Add simple resampling using cosine interpolation, seems to work~ish.

Still have clicks & delays in my audio output.


Former-commit-id: 46707fc773d8083fbba1ec614e3e0a3e53866b98
This commit is contained in:
Michel Heily 2019-12-23 01:30:36 +02:00
parent ac9a17713b
commit b026ad4ed3
7 changed files with 99 additions and 41 deletions

View file

@ -7,6 +7,7 @@ use super::cartridge::Cartridge;
use super::gpu::*;
use super::interrupt::*;
use super::iodev::*;
use super::sound::SoundController;
use super::sysbus::SysBus;
use super::super::{AudioInterface, InputInterface, VideoInterface};
@ -28,7 +29,8 @@ impl GameBoyAdvance {
audio_device: Rc<RefCell<dyn AudioInterface>>,
input_device: Rc<RefCell<dyn InputInterface>>,
) -> GameBoyAdvance {
let io = IoDevices::new();
let sound_controller = SoundController::new(audio_device.clone());
let io = IoDevices::new(sound_controller);
GameBoyAdvance {
cpu: cpu,
sysbus: Box::new(SysBus::new(io, bios_rom, gamepak)),
@ -119,7 +121,6 @@ impl GameBoyAdvance {
}
io.intc.request_irqs(irqs);
let mut audio_device = self.audio_device.borrow_mut();
io.sound.update(self.cpu.cycles, &mut (*audio_device));
io.sound.update(self.cpu.cycles);
}
}

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@ -17,7 +17,6 @@ pub enum HaltState {
Stop, // In Stop mode, most of the hardware including sound and video are paused
}
#[derive(Debug)]
pub struct IoDevices {
pub intc: InterruptController,
pub gpu: Gpu,
@ -33,10 +32,10 @@ pub struct IoDevices {
}
impl IoDevices {
pub fn new() -> IoDevices {
pub fn new(sound_controller: SoundController) -> IoDevices {
IoDevices {
gpu: Gpu::new(),
sound: SoundController::new(),
sound: sound_controller,
timers: Timers::new(),
dmac: DmaController::new(),
intc: InterruptController::new(),

51
src/core/sound/dsp.rs Normal file
View file

@ -0,0 +1,51 @@
pub type Sample = (i16, i16);
const PI: f32 = std::f32::consts::PI;
pub trait Resampler {
fn push_sample(&mut self, s: Sample, output: &mut Vec<i16>);
}
pub struct CosineResampler {
last_in_sample: Sample,
phase: f32,
pub in_freq: f32,
out_freq: f32,
}
fn cosine_interpolation(y1: Sample, y2: Sample, phase: f32) -> Sample {
let y1_left = y1.0 as f32;
let y1_right = y1.1 as f32;
let y2_left = y2.0 as f32;
let y2_right = y2.1 as f32;
let mu2 = (1.0 - (PI * phase).cos()) / 2.0;
(
(y2_left * (1.0 - mu2) + y1_left * mu2) as i16,
(y2_right * (1.0 - mu2) + y1_right * mu2) as i16,
)
}
impl Resampler for CosineResampler {
fn push_sample(&mut self, s: Sample, output: &mut Vec<i16>) {
while self.phase < 1.0 {
let x = cosine_interpolation(self.last_in_sample, s, self.phase);
output.push(x.0);
output.push(x.1);
self.phase += self.in_freq / self.out_freq;
}
self.phase = self.phase - 1.0;
self.last_in_sample = s;
}
}
impl CosineResampler {
pub fn new(in_freq: f32, out_freq: f32) -> CosineResampler {
CosineResampler {
last_in_sample: Default::default(),
phase: 0.0,
in_freq: in_freq,
out_freq: out_freq,
}
}
}

View file

@ -1,3 +1,6 @@
use std::cell::RefCell;
use std::rc::Rc;
use bit::BitIndex;
use super::dma::DmaController;
@ -8,8 +11,10 @@ use crate::AudioInterface;
mod fifo;
use fifo::SoundFifo;
mod dsp;
use dsp::{CosineResampler, Resampler};
const DMG_RATIOS: [f32; 4] = [0.25, 0.5, 1.0, 0.0];
const DMA_RATIOS: [f32; 2] = [0.5, 1.0];
const DMA_TIMERS: [usize; 2] = [0, 1];
const DUTY_RATIOS: [f32; 4] = [0.125, 0.25, 0.5, 0.75];
@ -19,7 +24,7 @@ struct NoiseChannel {}
#[derive(Debug)]
struct DmaSoundChannel {
value: i8,
volume: f32,
volume_shift: i16,
enable_right: bool,
enable_left: bool,
timer_select: usize,
@ -29,7 +34,7 @@ struct DmaSoundChannel {
impl Default for DmaSoundChannel {
fn default() -> DmaSoundChannel {
DmaSoundChannel {
volume: DMA_RATIOS[0],
volume_shift: 1,
value: 0,
enable_right: false,
enable_left: false,
@ -45,8 +50,9 @@ const REG_FIFO_A_H: u32 = REG_FIFO_A + 2;
const REG_FIFO_B_L: u32 = REG_FIFO_B;
const REG_FIFO_B_H: u32 = REG_FIFO_B + 2;
#[derive(Debug)]
pub struct SoundController {
audio_device: Rc<RefCell<dyn AudioInterface>>,
sample_rate_to_cpu_freq: usize, // how many "cycles" are a sample?
last_sample_cycles: usize, // cycles count when we last provided a new sample.
@ -79,12 +85,17 @@ pub struct SoundController {
dma_sound: [DmaSoundChannel; 2],
pub output_buffer: Vec<i8>,
resampler: CosineResampler,
pub output_buffer: Vec<i16>,
}
impl SoundController {
pub fn new() -> SoundController {
pub fn new(audio_device: Rc<RefCell<dyn AudioInterface>>) -> SoundController {
let resampler =
CosineResampler::new(32768_f32, audio_device.borrow().get_sample_rate() as f32);
SoundController {
audio_device: audio_device,
sample_rate_to_cpu_freq: 12345,
last_sample_cycles: 0,
mse: false,
@ -110,7 +121,8 @@ impl SoundController {
sound_bias: 0x200,
dma_sound: [Default::default(), Default::default()],
output_buffer: Vec::with_capacity(32),
resampler: resampler,
output_buffer: Vec::with_capacity(10000),
}
}
@ -135,14 +147,8 @@ impl SoundController {
.iter()
.position(|&f| f == self.dmg_volume_ratio)
.expect("bad dmg_volume_ratio!") as u16
| DMA_RATIOS
.iter()
.position(|&f| f == self.dma_sound[0].volume)
.unwrap() as u16
| DMA_RATIOS
.iter()
.position(|&f| f == self.dma_sound[1].volume)
.unwrap() as u16
| cbit(2, self.dma_sound[0].volume_shift == 1)
| cbit(3, self.dma_sound[1].volume_shift == 1)
| cbit(8, self.dma_sound[0].enable_right)
| cbit(9, self.dma_sound[0].enable_left)
| cbit(10, self.dma_sound[0].timer_select != 0)
@ -210,8 +216,8 @@ impl SoundController {
REG_SOUNDCNT_H => {
self.dmg_volume_ratio = DMG_RATIOS[value.bit_range(0..1) as usize];
self.dma_sound[0].volume = DMA_RATIOS[value.bit(2) as usize];
self.dma_sound[1].volume = DMA_RATIOS[value.bit(3) as usize];
self.dma_sound[0].volume_shift = value.bit(2) as i16;
self.dma_sound[1].volume_shift = value.bit(3) as i16;
self.dma_sound[0].enable_right = value.bit(8);
self.dma_sound[0].enable_left = value.bit(9);
self.dma_sound[0].timer_select = DMA_TIMERS[value.bit(10) as usize];
@ -274,7 +280,6 @@ impl SoundController {
if !self.mse {
return;
}
// TODO - play sound ?
const FIFO_INDEX_TO_REG: [u32; 2] = [REG_FIFO_A, REG_FIFO_B];
for fifo in 0..2 {
@ -294,24 +299,33 @@ impl SoundController {
(32768 << resolution) as i32
}
pub fn update(&mut self, cycles: usize, audio_device: &mut dyn AudioInterface) {
pub fn update(&mut self, cycles: usize) {
let resolution = self.sound_bias.bit_range(14..16) as usize;
let cycles_per_sample = 512 >> resolution;
self.resampler.in_freq = self.sample_rate() as f32;
while cycles - self.last_sample_cycles >= cycles_per_sample {
self.last_sample_cycles += cycles_per_sample;
let mut sample = (0, 0);
// time to push a new sample!
let mut sample = (0i16, 0i16);
for i in 0..2 {
let channel = &self.dma_sound[i];
if channel.enable_left {
sample.0 += (channel.value as i16) << 8;
sample.0 += ((channel.value as i16) << 8) >> channel.volume_shift;
}
if channel.enable_right {
sample.1 += (channel.value as i16) << 8;
sample.1 += ((channel.value as i16) << 8) >> channel.volume_shift;
}
}
audio_device.play(&[sample.0, sample.1]);
self.resampler.push_sample(sample, &mut self.output_buffer);
if self.output_buffer.len() >= 10000 {
self.audio_device.borrow_mut().play(&self.output_buffer);
self.output_buffer.clear();
}
}
}
}

View file

@ -138,7 +138,6 @@ impl Bus for DummyBus {
fn write_8(&mut self, _addr: Addr, _value: u8) {}
}
#[derive(Debug)]
pub struct SysBus {
pub io: IoDevices,

View file

@ -1,10 +1,10 @@
use sdl2;
use sdl2::audio::{AudioDevice, AudioQueue, AudioSpec, AudioSpecDesired, AudioStatus};
use sdl2::audio::{AudioQueue, AudioSpecDesired};
use rustboyadvance_ng::AudioInterface;
pub struct Sdl2AudioPlayer {
device: AudioQueue<i16>,
pub device: AudioQueue<i16>,
freq: i32,
}
@ -27,15 +27,7 @@ pub fn create_audio_player(sdl: &sdl2::Sdl) -> Sdl2AudioPlayer {
samples: None,
};
// let mut device = audio_subsystem
// .open_playback(None, &desired_spec, |spec| {
// println!("Obtained {:?}", spec);
// GbaAudioCallback { spec: spec }
// })
// .unwrap();
let mut device = audio_subsystem
let device = audio_subsystem
.open_queue::<i16, _>(None, &desired_spec)
.unwrap();
@ -43,5 +35,6 @@ pub fn create_audio_player(sdl: &sdl2::Sdl) -> Sdl2AudioPlayer {
let freq = device.spec().freq;
device.resume();
Sdl2AudioPlayer { device, freq }
}

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@ -85,6 +85,7 @@ fn main() {
keycode: Some(Keycode::Space),
..
} => {
audio.borrow_mut().device.clear(); // clear audio queue
frame_limiter = true;
}
Event::KeyDown {