plat: sdl2: Keep the video subsystem in the main scope

Former-commit-id: 36b7c3478f4396b7d6dc2e234a0790ae3b3eba45
This commit is contained in:
Michel Heily 2019-12-29 23:38:51 +02:00
parent 3687161b98
commit 467cd9728a
2 changed files with 18 additions and 19 deletions

View file

@ -19,7 +19,7 @@ mod video;
use audio::create_audio_player;
use input::create_input;
use video::create_video_interface;
use video::{create_video_interface, SCALE, SCREEN_HEIGHT, SCREEN_WIDTH};
extern crate rustboyadvance_ng;
use rustboyadvance_ng::prelude::*;
@ -47,7 +47,18 @@ fn main() {
let cpu = cpu;
let sdl_context = sdl2::init().unwrap();
let video = Rc::new(RefCell::new(create_video_interface(&sdl_context)));
let video_subsystem = sdl_context.video().unwrap();
let window = video_subsystem
.window(
"RustBoyAdvance",
SCREEN_WIDTH * SCALE,
SCREEN_HEIGHT * SCALE,
)
.opengl()
.position_centered()
.build()
.unwrap();
let video = Rc::new(RefCell::new(create_video_interface(window)));
let audio = Rc::new(RefCell::new(create_audio_player(&sdl_context)));
let input = Rc::new(RefCell::new(create_input()));

View file

@ -1,15 +1,14 @@
use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::rect::Rect;
use sdl2::render::{TextureCreator, WindowCanvas};
use sdl2::video::WindowContext;
use sdl2::Sdl;
use sdl2::video::{Window, WindowContext};
use rustboyadvance_ng::core::gpu::{DISPLAY_HEIGHT, DISPLAY_WIDTH};
use rustboyadvance_ng::VideoInterface;
const SCREEN_WIDTH: u32 = DISPLAY_WIDTH as u32;
const SCREEN_HEIGHT: u32 = DISPLAY_HEIGHT as u32;
const SCALE: u32 = 3; // TODO control via CLI & support window resize
pub const SCREEN_WIDTH: u32 = DISPLAY_WIDTH as u32;
pub const SCREEN_HEIGHT: u32 = DISPLAY_HEIGHT as u32;
pub const SCALE: u32 = 3; // TODO control via CLI & support window resize
pub struct Sdl2Video {
tc: TextureCreator<WindowContext>,
@ -46,18 +45,7 @@ impl VideoInterface for Sdl2Video {
}
}
pub fn create_video_interface(sdl: &Sdl) -> Sdl2Video {
let video_subsystem = sdl.video().unwrap();
let window = video_subsystem
.window(
"RustBoyAdvance",
SCREEN_WIDTH * SCALE,
SCREEN_HEIGHT * SCALE,
)
.opengl()
.position_centered()
.build()
.unwrap();
pub fn create_video_interface(window: Window) -> Sdl2Video {
let mut canvas = window.into_canvas().accelerated().build().unwrap();
canvas.set_draw_color(Color::RGB(0, 0, 0));
canvas.clear();