diff --git a/src/plat/sdl2/cli.yml b/src/plat/sdl2/cli.yml index df8b351..59a7748 100644 --- a/src/plat/sdl2/cli.yml +++ b/src/plat/sdl2/cli.yml @@ -11,7 +11,7 @@ args: long: game-rom takes_value: true help: Sets the game-rom file to use - required: true + required: false index: 1 - skip_bios: long: skip-bios diff --git a/src/plat/sdl2/main.rs b/src/plat/sdl2/main.rs index 63f5ca7..5db6020 100644 --- a/src/plat/sdl2/main.rs +++ b/src/plat/sdl2/main.rs @@ -1,6 +1,7 @@ extern crate sdl2; use sdl2::event::Event; use sdl2::keyboard::Keycode; +use sdl2::EventPump; extern crate spin_sleep; @@ -10,6 +11,8 @@ use std::rc::Rc; use std::path::Path; use std::time; +use std::process; + #[macro_use] extern crate clap; @@ -25,6 +28,21 @@ extern crate rustboyadvance_ng; use rustboyadvance_ng::prelude::*; use rustboyadvance_ng::util::FpsCounter; +/// Waits for the user to drag a rom file to window +fn wait_for_rom(event_pump: &mut EventPump) -> String { + 'running: loop { + for event in event_pump.poll_iter() { + match event { + Event::DropFile { filename, .. } => { + return filename; + } + Event::Quit { .. } => process::exit(0), + _ => {} + } + } + } +} + fn main() { let mut frame_limiter = true; let yaml = load_yaml!("cli.yml"); @@ -34,19 +52,9 @@ fn main() { let debug = matches.occurrences_of("debug") != 0; - let bios_path = Path::new(matches.value_of("bios").unwrap_or_default()); - let rom_path = Path::new(matches.value_of("game_rom").unwrap()); - let rom_name = rom_path.file_name().unwrap().to_str().unwrap(); - - let bios_bin = read_bin_file(bios_path).unwrap(); - let cart = Cartridge::from_path(rom_path).unwrap(); - let mut cpu = arm7tdmi::Core::new(); - if skip_bios { - cpu.skip_bios(); - } - let cpu = cpu; - let sdl_context = sdl2::init().unwrap(); + let mut event_pump = sdl_context.event_pump().unwrap(); + let video_subsystem = sdl_context.video().unwrap(); let window = video_subsystem .window( @@ -62,7 +70,26 @@ fn main() { let audio = Rc::new(RefCell::new(create_audio_player(&sdl_context))); let input = Rc::new(RefCell::new(create_input())); - let mut fps_counter = FpsCounter::default(); + let bios_path = Path::new(matches.value_of("bios").unwrap_or_default()); + let bios_bin = read_bin_file(bios_path).unwrap(); + + let mut rom_path = match matches.value_of("game_rom") { + Some(path) => path.to_string(), + _ => { + println!("[!] Rom file missing, please drag a rom file into the emulator window..."); + wait_for_rom(&mut event_pump) + } + }; + + let mut rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap(); + let cart = Cartridge::from_path(Path::new(&rom_path)).unwrap(); + + let mut cpu = arm7tdmi::Core::new(); + if skip_bios { + cpu.skip_bios(); + } + let cpu = cpu; + let mut gba = GameBoyAdvance::new( cpu, bios_bin, @@ -72,8 +99,6 @@ fn main() { input.clone(), ); - let mut event_pump = sdl_context.event_pump().unwrap(); - if debug { #[cfg(rba_with_debugger)] { @@ -90,8 +115,9 @@ fn main() { } } + let mut fps_counter = FpsCounter::default(); let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60); - loop { + 'running: loop { let start_time = time::Instant::now(); for event in event_pump.poll_iter() { @@ -132,7 +158,26 @@ fn main() { } => { input.borrow_mut().on_keyboard_key_up(keycode); } - Event::Quit { .. } => panic!("quit!"), + Event::Quit { .. } => break 'running, + Event::DropFile { filename, .. } => { + // load the new rom + rom_path = filename; + rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap(); + let cart = Cartridge::from_path(Path::new(&rom_path)).unwrap(); + let bios_bin = read_bin_file(bios_path).unwrap(); + + // create a new emulator - TODO, export to a function + let mut cpu = arm7tdmi::Core::new(); + cpu.skip_bios(); + gba = GameBoyAdvance::new( + cpu, + bios_bin, + cart, + video.clone(), + audio.clone(), + input.clone(), + ); + } _ => {} } } diff --git a/src/plat/sdl2/video.rs b/src/plat/sdl2/video.rs index 222571c..ed78983 100644 --- a/src/plat/sdl2/video.rs +++ b/src/plat/sdl2/video.rs @@ -46,6 +46,7 @@ pub fn create_video_interface<'a>(window: Window) -> Sdl2Video<'a> { let mut canvas = window.into_canvas().accelerated().build().unwrap(); canvas.set_draw_color(Color::RGB(0, 0, 0)); canvas.clear(); + canvas.present(); let mut tc = canvas.texture_creator(); let texture = unsafe { let tc_ptr = &mut tc as *mut TextureCreator;