Implement Window special effect (win_demo.gba works, excpet the sprite)
Former-commit-id: 511d04045bbb678ceec39e34c483f04db154997b
This commit is contained in:
parent
1d2d950729
commit
8abebbe844
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@ -6,10 +6,10 @@ use super::*;
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use crate::bitfield::Bit;
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use crate::num::FromPrimitive;
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mod blend;
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mod mosaic;
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mod sfx;
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mod regs;
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pub mod regs;
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pub use regs::*;
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pub const VRAM_ADDR: Addr = 0x0600_0000;
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@ -164,6 +164,42 @@ pub struct Bg {
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mosaic_first_row: Scanline,
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}
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#[derive(Debug, Default)]
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pub struct Window {
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pub left: u8,
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pub right: u8,
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pub top: u8,
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pub bottom: u8,
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pub flags: WindowFlags,
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}
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impl Window {
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pub fn inside(&self, x: usize, y: usize) -> bool {
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let left = self.left as usize;
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let mut right = self.right as usize;
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let top = self.top as usize;
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let mut bottom = self.bottom as usize;
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if right > DISPLAY_WIDTH || right < left {
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right = DISPLAY_WIDTH;
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}
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if bottom > DISPLAY_HEIGHT || bottom < top {
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bottom = DISPLAY_HEIGHT;
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}
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(x >= left && x < right) && (y >= top && y < bottom)
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}
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}
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#[derive(Debug)]
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pub enum WindowType {
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Win0,
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Win1,
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WinObj,
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WinOut,
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WinNone,
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}
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#[derive(Debug, Default, Copy, Clone)]
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pub struct BgAffine {
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pub pa: i16, // dx
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@ -176,29 +212,28 @@ pub struct BgAffine {
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#[derive(Debug)]
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pub struct Gpu {
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pub state: GpuState,
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cycles: usize,
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// registers
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pub current_scanline: usize, // VCOUNT
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pub dispcnt: DisplayControl,
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pub dispstat: DisplayStatus,
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pub bg: [Bg; 4],
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pub bg_aff: [BgAffine; 2],
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pub win0h: u16,
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pub win1h: u16,
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pub win0v: u16,
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pub win1v: u16,
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pub winin: u16,
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pub winout: u16,
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pub win0: Window,
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pub win1: Window,
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pub winout_flags: WindowFlags,
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pub winobj_flags: WindowFlags,
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pub mosaic: RegMosaic,
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pub bldcnt: BlendControl,
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pub bldalpha: BlendAlpha,
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pub bldy: u16,
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cycles: usize,
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pub frame_buffer: FrameBuffer,
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pub state: GpuState,
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pub current_scanline: usize, // VCOUNT
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}
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impl Gpu {
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@ -208,12 +243,10 @@ impl Gpu {
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dispstat: DisplayStatus(0),
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bg: [Bg::default(); 4],
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bg_aff: [BgAffine::default(); 2],
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win0h: 0,
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win1h: 0,
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win0v: 0,
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win1v: 0,
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winin: 0,
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winout: 0,
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win0: Window::default(),
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win1: Window::default(),
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winout_flags: WindowFlags::from(0),
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winobj_flags: WindowFlags::from(0),
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mosaic: RegMosaic(0),
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bldcnt: BlendControl(0),
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bldalpha: BlendAlpha(0),
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@ -405,10 +438,10 @@ impl Gpu {
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_ => panic!("{:?} not supported", self.dispcnt.mode()),
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}
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self.mosaic_sfx();
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let post_blend_line = self.blend_line(sb);
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let post_sfx_line = self.composite_sfx(sb);
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for x in 0..DISPLAY_WIDTH {
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self.frame_buffer.0[x + self.current_scanline * DISPLAY_WIDTH] =
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post_blend_line[x].to_rgb24();
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post_sfx_line[x].to_rgb24();
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}
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}
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@ -1,4 +1,4 @@
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use super::blend::BldMode;
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use super::sfx::BldMode;
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use super::*;
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pub const SCREEN_BLOCK_SIZE: u32 = 0x800;
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@ -7,6 +7,9 @@ impl DisplayControl {
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pub fn disp_bg(&self, bg: usize) -> bool {
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self.0.bit(8 + bg)
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}
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pub fn is_using_windows(&self) -> bool {
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self.disp_window0() || self.disp_window1() || self.disp_obj_window()
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}
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}
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impl BgControl {
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@ -106,6 +109,7 @@ bitfield! {
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}
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bitflags! {
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#[derive(Default)]
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pub struct BlendFlags: u32 {
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const BG0 = 0b00000001;
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const BG1 = 0b00000010;
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@ -122,12 +126,18 @@ impl From<u16> for BlendFlags {
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}
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}
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pub const BG_LAYER_FLAG: [BlendFlags; 4] = [
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impl BlendFlags {
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const BG_LAYER_FLAG: [BlendFlags; 4] = [
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BlendFlags::BG0,
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BlendFlags::BG1,
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BlendFlags::BG2,
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BlendFlags::BG3,
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];
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];
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pub fn from_bg(bg: usize) -> BlendFlags {
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Self::BG_LAYER_FLAG[bg]
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}
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}
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bitfield! {
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#[derive(Default, Copy, Clone)]
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@ -146,3 +156,46 @@ bitfield! {
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pub eva, _: 5, 0;
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pub evb, _: 12, 8;
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}
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bitflags! {
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#[derive(Default)]
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pub struct WindowFlags: u32 {
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const BG0 = 0b00000001;
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const BG1 = 0b00000010;
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const BG2 = 0b00000100;
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const BG3 = 0b00001000;
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const OBJ = 0b00010000;
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const SFX = 0b00100000;
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}
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}
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impl From<u16> for WindowFlags {
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fn from(v: u16) -> WindowFlags {
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WindowFlags::from_bits(v as u32).unwrap()
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}
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}
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impl WindowFlags {
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pub fn sfx_enabled(&self) -> bool {
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self.contains(WindowFlags::SFX)
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}
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pub fn bg_enabled(&self, bg: usize) -> bool {
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self.contains(BG_WIN_FLAG[bg])
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}
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}
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const BG_WIN_FLAG: [WindowFlags; 4] = [
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WindowFlags::BG0,
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WindowFlags::BG1,
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WindowFlags::BG2,
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WindowFlags::BG3,
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];
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bitfield! {
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#[derive(Default, Copy, Clone)]
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pub struct WindowReg(u16);
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impl Debug;
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u16;
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pub into WindowFlags, lower, _: 5, 0;
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pub into WindowFlags, upper, _: 13, 8;
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}
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@ -27,91 +27,168 @@ impl Rgb15 {
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}
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}
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impl From<WindowFlags> for BlendFlags {
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fn from(wf: WindowFlags) -> BlendFlags {
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BlendFlags::from_bits(wf.bits()).unwrap()
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}
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}
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#[derive(Debug, Default)]
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struct Layer {
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color: Rgb15,
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blend_flag: BlendFlags,
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}
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impl Gpu {
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fn get_topmost_color(
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fn get_top_layer(
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&self,
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sb: &SysBus,
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screen_x: usize,
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layers: &BlendFlags,
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) -> Option<Rgb15> {
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bflags: BlendFlags,
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wflags: WindowFlags,
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) -> Option<Layer> {
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// TODO - only BGs are supported, don't forget OBJs
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let mut color: Option<Rgb15> = None;
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// priorities are 0-4 when 0 is the highest
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'outer: for priority in 0..4 {
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for bg in 0..4 {
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let c = self.bg[bg].line[screen_x];
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let bflag = BlendFlags::from_bg(bg);
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if self.dispcnt.disp_bg(bg)
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&& !c.is_transparent()
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&& (layers.is_empty() || layers.contains(BG_LAYER_FLAG[bg]))
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&& bflags.contains(bflag)
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&& wflags.bg_enabled(bg)
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&& self.bg[bg].bgcnt.priority() == priority
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{
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color = Some(c);
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break 'outer;
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return Some(Layer {
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color: c,
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blend_flag: bflag,
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});
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}
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}
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}
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if color.is_none() && layers.contains(BlendFlags::BACKDROP) {
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color = Some(Rgb15(sb.palette_ram.read_16(0)))
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if bflags.contains(BlendFlags::BACKDROP) {
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return Some(Layer {
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color: Rgb15(sb.palette_ram.read_16(0)),
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blend_flag: BlendFlags::BACKDROP,
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});
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}
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color
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None
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}
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pub fn blend_line(&mut self, sb: &mut SysBus) -> Scanline {
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let mut bld_line = Scanline::default();
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let bldmode = self.bldcnt.mode();
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match bldmode {
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BldMode::BldAlpha => {
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fn get_active_window_type(&self, x: usize, y: usize) -> WindowType {
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if !self.dispcnt.is_using_windows() {
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WindowType::WinNone
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} else {
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if self.dispcnt.disp_window0() && self.win0.inside(x, y) {
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return WindowType::Win0;
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}
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if self.dispcnt.disp_window1() && self.win1.inside(x, y) {
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return WindowType::Win1;
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}
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// TODO win_obj
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return WindowType::WinOut;
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}
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}
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fn get_window_flags(&self, wintyp: WindowType) -> WindowFlags {
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match wintyp {
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WindowType::Win0 => self.win0.flags,
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WindowType::Win1 => self.win1.flags,
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WindowType::WinObj => self.winobj_flags,
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WindowType::WinOut => self.winout_flags,
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WindowType::WinNone => WindowFlags::all(),
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}
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}
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fn sfx_blend_alpha(
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&self,
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sb: &SysBus,
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x: usize,
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_y: usize,
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wflags: WindowFlags,
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) -> Option<Rgb15> {
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let top_layers = self.bldcnt.top();
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let bottom_layers = self.bldcnt.bottom();
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for x in 0..DISPLAY_WIDTH {
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if let Some(top_color) = self.get_topmost_color(sb, x, &top_layers) {
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if let Some(bot_color) = self.get_topmost_color(sb, x, &bottom_layers) {
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if let Some(top_layer) = self.get_top_layer(sb, x, top_layers, wflags) {
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if let Some(bot_layer) = self.get_top_layer(sb, x, bottom_layers, wflags) {
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let eva = self.bldalpha.eva();
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let evb = self.bldalpha.evb();
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bld_line[x] = top_color.blend_with(bot_color, eva, evb);
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return Some(top_layer.color.blend_with(bot_layer.color, eva, evb));
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} else {
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bld_line[x] = top_color;
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return Some(top_layer.color);
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}
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}
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None
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}
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fn sfx_blend_bw(
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&self,
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sb: &SysBus,
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fadeto: Rgb15,
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x: usize,
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_y: usize,
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wflags: WindowFlags,
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) -> Option<Rgb15> {
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let top_layers = self.bldcnt.top();
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let evy = self.bldy;
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if let Some(layer) = self.get_top_layer(sb, x, top_layers, wflags) {
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return Some(layer.color.blend_with(fadeto, 16 - evy, evy));
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}
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None
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}
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pub fn composite_sfx(&self, sb: &SysBus) -> Scanline {
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let mut line = Scanline::default();
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let y = self.current_scanline;
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for x in 0..DISPLAY_WIDTH {
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let window = self.get_active_window_type(x, y);
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let wflags = self.get_window_flags(window);
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let toplayer = self
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.get_top_layer(sb, x, BlendFlags::all(), wflags)
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.unwrap();
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let bldmode = if wflags.sfx_enabled() {
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self.bldcnt.mode()
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} else {
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bld_line[x] = self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap();
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}
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BldMode::BldNone
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};
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match bldmode {
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BldMode::BldAlpha => {
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if self.bldcnt.top().contains(toplayer.blend_flag)
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|| self.bldcnt.bottom().contains(toplayer.blend_flag)
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{
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line[x] = self
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.sfx_blend_alpha(sb, x, y, wflags)
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.unwrap_or(toplayer.color);
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} else {
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line[x] = toplayer.color;
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}
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}
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BldMode::BldWhite => {
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let top_layers = self.bldcnt.top();
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let evy = self.bldy;
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for x in 0..DISPLAY_WIDTH {
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bld_line[x] =
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if let Some(top_color) = self.get_topmost_color(sb, x, &top_layers) {
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top_color.blend_with(Rgb15::WHITE, 16 - evy, evy)
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let result = if self.bldcnt.top().contains(toplayer.blend_flag) {
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self.sfx_blend_bw(sb, Rgb15::WHITE, x, y, wflags)
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.unwrap_or(toplayer.color)
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} else {
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self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap()
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toplayer.color
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};
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}
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line[x] = result;
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}
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BldMode::BldBlack => {
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let top_layers = self.bldcnt.top();
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let evy = self.bldy;
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for x in 0..DISPLAY_WIDTH {
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bld_line[x] =
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if let Some(top_color) = self.get_topmost_color(sb, x, &top_layers) {
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top_color.blend_with(Rgb15::BLACK, 16 - evy, evy)
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let result = if self.bldcnt.top().contains(toplayer.blend_flag) {
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self.sfx_blend_bw(sb, Rgb15::BLACK, x, y, wflags)
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.unwrap_or(toplayer.color)
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} else {
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self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap()
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toplayer.color
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};
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}
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line[x] = result;
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}
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BldMode::BldNone => {
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for x in 0..DISPLAY_WIDTH {
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bld_line[x] = self.get_topmost_color(sb, x, &BlendFlags::all()).unwrap();
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line[x] = toplayer.color;
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}
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}
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}
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bld_line
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line
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}
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}
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@ -3,6 +3,7 @@ use std::rc::Rc;
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use super::arm7tdmi::{Addr, Bus};
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use super::gba::IoDevices;
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use super::gpu::regs::WindowFlags;
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use super::keypad;
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use super::sysbus::BoxedMemory;
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@ -163,12 +164,16 @@ impl Bus for IoRegs {
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REG_BG1CNT => io.gpu.bg[1].bgcnt.0,
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REG_BG2CNT => io.gpu.bg[2].bgcnt.0,
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REG_BG3CNT => io.gpu.bg[3].bgcnt.0,
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REG_WIN0H => io.gpu.win0h,
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REG_WIN1H => io.gpu.win1h,
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REG_WIN0V => io.gpu.win0v,
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REG_WIN1V => io.gpu.win1v,
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REG_WININ => io.gpu.winin,
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REG_WINOUT => io.gpu.winout,
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REG_WIN0H => ((io.gpu.win0.left as u16) << 8 | (io.gpu.win0.right as u16)),
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REG_WIN1H => ((io.gpu.win1.left as u16) << 8 | (io.gpu.win1.right as u16)),
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REG_WIN0V => ((io.gpu.win0.top as u16) << 8 | (io.gpu.win0.bottom as u16)),
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REG_WIN1V => ((io.gpu.win1.top as u16) << 8 | (io.gpu.win1.bottom as u16)),
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REG_WININ => {
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((io.gpu.win1.flags.bits() as u16) << 8) | (io.gpu.win0.flags.bits() as u16)
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}
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REG_WINOUT => {
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((io.gpu.winobj_flags.bits() as u16) << 8) | (io.gpu.winout_flags.bits() as u16)
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}
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REG_BLDCNT => io.gpu.bldcnt.0,
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REG_BLDALPHA => io.gpu.bldalpha.0,
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@ -236,12 +241,38 @@ impl Bus for IoRegs {
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REG_BG3PB => io.gpu.bg_aff[1].pb = value as i16,
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REG_BG3PC => io.gpu.bg_aff[1].pc = value as i16,
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REG_BG3PD => io.gpu.bg_aff[1].pd = value as i16,
|
||||
REG_WIN0H => io.gpu.win0h = value,
|
||||
REG_WIN1H => io.gpu.win1h = value,
|
||||
REG_WIN0V => io.gpu.win0v = value,
|
||||
REG_WIN1V => io.gpu.win1v = value,
|
||||
REG_WININ => io.gpu.winin = value,
|
||||
REG_WINOUT => io.gpu.winout = value,
|
||||
REG_WIN0H => {
|
||||
let right = value & 0xff;
|
||||
let left = value >> 8;
|
||||
io.gpu.win0.right = right as u8;
|
||||
io.gpu.win0.left = left as u8;
|
||||
}
|
||||
REG_WIN1H => {
|
||||
let right = value & 0xff;
|
||||
let left = value >> 8;
|
||||
io.gpu.win1.right = right as u8;
|
||||
io.gpu.win1.left = left as u8;
|
||||
}
|
||||
REG_WIN0V => {
|
||||
let bottom = value & 0xff;
|
||||
let top = value >> 8;
|
||||
io.gpu.win0.bottom = bottom as u8;
|
||||
io.gpu.win0.top = top as u8;
|
||||
}
|
||||
REG_WIN1V => {
|
||||
let bottom = value & 0xff;
|
||||
let top = value >> 8;
|
||||
io.gpu.win1.bottom = bottom as u8;
|
||||
io.gpu.win1.top = top as u8;
|
||||
}
|
||||
REG_WININ => {
|
||||
io.gpu.win0.flags = WindowFlags::from(value & 0xff);
|
||||
io.gpu.win1.flags = WindowFlags::from(value >> 8);
|
||||
}
|
||||
REG_WINOUT => {
|
||||
io.gpu.winout_flags = WindowFlags::from(value & 0xff);
|
||||
io.gpu.winobj_flags = WindowFlags::from(value >> 8);
|
||||
}
|
||||
REG_MOSAIC => io.gpu.mosaic.0 = value,
|
||||
REG_BLDCNT => io.gpu.bldcnt.0 = value,
|
||||
REG_BLDALPHA => io.gpu.bldalpha.0 = value,
|
||||
|
|
Reference in a new issue