optimize/gpu: Optimize read_pixel_index calls inside render loops.
Former-commit-id: 763b24a151ddd3dcb69afacabcb214b26ad03052
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@ -249,20 +249,31 @@ impl Gpu {
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/// helper method that reads the palette index from a base address and x + y
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/// helper method that reads the palette index from a base address and x + y
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pub fn read_pixel_index(&self, addr: u32, x: u32, y: u32, format: PixelFormat) -> usize {
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pub fn read_pixel_index(&self, addr: u32, x: u32, y: u32, format: PixelFormat) -> usize {
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let ofs = addr - VRAM_ADDR;
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match format {
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match format {
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PixelFormat::BPP4 => {
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PixelFormat::BPP4 => self.read_pixel_index_bpp4(addr, x, y),
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let byte = self.vram.read_8(ofs + index2d!(u32, x / 2, y, 4));
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PixelFormat::BPP8 => self.read_pixel_index_bpp8(addr, x, y),
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}
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}
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#[inline]
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pub fn read_pixel_index_bpp4(&self, addr: u32, x: u32, y: u32) -> usize {
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let ofs = addr - VRAM_ADDR + index2d!(u32, x / 2, y, 4);
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let ofs = ofs as usize;
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let byte = self.vram.read_8(ofs as u32);
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if x & 1 != 0 {
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if x & 1 != 0 {
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(byte >> 4) as usize
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(byte >> 4) as usize
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} else {
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} else {
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(byte & 0xf) as usize
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(byte & 0xf) as usize
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}
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}
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}
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}
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PixelFormat::BPP8 => self.vram.read_8(ofs + index2d!(u32, x, y, 8)) as usize,
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}
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#[inline]
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pub fn read_pixel_index_bpp8(&self, addr: u32, x: u32, y: u32) -> usize {
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let ofs = addr - VRAM_ADDR;
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self.vram.read_8(ofs + index2d!(u32, x, y, 8)) as usize
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}
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}
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#[inline(always)]
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pub fn get_palette_color(&self, index: u32, palette_index: u32, offset: u32) -> Rgb15 {
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pub fn get_palette_color(&self, index: u32, palette_index: u32, offset: u32) -> Rgb15 {
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if index == 0 || (palette_index != 0 && index % 16 == 0) {
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if index == 0 || (palette_index != 0 && index % 16 == 0) {
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return Rgb15::TRANSPARENT;
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return Rgb15::TRANSPARENT;
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@ -118,6 +118,9 @@ impl Gpu {
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let half_height = bbox_h / 2;
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let half_height = bbox_h / 2;
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let screen_width = DISPLAY_WIDTH as i32;
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let screen_width = DISPLAY_WIDTH as i32;
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let iy = screen_y - (ref_y + half_height);
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let iy = screen_y - (ref_y + half_height);
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macro_rules! render_loop {
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($read_pixel_index_fn:ident) => {
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for ix in (-half_width)..(half_width) {
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for ix in (-half_width)..(half_width) {
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let screen_x = ref_x + half_width + ix;
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let screen_x = ref_x + half_width + ix;
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if screen_x < 0 {
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if screen_x < 0 {
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@ -146,14 +149,26 @@ impl Gpu {
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+ index2d!(u32, texture_x / 8, texture_y / 8, tile_array_width)
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+ index2d!(u32, texture_x / 8, texture_y / 8, tile_array_width)
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* (tile_size as u32);
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* (tile_size as u32);
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let pixel_index =
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let pixel_index =
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self.read_pixel_index(tile_addr, tile_x as u32, tile_y as u32, pixel_format);
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self.$read_pixel_index_fn(tile_addr, tile_x as u32, tile_y as u32);
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let pixel_color =
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let pixel_color =
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self.get_palette_color(pixel_index as u32, palette_bank, PALRAM_OFS_FG);
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self.get_palette_color(pixel_index as u32, palette_bank, PALRAM_OFS_FG);
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if pixel_color != Rgb15::TRANSPARENT {
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if pixel_color != Rgb15::TRANSPARENT {
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self.write_obj_pixel(screen_x as usize, screen_y as usize, pixel_color, &attrs);
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self.write_obj_pixel(
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screen_x as usize,
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screen_y as usize,
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pixel_color,
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&attrs,
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);
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}
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}
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}
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}
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}
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}
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};
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}
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match pixel_format {
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PixelFormat::BPP4 => render_loop!(read_pixel_index_bpp4),
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PixelFormat::BPP8 => render_loop!(read_pixel_index_bpp8),
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}
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}
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}
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fn render_normal_obj(&mut self, attrs: ObjAttrs, _obj_num: usize) {
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fn render_normal_obj(&mut self, attrs: ObjAttrs, _obj_num: usize) {
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@ -189,6 +204,9 @@ impl Gpu {
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// render the pixels
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// render the pixels
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let screen_width = DISPLAY_WIDTH as i32;
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let screen_width = DISPLAY_WIDTH as i32;
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let end_x = ref_x + obj_w;
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let end_x = ref_x + obj_w;
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macro_rules! render_loop {
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($read_pixel_index_fn:ident) => {
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for screen_x in ref_x..end_x {
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for screen_x in ref_x..end_x {
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if screen_x < 0 {
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if screen_x < 0 {
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continue;
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continue;
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@ -219,15 +237,28 @@ impl Gpu {
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let tile_x = sprite_x % 8;
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let tile_x = sprite_x % 8;
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let tile_y = sprite_y % 8;
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let tile_y = sprite_y % 8;
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let tile_addr = tile_base
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let tile_addr = tile_base
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+ index2d!(u32, sprite_x / 8, sprite_y / 8, tile_array_width) * (tile_size as u32);
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+ index2d!(u32, sprite_x / 8, sprite_y / 8, tile_array_width)
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* (tile_size as u32);
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let pixel_index =
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let pixel_index =
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self.read_pixel_index(tile_addr, tile_x as u32, tile_y as u32, pixel_format);
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self.$read_pixel_index_fn(tile_addr, tile_x as u32, tile_y as u32);
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let pixel_color =
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let pixel_color =
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self.get_palette_color(pixel_index as u32, palette_bank, PALRAM_OFS_FG);
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self.get_palette_color(pixel_index as u32, palette_bank, PALRAM_OFS_FG);
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if pixel_color != Rgb15::TRANSPARENT {
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if pixel_color != Rgb15::TRANSPARENT {
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self.write_obj_pixel(screen_x as usize, screen_y as usize, pixel_color, &attrs);
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self.write_obj_pixel(
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screen_x as usize,
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screen_y as usize,
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pixel_color,
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&attrs,
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);
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}
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}
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}
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}
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};
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}
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match pixel_format {
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PixelFormat::BPP4 => render_loop!(read_pixel_index_bpp4),
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PixelFormat::BPP8 => render_loop!(read_pixel_index_bpp8),
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}
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}
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}
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fn write_obj_pixel(&mut self, x: usize, y: usize, pixel_color: Rgb15, attrs: &ObjAttrs) {
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fn write_obj_pixel(&mut self, x: usize, y: usize, pixel_color: Rgb15, attrs: &ObjAttrs) {
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@ -48,19 +48,22 @@ impl Gpu {
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let mut start_tile_x = bg_x % 8;
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let mut start_tile_x = bg_x % 8;
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let tile_py = (bg_y % 8) as u32;
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let tile_py = (bg_y % 8) as u32;
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#[allow(unused)]
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macro_rules! render_loop {
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($read_pixel_index:ident) => {
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loop {
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loop {
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let mut map_addr =
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let mut map_addr = tilemap_base
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tilemap_base + SCREEN_BLOCK_SIZE * sbb + 2 * index2d!(u32, se_row, se_column, 32);
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+ SCREEN_BLOCK_SIZE * sbb
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+ 2 * index2d!(u32, se_row, se_column, 32);
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for _ in se_row..32 {
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for _ in se_row..32 {
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let entry = TileMapEntry(self.vram.read_16(map_addr - VRAM_ADDR));
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let entry = TileMapEntry(self.vram.read_16(map_addr - VRAM_ADDR));
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let tile_addr = tileset_base + entry.tile_index() * tile_size;
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let tile_addr = tileset_base + entry.tile_index() * tile_size;
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for tile_px in start_tile_x..8 {
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for tile_px in start_tile_x..8 {
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let index = self.read_pixel_index(
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let index = self.$read_pixel_index(
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tile_addr,
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tile_addr,
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if entry.x_flip() { 7 - tile_px } else { tile_px },
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if entry.x_flip() { 7 - tile_px } else { tile_px },
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if entry.y_flip() { 7 - tile_py } else { tile_py },
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if entry.y_flip() { 7 - tile_py } else { tile_py },
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pixel_format,
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);
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);
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let palette_bank = match pixel_format {
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let palette_bank = match pixel_format {
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PixelFormat::BPP4 => entry.palette_bank() as u32,
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PixelFormat::BPP4 => entry.palette_bank() as u32,
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@ -81,6 +84,13 @@ impl Gpu {
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sbb = sbb ^ 1;
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sbb = sbb ^ 1;
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}
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}
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}
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}
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};
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}
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match pixel_format {
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PixelFormat::BPP4 => render_loop!(read_pixel_index_bpp4),
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PixelFormat::BPP8 => render_loop!(read_pixel_index_bpp8),
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}
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}
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}
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pub(in super::super) fn render_aff_bg(&mut self, bg: usize) {
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pub(in super::super) fn render_aff_bg(&mut self, bg: usize) {
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