sdl2: Allow toggling frame limiter with right stick
Former-commit-id: 1207b84dbd6162986e5ce790e13e1e2c0b125ebf Former-commit-id: c7fe6ef3e5ec66fc63e5193e294bfb9d7f469afe
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@ -2,6 +2,7 @@ use sdl2;
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use sdl2::event::{Event, WindowEvent};
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use sdl2::image::{InitFlag, LoadTexture};
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use sdl2::keyboard::Scancode;
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use sdl2::controller::Button;
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use sdl2::messagebox::*;
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use sdl2::pixels::Color;
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use sdl2::rect::Rect;
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@ -330,9 +331,10 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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Scancode::Space => frame_limiter = true,
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k => input.borrow_mut().on_keyboard_key_up(k),
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},
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Event::ControllerButtonDown { button, .. } => {
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input.borrow_mut().on_controller_button_down(button);
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}
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Event::ControllerButtonDown { button, .. } => match button {
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Button::RightStick => frame_limiter = !frame_limiter,
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b => input.borrow_mut().on_controller_button_down(b),
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},
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Event::ControllerButtonUp { button, .. } => {
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input.borrow_mut().on_controller_button_up(button);
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}
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