feat/jni: More work on JNI bindings

Former-commit-id: 125f764bd17ee9add3221cd6b64cde6edb592255
This commit is contained in:
Michel Heily 2020-02-27 00:08:21 +02:00 committed by MishMish
parent 84db854a06
commit 6344744414
2 changed files with 162 additions and 123 deletions

View file

@ -1,32 +1,13 @@
/// JNI Bindings to rustboyadvance
/// For use with the following example java class
///
/// package com.mrmichel.rustboyadvance;
////
/// public class EmulatorBindings {
///
/// public static native int openEmulator(String biosPath, String romPath, boolean skipBiosAnimation);
///
/// public static native void closeEmulator();
///
/// public static native int runFrame(int[] frame_buffer);
///
/// public static native int log();
///
/// static {
/// System.loadLibrary("rustboyadvance_jni");
/// }
/// }
/// JNI Bindings for rustboyadvance
///
use std::cell::RefCell;
use std::os::raw::c_void;
use std::path::Path;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use std::sync::{Mutex, MutexGuard};
use jni;
use jni::objects::{JClass, JString};
use jni::sys::{jboolean, jint, jintArray, JNI_VERSION_1_6};
use jni::objects::*;
use jni::sys::*;
use jni::{JNIEnv, JavaVM};
#[macro_use]
@ -40,6 +21,7 @@ use env_logger;
use rustboyadvance_ng::prelude::*;
struct Hardware {
jvm: JavaVM,
// frame_buffer: [u32; DISPLAY_WIDTH * DISPLAY_HEIGHT],
key_state: u16,
}
@ -52,43 +34,85 @@ impl InputInterface for Hardware {
}
}
struct Emulator {
struct Context {
hwif: Rc<RefCell<Hardware>>,
gba: GameBoyAdvance,
}
static mut JVM_PTR: Option<Arc<Mutex<*mut JavaVM>>> = None;
static mut EMULATOR: Option<Arc<Mutex<Emulator>>> = None;
static mut DID_LOAD: bool = false;
macro_rules! get_static_global {
($GLBL:ident: &mut $v:ident => $ok:block else $err:block) => {
if let Some(lock) = &mut $GLBL {
let mut $v = lock.lock().unwrap();
const NATIVE_EXCEPTION_CLASS: &'static str =
"com/mrmichel/rustboyadvance/EmulatorBindings/NativeBindingException";
$ok
} else {
error!("{} not initialized", stringify!($GLBL));
$err
}
};
($GLBL:ident: &$v:ident => $ok:block else $err:block) => {
if let Some(lock) = &mut $GLBL {
let $v = lock.lock().unwrap();
unsafe fn internal_open_context(
env: &JNIEnv,
bios: jbyteArray,
rom: jbyteArray,
save_file: JString,
) -> Result<Context, String> {
let bios = env
.convert_byte_array(bios)
.map_err(|e| format!("could not get bios buffer, error {}", e))?
.into_boxed_slice();
let rom = env
.convert_byte_array(rom)
.map_err(|e| format!("could not get rom buffer, error {}", e))?
.into_boxed_slice();
let save_file: String = env
.get_string(save_file)
.map_err(|_| String::from("could not get save path"))?
.into();
$ok
} else {
error!("{} not initialized", stringify!($GLBL));
$err
}
let gamepak = GamepakBuilder::new()
.take_buffer(rom)
.save_path(&Path::new(&save_file))
.build()
.map_err(|e| format!("failed to load rom, gba result: {:?}", e))?;
info!("Loaded ROM file {:?}", gamepak.header);
let hw = Hardware {
jvm: env.get_java_vm().unwrap(),
key_state: 0xffff,
};
let hw = Rc::new(RefCell::new(hw));
let gba = GameBoyAdvance::new(bios, gamepak, hw.clone(), hw.clone(), hw.clone());
debug!("creating context");
let context = Context {
gba: gba,
hwif: hw.clone(),
};
Ok(context)
}
fn save_state(env: &JNIEnv, gba: &mut GameBoyAdvance) -> Result<jbyteArray, String> {
let saved_state = gba
.save_state()
.map_err(|e| format!("failed to serielize state, error: {:?}", e))?;
let byte_array = env
.byte_array_from_slice(&saved_state)
.map_err(|e| format!("failed to create byte array, error: {:?}", e))?;
Ok(byte_array)
}
fn load_state(env: &JNIEnv, gba: &mut GameBoyAdvance, state: jbyteArray) -> Result<(), String> {
let state = env
.convert_byte_array(state)
.map_err(|e| format!("failed to convert byte array, error: {:?}", e))?;
gba.restore_state(&state)
.map_err(|e| format!("failed to restore state, error: {:?}", e))
}
#[allow(non_snake_case)]
pub mod bindings {
use super::*;
use std::path::Path;
unsafe fn lock_ctx<'a>(ctx: jlong) -> MutexGuard<'a, Context> {
(*(ctx as *mut Mutex<Context>)).lock().unwrap()
}
#[no_mangle]
pub unsafe extern "C" fn JNI_OnLoad(vm: *mut JavaVM, _reserved: *mut c_void) -> jint {
@ -103,9 +127,6 @@ pub mod bindings {
debug!("library loaded and logger initialized!");
debug!("JVM: {:?}", vm);
// save JVM_PTR
JVM_PTR = Some(Arc::new(Mutex::new(vm)));
DID_LOAD = true;
JNI_VERSION_1_6
@ -114,103 +135,103 @@ pub mod bindings {
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_openEmulator(
env: JNIEnv,
_: JClass,
bios_path: JString,
rom_path: JString,
skip_bios: jboolean,
) -> jint {
let bios_path: String = env
.get_string(bios_path)
.expect("invalid bios path object")
.into();
let bios_rom = read_bin_file(&Path::new(&bios_path)).expect("failed to load bios file");
let rom_path: String = env
.get_string(rom_path)
.expect("invalid rom path object")
.into();
debug!("trying to load {}", rom_path);
let gamepak = match GamepakBuilder::new().file(&Path::new(&rom_path)).build() {
Ok(gamepak) => gamepak,
Err(err) => {
error!("failed to load rom, error: {:?}", err);
return -1;
_obj: JClass,
bios: jbyteArray,
rom: jbyteArray,
save_file: JString,
) -> jlong {
match internal_open_context(&env, bios, rom, save_file) {
Ok(ctx) => Box::into_raw(Box::new(Mutex::new(ctx))) as jlong,
Err(msg) => {
env.throw_new(NATIVE_EXCEPTION_CLASS, msg).unwrap();
0
}
};
info!("Loaded ROM file {:?}", gamepak.header);
let hw = Hardware { key_state: 0xffff };
let hw = Rc::new(RefCell::new(hw));
let mut gba = GameBoyAdvance::new(bios_rom.into_boxed_slice(), gamepak, hw.clone(), hw.clone(), hw.clone());
if skip_bios != 0 {
gba.skip_bios();
}
EMULATOR = Some(Arc::new(Mutex::new(Emulator {
hwif: hw.clone(),
gba,
})));
return 0;
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_closeEmulator(
_env: JNIEnv,
_: JClass,
_obj: JClass,
ctx: jlong,
) {
EMULATOR = None;
info!("destroying context {:#x}", ctx);
// consume the wrapped content
let _ = Box::from_raw(ctx as *mut Mutex<Context>);
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_runFrame(
env: JNIEnv,
_: JClass,
_obj: JClass,
ctx: jlong,
frame_buffer: jintArray,
) -> jint {
get_static_global!(EMULATOR: &mut e => {
e.gba.frame();
// let our_buffer = std::mem::transmute::<&[u32], &[i32]>(&e.hwif.borrow().frame_buffer as &[u32]);
env.set_int_array_region(frame_buffer, 0, std::mem::transmute::<&[u32], &[i32]>(&e.gba.get_frame_buffer() as &[u32]))
.expect("failed to copy frame buffer to java");
) {
let mut ctx = lock_ctx(ctx);
return 0;
} else {
return -1;
}
);
ctx.gba.frame();
let gpu_buffer =
std::mem::transmute::<&[u32], &[i32]>(&ctx.gba.get_frame_buffer() as &[u32]);
let result = env.set_int_array_region(frame_buffer, 0, gpu_buffer);
if let Err(e) = result {
env.throw_new(
NATIVE_EXCEPTION_CLASS,
format!("failed to copy framebuffer into Java, error: {}", e),
)
.unwrap();
}
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_setKeyState(
env: JNIEnv,
_: JClass,
_env: JNIEnv,
_obj: JClass,
ctx: jlong,
key_state: jint,
) -> jint {
get_static_global!(EMULATOR: &mut e => {
e.hwif.borrow_mut().key_state = key_state as u16;
return 0;
} else {
return -1;
) {
let mut ctx = lock_ctx(ctx);
ctx.hwif.borrow_mut().key_state = key_state as u16;
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_saveState(
env: JNIEnv,
_obj: JClass,
ctx: jlong,
) -> jbyteArray {
let mut ctx = lock_ctx(ctx);
match save_state(&env, &mut ctx.gba) {
Ok(result) => {
return result;
}
);
Err(msg) => {
env.throw_new(NATIVE_EXCEPTION_CLASS, msg).unwrap();
return JObject::null().into_inner();
}
}
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_loadState(
env: JNIEnv,
_obj: JClass,
ctx: jlong,
state: jbyteArray,
) {
let mut ctx = lock_ctx(ctx);
match load_state(&env, &mut ctx.gba, state) {
Ok(_) => {}
Err(msg) => env.throw_new(NATIVE_EXCEPTION_CLASS, msg).unwrap(),
}
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_log(
_env: JNIEnv,
_: JClass,
) -> jint {
get_static_global!(EMULATOR: &e => {
info!("CPU LOG: {:#x?}", e.gba.cpu);
return 0;
} else {
return -1;
});
_obj: JClass,
ctx: jlong,
) {
let ctx = lock_ctx(ctx);
info!("CPU LOG: {:#x?}", ctx.gba.cpu);
}
}

View file

@ -20,6 +20,7 @@ use crate::util::read_bin_file;
pub struct GamepakBuilder {
path: Option<PathBuf>,
bytes: Option<Box<[u8]>>,
save_path: Option<PathBuf>,
save_type: BackupType,
create_backup_file: bool,
}
@ -29,11 +30,17 @@ impl GamepakBuilder {
GamepakBuilder {
save_type: BackupType::AutoDetect,
path: None,
save_path: None,
bytes: None,
create_backup_file: true,
}
}
pub fn take_buffer(mut self, bytes: Box<[u8]>) -> Self {
self.bytes = Some(bytes);
self
}
pub fn buffer(mut self, bytes: &[u8]) -> Self {
self.bytes = Some(bytes.into());
self
@ -44,6 +51,11 @@ impl GamepakBuilder {
self
}
pub fn save_path(mut self, path: &Path) -> Self {
self.save_path = Some(path.to_path_buf());
self
}
pub fn save_type(mut self, save_type: BackupType) -> Self {
self.save_type = save_type;
self
@ -90,7 +102,13 @@ impl GamepakBuilder {
info!("Loaded ROM: {:?}", header);
if !self.create_backup_file {
self.path = None;
self.save_path = None;
} else if self.save_path.is_none() {
if let Some(path) = &self.path {
self.save_path = Some(path.with_extension(BACKUP_FILE_EXT));
} else {
warn!("can't create save file as no save path was provided")
}
}
if self.save_type == BackupType::AutoDetect {
@ -102,7 +120,7 @@ impl GamepakBuilder {
}
}
let backup = create_backup(self.save_type, self.path);
let backup = create_backup(self.save_type, self.save_path);
let size = bytes.len();
Ok(Cartridge {