android: Add color correction shader setting
Former-commit-id: 894a0d6d6a07b16d3333739d565bba853ce13fc4
This commit is contained in:
parent
2aa0eec95e
commit
3db61d1804
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@ -51,6 +51,7 @@ dependencies {
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implementation 'com.google.android.material:material:1.1.0'
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implementation "androidx.documentfile:documentfile:1.0.1"
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implementation 'androidx.preference:preference:1.1.0'
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implementation 'commons-io:commons-io:2.6'
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testImplementation 'junit:junit:4.12'
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androidTestImplementation 'androidx.test.ext:junit:1.1.0'
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androidTestImplementation 'androidx.test.espresso:espresso-core:3.1.1'
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@ -13,10 +13,10 @@
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android:allowBackup="true"
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android:icon="@drawable/icon"
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android:label="@string/app_name"
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android:roundIcon="@mipmap/ic_launcher_round"
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android:roundIcon="@drawable/icon"
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android:supportsRtl="true"
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android:theme="@style/AppTheme">
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<activity android:name=".ui.snapshots.SnapshotPickerActivity"></activity>
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<activity android:name=".ui.snapshots.SnapshotPickerActivity" />
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<activity
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android:name=".ui.snapshots.SnapshotListFragment"
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android:label="@string/title_activity_snapshot" />
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@ -377,7 +377,7 @@ public class EmulatorActivity extends AppCompatActivity implements View.OnClickL
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SharedPreferences sharedPreferences =
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PreferenceManager.getDefaultSharedPreferences(this /* Activity context */);
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Boolean skipBios = sharedPreferences.getBoolean("skip_bios", false);
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boolean skipBios = sharedPreferences.getBoolean("skip_bios", false);
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if (null != savedInstanceState && (saveFilePath = savedInstanceState.getString("saveFile")) != null) {
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final EmulatorActivity thisActivity = this;
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@ -451,6 +451,10 @@ public class EmulatorActivity extends AppCompatActivity implements View.OnClickL
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case R.id.action_save_snapshot:
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doSaveSnapshot();
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return true;
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case R.id.action_settings:
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Intent intent = new Intent(this, SettingsActivity.class);
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startActivity(intent);
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return true;
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default:
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return super.onOptionsItemSelected(item);
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}
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@ -1,13 +1,24 @@
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package com.mrmichel.rustdroid_emu.ui;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.graphics.Bitmap;
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import android.opengl.GLES20;
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import android.opengl.GLSurfaceView;
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import android.opengl.GLUtils;
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import androidx.preference.PreferenceManager;
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import com.mrmichel.rustdroid_emu.R;
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import org.apache.commons.io.IOUtils;
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import java.io.IOException;
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import java.io.InputStream;
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import java.nio.ByteBuffer;
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import java.nio.ByteOrder;
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import java.nio.FloatBuffer;
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import java.nio.charset.StandardCharsets;
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import javax.microedition.khronos.egl.EGLConfig;
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import javax.microedition.khronos.opengles.GL10;
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@ -16,12 +27,53 @@ public class ScreenRenderer implements GLSurfaceView.Renderer {
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private ScreenTexture texture;
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private boolean ready = false;
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private Context context;
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public ScreenRenderer(Context context) {
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this.context = context;
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}
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public void updateTexture(int[] frameBuffer) {
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this.texture.update(frameBuffer);
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}
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public void initTextureIfNotInitialized() {
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if (this.texture == null) {
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this.texture = new ScreenTexture(this.context);
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}
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}
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@Override
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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initTextureIfNotInitialized();
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ready = true;
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}
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@Override
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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gl.glViewport(0, 0, width, height);
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}
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@Override
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public void onDrawFrame(GL10 gl) {
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this.texture.render();
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}
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public boolean isReady() {
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return ready;
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}
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public void setColorCorrection(boolean colorCorrection) {
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this.texture.setColorCorrection(colorCorrection);
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}
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/**
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* Private class to manage the screen texture rendering
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*/
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private class ScreenTexture {
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int shaderProgram;
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int normalShaderProgram;
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int colorCorrectionShaderProgram;
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int currentShaderProgram;
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int positionHandle;
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int texCoordHandle;
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int samplerHandle;
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@ -32,6 +84,7 @@ public class ScreenRenderer implements GLSurfaceView.Renderer {
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private ByteBuffer indicesBuffer;
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private Bitmap bitmap;
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private Context context;
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// square vertices
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private float[] vertices = {
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@ -55,26 +108,75 @@ public class ScreenRenderer implements GLSurfaceView.Renderer {
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0, 2, 3
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};
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private static final String VERTEX_SHADER_CODE =
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"attribute vec4 a_position; \n" +
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"attribute vec2 a_texCoord; \n" +
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"varying vec2 v_texCoord; \n" +
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"void main() \n" +
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"{ \n" +
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" gl_Position = a_position; \n" +
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" v_texCoord = a_texCoord; \n" +
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"} \n";
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public ScreenTexture(Context context) {
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this.context = context;
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this.bitmap = Bitmap.createBitmap(240, 160, Bitmap.Config.RGB_565);
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private static final String FRAGMENT_SHADER_CODE =
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"precision mediump float; \n" +
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"varying vec2 v_texCoord; \n" +
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"uniform sampler2D s_texture; \n" +
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"void main() \n" +
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"{ \n" +
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" vec4 color = texture2D( s_texture, v_texCoord ); \n" +
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" gl_FragColor = color; \n" +
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"} \n";
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GLES20.glEnable(GLES20.GL_TEXTURE_2D);
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// create vertex array
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vertexBuffer = ByteBuffer.allocateDirect(vertices.length * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
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vertexBuffer.put(vertices);
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vertexBuffer.position(0);
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// create texture coordinate array
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textureBuffer = ByteBuffer.allocateDirect(textureVertices.length * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
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textureBuffer.put(textureVertices);
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textureBuffer.position(0);
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// create triangle index array
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indicesBuffer = ByteBuffer.allocateDirect(indicies.length).order(ByteOrder.nativeOrder());
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indicesBuffer.put(indicies);
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indicesBuffer.position(0);
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textureId = createTexture();
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String vertexShader = readShaderResource(R.raw.screen_texture_vertex_shader);
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String normalFragmentShader = readShaderResource(R.raw.screen_texture_fragment_shader);
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String colorCorrectionFragmentShader = readShaderResource(R.raw.screen_texture_color_correction_fragment_shader);
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normalShaderProgram = createShaderProgram(vertexShader, normalFragmentShader);
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colorCorrectionShaderProgram = createShaderProgram(vertexShader, colorCorrectionFragmentShader);
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SharedPreferences sharedPreferences = PreferenceManager.getDefaultSharedPreferences(this.context);
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boolean colorCorrection = sharedPreferences.getBoolean("color_correction", false);
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setColorCorrection(colorCorrection);
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GLES20.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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}
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private void setColorCorrection(boolean colorCorrection) {
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if (colorCorrection) {
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currentShaderProgram = colorCorrectionShaderProgram;
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} else {
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currentShaderProgram = normalShaderProgram;
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}
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// use the program
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GLES20.glUseProgram(currentShaderProgram);
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positionHandle = GLES20.glGetAttribLocation(currentShaderProgram, "a_position");
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texCoordHandle = GLES20.glGetAttribLocation(currentShaderProgram, "a_texCoord");
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samplerHandle = GLES20.glGetUniformLocation(currentShaderProgram, "s_texture");
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// load the vertex position
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GLES20.glVertexAttribPointer(positionHandle, 3, GLES20.GL_FLOAT, false, 0, vertexBuffer);
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GLES20.glEnableVertexAttribArray(positionHandle);
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// load texture coordinate
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GLES20.glVertexAttribPointer(texCoordHandle, 2, GLES20.GL_FLOAT, false, 0, textureBuffer);
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GLES20.glEnableVertexAttribArray(texCoordHandle);
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GLES20.glVertexAttribPointer(positionHandle, 3, GLES20.GL_FLOAT, false, 0, vertexBuffer);
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GLES20.glEnableVertexAttribArray(positionHandle);
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// load texture coordinate
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GLES20.glVertexAttribPointer(texCoordHandle, 2, GLES20.GL_FLOAT, false, 0, textureBuffer);
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GLES20.glEnableVertexAttribArray(texCoordHandle);
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}
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private int compileShader(int type, String code) {
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int shader = GLES20.glCreateShader(type);
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@ -123,58 +225,28 @@ public class ScreenRenderer implements GLSurfaceView.Renderer {
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return texturesIds[0];
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}
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public ScreenTexture() {
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this.bitmap = Bitmap.createBitmap(240, 160, Bitmap.Config.RGB_565);
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GLES20.glEnable(GLES20.GL_TEXTURE_2D);
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// create vertex array
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vertexBuffer = ByteBuffer.allocateDirect(vertices.length * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
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vertexBuffer.put(vertices);
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vertexBuffer.position(0);
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// create texture coordinate array
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textureBuffer = ByteBuffer.allocateDirect(textureVertices.length * 4).order(ByteOrder.nativeOrder()).asFloatBuffer();
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textureBuffer.put(textureVertices);
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textureBuffer.position(0);
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// create triangle index array
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indicesBuffer = ByteBuffer.allocateDirect(indicies.length).order(ByteOrder.nativeOrder());
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indicesBuffer.put(indicies);
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indicesBuffer.position(0);
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textureId = createTexture();
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shaderProgram = createShaderProgram(VERTEX_SHADER_CODE, FRAGMENT_SHADER_CODE);
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// use the program
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GLES20.glUseProgram(shaderProgram);
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positionHandle = GLES20.glGetAttribLocation(shaderProgram, "a_position");
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texCoordHandle = GLES20.glGetAttribLocation(shaderProgram, "a_texCoord");
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samplerHandle = GLES20.glGetUniformLocation(shaderProgram, "s_texture");
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// load the vertex position
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GLES20.glVertexAttribPointer(positionHandle, 3, GLES20.GL_FLOAT, false, 0, vertexBuffer);
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GLES20.glEnableVertexAttribArray(positionHandle);
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// load texture coordinate
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GLES20.glVertexAttribPointer(texCoordHandle, 2, GLES20.GL_FLOAT, false, 0, textureBuffer);
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GLES20.glEnableVertexAttribArray(texCoordHandle);
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GLES20.glClearColor(1.0f, 1.0f, 1.0f, 1.0f);
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private String readShaderResource(int resourceId) {
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InputStream in = context.getResources().openRawResource(resourceId);
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String code;
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try {
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code = IOUtils.toString(in, StandardCharsets.UTF_8);
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} catch (IOException e) {
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code = "";
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}
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return code;
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}
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protected void destroy() {
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GLES20.glDeleteProgram(shaderProgram);
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GLES20.glDeleteProgram(normalShaderProgram);
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GLES20.glDeleteProgram(colorCorrectionShaderProgram);
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int[] textures = {textureId};
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GLES20.glDeleteTextures(1, textures, 0);
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}
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public void render() {
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// use the shader program
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GLES20.glUseProgram(currentShaderProgram);
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// clear the color buffer
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GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT);
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@ -190,34 +262,4 @@ public class ScreenRenderer implements GLSurfaceView.Renderer {
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GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, 6, GLES20.GL_UNSIGNED_BYTE, indicesBuffer);
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}
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}
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public void updateTexture(int[] frameBuffer) {
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this.texture.update(frameBuffer);
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}
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public void initTextureIfNotInitialized() {
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if (this.texture == null) {
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this.texture = new ScreenTexture();
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}
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}
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@Override
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public void onSurfaceCreated(GL10 gl, EGLConfig config) {
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initTextureIfNotInitialized();
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ready = true;
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}
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@Override
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public void onSurfaceChanged(GL10 gl, int width, int height) {
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gl.glViewport(0, 0, width, height);
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}
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@Override
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public void onDrawFrame(GL10 gl) {
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this.texture.render();
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}
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public boolean isReady() {
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return ready;
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}
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}
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@ -1,10 +1,13 @@
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package com.mrmichel.rustdroid_emu.ui;
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import android.content.Context;
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import android.content.SharedPreferences;
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import android.opengl.GLSurfaceView;
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import android.util.AttributeSet;
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public class ScreenView extends GLSurfaceView {
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import androidx.preference.PreferenceManager;
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public class ScreenView extends GLSurfaceView implements SharedPreferences.OnSharedPreferenceChangeListener {
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private ScreenRenderer mRenderer;
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public ScreenView(Context context) {
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@ -21,7 +24,11 @@ public class ScreenView extends GLSurfaceView {
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this.setEGLContextClientVersion(2);
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this.setPreserveEGLContextOnPause(true);
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mRenderer = new ScreenRenderer();
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SharedPreferences sharedPreferences =
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PreferenceManager.getDefaultSharedPreferences(getContext());
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sharedPreferences.registerOnSharedPreferenceChangeListener(this);
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mRenderer = new ScreenRenderer(getContext());
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this.setRenderer(mRenderer);
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this.setRenderMode(RENDERMODE_WHEN_DIRTY);
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}
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public ScreenRenderer getRenderer() {
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return mRenderer;
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}
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@Override
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public void onSharedPreferenceChanged(SharedPreferences sharedPreferences, String key) {
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if (key.equals("color_correction")) {
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boolean colorCorrection = sharedPreferences.getBoolean("color_correction", false);
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mRenderer.setColorCorrection(colorCorrection);
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}
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}
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}
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@ -2,18 +2,32 @@ package com.mrmichel.rustdroid_emu.ui;
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import android.os.Bundle;
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import androidx.appcompat.app.ActionBar;
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import androidx.appcompat.app.AppCompatActivity;
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import androidx.preference.PreferenceFragmentCompat;
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import com.mrmichel.rustdroid_emu.R;
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public class SettingsActivity extends AppCompatActivity {
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@Override
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protected void onCreate(Bundle savedInstanceState) {
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super.onCreate(savedInstanceState);
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setContentView(R.layout.activity_settings);
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getSupportFragmentManager()
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.beginTransaction()
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.replace(R.id.settings_container, new SettingsFragment())
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.replace(R.id.settings, new SettingsFragment())
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.commit();
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ActionBar actionBar = getSupportActionBar();
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if (actionBar != null) {
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actionBar.setDisplayHomeAsUpEnabled(true);
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}
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}
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public static class SettingsFragment extends PreferenceFragmentCompat {
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@Override
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public void onCreatePreferences(Bundle savedInstanceState, String rootKey) {
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setPreferencesFromResource(R.xml.app_preferences, rootKey);
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}
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}
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}
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@ -13,7 +13,6 @@ import android.view.Menu;
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import android.view.MenuInflater;
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import android.view.MenuItem;
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import android.view.View;
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import android.webkit.MimeTypeMap;
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import android.widget.AdapterView;
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import android.widget.GridView;
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@ -1,13 +1,9 @@
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<?xml version="1.0" encoding="utf-8"?>
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<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
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android:layout_width="match_parent"
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android:layout_height="match_parent"
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android:orientation="vertical" >
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android:layout_height="match_parent">
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<FrameLayout
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android:id="@+id/settings_container"
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android:id="@+id/settings"
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android:layout_width="match_parent"
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android:layout_height="match_parent">
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</FrameLayout>
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android:layout_height="match_parent" />
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</LinearLayout>
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@ -0,0 +1,21 @@
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/*
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Port of byuu's color correction shader as described in https://byuu.net/video/color-emulation
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*/
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precision mediump float;
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varying vec2 v_texCoord;
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uniform sampler2D s_texture;
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void main()
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{
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float lcdGamma = 4.0, outGamma = 2.2;
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vec4 color = texture2D( s_texture, v_texCoord );
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color.rgb = pow(color.rgb, vec3(lcdGamma));
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gl_FragColor.r = pow(( 0.0 * color.b + 50.0 * color.g + 255.0 * color.r) / 255.0, 1.0 / outGamma) * 255.0 / 280.0;
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gl_FragColor.g = pow(( 30.0 * color.b + 230.0 * color.g + 10.0 * color.r) / 255.0, 1.0 / outGamma) * 255.0 / 280.0;
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gl_FragColor.b = pow((220.0 * color.b + 10.0 * color.g + 50.0 * color.r) / 255.0, 1.0 / outGamma) * 255.0 / 280.0;
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gl_FragColor.a = 1.0;
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}
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@ -0,0 +1,8 @@
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precision mediump float;
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varying vec2 v_texCoord;
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uniform sampler2D s_texture;
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void main()
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{
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vec4 color = texture2D( s_texture, v_texCoord );
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gl_FragColor = color;
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}
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@ -0,0 +1,8 @@
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attribute vec4 a_position;
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attribute vec2 a_texCoord;
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varying vec2 v_texCoord;
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void main()
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{
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gl_Position = a_position;
|
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v_texCoord = a_texCoord;
|
||||
}
|
|
@ -16,4 +16,9 @@
|
|||
<string name="action_delete">Delete</string>
|
||||
|
||||
<string name="title_activity_snapshot">Snapshot Manager</string>
|
||||
|
||||
<string name="color_correction_setting">Apply color correction shader</string>
|
||||
<string name="color_correction_summary">
|
||||
Makes colors look closer to the real GBA LCD screen.
|
||||
</string>
|
||||
</resources>
|
||||
|
|
|
@ -1,8 +1,18 @@
|
|||
<PreferenceScreen
|
||||
xmlns:app="http://schemas.android.com/apk/res-auto">
|
||||
|
||||
<CheckBoxPreference
|
||||
<PreferenceCategory app:title="Emulation">
|
||||
<SwitchPreferenceCompat
|
||||
app:key="skip_bios"
|
||||
app:title="Skip bios boot animation"/>
|
||||
</PreferenceCategory>
|
||||
|
||||
<PreferenceCategory app:title="Graphics">
|
||||
<SwitchPreferenceCompat
|
||||
app:key="color_correction"
|
||||
app:title="@string/color_correction_setting"
|
||||
app:summary="@string/color_correction_summary"
|
||||
/>
|
||||
</PreferenceCategory>
|
||||
|
||||
</PreferenceScreen>
|
Reference in a new issue