diff --git a/README.md b/README.md
index 3ce1487..0abe4cf 100644
--- a/README.md
+++ b/README.md
@@ -1,19 +1,12 @@
-# RustBoyAdvance-NG
+# rustboyadvance-ng
-![license](https://img.shields.io/github/license/michelhe/rustboyadvance-ng) ![Build](https://github.com/michelhe/rustboyadvance-ng/workflows/Build/badge.svg?branch=master)
+Nintendo GameBoy Advance™ emulator and debugger, written in Rust.
-Nintendo GameBoy Advance ™ emulator and debugger, written in rust.
-
-
-
-
-
-
-WebAssembly Demo: https://michelhe.github.io/rustboyadvance-ng/ ![Deploy](https://github.com/michelhe/rustboyadvance-ng/workflows/Deploy/badge.svg?branch=master)
+> This repository is a fork of [rustboyadvance-ng](https://github.com/michelhe/rustboyadvance-ng), with minimal non-feature changes.
# Project Structure
* `core/` - Main emulator crate that ties everything together
-* `arm7tdmi/` - Emulation of the Arm7tdmi processor.
+* `arm7tdmi/` - Emulation of the Arm7tdmi processor
* `platform/` - Constains executables & application built with `rustboyadvance-core`
* `platform/rustbodyadvance-wasm` - Web emulator powered by WebAssembly
* `platform/rustbodyadvance-sdl2` - Desktop application built with sdl2
@@ -21,47 +14,7 @@ WebAssembly Demo: https://michelhe.github.io/rustboyadvance-ng/ ![Deploy](https:
* `platform/rustbodyadvance-jni` - Java JNI binidngs for the emulator.
* `platform/android` - A PoC Android application.
-# Progress
-
-![Pokemon Emerald](media/screenshot1.png)
-
-## Emulation Todo:
-* CGB audio (4 wave generator channels)
-
-# Build and usage (Desktop Application)
-
-To get started, you need to get a [stable rust toolchain](https://rustup.rs) of version Rust 1.51 or later,
-
-## Linux build dependencies
-Install SDL2 dependencies
-
-```bash
-sudo apt-get -y install libsdl2-dev libsdl2-image-dev
-```
-
-## Windows build dependencies
-SDL2 runtime binaries are included in this repository, no extra setup needed.
-
-## Build & Usage
-You need to obtain a gba bios binary.
-An [open source GBA bios](https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin) is also available and supported.
-
-
-Place the bios file in the repository root and name it `gba_bios.bin` (or alternatively use the `-b` command line option)
-
-
-Build and run in release mode (performance is terrible in the `dev` profile)
-```bash
-$ cargo run --release -- path/to/rom
-```
-
-
-You can also drag&drop rom files or any zip files containing `.gba` files inside into the emulator window and a new rom will be loaded.
-
## Key bindings
-
-> Currently the key bindings are not configureable.
-
GBA key bindings:
| Keyboard | GBA |
@@ -85,32 +38,3 @@ Special key bindings
| F2 | Spawn gdbserver (experimetnal, requires --features gdb) |
| F5 | Save snapshot file |
| F9 | Load snapshot file |
-
-
-# Android Application
-
-The android project is placed inside `platform/android`.
-To build it, open it with Android Studio.
-
-You also need to set up rust to build android targets with NDK.
-
-TODO - instructions
-
-# More Screenshots
- ![Kirby - Nightmare in Dreamland](media/screenshot2.png) ![Dragon Ball - Legacy of Goku 2](media/screenshot3.png)
-
-# Links and attribution
-
-- [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf)
- Technical Reference Manuals are **fun**.
-- [GBATEK](http://problemkaputt.de/gbatek.htm)
- A single webpage written by *no$gba* developer Martin Korth.
- This page has pretty much everything. Seriously, it's the best.
-- [TONC](https://www.coranac.com/tonc/text/)
- A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system.
- Comes with neat demo roms that really helped me during development and debugging.
-- [NanoboyAdvance](https://github.com/fleroviux/NanoboyAdvance)
- A GameBoy Advance emulator written in C++17 by a nice person called fleroviux.
- I've used this for debugging.
-- [Eggvance gba-suite](https://github.com/jsmolka/gba-suite)
- Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka.