feat/jni: More work on JNI bindings
Former-commit-id: 125f764bd17ee9add3221cd6b64cde6edb592255
This commit is contained in:
parent
84db854a06
commit
6344744414
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@ -1,32 +1,13 @@
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/// JNI Bindings to rustboyadvance
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/// For use with the following example java class
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///
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/// package com.mrmichel.rustboyadvance;
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////
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/// public class EmulatorBindings {
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///
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/// public static native int openEmulator(String biosPath, String romPath, boolean skipBiosAnimation);
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///
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/// public static native void closeEmulator();
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///
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/// public static native int runFrame(int[] frame_buffer);
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///
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/// public static native int log();
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///
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/// static {
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/// System.loadLibrary("rustboyadvance_jni");
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/// }
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/// }
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/// JNI Bindings for rustboyadvance
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///
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use std::cell::RefCell;
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use std::os::raw::c_void;
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use std::path::Path;
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use std::rc::Rc;
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use std::sync::{Arc, Mutex};
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use std::sync::{Mutex, MutexGuard};
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use jni;
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use jni::objects::{JClass, JString};
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use jni::sys::{jboolean, jint, jintArray, JNI_VERSION_1_6};
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use jni::objects::*;
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use jni::sys::*;
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use jni::{JNIEnv, JavaVM};
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#[macro_use]
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@ -40,6 +21,7 @@ use env_logger;
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use rustboyadvance_ng::prelude::*;
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struct Hardware {
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jvm: JavaVM,
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// frame_buffer: [u32; DISPLAY_WIDTH * DISPLAY_HEIGHT],
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key_state: u16,
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}
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@ -52,43 +34,85 @@ impl InputInterface for Hardware {
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}
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}
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struct Emulator {
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struct Context {
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hwif: Rc<RefCell<Hardware>>,
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gba: GameBoyAdvance,
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}
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static mut JVM_PTR: Option<Arc<Mutex<*mut JavaVM>>> = None;
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static mut EMULATOR: Option<Arc<Mutex<Emulator>>> = None;
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static mut DID_LOAD: bool = false;
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macro_rules! get_static_global {
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($GLBL:ident: &mut $v:ident => $ok:block else $err:block) => {
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if let Some(lock) = &mut $GLBL {
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let mut $v = lock.lock().unwrap();
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const NATIVE_EXCEPTION_CLASS: &'static str =
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"com/mrmichel/rustboyadvance/EmulatorBindings/NativeBindingException";
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$ok
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} else {
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error!("{} not initialized", stringify!($GLBL));
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$err
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}
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};
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($GLBL:ident: &$v:ident => $ok:block else $err:block) => {
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if let Some(lock) = &mut $GLBL {
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let $v = lock.lock().unwrap();
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unsafe fn internal_open_context(
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env: &JNIEnv,
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bios: jbyteArray,
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rom: jbyteArray,
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save_file: JString,
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) -> Result<Context, String> {
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let bios = env
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.convert_byte_array(bios)
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.map_err(|e| format!("could not get bios buffer, error {}", e))?
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.into_boxed_slice();
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let rom = env
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.convert_byte_array(rom)
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.map_err(|e| format!("could not get rom buffer, error {}", e))?
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.into_boxed_slice();
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let save_file: String = env
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.get_string(save_file)
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.map_err(|_| String::from("could not get save path"))?
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.into();
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$ok
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} else {
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error!("{} not initialized", stringify!($GLBL));
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$err
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}
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let gamepak = GamepakBuilder::new()
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.take_buffer(rom)
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.save_path(&Path::new(&save_file))
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.build()
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.map_err(|e| format!("failed to load rom, gba result: {:?}", e))?;
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info!("Loaded ROM file {:?}", gamepak.header);
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let hw = Hardware {
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jvm: env.get_java_vm().unwrap(),
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key_state: 0xffff,
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};
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let hw = Rc::new(RefCell::new(hw));
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let gba = GameBoyAdvance::new(bios, gamepak, hw.clone(), hw.clone(), hw.clone());
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debug!("creating context");
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let context = Context {
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gba: gba,
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hwif: hw.clone(),
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};
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Ok(context)
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}
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fn save_state(env: &JNIEnv, gba: &mut GameBoyAdvance) -> Result<jbyteArray, String> {
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let saved_state = gba
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.save_state()
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.map_err(|e| format!("failed to serielize state, error: {:?}", e))?;
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let byte_array = env
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.byte_array_from_slice(&saved_state)
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.map_err(|e| format!("failed to create byte array, error: {:?}", e))?;
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Ok(byte_array)
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}
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fn load_state(env: &JNIEnv, gba: &mut GameBoyAdvance, state: jbyteArray) -> Result<(), String> {
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let state = env
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.convert_byte_array(state)
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.map_err(|e| format!("failed to convert byte array, error: {:?}", e))?;
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gba.restore_state(&state)
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.map_err(|e| format!("failed to restore state, error: {:?}", e))
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}
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#[allow(non_snake_case)]
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pub mod bindings {
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use super::*;
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use std::path::Path;
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unsafe fn lock_ctx<'a>(ctx: jlong) -> MutexGuard<'a, Context> {
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(*(ctx as *mut Mutex<Context>)).lock().unwrap()
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}
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#[no_mangle]
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pub unsafe extern "C" fn JNI_OnLoad(vm: *mut JavaVM, _reserved: *mut c_void) -> jint {
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@ -103,9 +127,6 @@ pub mod bindings {
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debug!("library loaded and logger initialized!");
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debug!("JVM: {:?}", vm);
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// save JVM_PTR
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JVM_PTR = Some(Arc::new(Mutex::new(vm)));
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DID_LOAD = true;
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JNI_VERSION_1_6
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@ -114,103 +135,103 @@ pub mod bindings {
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#[no_mangle]
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pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_openEmulator(
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env: JNIEnv,
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_: JClass,
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bios_path: JString,
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rom_path: JString,
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skip_bios: jboolean,
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) -> jint {
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let bios_path: String = env
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.get_string(bios_path)
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.expect("invalid bios path object")
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.into();
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let bios_rom = read_bin_file(&Path::new(&bios_path)).expect("failed to load bios file");
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let rom_path: String = env
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.get_string(rom_path)
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.expect("invalid rom path object")
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.into();
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debug!("trying to load {}", rom_path);
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let gamepak = match GamepakBuilder::new().file(&Path::new(&rom_path)).build() {
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Ok(gamepak) => gamepak,
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Err(err) => {
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error!("failed to load rom, error: {:?}", err);
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return -1;
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_obj: JClass,
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bios: jbyteArray,
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rom: jbyteArray,
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save_file: JString,
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) -> jlong {
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match internal_open_context(&env, bios, rom, save_file) {
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Ok(ctx) => Box::into_raw(Box::new(Mutex::new(ctx))) as jlong,
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Err(msg) => {
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env.throw_new(NATIVE_EXCEPTION_CLASS, msg).unwrap();
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0
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}
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};
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info!("Loaded ROM file {:?}", gamepak.header);
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let hw = Hardware { key_state: 0xffff };
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let hw = Rc::new(RefCell::new(hw));
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let mut gba = GameBoyAdvance::new(bios_rom.into_boxed_slice(), gamepak, hw.clone(), hw.clone(), hw.clone());
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if skip_bios != 0 {
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gba.skip_bios();
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}
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EMULATOR = Some(Arc::new(Mutex::new(Emulator {
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hwif: hw.clone(),
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gba,
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})));
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return 0;
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}
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#[no_mangle]
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pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_closeEmulator(
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_env: JNIEnv,
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_: JClass,
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_obj: JClass,
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ctx: jlong,
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) {
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EMULATOR = None;
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info!("destroying context {:#x}", ctx);
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// consume the wrapped content
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let _ = Box::from_raw(ctx as *mut Mutex<Context>);
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}
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#[no_mangle]
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pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_runFrame(
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env: JNIEnv,
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_: JClass,
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_obj: JClass,
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ctx: jlong,
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frame_buffer: jintArray,
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) -> jint {
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get_static_global!(EMULATOR: &mut e => {
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e.gba.frame();
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// let our_buffer = std::mem::transmute::<&[u32], &[i32]>(&e.hwif.borrow().frame_buffer as &[u32]);
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env.set_int_array_region(frame_buffer, 0, std::mem::transmute::<&[u32], &[i32]>(&e.gba.get_frame_buffer() as &[u32]))
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.expect("failed to copy frame buffer to java");
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) {
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let mut ctx = lock_ctx(ctx);
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return 0;
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} else {
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return -1;
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}
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);
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ctx.gba.frame();
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let gpu_buffer =
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std::mem::transmute::<&[u32], &[i32]>(&ctx.gba.get_frame_buffer() as &[u32]);
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let result = env.set_int_array_region(frame_buffer, 0, gpu_buffer);
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if let Err(e) = result {
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env.throw_new(
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NATIVE_EXCEPTION_CLASS,
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format!("failed to copy framebuffer into Java, error: {}", e),
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)
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.unwrap();
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}
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}
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#[no_mangle]
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pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_setKeyState(
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env: JNIEnv,
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_: JClass,
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_env: JNIEnv,
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_obj: JClass,
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ctx: jlong,
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key_state: jint,
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) -> jint {
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get_static_global!(EMULATOR: &mut e => {
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e.hwif.borrow_mut().key_state = key_state as u16;
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return 0;
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} else {
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return -1;
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) {
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let mut ctx = lock_ctx(ctx);
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ctx.hwif.borrow_mut().key_state = key_state as u16;
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}
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#[no_mangle]
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pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_saveState(
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env: JNIEnv,
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_obj: JClass,
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ctx: jlong,
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) -> jbyteArray {
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let mut ctx = lock_ctx(ctx);
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match save_state(&env, &mut ctx.gba) {
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Ok(result) => {
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return result;
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}
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);
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Err(msg) => {
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env.throw_new(NATIVE_EXCEPTION_CLASS, msg).unwrap();
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return JObject::null().into_inner();
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}
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}
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}
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#[no_mangle]
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pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_loadState(
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env: JNIEnv,
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_obj: JClass,
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ctx: jlong,
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state: jbyteArray,
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) {
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let mut ctx = lock_ctx(ctx);
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match load_state(&env, &mut ctx.gba, state) {
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Ok(_) => {}
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Err(msg) => env.throw_new(NATIVE_EXCEPTION_CLASS, msg).unwrap(),
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}
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}
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#[no_mangle]
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pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_log(
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_env: JNIEnv,
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_: JClass,
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) -> jint {
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get_static_global!(EMULATOR: &e => {
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info!("CPU LOG: {:#x?}", e.gba.cpu);
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return 0;
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} else {
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return -1;
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});
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_obj: JClass,
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ctx: jlong,
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) {
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let ctx = lock_ctx(ctx);
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info!("CPU LOG: {:#x?}", ctx.gba.cpu);
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}
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}
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pub struct GamepakBuilder {
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path: Option<PathBuf>,
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bytes: Option<Box<[u8]>>,
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save_path: Option<PathBuf>,
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save_type: BackupType,
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create_backup_file: bool,
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}
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@ -29,11 +30,17 @@ impl GamepakBuilder {
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GamepakBuilder {
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save_type: BackupType::AutoDetect,
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path: None,
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save_path: None,
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bytes: None,
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create_backup_file: true,
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}
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}
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pub fn take_buffer(mut self, bytes: Box<[u8]>) -> Self {
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self.bytes = Some(bytes);
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self
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}
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pub fn buffer(mut self, bytes: &[u8]) -> Self {
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self.bytes = Some(bytes.into());
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self
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self
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}
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pub fn save_path(mut self, path: &Path) -> Self {
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self.save_path = Some(path.to_path_buf());
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self
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}
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pub fn save_type(mut self, save_type: BackupType) -> Self {
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self.save_type = save_type;
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self
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info!("Loaded ROM: {:?}", header);
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if !self.create_backup_file {
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self.path = None;
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self.save_path = None;
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} else if self.save_path.is_none() {
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if let Some(path) = &self.path {
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self.save_path = Some(path.with_extension(BACKUP_FILE_EXT));
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} else {
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warn!("can't create save file as no save path was provided")
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}
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}
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if self.save_type == BackupType::AutoDetect {
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@ -102,7 +120,7 @@ impl GamepakBuilder {
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}
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}
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let backup = create_backup(self.save_type, self.path);
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let backup = create_backup(self.save_type, self.save_path);
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let size = bytes.len();
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Ok(Cartridge {
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