Model the cartidge.
Former-commit-id: b51d2928631bfc438b9f1b15fafcaa9d90008179
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@ -9,6 +9,7 @@ extern crate rustboyadvance_ng;
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use rustboyadvance_ng::arm7tdmi;
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use rustboyadvance_ng::arm7tdmi;
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use rustboyadvance_ng::debugger::{Debugger, DebuggerError};
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use rustboyadvance_ng::debugger::{Debugger, DebuggerError};
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use rustboyadvance_ng::cartridge::Cartridge;
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use rustboyadvance_ng::sysbus::SysBus;
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use rustboyadvance_ng::sysbus::SysBus;
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use rustboyadvance_ng::util::read_bin_file;
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use rustboyadvance_ng::util::read_bin_file;
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@ -50,7 +51,10 @@ fn run_debug(matches: &ArgMatches) -> GBAResult<()> {
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let bios_bin = read_bin_file(matches.value_of("bios").unwrap_or_default())?;
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let bios_bin = read_bin_file(matches.value_of("bios").unwrap_or_default())?;
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let rom_bin = read_bin_file(matches.value_of("game_rom").unwrap())?;
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let rom_bin = read_bin_file(matches.value_of("game_rom").unwrap())?;
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let sysbus = SysBus::new(bios_bin, rom_bin);
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let gamepak = Cartridge::new(rom_bin);
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println!("loaded rom: {:#?}", gamepak.header);
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let sysbus = SysBus::new(bios_bin, gamepak);
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let mut core = arm7tdmi::cpu::Core::new();
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let mut core = arm7tdmi::cpu::Core::new();
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core.reset();
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core.reset();
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core.set_verbose(true);
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core.set_verbose(true);
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104
src/cartridge.rs
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104
src/cartridge.rs
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@ -0,0 +1,104 @@
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use std::str::from_utf8;
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use nom::number::streaming::le_u32;
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use crate::arm7tdmi::{
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bus::{Bus, MemoryAccess, MemoryAccessType, MemoryAccessWidth},
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Addr,
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};
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use crate::sysbus::WaitState;
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/// From GBATEK
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///
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/// The first 192 bytes at 8000000h-80000BFh in ROM are used as cartridge header. The same header is also used for Multiboot images at 2000000h-20000BFh (plus some additional multiboot entries at 20000C0h and up).
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///
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/// Header Overview
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/// Address Bytes Expl.
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/// 000h 4 ROM Entry Point (32bit ARM branch opcode, eg. "B rom_start")
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/// 004h 156 Nintendo Logo (compressed bitmap, required!)
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/// 0A0h 12 Game Title (uppercase ascii, max 12 characters)
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/// 0ACh 4 Game Code (uppercase ascii, 4 characters)
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/// 0B0h 2 Maker Code (uppercase ascii, 2 characters)
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/// 0B2h 1 Fixed value (must be 96h, required!)
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/// 0B3h 1 Main unit code (00h for current GBA models)
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/// 0B4h 1 Device type (usually 00h) (bit7=DACS/debug related)
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/// 0B5h 7 Reserved Area (should be zero filled)
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/// 0BCh 1 Software version (usually 00h)
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/// 0BDh 1 Complement check (header checksum, required!)
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/// 0BEh 2 Reserved Area (should be zero filled)
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/// --- Additional Multiboot Header Entries ---
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/// 0C0h 4 RAM Entry Point (32bit ARM branch opcode, eg. "B ram_start")
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/// 0C4h 1 Boot mode (init as 00h - BIOS overwrites this value!)
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/// 0C5h 1 Slave ID Number (init as 00h - BIOS overwrites this value!)
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/// 0C6h 26 Not used (seems to be unused)
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/// 0E0h 4 JOYBUS Entry Pt. (32bit ARM branch opcode, eg. "B joy_start")
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///
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#[derive(Debug)]
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pub struct CartridgeHeader {
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// rom_entry_point: Addr,
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game_title: String,
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game_code: String,
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maker_code: String,
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software_version: u8,
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checksum: u8,
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// ram_entry_point: Addr,
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// joybus_entry_point: Addr,
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}
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impl CartridgeHeader {
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fn parse(bytes: &[u8]) -> CartridgeHeader {
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// let (_, rom_entry_point) = le_u32(bytes).unwrap();
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let game_title = from_utf8(&bytes[0xa0..0xac]).unwrap();
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let game_code = from_utf8(&bytes[0xac..0xb0]).unwrap();
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let maker_code = from_utf8(&bytes[0xb0..0xb2]).unwrap();
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// let (_, ram_entry_point) = le_u32(&bytes[0xc0..]).unwrap();
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// let (_, joybus_entry_point) = le_u32(&bytes[0xc0..]).unwrap();
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CartridgeHeader {
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// rom_entry_point: rom_entry_point,
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game_title: String::from(game_title),
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game_code: String::from(game_code),
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maker_code: String::from(maker_code),
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software_version: bytes[0xbc],
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checksum: bytes[0xbd],
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// ram_entry_point: ram_entry_point,
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// joybus_entry_point: joybus_entry_point,
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}
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}
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}
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#[derive(Debug)]
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pub struct Cartridge {
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pub header: CartridgeHeader,
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bytes: Box<[u8]>,
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ws: WaitState,
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}
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impl Cartridge {
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pub fn new(gamepak: Vec<u8>) -> Cartridge {
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let header = CartridgeHeader::parse(&gamepak);
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Cartridge {
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header: header,
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bytes: gamepak.into_boxed_slice(),
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ws: WaitState::new(5, 5, 8),
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}
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}
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}
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impl Bus for Cartridge {
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fn get_bytes(&self, addr: Addr) -> &[u8] {
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&self.bytes[addr as usize..]
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}
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fn get_bytes_mut(&mut self, addr: Addr) -> &mut [u8] {
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&mut self.bytes[addr as usize..]
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}
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fn get_cycles(&self, _addr: Addr, access: MemoryAccess) -> usize {
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match access.1 {
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MemoryAccessWidth::MemoryAccess8 => self.ws.access8,
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MemoryAccessWidth::MemoryAccess16 => self.ws.access16,
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MemoryAccessWidth::MemoryAccess32 => self.ws.access32,
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}
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}
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}
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@ -15,6 +15,7 @@ extern crate ansi_term;
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extern crate colored; // not needed in Rust 2018
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extern crate colored; // not needed in Rust 2018
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pub mod arm7tdmi;
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pub mod arm7tdmi;
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pub mod cartridge;
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pub mod debugger;
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pub mod debugger;
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pub mod disass;
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pub mod disass;
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pub mod sysbus;
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pub mod sysbus;
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@ -1,5 +1,7 @@
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use std::io;
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use std::io;
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use crate::cartridge::Cartridge;
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use super::arm7tdmi::bus::{Bus, MemoryAccess, MemoryAccessWidth};
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use super::arm7tdmi::bus::{Bus, MemoryAccess, MemoryAccessWidth};
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use super::arm7tdmi::Addr;
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use super::arm7tdmi::Addr;
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@ -30,7 +32,7 @@ pub struct WaitState {
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}
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}
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impl WaitState {
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impl WaitState {
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fn new(access8: usize, access16: usize, access32: usize) -> WaitState {
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pub fn new(access8: usize, access16: usize, access32: usize) -> WaitState {
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WaitState {
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WaitState {
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access8,
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access8,
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access16,
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access16,
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@ -73,36 +75,30 @@ pub struct SysBus {
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palette_ram: BoxedMemory,
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palette_ram: BoxedMemory,
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vram: BoxedMemory,
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vram: BoxedMemory,
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oam: BoxedMemory,
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oam: BoxedMemory,
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gamepak_flashrom: BoxedMemory,
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gamepak: Cartridge,
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}
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}
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impl SysBus {
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impl SysBus {
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pub fn new(bios_rom: Vec<u8>, game_rom: Vec<u8>) -> SysBus {
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pub fn new(bios_rom: Vec<u8>, gamepak: Cartridge) -> SysBus {
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SysBus {
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SysBus {
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bios: BoxedMemory(bios_rom.into_boxed_slice(), Default::default()),
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bios: BoxedMemory::new(bios_rom.into_boxed_slice()),
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onboard_work_ram: BoxedMemory(
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onboard_work_ram: BoxedMemory::new(vec![0; WORK_RAM_SIZE].into_boxed_slice()),
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vec![0; WORK_RAM_SIZE].into_boxed_slice(),
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internal_work_ram: BoxedMemory::new(vec![0; INTERNAL_RAM].into_boxed_slice()),
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Default::default(),
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ioregs: BoxedMemory::new(vec![0; 1024].into_boxed_slice()),
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),
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palette_ram: BoxedMemory::new_with_waitstate(
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internal_work_ram: BoxedMemory(
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vec![0; INTERNAL_RAM].into_boxed_slice(),
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Default::default(),
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),
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ioregs: BoxedMemory(vec![0; 1024].into_boxed_slice(), Default::default()),
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palette_ram: BoxedMemory(
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vec![0; PALETTE_RAM_SIZE].into_boxed_slice(),
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vec![0; PALETTE_RAM_SIZE].into_boxed_slice(),
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WaitState::new(1, 1, 2),
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WaitState::new(1, 1, 2),
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),
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),
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vram: BoxedMemory(
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vram: BoxedMemory::new_with_waitstate(
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vec![0; VIDEO_RAM_SIZE].into_boxed_slice(),
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vec![0; VIDEO_RAM_SIZE].into_boxed_slice(),
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WaitState::new(1, 1, 2),
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WaitState::new(1, 1, 2),
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),
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),
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oam: BoxedMemory(vec![0; OAM_SIZE].into_boxed_slice(), Default::default()),
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oam: BoxedMemory::new(vec![0; OAM_SIZE].into_boxed_slice()),
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gamepak_flashrom: BoxedMemory(game_rom.into_boxed_slice(), WaitState::new(5, 5, 8)),
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gamepak: gamepak,
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}
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}
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}
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}
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fn map(&self, addr: Addr) -> & Bus {
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fn map(&self, addr: Addr) -> &Bus {
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match addr as usize {
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match addr as usize {
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0x0000_0000...0x0000_3fff => &self.bios,
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0x0000_0000...0x0000_3fff => &self.bios,
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0x0200_0000...0x0203_ffff => &self.onboard_work_ram,
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0x0200_0000...0x0203_ffff => &self.onboard_work_ram,
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@ -111,7 +107,7 @@ impl SysBus {
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0x0500_0000...0x0500_03ff => &self.palette_ram,
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0x0500_0000...0x0500_03ff => &self.palette_ram,
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0x0600_0000...0x0601_7fff => &self.vram,
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0x0600_0000...0x0601_7fff => &self.vram,
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0x0700_0000...0x0700_03ff => &self.oam,
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0x0700_0000...0x0700_03ff => &self.oam,
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0x0800_0000...0x09ff_ffff => &self.gamepak_flashrom,
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0x0800_0000...0x09ff_ffff => &self.gamepak,
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_ => panic!("unmapped address @0x{:08x}", addr),
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_ => panic!("unmapped address @0x{:08x}", addr),
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}
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}
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}
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}
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@ -126,7 +122,7 @@ impl SysBus {
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0x0500_0000...0x0500_03ff => &mut self.palette_ram,
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0x0500_0000...0x0500_03ff => &mut self.palette_ram,
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0x0600_0000...0x0601_7fff => &mut self.vram,
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0x0600_0000...0x0601_7fff => &mut self.vram,
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0x0700_0000...0x0700_03ff => &mut self.oam,
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0x0700_0000...0x0700_03ff => &mut self.oam,
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0x0800_0000...0x09ff_ffff => &mut self.gamepak_flashrom,
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0x0800_0000...0x09ff_ffff => &mut self.gamepak,
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_ => panic!("unmapped address @0x{:08x}", addr),
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_ => panic!("unmapped address @0x{:08x}", addr),
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}
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}
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}
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}
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