_DMA1DAD),
dma2: DmaChannel::new(REG_DMA2SAD, REG_DMA2DAD, REG_DMA2DAD),
dma3: DmaChannel::new(REG_DMA3SAD, REG_DMA3DAD, REG_DMA3DAD),
post_bool_flags: false,
}
}
pub fn step(&mut self) -> GBAResult<DecodedInstruction> {
let previous_cycles = self.cpu.cycles;
let decoded = self.cpu.step_one(&mut self.sysbus)?;
// drop interrupts at the moment
let cycles = self.cpu.cycles - previous_cycles;
let (dma_cycles, _) = self.dma0.step(cycles, &mut self.sysbus);
let cycles = cycles + dma_cycles;
let cycles = self.cpu.cycles - previous_cycles;
let (dma_cycles, _) = self.dma1.step(cycles, &mut self.sysbus);
let cycles = cycles + dma_cycles;
let cycles = self.cpu.cycles - previous_cycles;
let (dma_cycles, _) = self.dma2.step(cycles, &mut self.sysbus);
let cycles = cycles + dma_cycles;
let cycles = self.cpu.cycles - previous_cycles;
let (dma_cycles, _) = self.dma3.step(cycles, &mut self.sysbus);
let cycles = cycles + dma_cycles;
let (lcd_cycles, _) = self.lcd.step(cycles, &mut self.sysbus);
Ok(decoded) // return the decoded instruction for the debugger
}
}