Fix bug in MODE0 where BG3 would not be rendered due to inconclusive range, thank you Rust.
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@ -398,7 +398,7 @@ impl Gpu {
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// TODO - also render objs
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match self.dispcnt.mode() {
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0 => {
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for bg in 0..3 {
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for bg in 0..4 {
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if self.dispcnt.disp_bg(bg) {
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self.scanline_reg_bg(bg, sb);
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}
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