Model the cartidge.

Former-commit-id: b51d2928631bfc438b9f1b15fafcaa9d90008179
This commit is contained in:
Michel Heily 2019-07-03 01:40:08 +03:00
parent b82874809f
commit 58e1230e7a
4 changed files with 126 additions and 21 deletions

View file

@ -9,6 +9,7 @@ extern crate rustboyadvance_ng;
use rustboyadvance_ng::arm7tdmi; use rustboyadvance_ng::arm7tdmi;
use rustboyadvance_ng::debugger::{Debugger, DebuggerError}; use rustboyadvance_ng::debugger::{Debugger, DebuggerError};
use rustboyadvance_ng::cartridge::Cartridge;
use rustboyadvance_ng::sysbus::SysBus; use rustboyadvance_ng::sysbus::SysBus;
use rustboyadvance_ng::util::read_bin_file; use rustboyadvance_ng::util::read_bin_file;
@ -50,7 +51,10 @@ fn run_debug(matches: &ArgMatches) -> GBAResult<()> {
let bios_bin = read_bin_file(matches.value_of("bios").unwrap_or_default())?; let bios_bin = read_bin_file(matches.value_of("bios").unwrap_or_default())?;
let rom_bin = read_bin_file(matches.value_of("game_rom").unwrap())?; let rom_bin = read_bin_file(matches.value_of("game_rom").unwrap())?;
let sysbus = SysBus::new(bios_bin, rom_bin); let gamepak = Cartridge::new(rom_bin);
println!("loaded rom: {:#?}", gamepak.header);
let sysbus = SysBus::new(bios_bin, gamepak);
let mut core = arm7tdmi::cpu::Core::new(); let mut core = arm7tdmi::cpu::Core::new();
core.reset(); core.reset();
core.set_verbose(true); core.set_verbose(true);

104
src/cartridge.rs Normal file
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@ -0,0 +1,104 @@
use std::str::from_utf8;
use nom::number::streaming::le_u32;
use crate::arm7tdmi::{
bus::{Bus, MemoryAccess, MemoryAccessType, MemoryAccessWidth},
Addr,
};
use crate::sysbus::WaitState;
/// From GBATEK
///
/// The first 192 bytes at 8000000h-80000BFh in ROM are used as cartridge header. The same header is also used for Multiboot images at 2000000h-20000BFh (plus some additional multiboot entries at 20000C0h and up).
///
/// Header Overview
/// Address Bytes Expl.
/// 000h 4 ROM Entry Point (32bit ARM branch opcode, eg. "B rom_start")
/// 004h 156 Nintendo Logo (compressed bitmap, required!)
/// 0A0h 12 Game Title (uppercase ascii, max 12 characters)
/// 0ACh 4 Game Code (uppercase ascii, 4 characters)
/// 0B0h 2 Maker Code (uppercase ascii, 2 characters)
/// 0B2h 1 Fixed value (must be 96h, required!)
/// 0B3h 1 Main unit code (00h for current GBA models)
/// 0B4h 1 Device type (usually 00h) (bit7=DACS/debug related)
/// 0B5h 7 Reserved Area (should be zero filled)
/// 0BCh 1 Software version (usually 00h)
/// 0BDh 1 Complement check (header checksum, required!)
/// 0BEh 2 Reserved Area (should be zero filled)
/// --- Additional Multiboot Header Entries ---
/// 0C0h 4 RAM Entry Point (32bit ARM branch opcode, eg. "B ram_start")
/// 0C4h 1 Boot mode (init as 00h - BIOS overwrites this value!)
/// 0C5h 1 Slave ID Number (init as 00h - BIOS overwrites this value!)
/// 0C6h 26 Not used (seems to be unused)
/// 0E0h 4 JOYBUS Entry Pt. (32bit ARM branch opcode, eg. "B joy_start")
///
#[derive(Debug)]
pub struct CartridgeHeader {
// rom_entry_point: Addr,
game_title: String,
game_code: String,
maker_code: String,
software_version: u8,
checksum: u8,
// ram_entry_point: Addr,
// joybus_entry_point: Addr,
}
impl CartridgeHeader {
fn parse(bytes: &[u8]) -> CartridgeHeader {
// let (_, rom_entry_point) = le_u32(bytes).unwrap();
let game_title = from_utf8(&bytes[0xa0..0xac]).unwrap();
let game_code = from_utf8(&bytes[0xac..0xb0]).unwrap();
let maker_code = from_utf8(&bytes[0xb0..0xb2]).unwrap();
// let (_, ram_entry_point) = le_u32(&bytes[0xc0..]).unwrap();
// let (_, joybus_entry_point) = le_u32(&bytes[0xc0..]).unwrap();
CartridgeHeader {
// rom_entry_point: rom_entry_point,
game_title: String::from(game_title),
game_code: String::from(game_code),
maker_code: String::from(maker_code),
software_version: bytes[0xbc],
checksum: bytes[0xbd],
// ram_entry_point: ram_entry_point,
// joybus_entry_point: joybus_entry_point,
}
}
}
#[derive(Debug)]
pub struct Cartridge {
pub header: CartridgeHeader,
bytes: Box<[u8]>,
ws: WaitState,
}
impl Cartridge {
pub fn new(gamepak: Vec<u8>) -> Cartridge {
let header = CartridgeHeader::parse(&gamepak);
Cartridge {
header: header,
bytes: gamepak.into_boxed_slice(),
ws: WaitState::new(5, 5, 8),
}
}
}
impl Bus for Cartridge {
fn get_bytes(&self, addr: Addr) -> &[u8] {
&self.bytes[addr as usize..]
}
fn get_bytes_mut(&mut self, addr: Addr) -> &mut [u8] {
&mut self.bytes[addr as usize..]
}
fn get_cycles(&self, _addr: Addr, access: MemoryAccess) -> usize {
match access.1 {
MemoryAccessWidth::MemoryAccess8 => self.ws.access8,
MemoryAccessWidth::MemoryAccess16 => self.ws.access16,
MemoryAccessWidth::MemoryAccess32 => self.ws.access32,
}
}
}

View file

@ -15,6 +15,7 @@ extern crate ansi_term;
extern crate colored; // not needed in Rust 2018 extern crate colored; // not needed in Rust 2018
pub mod arm7tdmi; pub mod arm7tdmi;
pub mod cartridge;
pub mod debugger; pub mod debugger;
pub mod disass; pub mod disass;
pub mod sysbus; pub mod sysbus;

View file

@ -1,5 +1,7 @@
use std::io; use std::io;
use crate::cartridge::Cartridge;
use super::arm7tdmi::bus::{Bus, MemoryAccess, MemoryAccessWidth}; use super::arm7tdmi::bus::{Bus, MemoryAccess, MemoryAccessWidth};
use super::arm7tdmi::Addr; use super::arm7tdmi::Addr;
@ -30,7 +32,7 @@ pub struct WaitState {
} }
impl WaitState { impl WaitState {
fn new(access8: usize, access16: usize, access32: usize) -> WaitState { pub fn new(access8: usize, access16: usize, access32: usize) -> WaitState {
WaitState { WaitState {
access8, access8,
access16, access16,
@ -73,36 +75,30 @@ pub struct SysBus {
palette_ram: BoxedMemory, palette_ram: BoxedMemory,
vram: BoxedMemory, vram: BoxedMemory,
oam: BoxedMemory, oam: BoxedMemory,
gamepak_flashrom: BoxedMemory, gamepak: Cartridge,
} }
impl SysBus { impl SysBus {
pub fn new(bios_rom: Vec<u8>, game_rom: Vec<u8>) -> SysBus { pub fn new(bios_rom: Vec<u8>, gamepak: Cartridge) -> SysBus {
SysBus { SysBus {
bios: BoxedMemory(bios_rom.into_boxed_slice(), Default::default()), bios: BoxedMemory::new(bios_rom.into_boxed_slice()),
onboard_work_ram: BoxedMemory( onboard_work_ram: BoxedMemory::new(vec![0; WORK_RAM_SIZE].into_boxed_slice()),
vec![0; WORK_RAM_SIZE].into_boxed_slice(), internal_work_ram: BoxedMemory::new(vec![0; INTERNAL_RAM].into_boxed_slice()),
Default::default(), ioregs: BoxedMemory::new(vec![0; 1024].into_boxed_slice()),
), palette_ram: BoxedMemory::new_with_waitstate(
internal_work_ram: BoxedMemory(
vec![0; INTERNAL_RAM].into_boxed_slice(),
Default::default(),
),
ioregs: BoxedMemory(vec![0; 1024].into_boxed_slice(), Default::default()),
palette_ram: BoxedMemory(
vec![0; PALETTE_RAM_SIZE].into_boxed_slice(), vec![0; PALETTE_RAM_SIZE].into_boxed_slice(),
WaitState::new(1, 1, 2), WaitState::new(1, 1, 2),
), ),
vram: BoxedMemory( vram: BoxedMemory::new_with_waitstate(
vec![0; VIDEO_RAM_SIZE].into_boxed_slice(), vec![0; VIDEO_RAM_SIZE].into_boxed_slice(),
WaitState::new(1, 1, 2), WaitState::new(1, 1, 2),
), ),
oam: BoxedMemory(vec![0; OAM_SIZE].into_boxed_slice(), Default::default()), oam: BoxedMemory::new(vec![0; OAM_SIZE].into_boxed_slice()),
gamepak_flashrom: BoxedMemory(game_rom.into_boxed_slice(), WaitState::new(5, 5, 8)), gamepak: gamepak,
} }
} }
fn map(&self, addr: Addr) -> & Bus { fn map(&self, addr: Addr) -> &Bus {
match addr as usize { match addr as usize {
0x0000_0000...0x0000_3fff => &self.bios, 0x0000_0000...0x0000_3fff => &self.bios,
0x0200_0000...0x0203_ffff => &self.onboard_work_ram, 0x0200_0000...0x0203_ffff => &self.onboard_work_ram,
@ -111,7 +107,7 @@ impl SysBus {
0x0500_0000...0x0500_03ff => &self.palette_ram, 0x0500_0000...0x0500_03ff => &self.palette_ram,
0x0600_0000...0x0601_7fff => &self.vram, 0x0600_0000...0x0601_7fff => &self.vram,
0x0700_0000...0x0700_03ff => &self.oam, 0x0700_0000...0x0700_03ff => &self.oam,
0x0800_0000...0x09ff_ffff => &self.gamepak_flashrom, 0x0800_0000...0x09ff_ffff => &self.gamepak,
_ => panic!("unmapped address @0x{:08x}", addr), _ => panic!("unmapped address @0x{:08x}", addr),
} }
} }
@ -126,7 +122,7 @@ impl SysBus {
0x0500_0000...0x0500_03ff => &mut self.palette_ram, 0x0500_0000...0x0500_03ff => &mut self.palette_ram,
0x0600_0000...0x0601_7fff => &mut self.vram, 0x0600_0000...0x0601_7fff => &mut self.vram,
0x0700_0000...0x0700_03ff => &mut self.oam, 0x0700_0000...0x0700_03ff => &mut self.oam,
0x0800_0000...0x09ff_ffff => &mut self.gamepak_flashrom, 0x0800_0000...0x09ff_ffff => &mut self.gamepak,
_ => panic!("unmapped address @0x{:08x}", addr), _ => panic!("unmapped address @0x{:08x}", addr),
} }
} }