feat/jni: Cleanup & Improve jni bindings

- Wrap static globals with a mutex.
- Implement InputInterface

Testing this on a standalone Java Console Application (without
rendering) shows sufficiant performanse for now (AVG fps of 180 in the bios)


Former-commit-id: cfbb9abb7e91b04258c41fc20e8a22c16d797386
This commit is contained in:
Michel Heily 2020-02-23 23:05:09 +02:00 committed by MishMish
parent c68b9502fe
commit c5b9c68d5e
5 changed files with 155 additions and 83 deletions

View file

@ -12,5 +12,10 @@ crate-type = ["staticlib", "cdylib"]
[dependencies]
rustboyadvance-ng = {path = "../"}
jni = { version = "0.14", default-features = false }
log = "0.4.8"
log = {version = "0.4.8", features = ["release_max_level_info", "max_level_debug"]}
[target.'cfg(target_os="android")'.dependencies]
android_log = "0.1.3"
[target.'cfg(not(target_os="android"))'.dependencies]
env_logger = "0.7.1"

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@ -1,159 +1,216 @@
/// JNI Bindings to rustboyadvance
/// For use with the following java class
/// For use with the following example java class
///
/// package com.mrmichel.rustboyadvance;
////
/// public class EmulatorInterface {
/// public class EmulatorBindings {
///
/// public static native int loadRom(String romPath);
///
/// public static native int openEmulator(String biosPath);
/// public static native int openEmulator(String biosPath, String romPath, boolean skipBiosAnimation);
///
/// public static native void closeEmulator();
///
/// public static native int runFrame(int[] frame_buffer);
///
/// public static native int log();
///
/// static {
/// System.loadLibrary("rustboyadvance_jni");
/// }
/// }
///
use std::cell::RefCell;
use std::os::raw::c_void;
use std::rc::Rc;
use std::sync::{Arc, Mutex};
use jni;
use jni::objects::{JClass, JString};
use jni::sys::{jboolean, jint, jintArray, JNI_VERSION_1_6};
use jni::{JNIEnv, JavaVM};
#[macro_use]
extern crate log;
#[cfg(target_os = "android")]
use android_log;
#[cfg(not(target_os = "android"))]
use env_logger;
use rustboyadvance_ng::prelude::*;
struct Hardware {
frame_buffer: [u32; DISPLAY_WIDTH * DISPLAY_HEIGHT],
}
impl Hardware {
fn new() -> Hardware {
Hardware {
frame_buffer: [0; DISPLAY_WIDTH * DISPLAY_HEIGHT],
}
}
}
impl VideoInterface for Hardware {
fn render(&mut self, buffer: &[u32]) {
self.frame_buffer[..].clone_from_slice(buffer);
}
// frame_buffer: [u32; DISPLAY_WIDTH * DISPLAY_HEIGHT],
key_state: u16,
}
impl VideoInterface for Hardware {}
impl AudioInterface for Hardware {}
impl InputInterface for Hardware {}
impl InputInterface for Hardware {
fn poll(&mut self) -> u16 {
self.key_state
}
}
struct Emulator {
hwif: Rc<RefCell<Hardware>>,
gba: GameBoyAdvance,
}
static mut JVM_PTR: Option<Arc<Mutex<*mut JavaVM>>> = None;
static mut EMULATOR: Option<Arc<Mutex<Emulator>>> = None;
static mut DID_LOAD: bool = false;
macro_rules! get_static_global {
($GLBL:ident: &mut $v:ident => $ok:block else $err:block) => {
if let Some(lock) = &mut $GLBL {
let mut $v = lock.lock().unwrap();
$ok
} else {
error!("{} not initialized", stringify!($GLBL));
$err
}
};
($GLBL:ident: &$v:ident => $ok:block else $err:block) => {
if let Some(lock) = &mut $GLBL {
let $v = lock.lock().unwrap();
$ok
} else {
error!("{} not initialized", stringify!($GLBL));
$err
}
};
}
#[allow(non_snake_case)]
pub mod android {
pub mod bindings {
use super::*;
use std::path::Path;
use jni;
use jni::objects::{JClass, JString};
use jni::sys::{jint, jintArray, JNI_VERSION_1_6};
use jni::{JNIEnv, JavaVM};
static mut EMULATOR: Option<Emulator> = None;
static mut ROM: Option<Cartridge> = None;
#[no_mangle]
pub unsafe extern "C" fn JNI_OnLoad(_vm: *mut JavaVM, _reserved: *mut c_void) -> jint {
pub unsafe extern "C" fn JNI_OnLoad(vm: *mut JavaVM, _reserved: *mut c_void) -> jint {
if DID_LOAD {
return JNI_VERSION_1_6;
}
#[cfg(target_os = "android")]
android_log::init("EmulatorBindings").unwrap();
#[cfg(not(target_os = "android"))]
env_logger::init();
debug!("library loaded!");
debug!("library loaded and logger initialized!");
debug!("JVM: {:?}", vm);
// save JVM_PTR
JVM_PTR = Some(Arc::new(Mutex::new(vm)));
DID_LOAD = true;
JNI_VERSION_1_6
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorInterface_loadRom(
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_openEmulator(
env: JNIEnv,
_: JClass,
bios_path: JString,
rom_path: JString,
skip_bios: jboolean,
) -> jint {
if EMULATOR.is_some() {
error!("can't load rom while emulator is running");
return -1;
}
let bios_path: String = env
.get_string(bios_path)
.expect("invalid bios path object")
.into();
let bios_rom = read_bin_file(&Path::new(&bios_path)).expect("failed to load bios file");
let rom_path: String = env
.get_string(rom_path)
.expect("invalid rom path object")
.into();
let gamepak = GamepakBuilder::new()
.file(&Path::new(&rom_path))
.build()
.expect("failed to load rom");
info!("Loaded ROM file {:?}", gamepak.header);
ROM = Some(gamepak);
debug!("trying to load {}", rom_path);
0
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorInterface_openEmulator(
env: JNIEnv,
_: JClass,
bios_path: JString,
) -> jint {
if let Some(cartridge) = ROM.clone() {
let bios_path: String = env
.get_string(bios_path)
.expect("invalid bios path object")
.into();
let hw = Rc::new(RefCell::new(Hardware::new()));
let bios_rom = read_bin_file(&Path::new(&bios_path)).expect("failed to load bios file");
EMULATOR = Some(Emulator {
hwif: hw.clone(),
gba: GameBoyAdvance::new(bios_rom, cartridge, hw.clone(), hw.clone(), hw.clone()),
});
return 0;
} else {
error!("please call loadRom first");
let gamepak = match GamepakBuilder::new().file(&Path::new(&rom_path)).build() {
Ok(gamepak) => gamepak,
Err(err) => {
error!("failed to load rom, error: {:?}", err);
return -1;
}
};
info!("Loaded ROM file {:?}", gamepak.header);
let hw = Hardware { key_state: 0xffff };
let hw = Rc::new(RefCell::new(hw));
let mut gba = GameBoyAdvance::new(bios_rom, gamepak, hw.clone(), hw.clone(), hw.clone());
if skip_bios != 0 {
gba.skip_bios();
}
EMULATOR = Some(Arc::new(Mutex::new(Emulator {
hwif: hw.clone(),
gba,
})));
return 0;
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorInterface_closeEmulator(
env: JNIEnv,
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_closeEmulator(
_env: JNIEnv,
_: JClass,
) {
EMULATOR = None;
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorInterface_runFrame(
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_runFrame(
env: JNIEnv,
_: JClass,
frame_buffer: jintArray,
) -> jint {
if let Some(emu) = &mut EMULATOR {
emu.gba.frame();
let our_buffer =
std::mem::transmute::<&[u32], &[i32]>(&emu.hwif.borrow().frame_buffer as &[u32]);
env.set_int_array_region(frame_buffer, 0, our_buffer)
get_static_global!(EMULATOR: &mut e => {
e.gba.frame();
// let our_buffer = std::mem::transmute::<&[u32], &[i32]>(&e.hwif.borrow().frame_buffer as &[u32]);
env.set_int_array_region(frame_buffer, 0, std::mem::transmute::<&[u32], &[i32]>(&e.gba.get_frame_buffer() as &[u32]))
.expect("failed to copy frame buffer to java");
return 0;
}
error!("emulator is not initalized");
} else {
return -1;
}
);
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_setKeyState(
env: JNIEnv,
_: JClass,
key_state: jint,
) -> jint {
get_static_global!(EMULATOR: &mut e => {
e.hwif.borrow_mut().key_state = key_state as u16;
return 0;
} else {
return -1;
}
);
}
#[no_mangle]
pub unsafe extern "C" fn Java_com_mrmichel_rustboyadvance_EmulatorBindings_log(
_env: JNIEnv,
_: JClass,
) -> jint {
get_static_global!(EMULATOR: &e => {
info!("CPU LOG: {:#x?}", e.gba.cpu);
return 0;
} else {
return -1;
});
}
}

View file

@ -179,6 +179,12 @@ impl GameBoyAdvance {
self.cycles_to_next_event = cycles_to_next_event;
io.intc.request_irqs(irqs);
}
/// Query the emulator for the recently drawn framebuffer.
/// for use with implementations where the VideoInterface is not a viable option.
pub fn get_frame_buffer(&self) -> &[u32] {
self.sysbus.io.gpu.get_frame_buffer()
}
}
#[cfg(test)]

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@ -343,6 +343,10 @@ impl Gpu {
}
}
pub fn get_frame_buffer(&self) -> &[u32] {
&self.frame_buffer
}
pub fn on_state_completed(
&mut self,
completed: GpuState,

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@ -10,9 +10,9 @@ use gdbstub;
#[cfg(feature = "gdb")]
use gdbstub::GdbStub;
use std::fmt;
use std::net::ToSocketAddrs;
#[cfg(feature = "gdb")]
use std::net::TcpListener;
use std::net::ToSocketAddrs;
pub fn spawn_and_run_gdb_server<A: ToSocketAddrs + fmt::Display>(
target: &mut GameBoyAdvance,