More work. DMA sound seems to work, but sounds very crappy.

Former-commit-id: cc9f2877f9ccc1b05163af3fd35ff07efa8e3067
This commit is contained in:
Michel Heily 2019-12-22 00:58:18 +02:00
parent fefeddbc40
commit 398e66b723
6 changed files with 107 additions and 71 deletions

View file

@ -129,7 +129,7 @@ where
}
io.intc.request_irqs(irqs);
io.sound.update(self.cpu.cycles);
let mut audio_device = self.audio_device.borrow_mut();
io.sound.update(self.cpu.cycles, &mut (*audio_device));
}
}

View file

@ -3,6 +3,7 @@ use bit::BitIndex;
use super::dma::DmaController;
use super::iodev::consts::*;
use super::iodev::io_reg_string;
use crate::AudioInterface;
mod fifo;
use fifo::SoundFifo;
@ -16,18 +17,20 @@ const DUTY_RATIOS: [f32; 4] = [0.125, 0.25, 0.5, 0.75];
struct NoiseChannel {}
#[derive(Debug)]
struct DmaSound {
struct DmaSoundChannel {
value: i8,
volume: f32,
enable_right: bool,
enable_left: bool,
timer_select: usize,
fifo: SoundFifo<i8>,
fifo: SoundFifo,
}
impl Default for DmaSound {
fn default() -> DmaSound {
DmaSound {
impl Default for DmaSoundChannel {
fn default() -> DmaSoundChannel {
DmaSoundChannel {
volume: DMA_RATIOS[0],
value: 0,
enable_right: false,
enable_left: false,
timer_select: 0,
@ -74,8 +77,9 @@ pub struct SoundController {
sound_bias: u16,
sound_a: DmaSound,
sound_b: DmaSound,
dma_sound: [DmaSoundChannel; 2],
pub output_buffer: Vec<i8>,
}
impl SoundController {
@ -104,8 +108,9 @@ impl SoundController {
sqr1_initial_vol: 0,
sqr1_cur_vol: 0,
sound_bias: 0x200,
sound_a: Default::default(),
sound_b: Default::default(),
dma_sound: [Default::default(), Default::default()],
output_buffer: Vec::with_capacity(32),
}
}
@ -132,18 +137,18 @@ impl SoundController {
.expect("bad dmg_volume_ratio!") as u16
| DMA_RATIOS
.iter()
.position(|&f| f == self.sound_a.volume)
.position(|&f| f == self.dma_sound[0].volume)
.unwrap() as u16
| DMA_RATIOS
.iter()
.position(|&f| f == self.sound_b.volume)
.position(|&f| f == self.dma_sound[1].volume)
.unwrap() as u16
| cbit(8, self.sound_a.enable_right)
| cbit(9, self.sound_a.enable_left)
| cbit(10, self.sound_a.timer_select != 0)
| cbit(12, self.sound_b.enable_right)
| cbit(13, self.sound_b.enable_left)
| cbit(14, self.sound_b.timer_select != 0)
| cbit(8, self.dma_sound[0].enable_right)
| cbit(9, self.dma_sound[0].enable_left)
| cbit(10, self.dma_sound[0].timer_select != 0)
| cbit(12, self.dma_sound[1].enable_right)
| cbit(13, self.dma_sound[1].enable_left)
| cbit(14, self.dma_sound[1].timer_select != 0)
}
REG_SOUNDBIAS => self.sound_bias,
@ -205,20 +210,20 @@ impl SoundController {
REG_SOUNDCNT_H => {
self.dmg_volume_ratio = DMG_RATIOS[value.bit_range(0..1) as usize];
self.sound_a.volume = DMA_RATIOS[value.bit(2) as usize];
self.sound_b.volume = DMA_RATIOS[value.bit(3) as usize];
self.sound_a.enable_right = value.bit(8);
self.sound_a.enable_left = value.bit(9);
self.sound_a.timer_select = DMA_TIMERS[value.bit(10) as usize];
self.sound_b.enable_right = value.bit(12);
self.sound_b.enable_left = value.bit(13);
self.sound_b.timer_select = DMA_TIMERS[value.bit(14) as usize];
self.dma_sound[0].volume = DMA_RATIOS[value.bit(2) as usize];
self.dma_sound[1].volume = DMA_RATIOS[value.bit(3) as usize];
self.dma_sound[0].enable_right = value.bit(8);
self.dma_sound[0].enable_left = value.bit(9);
self.dma_sound[0].timer_select = DMA_TIMERS[value.bit(10) as usize];
self.dma_sound[1].enable_right = value.bit(12);
self.dma_sound[1].enable_left = value.bit(13);
self.dma_sound[1].timer_select = DMA_TIMERS[value.bit(14) as usize];
if value.bit(11) {
self.sound_a.fifo.reset();
self.dma_sound[0].fifo.reset();
}
if value.bit(15) {
self.sound_b.fifo.reset();
self.dma_sound[1].fifo.reset();
}
}
@ -239,13 +244,13 @@ impl SoundController {
}
REG_FIFO_A_L | REG_FIFO_A_H => {
self.sound_a.fifo.write(((value >> 8) & 0xff) as i8);
self.sound_a.fifo.write((value & 0xff) as i8);
self.dma_sound[0].fifo.write(((value >> 8) & 0xff) as i8);
self.dma_sound[0].fifo.write((value & 0xff) as i8);
}
REG_FIFO_B_L | REG_FIFO_B_H => {
self.sound_b.fifo.write(((value >> 8) & 0xff) as i8);
self.sound_b.fifo.write((value & 0xff) as i8);
self.dma_sound[1].fifo.write(((value >> 8) & 0xff) as i8);
self.dma_sound[1].fifo.write((value & 0xff) as i8);
}
REG_SOUNDBIAS => self.sound_bias = value & 0xc3fe,
@ -260,23 +265,53 @@ impl SoundController {
}
}
pub fn handle_timer_overflow(&mut self, dmac: &mut DmaController, timer_id: usize) {
pub fn handle_timer_overflow(
&mut self,
dmac: &mut DmaController,
timer_id: usize,
num_overflows: usize,
) {
if !self.mse {
return;
}
// TODO - play sound ?
if timer_id == self.sound_a.timer_select {
dmac.notify_sound_fifo(REG_FIFO_A);
}
if timer_id == self.sound_b.timer_select {
dmac.notify_sound_fifo(REG_FIFO_B);
const FIFO_INDEX_TO_REG: [u32; 2] = [REG_FIFO_A, REG_FIFO_B];
for fifo in 0..2 {
let channel = &mut self.dma_sound[fifo];
if timer_id == channel.timer_select {
channel.value = channel.fifo.read();
if channel.fifo.count() <= 16 {
dmac.notify_sound_fifo(FIFO_INDEX_TO_REG[fifo]);
}
}
}
}
pub fn update(&mut self, cycles: usize) {
while cycles - self.last_sample_cycles >= self.sample_rate_to_cpu_freq {
self.last_sample_cycles += self.sample_rate_to_cpu_freq;
fn sample_rate(&self) -> i32 {
let resolution = self.sound_bias.bit_range(14..16) as usize;
(32768 << resolution) as i32
}
pub fn update(&mut self, cycles: usize, audio_device: &mut dyn AudioInterface) {
let resolution = self.sound_bias.bit_range(14..16) as usize;
let cycles_per_sample = 512 >> resolution;
while cycles - self.last_sample_cycles >= cycles_per_sample {
self.last_sample_cycles += cycles_per_sample;
let mut sample = (0, 0);
for i in 0..2 {
let channel = &self.dma_sound[i];
if channel.enable_left {
sample.0 += (channel.value as i16) << 8;
}
if channel.enable_right {
sample.1 += (channel.value as i16) << 8;
}
}
audio_device.play(&[sample.0, sample.1]);
}
}
}

View file

@ -67,7 +67,7 @@ impl Timers {
pub fn new() -> Timers {
Timers {
timers: [Timer::new(0), Timer::new(1), Timer::new(2), Timer::new(3)],
trace: true,
trace: false,
}
}
@ -155,7 +155,9 @@ impl Timers {
}
}
if id == 0 || id == 1 {
sb.io.sound.handle_timer_overflow(&mut sb.io.dmac, id);
sb.io
.sound
.handle_timer_overflow(&mut sb.io.dmac, id, num_overflows);
}
}
}

View file

@ -35,7 +35,10 @@ pub trait VideoInterface {
}
pub trait AudioInterface {
fn get_sample_rate(&self) -> u32;
fn get_sample_rate(&self) -> i32;
#[allow(unused_variables)]
fn play(&mut self, samples: &[i16]) {}
}
pub trait InputInterface {

View file

@ -75,7 +75,7 @@ impl InputInterface for MiniFb {
}
impl AudioInterface for MiniFb {
fn get_sample_rate(&self) -> u32 {
fn get_sample_rate(&self) -> i32 {
0
}
}

View file

@ -1,31 +1,20 @@
use sdl2;
use sdl2::audio::{AudioDevice, AudioSpec, AudioSpecDesired};
use sdl2::audio::{AudioDevice, AudioQueue, AudioSpec, AudioSpecDesired, AudioStatus};
use rustboyadvance_ng::AudioInterface;
pub struct Sdl2AudioPlayer {
device: AudioDevice<GbaAudioCallback>,
freq: u32,
device: AudioQueue<i16>,
freq: i32,
}
impl AudioInterface for Sdl2AudioPlayer {
fn get_sample_rate(&self) -> u32 {
fn get_sample_rate(&self) -> i32 {
self.freq
}
}
struct GbaAudioCallback {
spec: AudioSpec,
}
impl sdl2::audio::AudioCallback for GbaAudioCallback {
type Channel = f32;
fn callback(&mut self, out: &mut [f32]) {
// TODO audio
for x in out.iter_mut() {
*x = 0.0;
}
fn play(&mut self, samples: &[i16]) {
self.device.queue(&samples);
}
}
@ -33,19 +22,26 @@ pub fn create_audio_player(sdl: &sdl2::Sdl) -> Sdl2AudioPlayer {
let audio_subsystem = sdl.audio().unwrap();
let desired_spec = AudioSpecDesired {
freq: Some(44100),
channels: Some(1), // stereo
freq: Some(44_100),
channels: Some(2), // stereo
samples: None,
};
let mut device = audio_subsystem
.open_playback(None, &desired_spec, |spec| {
println!("Obtained {:?}", spec);
// let mut device = audio_subsystem
// .open_playback(None, &desired_spec, |spec| {
// println!("Obtained {:?}", spec);
GbaAudioCallback { spec: spec }
})
// GbaAudioCallback { spec: spec }
// })
// .unwrap();
let mut device = audio_subsystem
.open_queue::<i16, _>(None, &desired_spec)
.unwrap();
let freq = (*device.lock()).spec.freq as u32;
println!("Found audio device: {:?}", device.spec());
let freq = device.spec().freq;
device.resume();
Sdl2AudioPlayer { device, freq }
}