Add blending and mosaic SFX, and cleanup code.

Former-commit-id: b9f0ccaf1820da61f49ebeb2af5beff5cccd722f
This commit is contained in:
Michel Heily 2019-08-13 21:57:45 +03:00
parent c4b24fde02
commit 639993edd7
17 changed files with 582 additions and 221 deletions

1
Cargo.lock generated
View file

@ -599,6 +599,7 @@ dependencies = [
"ansi_term 0.11.0 (registry+https://github.com/rust-lang/crates.io-index)",
"bit 0.1.1 (registry+https://github.com/rust-lang/crates.io-index)",
"bitfield 0.13.2 (registry+https://github.com/rust-lang/crates.io-index)",
"bitflags 1.1.0 (registry+https://github.com/rust-lang/crates.io-index)",
"byteorder 1.3.2 (registry+https://github.com/rust-lang/crates.io-index)",
"clap 2.33.0 (registry+https://github.com/rust-lang/crates.io-index)",
"colored 1.8.0 (registry+https://github.com/rust-lang/crates.io-index)",

View file

@ -20,6 +20,7 @@ sdl2 = "0.32.2"
minifb = "0.11.2"
time = "0.1.42"
bitfield = "0.13.1"
bitflags = "1.1.0"
[profile.dev]
opt-level = 1

View file

@ -7,7 +7,7 @@ extern crate minifb;
use minifb::{Key, Window, WindowOptions};
use super::EmulatorBackend;
use crate::core::gpu::Gpu;
use crate::core::gpu::{DISPLAY_HEIGHT, DISPLAY_WIDTH};
use crate::core::keypad;
pub struct MinifbBackend {
@ -20,8 +20,8 @@ impl MinifbBackend {
pub fn new() -> MinifbBackend {
let window = Window::new(
"rustboyadvance-ng",
Gpu::DISPLAY_WIDTH,
Gpu::DISPLAY_HEIGHT,
DISPLAY_WIDTH,
DISPLAY_HEIGHT,
WindowOptions {
borderless: true,
scale: minifb::Scale::X4,
@ -39,7 +39,7 @@ impl MinifbBackend {
}
impl EmulatorBackend for MinifbBackend {
fn render(&mut self, buffer: Vec<u32>) {
fn render(&mut self, buffer: &[u32]) {
self.frames_rendered += 1;
if self.first_frame_start.elapsed() >= time::Duration::from_secs(1) {
let title = format!("rustboyadvance-ng ({} fps)", self.frames_rendered);
@ -47,7 +47,7 @@ impl EmulatorBackend for MinifbBackend {
self.first_frame_start = time::Instant::now();
self.frames_rendered = 0;
}
self.window.update_with_buffer(&buffer).unwrap();
self.window.update_with_buffer(buffer).unwrap();
}
fn get_key_state(&mut self) -> u16 {

View file

@ -7,7 +7,7 @@ mod sdl2_backend;
pub use sdl2_backend::Sdl2Backend;
pub trait EmulatorBackend {
fn render(&mut self, buffer: Vec<u32>);
fn render(&mut self, buffer: &[u32]);
fn get_key_state(&mut self) -> u16;
}
@ -24,5 +24,5 @@ impl EmulatorBackend for DummyBackend {
fn get_key_state(&mut self) -> u16 {
keypad::KEYINPUT_ALL_RELEASED
}
fn render(&mut self, _buffer: Vec<u32>) {}
fn render(&mut self, _buffer: &[u32]) {}
}

View file

@ -1,4 +1,3 @@
use std::convert::TryFrom;
use std::time;
use crate::bit::BitIndex;
@ -6,13 +5,13 @@ use crate::bit::BitIndex;
extern crate sdl2;
use sdl2::event::Event;
use sdl2::keyboard::Keycode;
use sdl2::pixels::{Color, PixelFormat, PixelFormatEnum};
use sdl2::pixels::{Color, PixelFormatEnum};
use sdl2::rect::{Point, Rect};
use sdl2::render::{Texture, TextureCreator, WindowCanvas};
use sdl2::video::{Window, WindowContext};
use sdl2::render::{TextureCreator, WindowCanvas};
use sdl2::video::WindowContext;
use super::EmulatorBackend;
use crate::core::gpu::Gpu;
use crate::core::gpu::{DISPLAY_HEIGHT, DISPLAY_WIDTH};
use crate::core::keypad;
pub struct Sdl2Backend {
@ -24,8 +23,8 @@ pub struct Sdl2Backend {
keyinput: u16,
}
const SCREEN_WIDTH: u32 = Gpu::DISPLAY_WIDTH as u32;
const SCREEN_HEIGHT: u32 = Gpu::DISPLAY_HEIGHT as u32;
const SCREEN_WIDTH: u32 = DISPLAY_WIDTH as u32;
const SCREEN_HEIGHT: u32 = DISPLAY_HEIGHT as u32;
impl Sdl2Backend {
pub fn new() -> Sdl2Backend {
@ -57,7 +56,7 @@ impl Sdl2Backend {
}
impl EmulatorBackend for Sdl2Backend {
fn render(&mut self, buffer: Vec<u32>) {
fn render(&mut self, buffer: &[u32]) {
let mut texture = self
.tc
.create_texture_target(PixelFormatEnum::RGB24, SCREEN_WIDTH, SCREEN_HEIGHT)

View file

@ -65,10 +65,9 @@ fn run_emulator(matches: &ArgMatches) -> GBAResult<()> {
loop {
let start_time = time::Instant::now();
gba.frame();
let time_passed = time::Instant::now() - start_time;
let time_passed = start_time.elapsed();
if time_passed <= frame_time {
let duration = frame_time - time_passed;
::std::thread::sleep(duration);
::std::thread::sleep(frame_time - time_passed);
}
}
}

View file

@ -66,7 +66,7 @@ impl GameBoyAdvance {
let cycles = self.emulate_cpu();
self.emulate_peripherals(cycles);
}
self.backend.render(self.io.borrow().gpu.render());
self.backend.render(self.io.borrow().gpu.get_framebuffer());
while self.io.borrow().gpu.state == GpuState::VBlank {
let cycles = self.emulate_cpu();
self.emulate_peripherals(cycles);
@ -106,7 +106,7 @@ impl GameBoyAdvance {
self.emulate_peripherals(cycles);
if self.io.borrow().gpu.state == GpuState::VBlank {
self.backend.render(self.io.borrow().gpu.render());
self.backend.render(self.io.borrow().gpu.get_framebuffer());
}
Ok(executed_insn)

117
src/core/gpu/blend.rs Normal file
View file

@ -0,0 +1,117 @@
use std::cmp;
use std::ops::Sub;
use super::regs::*;
use super::*;
#[derive(Debug, Primitive, Clone, Copy)]
pub enum BldMode {
BldNone = 0b00,
BldAlpha = 0b01,
BldWhite = 0b10,
BldBlack = 0b11,
}
impl From<u16> for BldMode {
fn from(v: u16) -> BldMode {
BldMode::from_u16(v).unwrap()
}
}
impl Rgb15 {
fn blend_with(self, other: Rgb15, my_weight: u16, other_weight: u16) -> Rgb15 {
let r = cmp::min(31, (self.r() * my_weight + other.r() * other_weight) >> 4);
let g = cmp::min(31, (self.g() * my_weight + other.g() * other_weight) >> 4);
let b = cmp::min(31, (self.b() * my_weight + other.b() * other_weight) >> 4);
Rgb15::from_rgb(r, g, b)
}
}
impl Gpu {
fn get_topmost_color(
&self,
sb: &SysBus,
screen_x: usize,
layers: &BlendFlags,
) -> Option<Rgb15> {
// TODO - only BGs are supported, don't forget OBJs
let mut color: Option<Rgb15> = None;
// priorities are 0-4 when 0 is the highest
'outer: for priority in 0..4 {
for bg in 0..4 {
let c = self.bg[bg].line[screen_x];
if self.dispcnt.disp_bg(bg)
&& !c.is_transparent()
&& (layers.is_empty() || layers.contains(BG_LAYER_FLAG[bg]))
&& self.bg[bg].bgcnt.priority() == priority
{
color = Some(c);
break 'outer;
}
}
}
if color.is_none() && layers.contains(BlendFlags::BACKDROP) {
color = Some(Rgb15(sb.palette_ram.read_16(0)))
}
color
}
pub fn blend_line(&mut self, sb: &mut SysBus) -> Scanline {
let mut bld_line = Scanline::default();
let bldmode = self.bldcnt.mode();
match bldmode {
BldMode::BldAlpha => {
let top_layers = self.bldcnt.top();
let bottom_layers = self.bldcnt.bottom();
for x in 0..DISPLAY_WIDTH {
if let Some(top_color) = self.get_topmost_color(sb, x, &top_layers) {
if let Some(bot_color) = self.get_topmost_color(sb, x, &bottom_layers) {
let eva = self.bldalpha.eva();
let evb = self.bldalpha.evb();
bld_line[x] = top_color.blend_with(bot_color, eva, evb);
} else {
bld_line[x] = top_color;
}
} else {
bld_line[x] = self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap();
}
}
}
BldMode::BldWhite => {
let top_layers = self.bldcnt.top();
let evy = self.bldy;
for x in 0..DISPLAY_WIDTH {
bld_line[x] =
if let Some(top_color) = self.get_topmost_color(sb, x, &top_layers) {
top_color.blend_with(Rgb15::WHITE, 16 - evy, evy)
} else {
self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap()
};
}
}
BldMode::BldBlack => {
let top_layers = self.bldcnt.top();
let evy = self.bldy;
for x in 0..DISPLAY_WIDTH {
bld_line[x] =
if let Some(top_color) = self.get_topmost_color(sb, x, &top_layers) {
top_color.blend_with(Rgb15::BLACK, 16 - evy, evy)
} else {
self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap()
};
}
}
BldMode::BldNone => {
for x in 0..DISPLAY_WIDTH {
bld_line[x] = self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap();
}
}
}
bld_line
}
}

View file

@ -1,16 +1,68 @@
use std::fmt;
use super::arm7tdmi::{Addr, Bus};
pub use super::palette::{PixelFormat, Rgb15};
use super::*;
use crate::bitfield::Bit;
use crate::num::FromPrimitive;
mod blend;
mod mosaic;
mod regs;
pub use regs::*;
pub const VRAM_ADDR: Addr = 0x0600_0000;
pub const DISPLAY_WIDTH: usize = 240;
pub const DISPLAY_HEIGHT: usize = 160;
const CYCLES_PIXEL: usize = 4;
const CYCLES_HDRAW: usize = 960;
const CYCLES_HBLANK: usize = 272;
const CYCLES_SCANLINE: usize = 1232;
const CYCLES_VDRAW: usize = 197120;
const CYCLES_VBLANK: usize = 83776;
const TILE_SIZE: u32 = 0x20;
// TODO - remove the one in palette.rs
bitfield! {
#[derive(Copy, Clone, Default)]
pub struct Rgb15(u16);
impl Debug;
pub r, set_r: 4, 0;
pub g, set_g: 9, 5;
pub b, set_b: 14, 10;
pub is_transparent, _ : 15;
}
impl Rgb15 {
pub const BLACK: Rgb15 = Rgb15(0);
pub const WHITE: Rgb15 = Rgb15(0x7fff);
pub const TRANSPARENT: Rgb15 = Rgb15(0x8000);
pub fn to_rgb24(&self) -> u32 {
((self.r() as u32) << 19) | ((self.g() as u32) << 11) | ((self.b() as u32) << 3)
}
pub fn from_rgb(r: u16, g: u16, b: u16) -> Rgb15 {
let mut c = Rgb15(0);
c.set_r(r);
c.set_g(g);
c.set_b(b);
c
}
pub fn get_rgb(&self) -> (u16, u16, u16) {
(self.r(), self.g(), self.b())
}
}
#[derive(Debug, Primitive, Copy, Clone)]
pub enum PixelFormat {
BPP4 = 0,
BPP8 = 1,
}
#[derive(Debug, Primitive, Clone, Copy)]
pub enum BGMode {
@ -41,21 +93,20 @@ impl Default for GpuState {
}
use GpuState::*;
pub struct FrameBuffer([Rgb15; 512 * 512]);
pub struct FrameBuffer([u32; DISPLAY_WIDTH * DISPLAY_HEIGHT]);
impl fmt::Debug for FrameBuffer {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "FrameBuffer: ")?;
for i in 0..6 {
let (r, g, b) = self.0[i].get_rgb24();
write!(f, "#{:x}{:x}{:x}, ", r, g, b)?;
write!(f, "#{:06x}, ", self[i])?;
}
write!(f, "...")
}
}
impl std::ops::Index<usize> for FrameBuffer {
type Output = Rgb15;
type Output = u32;
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
@ -67,67 +118,108 @@ impl std::ops::IndexMut<usize> for FrameBuffer {
}
}
#[derive(Copy, Clone)]
pub struct Scanline([Rgb15; DISPLAY_WIDTH]);
impl Default for Scanline {
fn default() -> Scanline {
Scanline([Rgb15(0); DISPLAY_WIDTH])
}
}
impl fmt::Debug for Scanline {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Scanline: ")?;
for i in 0..6 {
write!(f, "#{:06x}, ", self[i].0)?;
}
write!(f, "...")
}
}
impl std::ops::Index<usize> for Scanline {
type Output = Rgb15;
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
impl std::ops::IndexMut<usize> for Scanline {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
&mut self.0[index]
}
}
#[derive(Debug, Default, Copy, Clone)]
pub struct Bg {
pub bgcnt: BgControl,
pub bgvofs: u16,
pub bghofs: u16,
line: Scanline,
// for mosaic
mosaic_first_row: Scanline,
}
#[derive(Debug, Default, Copy, Clone)]
pub struct BgAffine {
pub pa: i16, // dx
pub pb: i16, // dmx
pub pc: i16, // dy
pub pd: i16, // dmy
pub x: i32,
pub y: i32,
}
#[derive(Debug)]
pub struct Gpu {
// registers
pub dispcnt: DisplayControl,
pub dispstat: DisplayStatus,
pub bgcnt: [BgControl; 4],
pub bgvofs: [u16; 4],
pub bghofs: [u16; 4],
pub bg: [Bg; 4],
pub bg_aff: [BgAffine; 2],
pub win0h: u16,
pub win1h: u16,
pub win0v: u16,
pub win1v: u16,
pub winin: u16,
pub winout: u16,
pub mosaic: u16,
pub bldcnt: u16,
pub bldalpha: u16,
pub mosaic: RegMosaic,
pub bldcnt: BlendControl,
pub bldalpha: BlendAlpha,
pub bldy: u16,
cycles: usize,
pub pixeldata: FrameBuffer,
pub frame_buffer: FrameBuffer,
pub state: GpuState,
pub current_scanline: usize, // VCOUNT
}
impl Gpu {
pub const DISPLAY_WIDTH: usize = 240;
pub const DISPLAY_HEIGHT: usize = 160;
pub const CYCLES_PIXEL: usize = 4;
pub const CYCLES_HDRAW: usize = 960;
pub const CYCLES_HBLANK: usize = 272;
pub const CYCLES_SCANLINE: usize = 1232;
pub const CYCLES_VDRAW: usize = 197120;
pub const CYCLES_VBLANK: usize = 83776;
pub const TILE_SIZE: u32 = 0x20;
pub fn new() -> Gpu {
Gpu {
dispcnt: DisplayControl(0x80),
dispstat: DisplayStatus(0),
bgcnt: [BgControl(0), BgControl(0), BgControl(0), BgControl(0)],
bgvofs: [0; 4],
bghofs: [0; 4],
bg: [Bg::default(); 4],
bg_aff: [BgAffine::default(); 2],
win0h: 0,
win1h: 0,
win0v: 0,
win1v: 0,
winin: 0,
winout: 0,
mosaic: 0,
bldcnt: 0,
bldalpha: 0,
mosaic: RegMosaic(0),
bldcnt: BlendControl(0),
bldalpha: BlendAlpha(0),
bldy: 0,
state: HDraw,
current_scanline: 0,
cycles: 0,
pixeldata: FrameBuffer([Rgb15::from(0); 512 * 512]),
frame_buffer: FrameBuffer([0; DISPLAY_WIDTH * DISPLAY_HEIGHT]),
}
}
@ -143,30 +235,35 @@ impl Gpu {
let ofs = addr - VRAM_ADDR;
match format {
PixelFormat::BPP4 => {
let byte = sb.vram.read_8(ofs + index2d!(x / 2, y, 4));
let byte = sb.vram.read_8(ofs + index2d!(Addr, x / 2, y, 4));
if x & 1 != 0 {
(byte >> 4) as usize
} else {
(byte & 0xf) as usize
}
}
PixelFormat::BPP8 => sb.vram.read_8(ofs + index2d!(x, y, 8)) as usize,
PixelFormat::BPP8 => sb.vram.read_8(ofs + index2d!(Addr, x, y, 8)) as usize,
}
}
pub fn get_palette_color(&self, sb: &SysBus, index: u32, palette_index: u32) -> Rgb15 {
sb.palette_ram
.read_16(2 * index + 0x20 * palette_index)
.into()
if index == 0 || (palette_index != 0 && index % 16 == 0) {
return Rgb15::TRANSPARENT;
}
Rgb15(sb.palette_ram.read_16(2 * index + 0x20 * palette_index))
}
fn scanline_mode0(&mut self, bg: usize, sb: &mut SysBus) {
let (h_ofs, v_ofs) = (self.bghofs[bg] as u32, self.bgvofs[bg] as u32);
let tileset_base = self.bgcnt[bg].char_block() - VRAM_ADDR;
let tilemap_base = self.bgcnt[bg].screen_block() - VRAM_ADDR;
let (tile_size, pixel_format) = self.bgcnt[bg].tile_format();
fn render_pixel(&mut self, x: i32, y: i32, p: Rgb15) {
self.frame_buffer.0[index2d!(usize, x, y, DISPLAY_WIDTH)] = p.to_rgb24();
}
let (bg_width, bg_height) = self.bgcnt[bg].size_regular();
fn scanline_reg_bg(&mut self, bg: usize, sb: &mut SysBus) {
let (h_ofs, v_ofs) = (self.bg[bg].bghofs as u32, self.bg[bg].bgvofs as u32);
let tileset_base = self.bg[bg].bgcnt.char_block();
let tilemap_base = self.bg[bg].bgcnt.screen_block();
let (tile_size, pixel_format) = self.bg[bg].bgcnt.tile_format();
let (bg_width, bg_height) = self.bg[bg].bgcnt.size_regular();
let screen_y = self.current_scanline as u32;
let mut screen_x = 0;
@ -186,25 +283,26 @@ impl Gpu {
(256, 256) => 0,
(512, 256) => bg_x / 256,
(256, 512) => bg_y / 256,
(512, 512) => index2d!(bg_x / 256, bg_y / 256, 2),
(512, 512) => index2d!(u32, bg_x / 256, bg_y / 256, 2),
_ => unreachable!(),
} as u32;
let se_row = (bg_x / 8) % 32;
let mut se_row = (bg_x / 8) % 32;
let se_column = (bg_y / 8) % 32;
// this will be non-zero if the h-scroll lands in a middle of a tile
let mut start_tile_x = bg_x % 8;
let tile_py = (bg_y % 8) as u32;
for t in 0..32 {
let map_addr = tilemap_base
loop {
let mut map_addr = tilemap_base
+ SCREEN_BLOCK_SIZE * screen_block
+ 2 * (index2d!((se_row + t) % 32, se_column, 32) as u32);
+ 2 * index2d!(u32, se_row, se_column, 32);
for _ in se_row..32 {
let entry = TileMapEntry(sb.vram.read_16(map_addr - VRAM_ADDR));
let tile_addr = tileset_base + entry.tile_index() * tile_size;
for tile_px in start_tile_x..=7 {
let tile_py = (bg_y % 8) as u32;
let index = self.read_pixel_index(
sb,
tile_addr,
@ -217,34 +315,38 @@ impl Gpu {
PixelFormat::BPP8 => 0u32,
};
let color = self.get_palette_color(sb, index as u32, palette_bank);
if color.get_rgb24() != (0, 0, 0) {
self.pixeldata[index2d!(screen_x as usize, screen_y as usize, 512)] = color;
}
self.bg[bg].line[screen_x as usize] = color;
screen_x += 1;
if (Gpu::DISPLAY_WIDTH as u32) == screen_x {
if (DISPLAY_WIDTH as u32) == screen_x {
return;
}
}
start_tile_x = 0;
if se_row + t == 31 {
map_addr += 2;
}
se_row = 0;
if bg_width == 512 {
screen_block = screen_block ^ 1;
}
}
}
fn scanline_aff_bg(&mut self, bg: usize, sb: &mut SysBus) {
// TODO
}
fn scanline_mode3(&mut self, _bg: u32, sb: &mut SysBus) {
fn scanline_mode3(&mut self, bg: usize, sb: &mut SysBus) {
let y = self.current_scanline;
for x in 0..Self::DISPLAY_WIDTH {
let pixel_index = index2d!(x, y, Self::DISPLAY_WIDTH);
let pixel_ofs = 2 * (pixel_index as u32);
self.pixeldata[index2d!(x, y, 512)] = sb.vram.read_16(pixel_ofs).into();
for x in 0..DISPLAY_WIDTH {
let pixel_index = index2d!(u32, x, y, DISPLAY_WIDTH);
let pixel_ofs = 2 * pixel_index;
let color = Rgb15(sb.vram.read_16(pixel_ofs));
self.bg[bg].line[x] = color;
}
}
fn scanline_mode4(&mut self, _bg: u32, sb: &mut SysBus) {
fn scanline_mode4(&mut self, bg: usize, sb: &mut SysBus) {
let page_ofs: u32 = match self.dispcnt.display_frame() {
0 => 0x0600_0000 - VRAM_ADDR,
1 => 0x0600_a000 - VRAM_ADDR,
@ -253,26 +355,43 @@ impl Gpu {
let y = self.current_scanline;
for x in 0..Self::DISPLAY_WIDTH {
let bitmap_index = index2d!(x, y, Self::DISPLAY_WIDTH);
for x in 0..DISPLAY_WIDTH {
let bitmap_index = index2d!(x, y, DISPLAY_WIDTH);
let bitmap_ofs = page_ofs + (bitmap_index as u32);
let index = sb.vram.read_8(bitmap_ofs as Addr) as u32;
self.pixeldata[index2d!(x, y, 512)] = self.get_palette_color(sb, index, 0);
let color = self.get_palette_color(sb, index, 0);
self.bg[bg].line[x] = color;
}
}
pub fn scanline(&mut self, sb: &mut SysBus) {
pub fn render_scanline(&mut self, sb: &mut SysBus) {
// TODO - also render objs
match self.dispcnt.mode() {
BGMode::BGMode0 => {
for bg in (0..3).rev() {
for bg in 0..3 {
if self.dispcnt.disp_bg(bg) {
self.scanline_mode0(bg, sb);
self.scanline_reg_bg(bg, sb);
}
}
}
BGMode::BGMode1 => {
if self.dispcnt.disp_bg(2) {
self.scanline_aff_bg(2, sb);
}
if self.dispcnt.disp_bg(1) {
self.scanline_reg_bg(1, sb);
}
if self.dispcnt.disp_bg(0) {
self.scanline_reg_bg(0, sb);
}
}
BGMode::BGMode2 => {
self.scanline_mode0(3, sb);
self.scanline_mode0(2, sb);
if self.dispcnt.disp_bg(3) {
self.scanline_aff_bg(3, sb);
}
if self.dispcnt.disp_bg(2) {
self.scanline_aff_bg(2, sb);
}
}
BGMode::BGMode3 => {
self.scanline_mode3(2, sb);
@ -282,18 +401,16 @@ impl Gpu {
}
_ => panic!("{:?} not supported", self.dispcnt.mode()),
}
self.mosaic_sfx();
let post_blend_line = self.blend_line(sb);
for x in 0..DISPLAY_WIDTH {
self.frame_buffer.0[x + self.current_scanline * DISPLAY_WIDTH] =
post_blend_line[x].to_rgb24();
}
}
pub fn render(&self) -> Vec<u32> {
let mut buffer = vec![0u32; Gpu::DISPLAY_WIDTH * Gpu::DISPLAY_WIDTH];
for y in 0..Gpu::DISPLAY_HEIGHT {
for x in 0..Gpu::DISPLAY_WIDTH {
let (r, g, b) = self.pixeldata[index2d!(x as usize, y as usize, 512)].get_rgb24();
buffer[index2d!(x, y, Gpu::DISPLAY_WIDTH)] =
((r as u32) << 16) | ((g as u32) << 8) | (b as u32);
}
}
buffer
pub fn get_framebuffer(&self) -> &[u32] {
&self.frame_buffer.0
}
}
@ -311,12 +428,12 @@ impl SyncedIoDevice for Gpu {
match self.state {
HDraw => {
if self.cycles > Gpu::CYCLES_HDRAW {
if self.cycles > CYCLES_HDRAW {
self.current_scanline += 1;
self.cycles -= Gpu::CYCLES_HDRAW;
self.cycles -= CYCLES_HDRAW;
if self.current_scanline < Gpu::DISPLAY_HEIGHT {
self.scanline(sb);
if self.current_scanline < DISPLAY_HEIGHT {
self.render_scanline(sb);
// HBlank
self.dispstat.set_hblank(true);
if self.dispstat.hblank_irq_enable() {
@ -324,7 +441,6 @@ impl SyncedIoDevice for Gpu {
};
self.state = HBlank;
} else {
self.scanline(sb);
self.dispstat.set_vblank(true);
if self.dispstat.vblank_irq_enable() {
irqs.set_LCD_VBlank(true);
@ -334,21 +450,21 @@ impl SyncedIoDevice for Gpu {
}
}
HBlank => {
if self.cycles > Gpu::CYCLES_HBLANK {
self.cycles -= Gpu::CYCLES_HBLANK;
if self.cycles > CYCLES_HBLANK {
self.cycles -= CYCLES_HBLANK;
self.state = HDraw;
self.dispstat.set_hblank(false);
self.dispstat.set_vblank(false);
}
}
VBlank => {
if self.cycles > Gpu::CYCLES_VBLANK {
self.cycles -= Gpu::CYCLES_VBLANK;
if self.cycles > CYCLES_VBLANK {
self.cycles -= CYCLES_VBLANK;
self.state = HDraw;
self.dispstat.set_hblank(false);
self.dispstat.set_vblank(false);
self.current_scanline = 0;
self.scanline(sb);
self.render_scanline(sb);
}
}
}

35
src/core/gpu/mosaic.rs Normal file
View file

@ -0,0 +1,35 @@
use super::*;
use regs::RegMosaic;
impl RegMosaic {
fn is_enabled_for_bg(&self) -> bool {
(self.bg_hsize() != 0) || (self.bg_vsize() != 0)
}
}
impl Gpu {
fn mosaic_bg(&mut self) {
let hsize = (self.mosaic.bg_hsize() + 1) as usize;
let vsize = (self.mosaic.bg_vsize() + 1) as usize;
for bg in 0..4 {
if self.dispcnt.disp_bg(bg) && self.bg[bg].bgcnt.mosaic() {
let y = self.current_scanline as usize;
if y % vsize == 0 {
self.bg[bg].mosaic_first_row = self.bg[bg].line.clone();
}
for x in 0..DISPLAY_WIDTH {
let color = self.bg[bg].mosaic_first_row[(x / hsize) * hsize];
self.bg[bg].line[x] = color;
}
}
}
}
pub fn mosaic_sfx(&mut self) {
if self.mosaic.is_enabled_for_bg() {
self.mosaic_bg();
}
// TODO obj mosaic
}
}

View file

@ -1,23 +1,7 @@
use super::blend::BldMode;
use super::*;
bitfield! {
pub struct DisplayControl(u16);
impl Debug;
u16;
pub into BGMode, mode, set_mode: 2, 0;
pub display_frame, set_display_frame: 4, 4;
pub hblank_interval_free, _: 5;
pub obj_character_vram_mapping, _: 6;
pub forst_vblank, _: 7;
pub disp_bg0, _ : 8;
pub disp_bg1, _ : 9;
pub disp_bg2, _ : 10;
pub disp_bg3, _ : 11;
pub disp_obj, _ : 12;
pub disp_window0, _ : 13;
pub disp_window1, _ : 14;
pub disp_obj_window, _ : 15;
}
pub const SCREEN_BLOCK_SIZE: u32 = 0x800;
impl DisplayControl {
pub fn disp_bg(&self, bg: usize) -> bool {
@ -25,35 +9,6 @@ impl DisplayControl {
}
}
bitfield! {
pub struct DisplayStatus(u16);
impl Debug;
u16;
pub get_vblank, set_vblank: 0;
pub get_hblank, set_hblank: 1;
pub get_vcount, set_vcount: 2;
pub vblank_irq_enable, _ : 3;
pub hblank_irq_enable, _ : 4;
pub vcount_irq_enable, _ : 5;
pub vcount_setting, _ : 15, 8;
}
bitfield! {
#[derive(Copy, Clone)]
pub struct BgControl(u16);
impl Debug;
u16;
pub bg_priority, _: 1, 0;
pub character_base_block, _: 3, 2;
pub moasic, _ : 6;
pub palette256, _ : 7;
pub screen_base_block, _: 12, 8;
pub affine_wraparound, _: 13;
pub bg_size, _ : 15, 14;
}
pub const SCREEN_BLOCK_SIZE: u32 = 0x800;
impl BgControl {
pub fn char_block(&self) -> u32 {
VRAM_ADDR + (self.character_base_block() as u32) * 0x4000
@ -73,11 +28,121 @@ impl BgControl {
}
}
pub fn size_affine(&self) -> (u32, u32) {
match self.bg_size() {
0b00 => (128, 128),
0b01 => (256, 256),
0b10 => (512, 512),
0b11 => (1024, 1024),
_ => unreachable!(),
}
}
pub fn tile_format(&self) -> (u32, PixelFormat) {
if self.palette256() {
(2 * Gpu::TILE_SIZE, PixelFormat::BPP8)
(2 * TILE_SIZE, PixelFormat::BPP8)
} else {
(Gpu::TILE_SIZE, PixelFormat::BPP4)
(TILE_SIZE, PixelFormat::BPP4)
}
}
}
// struct definitions below because the bitfield! macro messes up syntax highlighting in vscode.
bitfield! {
pub struct DisplayControl(u16);
impl Debug;
u16;
pub into BGMode, mode, set_mode: 2, 0;
pub display_frame, set_display_frame: 4, 4;
pub hblank_interval_free, _: 5;
pub obj_character_vram_mapping, _: 6;
pub forst_vblank, _: 7;
pub disp_bg0, _ : 8;
pub disp_bg1, _ : 9;
pub disp_bg2, _ : 10;
pub disp_bg3, _ : 11;
pub disp_obj, _ : 12;
pub disp_window0, _ : 13;
pub disp_window1, _ : 14;
pub disp_obj_window, _ : 15;
}
bitfield! {
pub struct DisplayStatus(u16);
impl Debug;
u16;
pub get_vblank, set_vblank: 0;
pub get_hblank, set_hblank: 1;
pub get_vcount, set_vcount: 2;
pub vblank_irq_enable, _ : 3;
pub hblank_irq_enable, _ : 4;
pub vcount_irq_enable, _ : 5;
pub vcount_setting, _ : 15, 8;
}
bitfield! {
#[derive(Default, Copy, Clone)]
pub struct BgControl(u16);
impl Debug;
u16;
pub priority, _: 1, 0;
pub character_base_block, _: 3, 2;
pub mosaic, _ : 6;
pub palette256, _ : 7;
pub screen_base_block, _: 12, 8;
pub affine_wraparound, _: 13;
pub bg_size, _ : 15, 14;
}
bitfield! {
#[derive(Default, Copy, Clone)]
pub struct RegMosaic(u16);
impl Debug;
u32;
pub bg_hsize, _: 3, 0;
pub bg_vsize, _: 7, 4;
pub obj_hsize, _ : 11, 8;
pub obj_vsize, _ : 15, 12;
}
bitflags! {
pub struct BlendFlags: u32 {
const BG0 = 0b00000001;
const BG1 = 0b00000010;
const BG2 = 0b00000100;
const BG3 = 0b00001000;
const OBJ = 0b00010000;
const BACKDROP = 0b00100000; // BACKDROP
}
}
impl From<u16> for BlendFlags {
fn from(v: u16) -> BlendFlags {
BlendFlags::from_bits(v as u32).unwrap()
}
}
pub const BG_LAYER_FLAG: [BlendFlags; 4] = [
BlendFlags::BG0,
BlendFlags::BG1,
BlendFlags::BG2,
BlendFlags::BG3,
];
bitfield! {
#[derive(Default, Copy, Clone)]
pub struct BlendControl(u16);
impl Debug;
pub into BlendFlags, top, _: 5, 0;
pub into BldMode, mode, set_mode: 7, 6;
pub into BlendFlags, bottom, _: 13, 8;
}
bitfield! {
#[derive(Default, Copy, Clone)]
pub struct BlendAlpha(u16);
impl Debug;
u16;
pub eva, _: 5, 0;
pub evb, _: 12, 8;
}

View file

@ -1,5 +1,3 @@
use super::arm7tdmi::Core;
#[derive(Debug, Primitive, Copy, Clone, PartialEq)]
#[allow(non_camel_case_types)]
pub enum Interrupt {
@ -54,22 +52,35 @@ impl IrqBitmask {
bitfield! {
#[derive(Default, Copy, Clone, PartialEq)]
#[allow(non_snake_case)]
pub struct IrqBitmask(u16);
impl Debug;
u16;
#[allow(non_snake_case)]
pub LCD_VBlank, set_LCD_VBlank: 0;
#[allow(non_snake_case)]
pub LCD_HBlank, set_LCD_HBlank: 1;
#[allow(non_snake_case)]
pub LCD_VCounterMatch, set_LCD_VCounterMatch: 2;
#[allow(non_snake_case)]
pub Timer0_Overflow, set_Timer0_Overflow: 3;
#[allow(non_snake_case)]
pub Timer1_Overflow, set_Timer1_Overflow: 4;
#[allow(non_snake_case)]
pub Timer2_Overflow, set_Timer2_Overflow: 5;
#[allow(non_snake_case)]
pub Timer3_Overflow, set_Timer3_Overflow: 6;
#[allow(non_snake_case)]
pub SerialCommunication, set_SerialCommunication: 7;
#[allow(non_snake_case)]
pub DMA0, set_DMA0: 8;
#[allow(non_snake_case)]
pub DMA1, set_DMA1: 9;
#[allow(non_snake_case)]
pub DMA2, set_DMA2: 10;
#[allow(non_snake_case)]
pub DMA3, set_DMA3: 11;
#[allow(non_snake_case)]
pub Keypad, set_Keypad: 12;
#[allow(non_snake_case)]
pub GamePak, set_GamePak: 13;
}

View file

@ -31,14 +31,18 @@ pub mod consts {
pub const REG_BG2PB: Addr = IO_BASE + 0x_0022; // 2 W BG2 Rotation/Scaling Parameter B (dmx)
pub const REG_BG2PC: Addr = IO_BASE + 0x_0024; // 2 W BG2 Rotation/Scaling Parameter C (dy)
pub const REG_BG2PD: Addr = IO_BASE + 0x_0026; // 2 W BG2 Rotation/Scaling Parameter D (dmy)
pub const REG_BG2X: Addr = IO_BASE + 0x_0028; // 4 W BG2 Reference Point X-Coordinate
pub const REG_BG2Y: Addr = IO_BASE + 0x_002C; // 4 W BG2 Reference Point Y-Coordinate
pub const REG_BG2X_L: Addr = IO_BASE + 0x_0028; // 4 W BG2 Reference Point X-Coordinate, lower 16 bit
pub const REG_BG2X_H: Addr = IO_BASE + 0x_002A; // 4 W BG2 Reference Point X-Coordinate, upper 16 bit
pub const REG_BG2Y_L: Addr = IO_BASE + 0x_002C; // 4 W BG2 Reference Point Y-Coordinate, lower 16 bit
pub const REG_BG2Y_H: Addr = IO_BASE + 0x_002E; // 4 W BG2 Reference Point Y-Coordinate, upper 16 bit
pub const REG_BG3PA: Addr = IO_BASE + 0x_0030; // 2 W BG3 Rotation/Scaling Parameter A (dx)
pub const REG_BG3PB: Addr = IO_BASE + 0x_0032; // 2 W BG3 Rotation/Scaling Parameter B (dmx)
pub const REG_BG3PC: Addr = IO_BASE + 0x_0034; // 2 W BG3 Rotation/Scaling Parameter C (dy)
pub const REG_BG3PD: Addr = IO_BASE + 0x_0036; // 2 W BG3 Rotation/Scaling Parameter D (dmy)
pub const REG_BG3X: Addr = IO_BASE + 0x_0038; // 4 W BG3 Reference Point X-Coordinate
pub const REG_BG3Y: Addr = IO_BASE + 0x_003C; // 4 W BG3 Reference Point Y-Coordinate
pub const REG_BG3X_L: Addr = IO_BASE + 0x_0038; // 4 W BG3 Reference Point X-Coordinate, lower 16 bit
pub const REG_BG3X_H: Addr = IO_BASE + 0x_003A; // 4 W BG3 Reference Point X-Coordinate, upper 16 bit
pub const REG_BG3Y_L: Addr = IO_BASE + 0x_003C; // 4 W BG3 Reference Point Y-Coordinate, lower 16 bit
pub const REG_BG3Y_H: Addr = IO_BASE + 0x_003E; // 4 W BG3 Reference Point Y-Coordinate, upper 16 bit
pub const REG_WIN0H: Addr = IO_BASE + 0x_0040; // 2 W Window 0 Horizontal Dimensions
pub const REG_WIN1H: Addr = IO_BASE + 0x_0042; // 2 W Window 1 Horizontal Dimensions
pub const REG_WIN0V: Addr = IO_BASE + 0x_0044; // 2 W Window 0 Vertical Dimensions
@ -155,20 +159,18 @@ impl Bus for IoRegs {
REG_DISPCNT => io.gpu.dispcnt.0,
REG_DISPSTAT => io.gpu.dispstat.0,
REG_VCOUNT => io.gpu.current_scanline as u16,
REG_BG0CNT => io.gpu.bgcnt[0].0,
REG_BG1CNT => io.gpu.bgcnt[1].0,
REG_BG2CNT => io.gpu.bgcnt[2].0,
REG_BG3CNT => io.gpu.bgcnt[3].0,
REG_BG0CNT => io.gpu.bg[0].bgcnt.0,
REG_BG1CNT => io.gpu.bg[1].bgcnt.0,
REG_BG2CNT => io.gpu.bg[2].bgcnt.0,
REG_BG3CNT => io.gpu.bg[3].bgcnt.0,
REG_WIN0H => io.gpu.win0h,
REG_WIN1H => io.gpu.win1h,
REG_WIN0V => io.gpu.win0v,
REG_WIN1V => io.gpu.win1v,
REG_WININ => io.gpu.winin,
REG_WINOUT => io.gpu.winout,
REG_MOSAIC => io.gpu.mosaic,
REG_BLDCNT => io.gpu.bldcnt,
REG_BLDALPHA => io.gpu.bldalpha,
REG_BLDY => io.gpu.bldy,
REG_BLDCNT => io.gpu.bldcnt.0,
REG_BLDALPHA => io.gpu.bldalpha.0,
REG_IME => io.intc.interrupt_master_enable as u16,
REG_IE => io.intc.interrupt_enable.0 as u16,
@ -206,28 +208,44 @@ impl Bus for IoRegs {
match addr + IO_BASE {
REG_DISPCNT => io.gpu.dispcnt.0 |= value,
REG_DISPSTAT => io.gpu.dispstat.0 |= value,
REG_BG0CNT => io.gpu.bgcnt[0].0 |= value,
REG_BG1CNT => io.gpu.bgcnt[1].0 |= value,
REG_BG2CNT => io.gpu.bgcnt[2].0 |= value,
REG_BG3CNT => io.gpu.bgcnt[3].0 |= value,
REG_BG0HOFS => io.gpu.bghofs[0] = value,
REG_BG0VOFS => io.gpu.bgvofs[0] = value,
REG_BG1HOFS => io.gpu.bghofs[1] = value,
REG_BG1VOFS => io.gpu.bgvofs[1] = value,
REG_BG2HOFS => io.gpu.bghofs[2] = value,
REG_BG2VOFS => io.gpu.bgvofs[2] = value,
REG_BG3HOFS => io.gpu.bghofs[3] = value,
REG_BG3VOFS => io.gpu.bgvofs[3] = value,
REG_BG0CNT => io.gpu.bg[0].bgcnt.0 |= value,
REG_BG1CNT => io.gpu.bg[1].bgcnt.0 |= value,
REG_BG2CNT => io.gpu.bg[2].bgcnt.0 |= value,
REG_BG3CNT => io.gpu.bg[3].bgcnt.0 |= value,
REG_BG0HOFS => io.gpu.bg[0].bghofs = value & 0x1ff,
REG_BG0VOFS => io.gpu.bg[0].bgvofs = value & 0x1ff,
REG_BG1HOFS => io.gpu.bg[1].bghofs = value & 0x1ff,
REG_BG1VOFS => io.gpu.bg[1].bgvofs = value & 0x1ff,
REG_BG2HOFS => io.gpu.bg[2].bghofs = value & 0x1ff,
REG_BG2VOFS => io.gpu.bg[2].bgvofs = value & 0x1ff,
REG_BG3HOFS => io.gpu.bg[3].bghofs = value & 0x1ff,
REG_BG3VOFS => io.gpu.bg[3].bgvofs = value & 0x1ff,
REG_BG2X_L => io.gpu.bg_aff[0].x |= (value as u32) as i32,
REG_BG2X_H => io.gpu.bg_aff[0].x |= ((value as u32) << 16) as i32,
REG_BG2Y_L => io.gpu.bg_aff[0].y |= (value as u32) as i32,
REG_BG2Y_H => io.gpu.bg_aff[0].y |= ((value as u32) << 16) as i32,
REG_BG3X_L => io.gpu.bg_aff[1].x |= (value as u32) as i32,
REG_BG3X_H => io.gpu.bg_aff[1].x |= ((value as u32) << 16) as i32,
REG_BG3Y_L => io.gpu.bg_aff[1].y |= (value as u32) as i32,
REG_BG3Y_H => io.gpu.bg_aff[1].y |= ((value as u32) << 16) as i32,
REG_BG2PA => io.gpu.bg_aff[0].pa = value as i16,
REG_BG2PB => io.gpu.bg_aff[0].pb = value as i16,
REG_BG2PC => io.gpu.bg_aff[0].pc = value as i16,
REG_BG2PD => io.gpu.bg_aff[0].pd = value as i16,
REG_BG3PA => io.gpu.bg_aff[1].pa = value as i16,
REG_BG3PB => io.gpu.bg_aff[1].pb = value as i16,
REG_BG3PC => io.gpu.bg_aff[1].pc = value as i16,
REG_BG3PD => io.gpu.bg_aff[1].pd = value as i16,
REG_WIN0H => io.gpu.win0h = value,
REG_WIN1H => io.gpu.win1h = value,
REG_WIN0V => io.gpu.win0v = value,
REG_WIN1V => io.gpu.win1v = value,
REG_WININ => io.gpu.winin = value,
REG_WINOUT => io.gpu.winout = value,
REG_MOSAIC => io.gpu.mosaic = value,
REG_BLDCNT => io.gpu.bldcnt = value,
REG_BLDALPHA => io.gpu.bldalpha = value,
REG_BLDY => io.gpu.bldy = value,
REG_MOSAIC => io.gpu.mosaic.0 = value,
REG_BLDCNT => io.gpu.bldcnt.0 = value,
REG_BLDALPHA => io.gpu.bldalpha.0 = value,
REG_BLDY => io.gpu.bldy = value & 0b11111,
REG_IME => io.intc.interrupt_master_enable = value != 0,
REG_IE => io.intc.interrupt_enable.0 = value,

View file

@ -114,7 +114,6 @@ impl SyncedIoDevice for Timers {
}
}
TimerAction::Increment => {}
_ => {}
}
}
}

View file

@ -6,14 +6,7 @@ use sdl2::rect::{Point, Rect};
use sdl2::render::Canvas;
use crate::core::gba::GameBoyAdvance;
use crate::core::palette::*;
impl Into<Color> for Rgb15 {
fn into(self) -> Color {
let (r, g, b) = self.get_rgb24();
Color::RGB(r, g, b)
}
}
use crate::core::gpu::PixelFormat;
fn draw_tile(
gba: &GameBoyAdvance,
@ -29,9 +22,11 @@ fn draw_tile(
.gpu
.read_pixel_index(&gba.sysbus, tile_addr, x, y, pixel_format);
let color = io.gpu.get_palette_color(&gba.sysbus, index as u32, 0);
let (r, g, b) = color.get_rgb24();
canvas.set_draw_color(Color::RGB(r, g, b));
canvas.set_draw_color(Color::RGB(
(color.r() as u8) << 3,
(color.g() as u8) << 3,
(color.b() as u8) << 3,
));
canvas.draw_point(p.offset(x as i32, y as i32)).unwrap();
}
}
@ -52,7 +47,7 @@ pub fn create_tile_view(bg: u32, gba: &GameBoyAdvance) {
let mut canvas = window.into_canvas().build().unwrap();
let bgcnt = gba.io.borrow().gpu.bgcnt[bg as usize].clone();
let bgcnt = gba.io.borrow().gpu.bg[bg as usize].bgcnt.clone();
let (tile_size, pixel_format) = bgcnt.tile_format();
let tileset_addr = bgcnt.char_block();

View file

@ -6,6 +6,8 @@ extern crate num_traits;
extern crate bit;
#[macro_use]
extern crate bitfield;
#[macro_use]
extern crate bitflags;
extern crate byteorder;

View file

@ -14,4 +14,7 @@ macro_rules! index2d {
($x:expr, $y:expr, $w:expr) => {
$w * $y + $x
};
($t:ty, $x:expr, $y:expr, $w:expr) => {
(($w as $t) * ($y as $t) + ($x as $t)) as $t
};
}