bugfix: Fix a bug where sprites were not rendered in bitmap modes.
I misunderstood the docs ^^ Former-commit-id: 157ae0dec037be3718b7a28314ba3b2eeb85cca0
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@ -55,13 +55,6 @@ impl ObjAttrs {
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}
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impl Gpu {
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fn obj_tile_base(&self) -> u32 {
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match self.dispcnt.mode() {
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mode if mode > 2 => OVRAM + 0x4000,
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_ => OVRAM,
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}
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}
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fn get_affine_matrix(&self, affine_index: u32) -> AffineMatrix {
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let mut offset = AFFINE_FILL + affine_index * 16 * 2;
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let pa = self.oam.read_16(offset) as i16 as i32;
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@ -100,7 +93,7 @@ impl Gpu {
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return;
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}
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let tile_base = self.obj_tile_base() + 0x20 * (attrs.2.tile() as u32);
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let tile_base = OVRAM + 0x20 * (attrs.2.tile() as u32);
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let (tile_size, pixel_format) = attrs.tile_format();
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let palette_bank = match pixel_format {
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@ -174,7 +167,7 @@ impl Gpu {
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return;
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}
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let tile_base = self.obj_tile_base() + 0x20 * (attrs.2.tile() as u32);
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let tile_base = OVRAM + 0x20 * (attrs.2.tile() as u32);
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let (tile_size, pixel_format) = attrs.tile_format();
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let palette_bank = match pixel_format {
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