Refactor "backend" concept
See plat/sdl2 Former-commit-id: 5f7c9625467003d5b73307959095eb5365db523e
This commit is contained in:
parent
326bb06e82
commit
04d2edfc01
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@ -25,6 +25,10 @@ zip = "0.5.3"
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ctrlc = "3.1.3"
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cpal="0.10.0"
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[[bin]]
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name = "rba-sdl2"
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path = "src/plat/sdl2/main.rs"
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[profile.dev]
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opt-level = 0
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debug = true
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@ -1,79 +0,0 @@
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use std::ffi::OsStr;
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use std::time;
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#[macro_use]
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extern crate clap;
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use clap::{App, ArgMatches};
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extern crate rustboyadvance_ng;
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use rustboyadvance_ng::backend::*;
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use rustboyadvance_ng::core::arm7tdmi::Core;
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use rustboyadvance_ng::core::cartridge::Cartridge;
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use rustboyadvance_ng::core::{GBAError, GBAResult, GameBoyAdvance};
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use rustboyadvance_ng::debugger::Debugger;
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use rustboyadvance_ng::util::read_bin_file;
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fn run_emulator(matches: &ArgMatches) -> GBAResult<()> {
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let skip_bios = matches.occurrences_of("skip_bios") != 0;
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let no_framerate_limit = matches.occurrences_of("no_framerate_limit") != 0;
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let debug = matches.occurrences_of("debug") != 0;
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let backend: Box<EmulatorBackend> = match matches.value_of("backend") {
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Some("sdl2") => Box::new(Sdl2Backend::new()),
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Some("minifb") => Box::new(MinifbBackend::new()),
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// None => DummyBackend::new(),
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None => Box::new(DummyBackend::new()),
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_ => unreachable!(),
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};
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let bios_bin = read_bin_file(matches.value_of("bios").unwrap_or_default())?;
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let cart = Cartridge::from_path(matches.value_of("game_rom").unwrap())?;
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println!("loaded rom: {:#?}", cart.header);
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let mut core = Core::new();
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if skip_bios {
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core.skip_bios();
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}
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let mut gba = GameBoyAdvance::new(core, bios_bin, cart, backend);
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if debug {
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gba.cpu.set_verbose(true);
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let mut debugger = Debugger::new(gba);
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println!("starting debugger...");
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debugger.repl(matches.value_of("script_file"))?;
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println!("ending debugger...");
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} else {
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let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60);
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loop {
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let start_time = time::Instant::now();
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gba.frame();
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if !no_framerate_limit {
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let time_passed = start_time.elapsed();
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let delay = frame_time.checked_sub(time_passed);
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match delay {
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None => {}
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Some(delay) => {
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::std::thread::sleep(delay);
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}
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};
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}
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}
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}
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Ok(())
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}
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fn main() {
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let yaml = load_yaml!("cli.yml");
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let matches = App::from_yaml(yaml).get_matches();
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let result = run_emulator(&matches);
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if let Err(err) = result {
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println!("Got an error: {:?}", err);
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}
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}
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@ -1,3 +1,4 @@
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use std::ffi::OsStr;
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use std::fs::File;
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use std::io::prelude::*;
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use std::path::Path;
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@ -8,7 +9,7 @@ use zip::ZipArchive;
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use super::super::util::read_bin_file;
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use super::arm7tdmi::{bus::Bus, Addr};
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use super::GBAResult;
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use super::{GBAError, GBAResult};
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/// From GBATEK
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///
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@ -75,8 +76,10 @@ pub struct Cartridge {
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bytes: Box<[u8]>,
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}
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fn load_rom(path: &str) -> GBAResult<Vec<u8>> {
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if path.ends_with(".zip") {
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fn load_rom(path: &Path) -> GBAResult<Vec<u8>> {
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match path.extension() {
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Some(extension) => match extension.to_str() {
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Some("zip") => {
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let zipfile = File::open(path)?;
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let mut archive = ZipArchive::new(zipfile)?;
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for i in 0..archive.len() {
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@ -88,17 +91,25 @@ fn load_rom(path: &str) -> GBAResult<Vec<u8>> {
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}
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}
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panic!("no .gba file contained in the zip file");
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} else {
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}
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_ => {
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let buf = read_bin_file(path)?;
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Ok(buf)
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return Ok(buf);
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}
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},
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_ => {
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let buf = read_bin_file(path)?;
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return Ok(buf);
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}
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}
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}
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impl Cartridge {
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const MIN_SIZE: usize = 4 * 1024 * 1024;
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pub fn from_path(rom_path: &str) -> GBAResult<Cartridge> {
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pub fn from_path(rom_path: &Path) -> GBAResult<Cartridge> {
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let mut rom_bin = load_rom(rom_path)?;
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println!("loaded {} bytes", rom_bin.len());
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if rom_bin.len() < Cartridge::MIN_SIZE {
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rom_bin.resize_with(Cartridge::MIN_SIZE, Default::default);
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@ -7,45 +7,34 @@ use super::iodev::*;
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use super::sysbus::SysBus;
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use super::SyncedIoDevice;
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use crate::backend::*;
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use super::super::{AudioInterface, InputInterface, VideoInterface};
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pub struct GameBoyAdvance {
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backend: Box<dyn EmulatorBackend>,
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pub cpu: Core,
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pub sysbus: Box<SysBus>,
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}
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impl GameBoyAdvance {
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pub fn new(
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cpu: Core,
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bios_rom: Vec<u8>,
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gamepak: Cartridge,
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// TODO rename this "graphics backend"
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// TODO add sound backend
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backend: Box<dyn EmulatorBackend>,
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) -> GameBoyAdvance {
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pub fn new(cpu: Core, bios_rom: Vec<u8>, gamepak: Cartridge) -> GameBoyAdvance {
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let io = IoDevices::new();
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GameBoyAdvance {
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backend: backend,
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cpu: cpu,
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sysbus: Box::new(SysBus::new(io, bios_rom, gamepak)),
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}
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}
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pub fn frame(&mut self) {
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self.update_key_state();
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pub fn frame(&mut self, video: &mut VideoInterface, input: &mut InputInterface) {
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self.sysbus.io.keyinput = input.poll();
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while self.sysbus.io.gpu.state != GpuState::VBlank {
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self.step_new();
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}
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video.render(self.sysbus.io.gpu.get_framebuffer());
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while self.sysbus.io.gpu.state == GpuState::VBlank {
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self.step_new();
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}
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}
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pub fn update_key_state(&mut self) {
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self.sysbus.io.keyinput = self.backend.get_key_state();
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}
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pub fn add_breakpoint(&mut self, addr: u32) -> Option<usize> {
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if !self.cpu.breakpoints.contains(&addr) {
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let new_index = self.cpu.breakpoints.len();
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@ -100,7 +89,6 @@ impl GameBoyAdvance {
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if let Some(new_gpu_state) = io.gpu.step(cycles, &mut self.sysbus, &mut irqs) {
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match new_gpu_state {
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GpuState::VBlank => {
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self.backend.render(io.gpu.get_framebuffer());
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io.dmac.notify_vblank();
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}
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GpuState::HBlank => io.dmac.notify_hblank(),
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@ -102,31 +102,31 @@ impl Debugger {
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}
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println!("{}\n", self.gba.cpu);
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}
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Continue => {
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self.ctrlc_flag.store(true, Ordering::SeqCst);
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while self.ctrlc_flag.load(Ordering::SeqCst) {
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let start_time = time::Instant::now();
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self.gba.update_key_state();
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match self.gba.check_breakpoint() {
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Some(addr) => {
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println!("Breakpoint reached! @{:x}", addr);
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break;
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}
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_ => {
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self.gba.step_new();
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}
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}
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}
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}
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Frame(count) => {
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use super::time::PreciseTime;
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let start = PreciseTime::now();
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for _ in 0..count {
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self.gba.frame();
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}
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let end = PreciseTime::now();
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println!("that took {} seconds", start.to(end));
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}
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// Continue => {
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// self.ctrlc_flag.store(true, Ordering::SeqCst);
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// while self.ctrlc_flag.load(Ordering::SeqCst) {
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// let start_time = time::Instant::now();
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// self.gba.update_key_state();
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// match self.gba.check_breakpoint() {
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// Some(addr) => {
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// println!("Breakpoint reached! @{:x}", addr);
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// break;
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// }
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// _ => {
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// self.gba.step_new();
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// }
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// }
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// }
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// }
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// Frame(count) => {
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// use super::time::PreciseTime;
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// let start = PreciseTime::now();
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// for _ in 0..count {
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// self.gba.frame();
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// }
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// let end = PreciseTime::now();
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// println!("that took {} seconds", start.to(end));
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// }
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HexDump(addr, nbytes) => {
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let bytes = self.gba.sysbus.get_bytes(addr..addr + nbytes);
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hexdump::hexdump(&bytes);
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@ -206,6 +206,7 @@ impl Debugger {
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self.gba.sysbus.io.timers.trace = !self.gba.sysbus.io.timers.trace;
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}
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}
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_ => println!("Not Implemented",),
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}
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}
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22
src/lib.rs
22
src/lib.rs
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@ -25,7 +25,27 @@ extern crate zip;
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#[macro_use]
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pub mod util;
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pub mod backend;
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pub mod core;
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pub mod debugger;
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pub mod disass;
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pub trait VideoInterface {
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fn render(&mut self, buffer: &[u32]);
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}
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pub trait AudioInterface {
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fn get_sample_rate(&self);
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}
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pub trait InputInterface {
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fn poll(&mut self) -> u16;
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}
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pub mod prelude {
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pub use super::core::arm7tdmi;
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pub use super::core::cartridge::Cartridge;
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pub use super::core::{GBAError, GBAResult, GameBoyAdvance};
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pub use super::debugger::Debugger;
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pub use super::util::read_bin_file;
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pub use super::{AudioInterface, InputInterface, VideoInterface};
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}
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1
src/plat/sdl2/audio.rs
Normal file
1
src/plat/sdl2/audio.rs
Normal file
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@ -0,0 +1 @@
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const SAMPLE_RATE: u32 = 44100;
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@ -1,6 +1,6 @@
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name: rustboyadvance-ng
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name: rba-sdl2
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author: Michel Heily <michelheily@gmail.com>
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about: Game boy advance emulator and debugger
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about: RustBoyAdvance SDL2 port
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args:
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- bios:
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help: Sets the bios file to use
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@ -19,12 +19,6 @@ args:
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- no_framerate_limit:
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long: no-framerate-limit
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help: Run without frame limiter
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- backend:
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long: backend
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takes_value: true
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possible_values: [ sdl2, minifb ]
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default_value: minifb
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required: false
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- debug:
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long: debug
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help: Start with the debugger attached
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64
src/plat/sdl2/keyboard.rs
Normal file
64
src/plat/sdl2/keyboard.rs
Normal file
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@ -0,0 +1,64 @@
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use sdl2::keyboard::Keycode;
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use sdl2::{event::Event, EventPump};
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use rustboyadvance_ng::core::keypad as gba_keypad;
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use rustboyadvance_ng::InputInterface;
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extern crate bit;
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use bit::BitIndex;
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pub struct PlatformSdl2_Keyboard {
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event_pump: EventPump,
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keyinput: u16,
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}
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impl InputInterface for PlatformSdl2_Keyboard {
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fn poll(&mut self) -> u16 {
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for event in self.event_pump.poll_iter() {
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match event {
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Event::KeyDown {
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keycode: Some(keycode),
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..
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} => {
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if let Some(key) = keycode_to_keypad(keycode) {
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self.keyinput.set_bit(key as usize, false);
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}
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}
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Event::KeyUp {
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keycode: Some(keycode),
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..
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} => {
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if let Some(key) = keycode_to_keypad(keycode) {
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self.keyinput.set_bit(key as usize, true);
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}
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}
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Event::Quit { .. } => panic!("quit!"),
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_ => {}
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}
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}
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self.keyinput
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}
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}
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fn keycode_to_keypad(keycode: Keycode) -> Option<gba_keypad::Keys> {
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match keycode {
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Keycode::Up => Some(gba_keypad::Keys::Up),
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Keycode::Down => Some(gba_keypad::Keys::Down),
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Keycode::Left => Some(gba_keypad::Keys::Left),
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Keycode::Right => Some(gba_keypad::Keys::Right),
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Keycode::Z => Some(gba_keypad::Keys::ButtonB),
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Keycode::X => Some(gba_keypad::Keys::ButtonA),
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Keycode::Return => Some(gba_keypad::Keys::Start),
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Keycode::Space => Some(gba_keypad::Keys::Select),
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Keycode::A => Some(gba_keypad::Keys::ButtonL),
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Keycode::S => Some(gba_keypad::Keys::ButtonR),
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_ => None,
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}
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}
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pub fn create_keyboard(sdl: &sdl2::Sdl) -> PlatformSdl2_Keyboard {
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PlatformSdl2_Keyboard {
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event_pump: sdl.event_pump().unwrap(),
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keyinput: gba_keypad::KEYINPUT_ALL_RELEASED,
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}
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}
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78
src/plat/sdl2/main.rs
Normal file
78
src/plat/sdl2/main.rs
Normal file
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@ -0,0 +1,78 @@
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extern crate sdl2;
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use sdl2::Sdl;
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use std::path::Path;
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use std::time;
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#[macro_use]
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extern crate clap;
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mod audio;
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mod keyboard;
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mod video;
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use keyboard::{create_keyboard, PlatformSdl2_Keyboard};
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use video::{create_video_interface, PlatformSdl2_VideoInterface};
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#[macro_use]
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extern crate rustboyadvance_ng;
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use rustboyadvance_ng::prelude::*;
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use rustboyadvance_ng::util::FpsCounter;
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fn main() {
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let yaml = load_yaml!("cli.yml");
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let matches = clap::App::from_yaml(yaml).get_matches();
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let skip_bios = matches.occurrences_of("skip_bios") != 0;
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let no_framerate_limit = matches.occurrences_of("no_framerate_limit") != 0;
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let debug = matches.occurrences_of("debug") != 0;
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let bios_path = Path::new(matches.value_of("bios").unwrap_or_default());
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let rom_path = Path::new(matches.value_of("game_rom").unwrap());
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let rom_name = rom_path.file_name().unwrap().to_str().unwrap();
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let bios_bin = read_bin_file(bios_path).unwrap();
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let cart = Cartridge::from_path(rom_path).unwrap();
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let mut cpu = arm7tdmi::Core::new();
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if skip_bios {
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cpu.skip_bios();
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}
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let cpu = cpu;
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let sdl_context = sdl2::init().unwrap();
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let mut video = create_video_interface(&sdl_context);
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let mut keyboard = create_keyboard(&sdl_context);
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let mut fps_counter = FpsCounter::default();
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let mut gba = GameBoyAdvance::new(cpu, bios_bin, cart);
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if debug {
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gba.cpu.set_verbose(true);
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let mut debugger = Debugger::new(gba);
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println!("starting debugger...");
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debugger.repl(matches.value_of("script_file")).unwrap();
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println!("ending debugger...");
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} else {
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let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60);
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loop {
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let start_time = time::Instant::now();
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gba.frame(&mut video, &mut keyboard);
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if let Some(fps) = fps_counter.tick() {
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let title = format!("{} ({} fps)", rom_name, fps);
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video.set_window_title(&title);
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}
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if !no_framerate_limit {
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let time_passed = start_time.elapsed();
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let delay = frame_time.checked_sub(time_passed);
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match delay {
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None => {}
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Some(delay) => {
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::std::thread::sleep(delay);
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}
|
||||
};
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
77
src/plat/sdl2/video.rs
Normal file
77
src/plat/sdl2/video.rs
Normal file
|
@ -0,0 +1,77 @@
|
|||
use sdl2::pixels::{Color, PixelFormatEnum};
|
||||
use sdl2::rect::{Point, Rect};
|
||||
use sdl2::render::{TextureCreator, WindowCanvas};
|
||||
use sdl2::video::WindowContext;
|
||||
use sdl2::Sdl;
|
||||
|
||||
use rustboyadvance_ng::core::gpu::{DISPLAY_HEIGHT, DISPLAY_WIDTH};
|
||||
use rustboyadvance_ng::util::FpsCounter;
|
||||
use rustboyadvance_ng::VideoInterface;
|
||||
|
||||
const SCREEN_WIDTH: u32 = DISPLAY_WIDTH as u32;
|
||||
const SCREEN_HEIGHT: u32 = DISPLAY_HEIGHT as u32;
|
||||
const SCALE: u32 = 3; // TODO control via CLI & support window resize
|
||||
|
||||
pub struct PlatformSdl2_VideoInterface {
|
||||
tc: TextureCreator<WindowContext>,
|
||||
canvas: WindowCanvas,
|
||||
fps_counter: FpsCounter,
|
||||
}
|
||||
|
||||
impl PlatformSdl2_VideoInterface {
|
||||
pub fn set_window_title(&mut self, title: &str) {
|
||||
self.canvas.window_mut().set_title(&title);
|
||||
}
|
||||
}
|
||||
|
||||
impl VideoInterface for PlatformSdl2_VideoInterface {
|
||||
fn render(&mut self, buffer: &[u32]) {
|
||||
let mut texture = self
|
||||
.tc
|
||||
.create_texture_target(PixelFormatEnum::RGB24, SCREEN_WIDTH, SCREEN_HEIGHT)
|
||||
.unwrap();
|
||||
self.canvas
|
||||
.with_texture_canvas(&mut texture, |texture_canvas| {
|
||||
for y in 0i32..(SCREEN_HEIGHT as i32) {
|
||||
for x in 0i32..(SCREEN_WIDTH as i32) {
|
||||
let c = buffer[index2d!(x, y, SCREEN_WIDTH as i32) as usize];
|
||||
let color = Color::RGB((c >> 16) as u8, (c >> 8) as u8, c as u8);
|
||||
texture_canvas.set_draw_color(color);
|
||||
let _ = texture_canvas.draw_point(Point::from((x, y)));
|
||||
}
|
||||
}
|
||||
})
|
||||
.unwrap();
|
||||
self.canvas
|
||||
.copy(
|
||||
&texture,
|
||||
None,
|
||||
Some(Rect::new(0, 0, SCREEN_WIDTH * SCALE, SCREEN_HEIGHT * SCALE)),
|
||||
)
|
||||
.unwrap();
|
||||
self.canvas.present();
|
||||
}
|
||||
}
|
||||
|
||||
pub fn create_video_interface(sdl: &Sdl) -> PlatformSdl2_VideoInterface {
|
||||
let video_subsystem = sdl.video().unwrap();
|
||||
let window = video_subsystem
|
||||
.window(
|
||||
"RustBoyAdvance",
|
||||
SCREEN_WIDTH * SCALE,
|
||||
SCREEN_HEIGHT * SCALE,
|
||||
)
|
||||
.opengl()
|
||||
.position_centered()
|
||||
.build()
|
||||
.unwrap();
|
||||
let mut canvas = window.into_canvas().accelerated().build().unwrap();
|
||||
canvas.set_draw_color(Color::RGB(0, 0, 0));
|
||||
canvas.clear();
|
||||
let tc = canvas.texture_creator();
|
||||
PlatformSdl2_VideoInterface {
|
||||
tc: tc,
|
||||
canvas: canvas,
|
||||
fps_counter: Default::default(),
|
||||
}
|
||||
}
|
32
src/util.rs
32
src/util.rs
|
@ -1,14 +1,44 @@
|
|||
use std::fs::File;
|
||||
use std::io;
|
||||
use std::io::prelude::*;
|
||||
use std::path::Path;
|
||||
use std::time;
|
||||
|
||||
pub fn read_bin_file(filename: &str) -> io::Result<Vec<u8>> {
|
||||
pub fn read_bin_file(filename: &Path) -> io::Result<Vec<u8>> {
|
||||
let mut buf = Vec::new();
|
||||
let mut file = File::open(filename)?;
|
||||
file.read_to_end(&mut buf)?;
|
||||
Ok(buf)
|
||||
}
|
||||
|
||||
pub struct FpsCounter {
|
||||
count: u32,
|
||||
timer: time::Instant,
|
||||
}
|
||||
|
||||
impl Default for FpsCounter {
|
||||
fn default() -> FpsCounter {
|
||||
FpsCounter {
|
||||
count: 0,
|
||||
timer: time::Instant::now(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl FpsCounter {
|
||||
pub fn tick(&mut self) -> Option<u32> {
|
||||
self.count += 1;
|
||||
if self.timer.elapsed() >= time::Duration::from_secs(1) {
|
||||
let fps = self.count;
|
||||
self.timer = time::Instant::now();
|
||||
self.count = 0;
|
||||
Some(fps)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[macro_export]
|
||||
macro_rules! index2d {
|
||||
($x:expr, $y:expr, $w:expr) => {
|
||||
|
|
Reference in a new issue