Fix mode0 calculation of tile map entries.

tonc's hello.gba demo now works correctly :)


Former-commit-id: ead3a01e810f69503abbe8bddd0853433862549b
This commit is contained in:
Michel Heily 2019-07-27 23:27:35 +03:00
parent f39095a03b
commit 66a484e3ae

View file

@ -262,16 +262,16 @@ impl Gpu {
let tilemap_base = bgcnt.screen_block();
let (tile_size, pixel_format) = bgcnt.tile_format();
let tiles_per_row = bgcnt.screen_width / 8;
let tiles_per_row = (bgcnt.screen_width / 8) as u32;
let mut px = 0;
let py = self.current_scanline;
let tile_y = py % 8;
let py = self.current_scanline as u32;
for tile in 0..tiles_per_row {
let tile_y = py % 8;
let map_addr = tilemap_base + (tile as u32) * 2;
let map_index = tile + (py / 8) * tiles_per_row;
let map_addr = tilemap_base + 2 * map_index;
let entry = TileMapEntry::from(sysbus.read_16(map_addr));
let tile_addr = tileset_base + entry.tile_index * tile_size;
@ -300,7 +300,7 @@ impl Gpu {
self.get_palette_color(sysbus, index as u32, 0)
}
};
self.pixeldata[((px + tile_x) as usize) + py * 512] = color;
self.pixeldata[((px + tile_x) as usize) + (py as usize) * 512] = color;
}
px += 8;
if px == bgcnt.screen_width as u32 {