Add simple fps benchmark
Former-commit-id: d4bb368fa0b5ab98819aa509f799e96a4da58308
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519f4d6bb4
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7
Cargo.lock
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7
Cargo.lock
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@ -461,6 +461,13 @@ dependencies = [
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"yansi 0.5.0 (registry+https://github.com/rust-lang/crates.io-index)",
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"yansi 0.5.0 (registry+https://github.com/rust-lang/crates.io-index)",
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]
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]
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[[package]]
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name = "fps_bench"
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version = "0.1.0"
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dependencies = [
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"rustboyadvance-core 0.1.0",
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]
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[[package]]
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[[package]]
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name = "fuchsia-cprng"
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name = "fuchsia-cprng"
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version = "0.1.1"
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version = "0.1.1"
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@ -4,6 +4,7 @@ members = [
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"platform/rustboyadvance-sdl2",
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"platform/rustboyadvance-sdl2",
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"platform/rustboyadvance-minifb",
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"platform/rustboyadvance-minifb",
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"bindings/rustboyadvance-jni",
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"bindings/rustboyadvance-jni",
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"fps_bench"
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]
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]
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[profile.dev]
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[profile.dev]
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8
fps_bench/Cargo.toml
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8
fps_bench/Cargo.toml
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@ -0,0 +1,8 @@
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[package]
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name = "fps_bench"
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version = "0.1.0"
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authors = ["Michel Heily <michelheily@gmail.com>"]
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edition = "2018"
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[dependencies]
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rustboyadvance-core = {path = "../rustboyadvance-core/"}
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58
fps_bench/src/main.rs
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58
fps_bench/src/main.rs
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@ -0,0 +1,58 @@
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use std::cell::RefCell;
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use std::env;
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use std::path::Path;
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use std::rc::Rc;
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use rustboyadvance_core::prelude::*;
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use rustboyadvance_core::util::FpsCounter;
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struct BenchmarkHardware {}
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impl BenchmarkHardware {
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fn new() -> BenchmarkHardware {
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BenchmarkHardware {}
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}
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}
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impl VideoInterface for BenchmarkHardware {}
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impl AudioInterface for BenchmarkHardware {}
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impl InputInterface for BenchmarkHardware {}
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fn main() {
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if env::args().count() < 3 {
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eprintln!("usage: {} <bios> <rom>", env::args().nth(0).unwrap());
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return;
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}
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let bios_path = env::args().nth(1).expect("missing <bios>");
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let rom_path = env::args().nth(2).expect("missing <rom>");
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let bios = read_bin_file(Path::new(&bios_path)).expect("failed to read bios file");
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let rom = read_bin_file(Path::new(&rom_path)).expect("failed to read rom file");
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let gamepak = GamepakBuilder::new()
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.take_buffer(rom.into_boxed_slice())
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.with_sram()
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.without_backup_to_file()
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.build()
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.unwrap();
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let dummy = Rc::new(RefCell::new(BenchmarkHardware::new()));
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let mut gba = GameBoyAdvance::new(
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bios.into_boxed_slice(),
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gamepak,
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dummy.clone(),
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dummy.clone(),
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dummy.clone(),
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);
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gba.skip_bios();
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let mut fps_counter = FpsCounter::default();
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loop {
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gba.frame();
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if let Some(fps) = fps_counter.tick() {
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println!("FPS: {}", fps);
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}
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}
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}
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