sdl2: Add window icon
Former-commit-id: 920d73c22836099234db2c1fe096f2d4268174e0 Former-commit-id: e2d6902830e3887255e0d816c056f199f1dc453b
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@ -1,12 +1,13 @@
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use sdl2;
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use sdl2::event::{Event, WindowEvent};
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use sdl2::image::{InitFlag, LoadTexture};
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use sdl2::keyboard::Scancode;
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use sdl2::controller::Button;
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use sdl2::event::{Event, WindowEvent};
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use sdl2::image::{InitFlag, LoadSurface, LoadTexture};
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use sdl2::keyboard::Scancode;
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use sdl2::messagebox::*;
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use sdl2::pixels::Color;
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use sdl2::rect::Rect;
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use sdl2::render::WindowCanvas;
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use sdl2::surface::Surface;
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use sdl2::EventPump;
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@ -194,14 +195,17 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
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let video_subsystem = sdl_context.video()?;
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let _image_context = sdl2::image::init(InitFlag::PNG | InitFlag::JPG)?;
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let window = video_subsystem
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let mut window = video_subsystem
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.window("RustBoyAdvance", SCREEN_WIDTH * 3, SCREEN_HEIGHT * 3)
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.opengl()
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.position_centered()
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.resizable()
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.build()?;
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let mut canvas = window.into_canvas().accelerated().build()?;
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let window_icon = Surface::from_file("assets/icon.png")?;
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window.set_icon(window_icon);
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let mut canvas = window.into_canvas().accelerated().build()?;
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canvas.set_logical_size(CANVAS_WIDTH, CANVAS_HEIGHT)?;
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let controller_subsystem = sdl_context.game_controller()?;
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