[perf] core: gpu: optimize & clean finalize_scanline
Performance benchmark report improvement: run_60_frames time: [176.85 ms 184.70 ms 191.47 ms] change: [-11.727% -7.6991% -4.2923%] (p = 0.00 < 0.05) Performance has improved. Former-commit-id: ec91f286433c6798a848fa9727a12da38e62fc61 Former-commit-id: 8d0feea1e0d6b8230c71872bb4458aeec2f7d0e7
This commit is contained in:
parent
22f544718a
commit
05b1ff10e3
|
@ -25,13 +25,11 @@ impl RenderLayerKind {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug, PartialEq)]
|
#[derive(Debug, PartialEq, Clone, Copy)]
|
||||||
pub struct RenderLayer {
|
pub struct RenderLayer {
|
||||||
pub kind: RenderLayerKind,
|
pub kind: RenderLayerKind,
|
||||||
pub priority: u16,
|
pub priority: u16,
|
||||||
pub pixel: Rgb15,
|
pub pixel: Rgb15,
|
||||||
/// priority used to distinguish between sprites, backgrounds and backdrop
|
|
||||||
pub priority_by_type: u8,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl RenderLayer {
|
impl RenderLayer {
|
||||||
|
@ -40,7 +38,6 @@ impl RenderLayer {
|
||||||
kind: RenderLayerKind::from_usize(1 << bg).unwrap(),
|
kind: RenderLayerKind::from_usize(1 << bg).unwrap(),
|
||||||
pixel: pixel,
|
pixel: pixel,
|
||||||
priority: priority,
|
priority: priority,
|
||||||
priority_by_type: 1,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -49,7 +46,6 @@ impl RenderLayer {
|
||||||
kind: RenderLayerKind::Objects,
|
kind: RenderLayerKind::Objects,
|
||||||
pixel: pixel,
|
pixel: pixel,
|
||||||
priority: priority,
|
priority: priority,
|
||||||
priority_by_type: 0,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -58,7 +54,6 @@ impl RenderLayer {
|
||||||
kind: RenderLayerKind::Backdrop,
|
kind: RenderLayerKind::Backdrop,
|
||||||
pixel: pixel,
|
pixel: pixel,
|
||||||
priority: 4,
|
priority: 4,
|
||||||
priority_by_type: 2,
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -85,7 +80,7 @@ mod tests {
|
||||||
layers.push(RenderLayer::background(2, pixel, 2));
|
layers.push(RenderLayer::background(2, pixel, 2));
|
||||||
layers.push(RenderLayer::backdrop(backdrop));
|
layers.push(RenderLayer::backdrop(backdrop));
|
||||||
layers.push(RenderLayer::objects(pixel, 1));
|
layers.push(RenderLayer::objects(pixel, 1));
|
||||||
layers.sort_by_key(|k| (k.priority, k.priority_by_type));
|
layers.sort_by_key(|k| (k.priority, k.kind));
|
||||||
assert_eq!(RenderLayer::background(3, pixel, 0), layers[0]);
|
assert_eq!(RenderLayer::background(3, pixel, 0), layers[0]);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -92,6 +92,7 @@ impl GpuState {
|
||||||
|
|
||||||
use GpuState::*;
|
use GpuState::*;
|
||||||
|
|
||||||
|
#[repr(transparent)]
|
||||||
#[derive(Serialize, Deserialize, Clone)]
|
#[derive(Serialize, Deserialize, Clone)]
|
||||||
pub struct Scanline {
|
pub struct Scanline {
|
||||||
inner: Vec<Rgb15>,
|
inner: Vec<Rgb15>,
|
||||||
|
@ -136,6 +137,17 @@ pub struct Background {
|
||||||
mosaic_first_row: Scanline,
|
mosaic_first_row: Scanline,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
impl Background {
|
||||||
|
#[inline]
|
||||||
|
pub fn get_priority(&self) -> u16 {
|
||||||
|
self.bgcnt.priority()
|
||||||
|
}
|
||||||
|
#[inline]
|
||||||
|
pub fn pixel_at(&self, x: usize) -> Rgb15 {
|
||||||
|
self.line[x]
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
#[derive(Debug, Default, Copy, Clone)]
|
#[derive(Debug, Default, Copy, Clone)]
|
||||||
pub struct AffineMatrix {
|
pub struct AffineMatrix {
|
||||||
pub pa: i32,
|
pub pa: i32,
|
||||||
|
|
|
@ -148,10 +148,12 @@ impl BlendFlags {
|
||||||
BlendFlags::BG3,
|
BlendFlags::BG3,
|
||||||
];
|
];
|
||||||
|
|
||||||
|
#[inline]
|
||||||
pub fn from_bg(bg: usize) -> BlendFlags {
|
pub fn from_bg(bg: usize) -> BlendFlags {
|
||||||
Self::BG_LAYER_FLAG[bg]
|
Self::BG_LAYER_FLAG[bg]
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
pub fn obj_enabled(&self) -> bool {
|
pub fn obj_enabled(&self) -> bool {
|
||||||
self.contains(BlendFlags::OBJ)
|
self.contains(BlendFlags::OBJ)
|
||||||
}
|
}
|
||||||
|
|
|
@ -38,15 +38,8 @@ impl From<WindowFlags> for BlendFlags {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Gpu {
|
impl Gpu {
|
||||||
/// Returns background indexes in render order. Filters range by bg_start..=bg_end.
|
|
||||||
fn sorted_backgrounds(&self, bg_start: usize, bg_end: usize) -> ArrayVec<[usize; 4]> {
|
|
||||||
let mut backgrounds: ArrayVec<[usize; 4]> = (bg_start..=bg_end).collect();
|
|
||||||
backgrounds.sort_by_key(|bg| (self.backgrounds[*bg].bgcnt.priority(), *bg));
|
|
||||||
backgrounds
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Filters a background indexes array by whether they're active
|
/// Filters a background indexes array by whether they're active
|
||||||
fn active_backgrounds(
|
fn active_backgrounds_for_window(
|
||||||
&self,
|
&self,
|
||||||
backgrounds: &[usize],
|
backgrounds: &[usize],
|
||||||
window_flags: WindowFlags,
|
window_flags: WindowFlags,
|
||||||
|
@ -54,7 +47,7 @@ impl Gpu {
|
||||||
backgrounds
|
backgrounds
|
||||||
.iter()
|
.iter()
|
||||||
.copied()
|
.copied()
|
||||||
.filter(|bg| self.dispcnt.enable_bg(*bg) && window_flags.bg_enabled(*bg))
|
.filter(|bg| window_flags.bg_enabled(*bg))
|
||||||
.collect()
|
.collect()
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -73,29 +66,30 @@ impl Gpu {
|
||||||
/// Composes the render layers into a final scanline while applying needed special effects, and render it to the frame buffer
|
/// Composes the render layers into a final scanline while applying needed special effects, and render it to the frame buffer
|
||||||
pub fn finalize_scanline(&mut self, bg_start: usize, bg_end: usize) {
|
pub fn finalize_scanline(&mut self, bg_start: usize, bg_end: usize) {
|
||||||
let backdrop_color = Rgb15(self.palette_ram.read_16(0));
|
let backdrop_color = Rgb15(self.palette_ram.read_16(0));
|
||||||
let sorted_backgrounds = self.sorted_backgrounds(bg_start, bg_end);
|
|
||||||
|
// filter out disabled backgrounds and sort by priority
|
||||||
|
// the backgrounds are sorted once for the entire scanline
|
||||||
|
let mut sorted_backgrounds: ArrayVec<[usize; 4]> = (bg_start..=bg_end)
|
||||||
|
.filter(|bg| self.dispcnt.enable_bg(*bg))
|
||||||
|
.collect();
|
||||||
|
sorted_backgrounds.sort_by_key(|bg| (self.backgrounds[*bg].bgcnt.priority(), *bg));
|
||||||
|
|
||||||
let y = self.vcount;
|
let y = self.vcount;
|
||||||
let output = unsafe {
|
|
||||||
let ptr = self.frame_buffer[y * DISPLAY_WIDTH..].as_mut_ptr();
|
|
||||||
std::slice::from_raw_parts_mut(ptr, DISPLAY_WIDTH)
|
|
||||||
};
|
|
||||||
if !self.dispcnt.is_using_windows() {
|
if !self.dispcnt.is_using_windows() {
|
||||||
let win = WindowInfo::new(WindowType::WinNone, WindowFlags::all());
|
|
||||||
let backgrounds = self.active_backgrounds(&sorted_backgrounds, win.flags);
|
|
||||||
for x in 0..DISPLAY_WIDTH {
|
for x in 0..DISPLAY_WIDTH {
|
||||||
let pixel = self.compose_pixel(x, y, &win, &backgrounds, backdrop_color);
|
let win = WindowInfo::new(WindowType::WinNone, WindowFlags::all());
|
||||||
output[x] = pixel.to_rgb24();
|
self.finalize_pixel(x, y, &win, &sorted_backgrounds, backdrop_color);
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
let mut occupied = [false; DISPLAY_WIDTH];
|
let mut occupied = [false; DISPLAY_WIDTH];
|
||||||
let mut occupied_count = 0;
|
let mut occupied_count = 0;
|
||||||
if self.dispcnt.enable_window0() && self.win0.contains_y(y) {
|
if self.dispcnt.enable_window0() && self.win0.contains_y(y) {
|
||||||
let win = WindowInfo::new(WindowType::Win0, self.win0.flags);
|
let win = WindowInfo::new(WindowType::Win0, self.win0.flags);
|
||||||
let backgrounds = self.active_backgrounds(&sorted_backgrounds, win.flags);
|
let backgrounds =
|
||||||
|
self.active_backgrounds_for_window(&sorted_backgrounds, win.flags);
|
||||||
for x in self.win0.left()..self.win0.right() {
|
for x in self.win0.left()..self.win0.right() {
|
||||||
let pixel = self.compose_pixel(x, y, &win, &backgrounds, backdrop_color);
|
self.finalize_pixel(x, y, &win, &backgrounds, backdrop_color);
|
||||||
output[x] = pixel.to_rgb24();
|
|
||||||
occupied[x] = true;
|
occupied[x] = true;
|
||||||
occupied_count += 1;
|
occupied_count += 1;
|
||||||
}
|
}
|
||||||
|
@ -105,25 +99,27 @@ impl Gpu {
|
||||||
}
|
}
|
||||||
if self.dispcnt.enable_window1() && self.win1.contains_y(y) {
|
if self.dispcnt.enable_window1() && self.win1.contains_y(y) {
|
||||||
let win = WindowInfo::new(WindowType::Win1, self.win1.flags);
|
let win = WindowInfo::new(WindowType::Win1, self.win1.flags);
|
||||||
let backgrounds = self.active_backgrounds(&sorted_backgrounds, win.flags);
|
let backgrounds =
|
||||||
|
self.active_backgrounds_for_window(&sorted_backgrounds, win.flags);
|
||||||
for x in self.win1.left()..self.win1.right() {
|
for x in self.win1.left()..self.win1.right() {
|
||||||
if !occupied[x] {
|
if occupied[x] {
|
||||||
let pixel = self.compose_pixel(x, y, &win, &backgrounds, backdrop_color);
|
continue;
|
||||||
output[x] = pixel.to_rgb24();
|
}
|
||||||
|
self.finalize_pixel(x, y, &win, &backgrounds, backdrop_color);
|
||||||
occupied[x] = true;
|
occupied[x] = true;
|
||||||
occupied_count += 1;
|
occupied_count += 1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
|
||||||
if occupied_count == DISPLAY_WIDTH {
|
if occupied_count == DISPLAY_WIDTH {
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
let win_out = WindowInfo::new(WindowType::WinOut, self.winout_flags);
|
let win_out = WindowInfo::new(WindowType::WinOut, self.winout_flags);
|
||||||
let win_out_backgrounds = self.active_backgrounds(&sorted_backgrounds, win_out.flags);
|
let win_out_backgrounds =
|
||||||
|
self.active_backgrounds_for_window(&sorted_backgrounds, win_out.flags);
|
||||||
if self.dispcnt.enable_obj_window() {
|
if self.dispcnt.enable_obj_window() {
|
||||||
let win_obj = WindowInfo::new(WindowType::WinObj, self.winobj_flags);
|
let win_obj = WindowInfo::new(WindowType::WinObj, self.winobj_flags);
|
||||||
let win_obj_backgrounds =
|
let win_obj_backgrounds =
|
||||||
self.active_backgrounds(&sorted_backgrounds, win_obj.flags);
|
self.active_backgrounds_for_window(&sorted_backgrounds, win_obj.flags);
|
||||||
for x in 0..DISPLAY_WIDTH {
|
for x in 0..DISPLAY_WIDTH {
|
||||||
if occupied[x] {
|
if occupied[x] {
|
||||||
continue;
|
continue;
|
||||||
|
@ -131,28 +127,14 @@ impl Gpu {
|
||||||
let obj_entry = self.obj_buffer_get(x, y);
|
let obj_entry = self.obj_buffer_get(x, y);
|
||||||
if obj_entry.window {
|
if obj_entry.window {
|
||||||
// WinObj
|
// WinObj
|
||||||
let pixel = self.compose_pixel(
|
self.finalize_pixel(x, y, &win_obj, &win_obj_backgrounds, backdrop_color);
|
||||||
x,
|
// occupied[x] = true;
|
||||||
y,
|
// occupied_count += 1;
|
||||||
&win_obj,
|
|
||||||
&win_obj_backgrounds,
|
|
||||||
backdrop_color,
|
|
||||||
);
|
|
||||||
output[x] = pixel.to_rgb24();
|
|
||||||
occupied[x] = true;
|
|
||||||
occupied_count += 1;
|
|
||||||
} else {
|
} else {
|
||||||
// WinOut
|
// WinOut
|
||||||
let pixel = self.compose_pixel(
|
self.finalize_pixel(x, y, &win_out, &win_out_backgrounds, backdrop_color);
|
||||||
x,
|
// occupied[x] = true;
|
||||||
y,
|
// occupied_count += 1;
|
||||||
&win_out,
|
|
||||||
&win_out_backgrounds,
|
|
||||||
backdrop_color,
|
|
||||||
);
|
|
||||||
output[x] = pixel.to_rgb24();
|
|
||||||
occupied[x] = true;
|
|
||||||
occupied_count += 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
} else {
|
} else {
|
||||||
|
@ -160,106 +142,118 @@ impl Gpu {
|
||||||
if occupied[x] {
|
if occupied[x] {
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
let pixel =
|
self.finalize_pixel(x, y, &win_out, &win_out_backgrounds, backdrop_color);
|
||||||
self.compose_pixel(x, y, &win_out, &win_out_backgrounds, backdrop_color);
|
// occupied[x] = true;
|
||||||
output[x] = pixel.to_rgb24();
|
// occupied_count += 1;
|
||||||
occupied[x] = true;
|
|
||||||
occupied_count += 1;
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn compose_pixel(
|
fn finalize_pixel(
|
||||||
&self,
|
&mut self,
|
||||||
x: usize,
|
x: usize,
|
||||||
y: usize,
|
y: usize,
|
||||||
win: &WindowInfo,
|
win: &WindowInfo,
|
||||||
backgrounds: &[usize],
|
backgrounds: &[usize],
|
||||||
backdrop_color: Rgb15,
|
backdrop_color: Rgb15,
|
||||||
) -> Rgb15 {
|
) {
|
||||||
let mut layers = ArrayVec::<[_; 7]>::new();
|
let output = unsafe {
|
||||||
unsafe {
|
let ptr = self.frame_buffer[y * DISPLAY_WIDTH..].as_mut_ptr();
|
||||||
layers.push_unchecked(RenderLayer::backdrop(backdrop_color));
|
std::slice::from_raw_parts_mut(ptr, DISPLAY_WIDTH)
|
||||||
}
|
};
|
||||||
|
|
||||||
for bg in backgrounds.iter() {
|
// The backdrop layer is the default
|
||||||
let bg_pixel = self.backgrounds[*bg].line[x];
|
let backdrop_layer = RenderLayer::backdrop(backdrop_color);
|
||||||
if !bg_pixel.is_transparent() {
|
|
||||||
unsafe {
|
// Backgrounds are already sorted
|
||||||
layers.push_unchecked(RenderLayer::background(
|
// lets start by taking the first 2 backgrounds that have an opaque pixel at x
|
||||||
*bg,
|
let mut it = backgrounds
|
||||||
bg_pixel,
|
.iter()
|
||||||
self.backgrounds[*bg].bgcnt.priority(),
|
.filter(|i| !self.backgrounds[**i].line[x].is_transparent())
|
||||||
));
|
.take(2);
|
||||||
}
|
|
||||||
|
let mut top_layer = it.next().map_or(backdrop_layer, |bg| {
|
||||||
|
let background = &self.backgrounds[*bg];
|
||||||
|
RenderLayer::background(*bg, background.pixel_at(x), background.get_priority())
|
||||||
|
});
|
||||||
|
|
||||||
|
let mut bot_layer = it.next().map_or(backdrop_layer, |bg| {
|
||||||
|
let background = &self.backgrounds[*bg];
|
||||||
|
RenderLayer::background(*bg, background.pixel_at(x), background.get_priority())
|
||||||
|
});
|
||||||
|
|
||||||
|
drop(it);
|
||||||
|
|
||||||
|
// Now that backgrounds are taken care of, we need to check if there is an object pixel that takes priority of one of the layers
|
||||||
|
let obj_entry = self.obj_buffer_get(x, y);
|
||||||
|
if win.flags.obj_enabled() && self.dispcnt.enable_obj() && !obj_entry.color.is_transparent()
|
||||||
|
{
|
||||||
|
let obj_layer = RenderLayer::objects(obj_entry.color, obj_entry.priority);
|
||||||
|
if obj_layer.priority <= top_layer.priority {
|
||||||
|
bot_layer = top_layer;
|
||||||
|
top_layer = obj_layer;
|
||||||
|
} else if obj_layer.priority <= bot_layer.priority {
|
||||||
|
bot_layer = obj_layer;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
let obj_entry = self.obj_buffer_get(x, y);
|
let obj_entry = self.obj_buffer_get(x, y);
|
||||||
if self.dispcnt.enable_obj() && win.flags.obj_enabled() && !obj_entry.color.is_transparent()
|
let obj_alpha_blend = top_layer.is_object() && obj_entry.alpha;
|
||||||
|
|
||||||
|
let top_flags = self.bldcnt.top();
|
||||||
|
let bot_flags = self.bldcnt.bottom();
|
||||||
|
|
||||||
|
let sfx_enabled = (self.bldcnt.mode() != BldMode::BldNone || obj_alpha_blend)
|
||||||
|
&& top_flags.contains_render_layer(&top_layer); // sfx must at least have a first target configured
|
||||||
|
|
||||||
|
if win.flags.sfx_enabled() && sfx_enabled {
|
||||||
|
if top_layer.is_object()
|
||||||
|
&& obj_alpha_blend
|
||||||
|
&& bot_flags.contains_render_layer(&bot_layer)
|
||||||
{
|
{
|
||||||
unsafe {
|
output[x] = self.do_alpha(top_layer.pixel, bot_layer.pixel).to_rgb24();
|
||||||
layers.push_unchecked(RenderLayer::objects(obj_entry.color, obj_entry.priority))
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
// now, sort the layers
|
|
||||||
layers.sort_by_key(|k| (k.priority, k.priority_by_type));
|
|
||||||
|
|
||||||
let top_pixel = layers[0].pixel; // self.layer_to_pixel(x, y, &layers[0]);
|
|
||||||
let mut result = top_pixel;
|
|
||||||
'blend: loop {
|
|
||||||
/* loop hack so we can leave this block early */
|
|
||||||
let obj_sfx = obj_entry.alpha && layers[0].is_object();
|
|
||||||
if win.flags.sfx_enabled() || obj_sfx {
|
|
||||||
let top_layer_flags = self.bldcnt.top();
|
|
||||||
let bot_layer_flags = self.bldcnt.bottom();
|
|
||||||
|
|
||||||
if !(top_layer_flags.contains_render_layer(&layers[0]) || obj_sfx) {
|
|
||||||
break 'blend;
|
|
||||||
}
|
|
||||||
|
|
||||||
// if this is object alpha blending, ensure that the bottom layer contains a color to blend with
|
|
||||||
let blend_mode = if obj_sfx
|
|
||||||
&& layers.len() > 1
|
|
||||||
&& bot_layer_flags.contains_render_layer(&layers[1])
|
|
||||||
{
|
|
||||||
BldMode::BldAlpha
|
|
||||||
} else {
|
} else {
|
||||||
self.bldcnt.mode()
|
let (top_layer, bot_layer) = (top_layer, bot_layer);
|
||||||
};
|
|
||||||
|
|
||||||
match blend_mode {
|
match self.bldcnt.mode() {
|
||||||
BldMode::BldAlpha => {
|
BldMode::BldAlpha => {
|
||||||
let bot_pixel = if layers.len() > 1 {
|
output[x] = if bot_flags.contains_render_layer(&bot_layer) {
|
||||||
if !(bot_layer_flags.contains_render_layer(&layers[1])) {
|
self.do_alpha(top_layer.pixel, bot_layer.pixel).to_rgb24()
|
||||||
break 'blend;
|
|
||||||
}
|
|
||||||
layers[1].pixel //self.layer_to_pixel(x, y, &layers[1])
|
|
||||||
} else {
|
} else {
|
||||||
backdrop_color
|
// alpha blending must have a 2nd target
|
||||||
};
|
top_layer.pixel.to_rgb24()
|
||||||
|
}
|
||||||
|
}
|
||||||
|
BldMode::BldWhite => output[x] = self.do_brighten(top_layer.pixel).to_rgb24(),
|
||||||
|
|
||||||
|
BldMode::BldBlack => output[x] = self.do_darken(top_layer.pixel).to_rgb24(),
|
||||||
|
|
||||||
|
BldMode::BldNone => output[x] = top_layer.pixel.to_rgb24(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
// no blending, just use the top pixel
|
||||||
|
output[x] = top_layer.pixel.to_rgb24();
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
fn do_alpha(&self, upper: Rgb15, lower: Rgb15) -> Rgb15 {
|
||||||
let eva = self.bldalpha.eva();
|
let eva = self.bldalpha.eva();
|
||||||
let evb = self.bldalpha.evb();
|
let evb = self.bldalpha.evb();
|
||||||
result = top_pixel.blend_with(bot_pixel, eva, evb);
|
upper.blend_with(lower, eva, evb)
|
||||||
}
|
}
|
||||||
BldMode::BldWhite => {
|
|
||||||
|
#[inline]
|
||||||
|
fn do_brighten(&self, c: Rgb15) -> Rgb15 {
|
||||||
let evy = self.bldy;
|
let evy = self.bldy;
|
||||||
result = top_pixel.blend_with(Rgb15::WHITE, 16 - evy, evy);
|
c.blend_with(Rgb15::WHITE, 16 - evy, evy)
|
||||||
}
|
}
|
||||||
BldMode::BldBlack => {
|
|
||||||
|
#[inline]
|
||||||
|
fn do_darken(&self, c: Rgb15) -> Rgb15 {
|
||||||
let evy = self.bldy;
|
let evy = self.bldy;
|
||||||
result = top_pixel.blend_with(Rgb15::BLACK, 16 - evy, evy);
|
c.blend_with(Rgb15::BLACK, 16 - evy, evy)
|
||||||
}
|
|
||||||
BldMode::BldNone => {
|
|
||||||
result = top_pixel;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
break 'blend;
|
|
||||||
}
|
|
||||||
result
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -76,4 +76,9 @@ impl WindowInfo {
|
||||||
pub fn new(typ: WindowType, flags: WindowFlags) -> WindowInfo {
|
pub fn new(typ: WindowType, flags: WindowFlags) -> WindowInfo {
|
||||||
WindowInfo { typ, flags }
|
WindowInfo { typ, flags }
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#[inline]
|
||||||
|
pub fn is_none(&self) -> bool {
|
||||||
|
self.typ == WindowType::WinNone
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue