Fix bug in MODE0 where BG3 would not be rendered due to inconclusive range, thank you Rust.
Former-commit-id: 6dd8ce110d212083cba394f08488d4fffdf6d015
This commit is contained in:
parent
46931a1f6a
commit
4c3862543e
|
@ -398,7 +398,7 @@ impl Gpu {
|
||||||
// TODO - also render objs
|
// TODO - also render objs
|
||||||
match self.dispcnt.mode() {
|
match self.dispcnt.mode() {
|
||||||
0 => {
|
0 => {
|
||||||
for bg in 0..3 {
|
for bg in 0..4 {
|
||||||
if self.dispcnt.disp_bg(bg) {
|
if self.dispcnt.disp_bg(bg) {
|
||||||
self.scanline_reg_bg(bg, sb);
|
self.scanline_reg_bg(bg, sb);
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue