gpu: Refactor Gpu::bg to Gpu::background
Former-commit-id: 78aa4ad525ba9df0a4944dfac0c5723e35633390
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aeab3a82a3
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@ -166,7 +166,7 @@ pub struct Gpu {
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pub dispcnt: DisplayControl,
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pub dispstat: DisplayStatus,
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pub bg: [Background; 4],
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pub backgrounds: [Background; 4],
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pub bg_aff: [BgAffine; 2],
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pub win0: Window,
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@ -195,7 +195,7 @@ impl Gpu {
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Gpu {
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dispcnt: DisplayControl(0x80),
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dispstat: DisplayStatus(0),
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bg: [
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backgrounds: [
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Background::default(),
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Background::default(),
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Background::default(),
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@ -13,14 +13,14 @@ impl Gpu {
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let vsize = (self.mosaic.bg_vsize() + 1) as usize;
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for bg in 0..4 {
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if self.dispcnt.enable_bg(bg) && self.bg[bg].bgcnt.mosaic() {
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if self.dispcnt.enable_bg(bg) && self.backgrounds[bg].bgcnt.mosaic() {
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let y = self.vcount as usize;
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if y % vsize == 0 {
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self.bg[bg].mosaic_first_row = self.bg[bg].line.clone();
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self.backgrounds[bg].mosaic_first_row = self.backgrounds[bg].line.clone();
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}
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for x in 0..DISPLAY_WIDTH {
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let color = self.bg[bg].mosaic_first_row[(x / hsize) * hsize];
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self.bg[bg].line[x] = color;
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let color = self.backgrounds[bg].mosaic_first_row[(x / hsize) * hsize];
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self.backgrounds[bg].line[x] = color;
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}
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}
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}
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@ -19,14 +19,14 @@ impl Gpu {
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for x in 0..DISPLAY_WIDTH {
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let t = utils::transform_bg_point(ref_point, x as i32, pa, pc);
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if !SCREEN_VIEWPORT.contains_point(t) {
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self.bg[bg].line[x] = Rgb15::TRANSPARENT;
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self.backgrounds[bg].line[x] = Rgb15::TRANSPARENT;
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continue;
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}
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let pixel_index = index2d!(u32, t.0, t.1, DISPLAY_WIDTH);
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let pixel_ofs = 2 * pixel_index;
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let color = Rgb15(self.vram.read_16(pixel_ofs));
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self.bg[bg].line[x] = color;
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self.backgrounds[bg].line[x] = color;
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}
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}
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@ -46,14 +46,14 @@ impl Gpu {
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for x in 0..DISPLAY_WIDTH {
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let t = utils::transform_bg_point(ref_point, x as i32, pa, pc);
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if !SCREEN_VIEWPORT.contains_point(t) {
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self.bg[bg].line[x] = Rgb15::TRANSPARENT;
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self.backgrounds[bg].line[x] = Rgb15::TRANSPARENT;
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continue;
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}
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let bitmap_index = index2d!(u32, t.0, t.1, DISPLAY_WIDTH);
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let bitmap_ofs = page_ofs + (bitmap_index as u32);
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let index = self.vram.read_8(bitmap_ofs) as u32;
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let color = self.get_palette_color(index, 0, 0);
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self.bg[bg].line[x] = color;
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self.backgrounds[bg].line[x] = color;
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}
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}
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}
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@ -9,12 +9,12 @@ use crate::core::Bus;
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impl Gpu {
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pub(in super::super) fn render_reg_bg(&mut self, bg: usize) {
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let (h_ofs, v_ofs) = (self.bg[bg].bghofs as u32, self.bg[bg].bgvofs as u32);
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let tileset_base = self.bg[bg].bgcnt.char_block();
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let tilemap_base = self.bg[bg].bgcnt.screen_block();
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let (tile_size, pixel_format) = self.bg[bg].bgcnt.tile_format();
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let (h_ofs, v_ofs) = (self.backgrounds[bg].bghofs as u32, self.backgrounds[bg].bgvofs as u32);
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let tileset_base = self.backgrounds[bg].bgcnt.char_block();
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let tilemap_base = self.backgrounds[bg].bgcnt.screen_block();
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let (tile_size, pixel_format) = self.backgrounds[bg].bgcnt.tile_format();
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let (bg_width, bg_height) = self.bg[bg].bgcnt.size_regular();
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let (bg_width, bg_height) = self.backgrounds[bg].bgcnt.size_regular();
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let screen_y = self.vcount as u32;
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let mut screen_x = 0;
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@ -64,7 +64,7 @@ impl Gpu {
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PixelFormat::BPP8 => 0u32,
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};
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let color = self.get_palette_color(index as u32, palette_bank, 0);
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self.bg[bg].line[screen_x as usize] = color;
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self.backgrounds[bg].line[screen_x as usize] = color;
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screen_x += 1;
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if (DISPLAY_WIDTH as u32) == screen_x {
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return;
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@ -83,17 +83,17 @@ impl Gpu {
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pub(in super::super) fn render_aff_bg(&mut self, bg: usize) {
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assert!(bg == 2 || bg == 3);
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let texture_size = 128 << self.bg[bg].bgcnt.bg_size();
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let texture_size = 128 << self.backgrounds[bg].bgcnt.bg_size();
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let viewport = ViewPort::new(texture_size, texture_size);
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let ref_point = self.get_ref_point(bg);
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let pa = self.bg_aff[bg - 2].pa as i16 as i32;
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let pc = self.bg_aff[bg - 2].pc as i16 as i32;
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let screen_block = self.bg[bg].bgcnt.screen_block();
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let char_block = self.bg[bg].bgcnt.char_block();
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let screen_block = self.backgrounds[bg].bgcnt.screen_block();
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let char_block = self.backgrounds[bg].bgcnt.char_block();
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let wraparound = self.bg[bg].bgcnt.affine_wraparound();
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let wraparound = self.backgrounds[bg].bgcnt.affine_wraparound();
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for screen_x in 0..(DISPLAY_WIDTH as i32) {
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let mut t = utils::transform_bg_point(ref_point, screen_x, pa, pc);
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@ -103,7 +103,7 @@ impl Gpu {
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t.0 = t.0.rem_euclid(texture_size);
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t.1 = t.1.rem_euclid(texture_size);
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} else {
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self.bg[bg].line[screen_x as usize] = Rgb15::TRANSPARENT;
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self.backgrounds[bg].line[screen_x as usize] = Rgb15::TRANSPARENT;
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continue;
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}
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}
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@ -121,7 +121,7 @@ impl Gpu {
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0,
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0,
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);
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self.bg[bg].line[screen_x as usize] = color;
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self.backgrounds[bg].line[screen_x as usize] = color;
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}
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}
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}
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@ -54,7 +54,7 @@ impl Gpu {
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}
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}
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}
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backgrounds.sort_by_key(|bg| (self.bg[*bg].bgcnt.priority(), *bg));
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backgrounds.sort_by_key(|bg| (self.backgrounds[*bg].bgcnt.priority(), *bg));
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backgrounds
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}
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@ -62,10 +62,10 @@ impl Gpu {
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#[allow(unused)]
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fn layer_to_pixel(&self, x: usize, y: usize, layer: &RenderLayer) -> Rgb15 {
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match layer.kind {
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RenderLayerKind::Background0 => self.bg[0].line[x],
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RenderLayerKind::Background1 => self.bg[1].line[x],
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RenderLayerKind::Background2 => self.bg[2].line[x],
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RenderLayerKind::Background3 => self.bg[3].line[x],
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RenderLayerKind::Background0 => self.backgrounds[0].line[x],
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RenderLayerKind::Background1 => self.backgrounds[1].line[x],
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RenderLayerKind::Background2 => self.backgrounds[2].line[x],
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RenderLayerKind::Background3 => self.backgrounds[3].line[x],
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RenderLayerKind::Objects => self.obj_buffer_get(x, y).color,
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RenderLayerKind::Backdrop => Rgb15(self.palette_ram.read_16(0)),
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}
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@ -164,14 +164,14 @@ impl Gpu {
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layers.push_unchecked(RenderLayer::backdrop(backdrop_color));
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}
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for bg in backgrounds.into_iter() {
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let bg_pixel = self.bg[*bg].line[x];
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for bg in backgrounds.iter() {
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let bg_pixel = self.backgrounds[*bg].line[x];
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if !bg_pixel.is_transparent() {
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unsafe {
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layers.push_unchecked(RenderLayer::background(
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*bg,
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bg_pixel,
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self.bg[*bg].bgcnt.priority(),
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self.backgrounds[*bg].bgcnt.priority(),
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));
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}
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}
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@ -58,10 +58,10 @@ impl Bus for IoDevices {
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REG_DISPCNT => io.gpu.dispcnt.0,
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REG_DISPSTAT => io.gpu.dispstat.0,
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REG_VCOUNT => io.gpu.vcount as u16,
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REG_BG0CNT => io.gpu.bg[0].bgcnt.0,
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REG_BG1CNT => io.gpu.bg[1].bgcnt.0,
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REG_BG2CNT => io.gpu.bg[2].bgcnt.0,
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REG_BG3CNT => io.gpu.bg[3].bgcnt.0,
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REG_BG0CNT => io.gpu.backgrounds[0].bgcnt.0,
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REG_BG1CNT => io.gpu.backgrounds[1].bgcnt.0,
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REG_BG2CNT => io.gpu.backgrounds[2].bgcnt.0,
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REG_BG3CNT => io.gpu.backgrounds[3].bgcnt.0,
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REG_WIN0H => ((io.gpu.win0.left as u16) << 8 | (io.gpu.win0.right as u16)),
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REG_WIN1H => ((io.gpu.win1.left as u16) << 8 | (io.gpu.win1.right as u16)),
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REG_WIN0V => ((io.gpu.win0.top as u16) << 8 | (io.gpu.win0.bottom as u16)),
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@ -122,18 +122,18 @@ impl Bus for IoDevices {
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match io_addr {
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REG_DISPCNT => io.gpu.dispcnt.0 = value,
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REG_DISPSTAT => io.gpu.dispstat.0 |= value & !3,
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REG_BG0CNT => io.gpu.bg[0].bgcnt.0 = value,
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REG_BG1CNT => io.gpu.bg[1].bgcnt.0 = value,
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REG_BG2CNT => io.gpu.bg[2].bgcnt.0 = value,
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REG_BG3CNT => io.gpu.bg[3].bgcnt.0 = value,
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REG_BG0HOFS => io.gpu.bg[0].bghofs = value & 0x1ff,
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REG_BG0VOFS => io.gpu.bg[0].bgvofs = value & 0x1ff,
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REG_BG1HOFS => io.gpu.bg[1].bghofs = value & 0x1ff,
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REG_BG1VOFS => io.gpu.bg[1].bgvofs = value & 0x1ff,
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REG_BG2HOFS => io.gpu.bg[2].bghofs = value & 0x1ff,
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REG_BG2VOFS => io.gpu.bg[2].bgvofs = value & 0x1ff,
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REG_BG3HOFS => io.gpu.bg[3].bghofs = value & 0x1ff,
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REG_BG3VOFS => io.gpu.bg[3].bgvofs = value & 0x1ff,
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REG_BG0CNT => io.gpu.backgrounds[0].bgcnt.0 = value,
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REG_BG1CNT => io.gpu.backgrounds[1].bgcnt.0 = value,
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REG_BG2CNT => io.gpu.backgrounds[2].bgcnt.0 = value,
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REG_BG3CNT => io.gpu.backgrounds[3].bgcnt.0 = value,
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REG_BG0HOFS => io.gpu.backgrounds[0].bghofs = value & 0x1ff,
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REG_BG0VOFS => io.gpu.backgrounds[0].bgvofs = value & 0x1ff,
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REG_BG1HOFS => io.gpu.backgrounds[1].bghofs = value & 0x1ff,
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REG_BG1VOFS => io.gpu.backgrounds[1].bgvofs = value & 0x1ff,
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REG_BG2HOFS => io.gpu.backgrounds[2].bghofs = value & 0x1ff,
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REG_BG2VOFS => io.gpu.backgrounds[2].bgvofs = value & 0x1ff,
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REG_BG3HOFS => io.gpu.backgrounds[3].bghofs = value & 0x1ff,
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REG_BG3VOFS => io.gpu.backgrounds[3].bgvofs = value & 0x1ff,
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REG_BG2X_L | REG_BG3X_L => {
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let index = (io_addr - REG_BG2X_L) / 0x10;
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let t = io.gpu.bg_aff[index as usize].x as u32;
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