Implement Window special effect (win_demo.gba works, excpet the sprite)

Former-commit-id: 511d04045bbb678ceec39e34c483f04db154997b
This commit is contained in:
Michel Heily 2019-08-24 00:36:48 +03:00
parent 1d2d950729
commit 8abebbe844
4 changed files with 291 additions and 97 deletions

View file

@ -6,10 +6,10 @@ use super::*;
use crate::bitfield::Bit; use crate::bitfield::Bit;
use crate::num::FromPrimitive; use crate::num::FromPrimitive;
mod blend;
mod mosaic; mod mosaic;
mod sfx;
mod regs; pub mod regs;
pub use regs::*; pub use regs::*;
pub const VRAM_ADDR: Addr = 0x0600_0000; pub const VRAM_ADDR: Addr = 0x0600_0000;
@ -164,6 +164,42 @@ pub struct Bg {
mosaic_first_row: Scanline, mosaic_first_row: Scanline,
} }
#[derive(Debug, Default)]
pub struct Window {
pub left: u8,
pub right: u8,
pub top: u8,
pub bottom: u8,
pub flags: WindowFlags,
}
impl Window {
pub fn inside(&self, x: usize, y: usize) -> bool {
let left = self.left as usize;
let mut right = self.right as usize;
let top = self.top as usize;
let mut bottom = self.bottom as usize;
if right > DISPLAY_WIDTH || right < left {
right = DISPLAY_WIDTH;
}
if bottom > DISPLAY_HEIGHT || bottom < top {
bottom = DISPLAY_HEIGHT;
}
(x >= left && x < right) && (y >= top && y < bottom)
}
}
#[derive(Debug)]
pub enum WindowType {
Win0,
Win1,
WinObj,
WinOut,
WinNone,
}
#[derive(Debug, Default, Copy, Clone)] #[derive(Debug, Default, Copy, Clone)]
pub struct BgAffine { pub struct BgAffine {
pub pa: i16, // dx pub pa: i16, // dx
@ -176,29 +212,28 @@ pub struct BgAffine {
#[derive(Debug)] #[derive(Debug)]
pub struct Gpu { pub struct Gpu {
pub state: GpuState,
cycles: usize,
// registers // registers
pub current_scanline: usize, // VCOUNT
pub dispcnt: DisplayControl, pub dispcnt: DisplayControl,
pub dispstat: DisplayStatus, pub dispstat: DisplayStatus,
pub bg: [Bg; 4], pub bg: [Bg; 4],
pub bg_aff: [BgAffine; 2], pub bg_aff: [BgAffine; 2],
pub win0h: u16, pub win0: Window,
pub win1h: u16, pub win1: Window,
pub win0v: u16, pub winout_flags: WindowFlags,
pub win1v: u16, pub winobj_flags: WindowFlags,
pub winin: u16,
pub winout: u16,
pub mosaic: RegMosaic, pub mosaic: RegMosaic,
pub bldcnt: BlendControl, pub bldcnt: BlendControl,
pub bldalpha: BlendAlpha, pub bldalpha: BlendAlpha,
pub bldy: u16, pub bldy: u16,
cycles: usize,
pub frame_buffer: FrameBuffer, pub frame_buffer: FrameBuffer,
pub state: GpuState,
pub current_scanline: usize, // VCOUNT
} }
impl Gpu { impl Gpu {
@ -208,12 +243,10 @@ impl Gpu {
dispstat: DisplayStatus(0), dispstat: DisplayStatus(0),
bg: [Bg::default(); 4], bg: [Bg::default(); 4],
bg_aff: [BgAffine::default(); 2], bg_aff: [BgAffine::default(); 2],
win0h: 0, win0: Window::default(),
win1h: 0, win1: Window::default(),
win0v: 0, winout_flags: WindowFlags::from(0),
win1v: 0, winobj_flags: WindowFlags::from(0),
winin: 0,
winout: 0,
mosaic: RegMosaic(0), mosaic: RegMosaic(0),
bldcnt: BlendControl(0), bldcnt: BlendControl(0),
bldalpha: BlendAlpha(0), bldalpha: BlendAlpha(0),
@ -405,10 +438,10 @@ impl Gpu {
_ => panic!("{:?} not supported", self.dispcnt.mode()), _ => panic!("{:?} not supported", self.dispcnt.mode()),
} }
self.mosaic_sfx(); self.mosaic_sfx();
let post_blend_line = self.blend_line(sb); let post_sfx_line = self.composite_sfx(sb);
for x in 0..DISPLAY_WIDTH { for x in 0..DISPLAY_WIDTH {
self.frame_buffer.0[x + self.current_scanline * DISPLAY_WIDTH] = self.frame_buffer.0[x + self.current_scanline * DISPLAY_WIDTH] =
post_blend_line[x].to_rgb24(); post_sfx_line[x].to_rgb24();
} }
} }

View file

@ -1,4 +1,4 @@
use super::blend::BldMode; use super::sfx::BldMode;
use super::*; use super::*;
pub const SCREEN_BLOCK_SIZE: u32 = 0x800; pub const SCREEN_BLOCK_SIZE: u32 = 0x800;
@ -7,6 +7,9 @@ impl DisplayControl {
pub fn disp_bg(&self, bg: usize) -> bool { pub fn disp_bg(&self, bg: usize) -> bool {
self.0.bit(8 + bg) self.0.bit(8 + bg)
} }
pub fn is_using_windows(&self) -> bool {
self.disp_window0() || self.disp_window1() || self.disp_obj_window()
}
} }
impl BgControl { impl BgControl {
@ -106,6 +109,7 @@ bitfield! {
} }
bitflags! { bitflags! {
#[derive(Default)]
pub struct BlendFlags: u32 { pub struct BlendFlags: u32 {
const BG0 = 0b00000001; const BG0 = 0b00000001;
const BG1 = 0b00000010; const BG1 = 0b00000010;
@ -122,12 +126,18 @@ impl From<u16> for BlendFlags {
} }
} }
pub const BG_LAYER_FLAG: [BlendFlags; 4] = [ impl BlendFlags {
BlendFlags::BG0, const BG_LAYER_FLAG: [BlendFlags; 4] = [
BlendFlags::BG1, BlendFlags::BG0,
BlendFlags::BG2, BlendFlags::BG1,
BlendFlags::BG3, BlendFlags::BG2,
]; BlendFlags::BG3,
];
pub fn from_bg(bg: usize) -> BlendFlags {
Self::BG_LAYER_FLAG[bg]
}
}
bitfield! { bitfield! {
#[derive(Default, Copy, Clone)] #[derive(Default, Copy, Clone)]
@ -146,3 +156,46 @@ bitfield! {
pub eva, _: 5, 0; pub eva, _: 5, 0;
pub evb, _: 12, 8; pub evb, _: 12, 8;
} }
bitflags! {
#[derive(Default)]
pub struct WindowFlags: u32 {
const BG0 = 0b00000001;
const BG1 = 0b00000010;
const BG2 = 0b00000100;
const BG3 = 0b00001000;
const OBJ = 0b00010000;
const SFX = 0b00100000;
}
}
impl From<u16> for WindowFlags {
fn from(v: u16) -> WindowFlags {
WindowFlags::from_bits(v as u32).unwrap()
}
}
impl WindowFlags {
pub fn sfx_enabled(&self) -> bool {
self.contains(WindowFlags::SFX)
}
pub fn bg_enabled(&self, bg: usize) -> bool {
self.contains(BG_WIN_FLAG[bg])
}
}
const BG_WIN_FLAG: [WindowFlags; 4] = [
WindowFlags::BG0,
WindowFlags::BG1,
WindowFlags::BG2,
WindowFlags::BG3,
];
bitfield! {
#[derive(Default, Copy, Clone)]
pub struct WindowReg(u16);
impl Debug;
u16;
pub into WindowFlags, lower, _: 5, 0;
pub into WindowFlags, upper, _: 13, 8;
}

View file

@ -27,91 +27,168 @@ impl Rgb15 {
} }
} }
impl From<WindowFlags> for BlendFlags {
fn from(wf: WindowFlags) -> BlendFlags {
BlendFlags::from_bits(wf.bits()).unwrap()
}
}
#[derive(Debug, Default)]
struct Layer {
color: Rgb15,
blend_flag: BlendFlags,
}
impl Gpu { impl Gpu {
fn get_topmost_color( fn get_top_layer(
&self, &self,
sb: &SysBus, sb: &SysBus,
screen_x: usize, screen_x: usize,
layers: &BlendFlags, bflags: BlendFlags,
) -> Option<Rgb15> { wflags: WindowFlags,
) -> Option<Layer> {
// TODO - only BGs are supported, don't forget OBJs // TODO - only BGs are supported, don't forget OBJs
let mut color: Option<Rgb15> = None;
// priorities are 0-4 when 0 is the highest // priorities are 0-4 when 0 is the highest
'outer: for priority in 0..4 { 'outer: for priority in 0..4 {
for bg in 0..4 { for bg in 0..4 {
let c = self.bg[bg].line[screen_x]; let c = self.bg[bg].line[screen_x];
let bflag = BlendFlags::from_bg(bg);
if self.dispcnt.disp_bg(bg) if self.dispcnt.disp_bg(bg)
&& !c.is_transparent() && !c.is_transparent()
&& (layers.is_empty() || layers.contains(BG_LAYER_FLAG[bg])) && bflags.contains(bflag)
&& wflags.bg_enabled(bg)
&& self.bg[bg].bgcnt.priority() == priority && self.bg[bg].bgcnt.priority() == priority
{ {
color = Some(c); return Some(Layer {
break 'outer; color: c,
blend_flag: bflag,
});
} }
} }
} }
if color.is_none() && layers.contains(BlendFlags::BACKDROP) { if bflags.contains(BlendFlags::BACKDROP) {
color = Some(Rgb15(sb.palette_ram.read_16(0))) return Some(Layer {
color: Rgb15(sb.palette_ram.read_16(0)),
blend_flag: BlendFlags::BACKDROP,
});
} }
color None
} }
pub fn blend_line(&mut self, sb: &mut SysBus) -> Scanline { fn get_active_window_type(&self, x: usize, y: usize) -> WindowType {
let mut bld_line = Scanline::default(); if !self.dispcnt.is_using_windows() {
let bldmode = self.bldcnt.mode(); WindowType::WinNone
match bldmode { } else {
BldMode::BldAlpha => { if self.dispcnt.disp_window0() && self.win0.inside(x, y) {
let top_layers = self.bldcnt.top(); return WindowType::Win0;
let bottom_layers = self.bldcnt.bottom(); }
if self.dispcnt.disp_window1() && self.win1.inside(x, y) {
return WindowType::Win1;
}
// TODO win_obj
return WindowType::WinOut;
}
}
for x in 0..DISPLAY_WIDTH { fn get_window_flags(&self, wintyp: WindowType) -> WindowFlags {
if let Some(top_color) = self.get_topmost_color(sb, x, &top_layers) { match wintyp {
if let Some(bot_color) = self.get_topmost_color(sb, x, &bottom_layers) { WindowType::Win0 => self.win0.flags,
let eva = self.bldalpha.eva(); WindowType::Win1 => self.win1.flags,
let evb = self.bldalpha.evb(); WindowType::WinObj => self.winobj_flags,
bld_line[x] = top_color.blend_with(bot_color, eva, evb); WindowType::WinOut => self.winout_flags,
} else { WindowType::WinNone => WindowFlags::all(),
bld_line[x] = top_color; }
} }
fn sfx_blend_alpha(
&self,
sb: &SysBus,
x: usize,
_y: usize,
wflags: WindowFlags,
) -> Option<Rgb15> {
let top_layers = self.bldcnt.top();
let bottom_layers = self.bldcnt.bottom();
if let Some(top_layer) = self.get_top_layer(sb, x, top_layers, wflags) {
if let Some(bot_layer) = self.get_top_layer(sb, x, bottom_layers, wflags) {
let eva = self.bldalpha.eva();
let evb = self.bldalpha.evb();
return Some(top_layer.color.blend_with(bot_layer.color, eva, evb));
} else {
return Some(top_layer.color);
}
}
None
}
fn sfx_blend_bw(
&self,
sb: &SysBus,
fadeto: Rgb15,
x: usize,
_y: usize,
wflags: WindowFlags,
) -> Option<Rgb15> {
let top_layers = self.bldcnt.top();
let evy = self.bldy;
if let Some(layer) = self.get_top_layer(sb, x, top_layers, wflags) {
return Some(layer.color.blend_with(fadeto, 16 - evy, evy));
}
None
}
pub fn composite_sfx(&self, sb: &SysBus) -> Scanline {
let mut line = Scanline::default();
let y = self.current_scanline;
for x in 0..DISPLAY_WIDTH {
let window = self.get_active_window_type(x, y);
let wflags = self.get_window_flags(window);
let toplayer = self
.get_top_layer(sb, x, BlendFlags::all(), wflags)
.unwrap();
let bldmode = if wflags.sfx_enabled() {
self.bldcnt.mode()
} else {
BldMode::BldNone
};
match bldmode {
BldMode::BldAlpha => {
if self.bldcnt.top().contains(toplayer.blend_flag)
|| self.bldcnt.bottom().contains(toplayer.blend_flag)
{
line[x] = self
.sfx_blend_alpha(sb, x, y, wflags)
.unwrap_or(toplayer.color);
} else { } else {
bld_line[x] = self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap(); line[x] = toplayer.color;
} }
} }
} BldMode::BldWhite => {
BldMode::BldWhite => { let result = if self.bldcnt.top().contains(toplayer.blend_flag) {
let top_layers = self.bldcnt.top(); self.sfx_blend_bw(sb, Rgb15::WHITE, x, y, wflags)
let evy = self.bldy; .unwrap_or(toplayer.color)
} else {
for x in 0..DISPLAY_WIDTH { toplayer.color
bld_line[x] = };
if let Some(top_color) = self.get_topmost_color(sb, x, &top_layers) { line[x] = result;
top_color.blend_with(Rgb15::WHITE, 16 - evy, evy)
} else {
self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap()
};
} }
} BldMode::BldBlack => {
BldMode::BldBlack => { let result = if self.bldcnt.top().contains(toplayer.blend_flag) {
let top_layers = self.bldcnt.top(); self.sfx_blend_bw(sb, Rgb15::BLACK, x, y, wflags)
let evy = self.bldy; .unwrap_or(toplayer.color)
} else {
for x in 0..DISPLAY_WIDTH { toplayer.color
bld_line[x] = };
if let Some(top_color) = self.get_topmost_color(sb, x, &top_layers) { line[x] = result;
top_color.blend_with(Rgb15::BLACK, 16 - evy, evy)
} else {
self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap()
};
} }
} BldMode::BldNone => {
BldMode::BldNone => { line[x] = toplayer.color;
for x in 0..DISPLAY_WIDTH {
bld_line[x] = self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap();
} }
} }
} }
bld_line line
} }
} }

View file

@ -3,6 +3,7 @@ use std::rc::Rc;
use super::arm7tdmi::{Addr, Bus}; use super::arm7tdmi::{Addr, Bus};
use super::gba::IoDevices; use super::gba::IoDevices;
use super::gpu::regs::WindowFlags;
use super::keypad; use super::keypad;
use super::sysbus::BoxedMemory; use super::sysbus::BoxedMemory;
@ -163,12 +164,16 @@ impl Bus for IoRegs {
REG_BG1CNT => io.gpu.bg[1].bgcnt.0, REG_BG1CNT => io.gpu.bg[1].bgcnt.0,
REG_BG2CNT => io.gpu.bg[2].bgcnt.0, REG_BG2CNT => io.gpu.bg[2].bgcnt.0,
REG_BG3CNT => io.gpu.bg[3].bgcnt.0, REG_BG3CNT => io.gpu.bg[3].bgcnt.0,
REG_WIN0H => io.gpu.win0h, REG_WIN0H => ((io.gpu.win0.left as u16) << 8 | (io.gpu.win0.right as u16)),
REG_WIN1H => io.gpu.win1h, REG_WIN1H => ((io.gpu.win1.left as u16) << 8 | (io.gpu.win1.right as u16)),
REG_WIN0V => io.gpu.win0v, REG_WIN0V => ((io.gpu.win0.top as u16) << 8 | (io.gpu.win0.bottom as u16)),
REG_WIN1V => io.gpu.win1v, REG_WIN1V => ((io.gpu.win1.top as u16) << 8 | (io.gpu.win1.bottom as u16)),
REG_WININ => io.gpu.winin, REG_WININ => {
REG_WINOUT => io.gpu.winout, ((io.gpu.win1.flags.bits() as u16) << 8) | (io.gpu.win0.flags.bits() as u16)
}
REG_WINOUT => {
((io.gpu.winobj_flags.bits() as u16) << 8) | (io.gpu.winout_flags.bits() as u16)
}
REG_BLDCNT => io.gpu.bldcnt.0, REG_BLDCNT => io.gpu.bldcnt.0,
REG_BLDALPHA => io.gpu.bldalpha.0, REG_BLDALPHA => io.gpu.bldalpha.0,
@ -236,12 +241,38 @@ impl Bus for IoRegs {
REG_BG3PB => io.gpu.bg_aff[1].pb = value as i16, REG_BG3PB => io.gpu.bg_aff[1].pb = value as i16,
REG_BG3PC => io.gpu.bg_aff[1].pc = value as i16, REG_BG3PC => io.gpu.bg_aff[1].pc = value as i16,
REG_BG3PD => io.gpu.bg_aff[1].pd = value as i16, REG_BG3PD => io.gpu.bg_aff[1].pd = value as i16,
REG_WIN0H => io.gpu.win0h = value, REG_WIN0H => {
REG_WIN1H => io.gpu.win1h = value, let right = value & 0xff;
REG_WIN0V => io.gpu.win0v = value, let left = value >> 8;
REG_WIN1V => io.gpu.win1v = value, io.gpu.win0.right = right as u8;
REG_WININ => io.gpu.winin = value, io.gpu.win0.left = left as u8;
REG_WINOUT => io.gpu.winout = value, }
REG_WIN1H => {
let right = value & 0xff;
let left = value >> 8;
io.gpu.win1.right = right as u8;
io.gpu.win1.left = left as u8;
}
REG_WIN0V => {
let bottom = value & 0xff;
let top = value >> 8;
io.gpu.win0.bottom = bottom as u8;
io.gpu.win0.top = top as u8;
}
REG_WIN1V => {
let bottom = value & 0xff;
let top = value >> 8;
io.gpu.win1.bottom = bottom as u8;
io.gpu.win1.top = top as u8;
}
REG_WININ => {
io.gpu.win0.flags = WindowFlags::from(value & 0xff);
io.gpu.win1.flags = WindowFlags::from(value >> 8);
}
REG_WINOUT => {
io.gpu.winout_flags = WindowFlags::from(value & 0xff);
io.gpu.winobj_flags = WindowFlags::from(value >> 8);
}
REG_MOSAIC => io.gpu.mosaic.0 = value, REG_MOSAIC => io.gpu.mosaic.0 = value,
REG_BLDCNT => io.gpu.bldcnt.0 = value, REG_BLDCNT => io.gpu.bldcnt.0 = value,
REG_BLDALPHA => io.gpu.bldalpha.0 = value, REG_BLDALPHA => io.gpu.bldalpha.0 = value,