all: refactoring audio stuff and using structopt in desktop app
Former-commit-id: 8fb2e158eba5f81bc9fb953bfa6d0f4d9e505a61 Former-commit-id: c436751be80c9517401777ec5060061383d75929
This commit is contained in:
parent
b431b2605a
commit
c9811cc272
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@ -7,9 +7,6 @@ use std::rc::Rc;
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use rustboyadvance_core::prelude::*;
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use rustboyadvance_core::prelude::*;
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struct BenchmarkHardware {}
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impl AudioInterface for BenchmarkHardware {}
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fn create_gba() -> GameBoyAdvance {
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fn create_gba() -> GameBoyAdvance {
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// TODO: do I really want this file in my repository ?
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// TODO: do I really want this file in my repository ?
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let bios = include_bytes!("roms/normatt_gba_bios.bin");
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let bios = include_bytes!("roms/normatt_gba_bios.bin");
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@ -22,14 +19,7 @@ fn create_gba() -> GameBoyAdvance {
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.build()
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.build()
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.unwrap();
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.unwrap();
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let dummy = Rc::new(RefCell::new(BenchmarkHardware {}));
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let mut gba = GameBoyAdvance::new(bios.to_vec().into_boxed_slice(), gpak, NullAudio::new());
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let mut gba = GameBoyAdvance::new(
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bios.to_vec().into_boxed_slice(),
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gpak,
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dummy.clone(),
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dummy.clone(),
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);
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gba.skip_bios();
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gba.skip_bios();
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// skip initialization of the ROM to get to a stabilized scene
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// skip initialization of the ROM to get to a stabilized scene
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for _ in 0..60 {
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for _ in 0..60 {
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@ -1,5 +1,5 @@
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use std::convert::TryFrom;
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use std::fmt;
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use std::fmt;
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use std::str::FromStr;
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mod backup_file;
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mod backup_file;
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pub use backup_file::BackupFile;
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pub use backup_file::BackupFile;
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@ -16,10 +16,9 @@ pub enum BackupType {
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AutoDetect = 5,
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AutoDetect = 5,
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}
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}
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impl TryFrom<&str> for BackupType {
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impl FromStr for BackupType {
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type Error = String;
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type Err = String;
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fn from_str(s: &str) -> Result<Self, Self::Err> {
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fn try_from(s: &str) -> Result<Self, Self::Error> {
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use BackupType::*;
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use BackupType::*;
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match s {
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match s {
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"autodetect" => Ok(AutoDetect),
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"autodetect" => Ok(AutoDetect),
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@ -1,5 +1,5 @@
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/// Struct containing everything
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/// Struct containing everything
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use std::cell::{Cell, RefCell};
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use std::cell::Cell;
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use std::rc::Rc;
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use std::rc::Rc;
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use bincode;
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use bincode;
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@ -15,7 +15,7 @@ use super::sound::SoundController;
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use super::sysbus::SysBus;
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use super::sysbus::SysBus;
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use super::timer::Timers;
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use super::timer::Timers;
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use super::AudioInterface;
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use super::sound::interface::DynAudioInterface;
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use arm7tdmi::{self, Arm7tdmiCore};
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use arm7tdmi::{self, Arm7tdmiCore};
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use rustboyadvance_utils::Shared;
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use rustboyadvance_utils::Shared;
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@ -26,7 +26,7 @@ pub struct GameBoyAdvance {
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pub io_devs: Shared<IoDevices>,
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pub io_devs: Shared<IoDevices>,
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pub scheduler: SharedScheduler,
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pub scheduler: SharedScheduler,
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interrupt_flags: SharedInterruptFlags,
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interrupt_flags: SharedInterruptFlags,
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pub audio_device: Rc<RefCell<dyn AudioInterface>>,
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pub audio_interface: DynAudioInterface,
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}
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}
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#[derive(Serialize, Deserialize)]
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#[derive(Serialize, Deserialize)]
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@ -63,7 +63,7 @@ impl GameBoyAdvance {
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pub fn new(
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pub fn new(
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bios_rom: Box<[u8]>,
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bios_rom: Box<[u8]>,
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gamepak: Cartridge,
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gamepak: Cartridge,
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audio_device: Rc<RefCell<dyn AudioInterface>>,
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audio_interface: DynAudioInterface,
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) -> GameBoyAdvance {
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) -> GameBoyAdvance {
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// Warn the user if the bios is not the real one
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// Warn the user if the bios is not the real one
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match check_real_bios(&bios_rom) {
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match check_real_bios(&bios_rom) {
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@ -80,7 +80,7 @@ impl GameBoyAdvance {
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let timers = Timers::new(interrupt_flags.clone());
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let timers = Timers::new(interrupt_flags.clone());
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let sound_controller = Box::new(SoundController::new(
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let sound_controller = Box::new(SoundController::new(
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&mut scheduler,
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&mut scheduler,
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audio_device.borrow().get_sample_rate() as f32,
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audio_interface.get_sample_rate() as f32,
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));
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));
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let io_devs = Shared::new(IoDevices::new(
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let io_devs = Shared::new(IoDevices::new(
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intc,
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intc,
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@ -103,7 +103,7 @@ impl GameBoyAdvance {
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cpu,
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cpu,
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sysbus,
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sysbus,
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io_devs,
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io_devs,
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audio_device,
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audio_interface,
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scheduler,
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scheduler,
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interrupt_flags,
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interrupt_flags,
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};
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};
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@ -117,7 +117,7 @@ impl GameBoyAdvance {
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savestate: &[u8],
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savestate: &[u8],
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bios: Box<[u8]>,
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bios: Box<[u8]>,
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rom: Box<[u8]>,
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rom: Box<[u8]>,
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audio_device: Rc<RefCell<dyn AudioInterface>>,
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audio_interface: DynAudioInterface,
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) -> bincode::Result<GameBoyAdvance> {
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) -> bincode::Result<GameBoyAdvance> {
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let decoded: Box<SaveState> = bincode::deserialize_from(savestate)?;
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let decoded: Box<SaveState> = bincode::deserialize_from(savestate)?;
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@ -148,7 +148,7 @@ impl GameBoyAdvance {
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sysbus,
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sysbus,
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io_devs,
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io_devs,
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interrupt_flags: interrupts,
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interrupt_flags: interrupts,
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audio_device,
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audio_interface,
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scheduler,
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scheduler,
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})
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})
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}
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}
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@ -299,7 +299,7 @@ impl GameBoyAdvance {
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Some(timers.handle_overflow_event(channel_id, event_time, apu, dmac))
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Some(timers.handle_overflow_event(channel_id, event_time, apu, dmac))
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}
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}
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EventType::Gpu(gpu_event) => Some(io.gpu.on_event(gpu_event, &mut *self.sysbus)),
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EventType::Gpu(gpu_event) => Some(io.gpu.on_event(gpu_event, &mut *self.sysbus)),
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EventType::Apu(event) => Some(io.sound.on_event(event, &self.audio_device)),
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EventType::Apu(event) => Some(io.sound.on_event(event, &mut self.audio_interface)),
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};
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};
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if let Some((new_event, when)) = new_event {
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if let Some((new_event, when)) = new_event {
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// We schedule events added by event handlers relative to the handled event time
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// We schedule events added by event handlers relative to the handled event time
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@ -378,21 +378,8 @@ impl GameBoyAdvance {
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#[cfg(test)]
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#[cfg(test)]
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mod tests {
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mod tests {
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use super::*;
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use super::*;
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use std::cell::RefCell;
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use std::rc::Rc;
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use crate::cartridge::GamepakBuilder;
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use crate::prelude::*;
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use arm7tdmi::memory::BusIO;
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struct DummyAudio {}
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impl DummyAudio {
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fn new() -> DummyAudio {
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DummyAudio {}
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}
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}
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impl AudioInterface for DummyAudio {}
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fn make_mock_gba(rom: &[u8]) -> GameBoyAdvance {
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fn make_mock_gba(rom: &[u8]) -> GameBoyAdvance {
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let bios = vec![0; 0x4000].into_boxed_slice();
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let bios = vec![0; 0x4000].into_boxed_slice();
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@ -402,8 +389,7 @@ mod tests {
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.without_backup_to_file()
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.without_backup_to_file()
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.build()
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.build()
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.unwrap();
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.unwrap();
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let dummy = Rc::new(RefCell::new(DummyAudio::new()));
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let mut gba = GameBoyAdvance::new(bios, cartridge, NullAudio::new());
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let mut gba = GameBoyAdvance::new(bios, cartridge, dummy.clone());
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gba.skip_bios();
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gba.skip_bios();
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gba
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gba
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@ -55,26 +55,6 @@ pub(crate) mod overrides;
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#[cfg(feature = "debugger")]
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#[cfg(feature = "debugger")]
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pub mod debugger;
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pub mod debugger;
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pub type StereoSample<T> = [T; 2];
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pub trait AudioInterface {
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fn get_sample_rate(&self) -> i32 {
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44100
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}
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/// Pushes a stereo sample into the audio device
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/// Sample should be normilized to siged 16bit values
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/// Note: It is not guarentied that the sample will be played
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#[allow(unused_variables)]
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fn push_sample(&mut self, samples: &[i16]) {}
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}
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pub trait InputInterface {
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fn poll(&mut self) -> u16 {
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keypad::KEYINPUT_ALL_RELEASED
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}
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}
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#[derive(Debug)]
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#[derive(Debug)]
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pub enum GBAError {
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pub enum GBAError {
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IO(::std::io::Error),
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IO(::std::io::Error),
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@ -122,8 +102,10 @@ pub mod prelude {
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#[cfg(feature = "debugger")]
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#[cfg(feature = "debugger")]
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pub use super::debugger::Debugger;
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pub use super::debugger::Debugger;
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pub use super::gpu::{DISPLAY_HEIGHT, DISPLAY_WIDTH};
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pub use super::gpu::{DISPLAY_HEIGHT, DISPLAY_WIDTH};
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pub use super::sound::interface::{
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AudioInterface, DynAudioInterface, NullAudio, SimpleAudioInterface,
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};
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pub use super::Bus;
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pub use super::Bus;
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pub use super::{AudioInterface, StereoSample};
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pub use super::{GBAError, GBAResult, GameBoyAdvance};
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pub use super::{GBAError, GBAResult, GameBoyAdvance};
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pub use rustboyadvance_utils::{read_bin_file, write_bin_file};
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pub use rustboyadvance_utils::{read_bin_file, write_bin_file};
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}
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}
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@ -1,5 +1,5 @@
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use std::collections::HashMap;
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use std::collections::HashMap;
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use std::convert::TryFrom;
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use std::str::FromStr;
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use yaml_rust::YamlLoader;
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use yaml_rust::YamlLoader;
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@ -34,7 +34,7 @@ lazy_static! {
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let game_code = String::from(game["code"].as_str().unwrap());
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let game_code = String::from(game["code"].as_str().unwrap());
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let force_rtc = game["rtc"].as_bool().unwrap_or(false);
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let force_rtc = game["rtc"].as_bool().unwrap_or(false);
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let save_type = if let Some(save_type) = game["save_type"].as_str() {
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let save_type = if let Some(save_type) = game["save_type"].as_str() {
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match BackupType::try_from(save_type) {
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match BackupType::from_str(save_type) {
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Ok(x) => Some(x),
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Ok(x) => Some(x),
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_ => panic!("{}: invalid save type {:#}", game_code, save_type),
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_ => panic!("{}: invalid save type {:#}", game_code, save_type),
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}
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}
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@ -1,4 +1,4 @@
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use crate::StereoSample;
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use super::StereoSample;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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63
core/src/sound/interface.rs
Normal file
63
core/src/sound/interface.rs
Normal file
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@ -0,0 +1,63 @@
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use rustboyadvance_utils::audio::{AudioRingBuffer, SampleConsumer, SampleProducer};
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pub type StereoSample<T> = [T; 2];
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pub trait AudioInterface {
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fn get_sample_rate(&self) -> i32 {
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44100
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}
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/// Pushes stereo sample buffer into the audio device
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/// Sample should be normilized to siged 16bit values
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/// Note: It is not guarentied that the sample will be played
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#[allow(unused_variables)]
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fn push_sample(&mut self, sample: &StereoSample<i16>) {}
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}
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pub struct SimpleAudioInterface {
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producer: SampleProducer,
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sample_rate: i32,
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}
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impl SimpleAudioInterface {
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pub fn create_channel(
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sample_rate: i32,
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buffer_size: Option<usize>,
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) -> (Box<Self>, SampleConsumer) {
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let (producer, consumer) =
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AudioRingBuffer::new_with_capacity(buffer_size.unwrap_or(8192)).split();
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(
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Box::new(SimpleAudioInterface {
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producer,
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sample_rate,
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}),
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consumer,
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)
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}
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}
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impl AudioInterface for SimpleAudioInterface {
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#[inline]
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fn get_sample_rate(&self) -> i32 {
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self.sample_rate
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}
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#[inline]
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fn push_sample(&mut self, sample: &StereoSample<i16>) {
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let _ = self.producer.push(sample[0]);
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let _ = self.producer.push(sample[1]);
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}
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}
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pub type DynAudioInterface = Box<dyn AudioInterface>;
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#[derive(Debug, Default)]
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pub struct NullAudio {}
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impl AudioInterface for NullAudio {}
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impl NullAudio {
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pub fn new() -> Box<NullAudio> {
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Box::new(NullAudio::default())
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}
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}
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@ -1,6 +1,3 @@
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use std::cell::RefCell;
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use std::rc::Rc;
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use bit::BitIndex;
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use bit::BitIndex;
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use serde::{Deserialize, Serialize};
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use serde::{Deserialize, Serialize};
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|
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|
@ -8,10 +5,10 @@ use super::dma::DmaController;
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use super::iodev::consts::*;
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use super::iodev::consts::*;
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use super::sched::*;
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use super::sched::*;
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use crate::{AudioInterface, StereoSample};
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mod fifo;
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mod fifo;
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use fifo::SoundFifo;
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use fifo::SoundFifo;
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pub mod interface;
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pub use interface::{AudioInterface, DynAudioInterface, StereoSample};
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mod dsp;
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mod dsp;
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use dsp::{CosineResampler, Resampler};
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use dsp::{CosineResampler, Resampler};
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@ -59,8 +56,6 @@ const REG_FIFO_A_H: u32 = REG_FIFO_A + 2;
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const REG_FIFO_B_L: u32 = REG_FIFO_B;
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const REG_FIFO_B_L: u32 = REG_FIFO_B;
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const REG_FIFO_B_H: u32 = REG_FIFO_B + 2;
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const REG_FIFO_B_H: u32 = REG_FIFO_B + 2;
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|
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type AudioDeviceRcRefCell = Rc<RefCell<dyn AudioInterface>>;
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#[derive(Serialize, Deserialize, Clone, Debug)]
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#[derive(Serialize, Deserialize, Clone, Debug)]
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pub struct SoundController {
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pub struct SoundController {
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cycles: usize, // cycles count when we last provided a new sample.
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cycles: usize, // cycles count when we last provided a new sample.
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|
@ -321,7 +316,7 @@ impl SoundController {
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}
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}
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|
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#[inline]
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#[inline]
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fn on_sample(&mut self, audio_device: &AudioDeviceRcRefCell) -> FutureEvent {
|
fn on_sample(&mut self, audio_device: &mut DynAudioInterface) -> FutureEvent {
|
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let mut sample = [0f32, 0f32];
|
let mut sample = [0f32, 0f32];
|
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|
|
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for (channel, out_sample) in sample.iter_mut().enumerate() {
|
for (channel, out_sample) in sample.iter_mut().enumerate() {
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@ -339,9 +334,8 @@ impl SoundController {
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|
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self.resampler.feed(&sample, &mut self.output_buffer);
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self.resampler.feed(&sample, &mut self.output_buffer);
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let mut audio = audio_device.borrow_mut();
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self.output_buffer.drain(..).for_each(|[left, right]| {
|
self.output_buffer.drain(..).for_each(|[left, right]| {
|
||||||
audio.push_sample(&[
|
audio_device.push_sample(&[
|
||||||
(left.round() as i16) * (std::i16::MAX / 512),
|
(left.round() as i16) * (std::i16::MAX / 512),
|
||||||
(right.round() as i16) * (std::i16::MAX / 512),
|
(right.round() as i16) * (std::i16::MAX / 512),
|
||||||
]);
|
]);
|
||||||
|
@ -352,7 +346,7 @@ impl SoundController {
|
||||||
pub fn on_event(
|
pub fn on_event(
|
||||||
&mut self,
|
&mut self,
|
||||||
event: ApuEvent,
|
event: ApuEvent,
|
||||||
audio_device: &AudioDeviceRcRefCell,
|
audio_device: &mut DynAudioInterface,
|
||||||
) -> FutureEvent {
|
) -> FutureEvent {
|
||||||
match event {
|
match event {
|
||||||
ApuEvent::Sample => self.on_sample(audio_device),
|
ApuEvent::Sample => self.on_sample(audio_device),
|
||||||
|
|
|
@ -1,21 +1,9 @@
|
||||||
use std::cell::RefCell;
|
|
||||||
use std::env;
|
use std::env;
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
use std::rc::Rc;
|
|
||||||
|
|
||||||
use rustboyadvance_core::prelude::*;
|
use rustboyadvance_core::prelude::*;
|
||||||
use rustboyadvance_utils::FpsCounter;
|
use rustboyadvance_utils::FpsCounter;
|
||||||
|
|
||||||
struct DummyAudio {}
|
|
||||||
|
|
||||||
impl DummyAudio {
|
|
||||||
fn new() -> DummyAudio {
|
|
||||||
DummyAudio {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl AudioInterface for DummyAudio {}
|
|
||||||
|
|
||||||
fn main() {
|
fn main() {
|
||||||
if env::args().count() < 3 {
|
if env::args().count() < 3 {
|
||||||
eprintln!("usage: {} <bios> <rom>", env::args().nth(0).unwrap());
|
eprintln!("usage: {} <bios> <rom>", env::args().nth(0).unwrap());
|
||||||
|
@ -35,9 +23,7 @@ fn main() {
|
||||||
.build()
|
.build()
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
let dummy = Rc::new(RefCell::new(DummyAudio::new()));
|
let mut gba = GameBoyAdvance::new(bios.into_boxed_slice(), gamepak, NullAudio::new());
|
||||||
|
|
||||||
let mut gba = GameBoyAdvance::new(bios.into_boxed_slice(), gamepak, dummy.clone());
|
|
||||||
gba.skip_bios();
|
gba.skip_bios();
|
||||||
|
|
||||||
let mut fps_counter = FpsCounter::default();
|
let mut fps_counter = FpsCounter::default();
|
||||||
|
|
|
@ -7,23 +7,34 @@ pub mod util {
|
||||||
use jni::signature::{JavaType, Primitive};
|
use jni::signature::{JavaType, Primitive};
|
||||||
use jni::JNIEnv;
|
use jni::JNIEnv;
|
||||||
|
|
||||||
pub fn get_sample_rate(env: &JNIEnv, audio_player_obj: JObject) -> i32 {
|
macro_rules! call_audio_player_method {
|
||||||
let audio_player_klass = env.get_object_class(audio_player_obj).unwrap();
|
($env:ident, $audio_player_obj:ident, $method_name:literal, "()I") => {{
|
||||||
let mid_get_sample_rate = env
|
let audio_player_klass = $env
|
||||||
.get_method_id(audio_player_klass, "getSampleRate", "()I")
|
.get_object_class($audio_player_obj)
|
||||||
.expect("failed to get methodID for getSampleRate");
|
.map_err(|e| format!("failed to get class: {:?}", e))?;
|
||||||
let result = env
|
let mid_get_sample_rate = $env
|
||||||
.call_method_unchecked(
|
.get_method_id(audio_player_klass, $method_name, "()I")
|
||||||
audio_player_obj,
|
.map_err(|e| format!("failed to get methodID for {}: {:?}", $method_name, e))?;
|
||||||
mid_get_sample_rate,
|
let result = $env
|
||||||
JavaType::Primitive(Primitive::Int),
|
.call_method_unchecked(
|
||||||
&[],
|
$audio_player_obj,
|
||||||
)
|
mid_get_sample_rate,
|
||||||
.unwrap();
|
JavaType::Primitive(Primitive::Int),
|
||||||
let sample_rate = match result {
|
&[],
|
||||||
JValue::Int(sample_rate) => sample_rate as i32,
|
)
|
||||||
_ => panic!("bad return value"),
|
.map_err(|e| format!("getSampleRate() failed: {:?}", e))?;
|
||||||
};
|
match result {
|
||||||
return sample_rate;
|
JValue::Int(sample_rate) => Ok(sample_rate),
|
||||||
|
value => panic!("bad return value {:?}", value),
|
||||||
|
}
|
||||||
|
}};
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_sample_rate(env: &JNIEnv, audio_player_obj: JObject) -> Result<i32, String> {
|
||||||
|
call_audio_player_method!(env, audio_player_obj, "getSampleRate", "()I")
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn get_sample_count(env: &JNIEnv, audio_player_obj: JObject) -> Result<i32, String> {
|
||||||
|
call_audio_player_method!(env, audio_player_obj, "getSampleCount", "()I")
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -4,7 +4,7 @@ use std::sync::mpsc::{channel, Sender};
|
||||||
use std::thread;
|
use std::thread;
|
||||||
use std::thread::JoinHandle;
|
use std::thread::JoinHandle;
|
||||||
|
|
||||||
use rustboyadvance_utils::audio::Consumer;
|
use rustboyadvance_utils::audio::SampleConsumer;
|
||||||
|
|
||||||
use jni::JavaVM;
|
use jni::JavaVM;
|
||||||
|
|
||||||
|
@ -20,8 +20,11 @@ pub enum AudioThreadCommand {
|
||||||
pub(crate) fn spawn_audio_worker_thread(
|
pub(crate) fn spawn_audio_worker_thread(
|
||||||
audio_connector: AudioJNIConnector,
|
audio_connector: AudioJNIConnector,
|
||||||
jvm: JavaVM,
|
jvm: JavaVM,
|
||||||
mut consumer: Consumer<i16>,
|
mut consumer: SampleConsumer,
|
||||||
) -> (JoinHandle<AudioJNIConnector>, Sender<AudioThreadCommand>) {
|
) -> (
|
||||||
|
JoinHandle<(AudioJNIConnector, SampleConsumer)>,
|
||||||
|
Sender<AudioThreadCommand>,
|
||||||
|
) {
|
||||||
let (tx, rx) = channel();
|
let (tx, rx) = channel();
|
||||||
|
|
||||||
let handle = thread::spawn(move || {
|
let handle = thread::spawn(move || {
|
||||||
|
@ -58,8 +61,8 @@ pub(crate) fn spawn_audio_worker_thread(
|
||||||
|
|
||||||
info!("[AudioWorker] terminating");
|
info!("[AudioWorker] terminating");
|
||||||
|
|
||||||
// return the audio connector back
|
// return the audio stuff back to main thread
|
||||||
audio_connector
|
(audio_connector, consumer)
|
||||||
});
|
});
|
||||||
|
|
||||||
(handle, tx)
|
(handle, tx)
|
||||||
|
|
|
@ -1,10 +1,8 @@
|
||||||
use rustboyadvance_core::prelude::*;
|
use rustboyadvance_core::prelude::*;
|
||||||
use rustboyadvance_utils::audio::{AudioRingBuffer, Producer};
|
use rustboyadvance_utils::audio::SampleConsumer;
|
||||||
// use rustboyadvance_core::util::FpsCounter;
|
// use rustboyadvance_core::util::FpsCounter;
|
||||||
|
|
||||||
use std::cell::RefCell;
|
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
use std::rc::Rc;
|
|
||||||
use std::sync::{Mutex, MutexGuard};
|
use std::sync::{Mutex, MutexGuard};
|
||||||
use std::time::{Duration, Instant};
|
use std::time::{Duration, Instant};
|
||||||
|
|
||||||
|
@ -15,28 +13,6 @@ use jni::JNIEnv;
|
||||||
|
|
||||||
use crate::audio::{self, connector::AudioJNIConnector, thread::AudioThreadCommand};
|
use crate::audio::{self, connector::AudioJNIConnector, thread::AudioThreadCommand};
|
||||||
|
|
||||||
struct AudioDevice {
|
|
||||||
sample_rate: i32,
|
|
||||||
audio_producer: Option<Producer<i16>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl AudioInterface for AudioDevice {
|
|
||||||
fn push_sample(&mut self, samples: &[i16]) {
|
|
||||||
if let Some(prod) = &mut self.audio_producer {
|
|
||||||
for s in samples.iter() {
|
|
||||||
let _ = prod.push(*s);
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
// The gba is never ran before audio_producer is initialized
|
|
||||||
unreachable!()
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn get_sample_rate(&self) -> i32 {
|
|
||||||
self.sample_rate
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Renderer {
|
struct Renderer {
|
||||||
renderer_ref: GlobalRef,
|
renderer_ref: GlobalRef,
|
||||||
frame_buffer_ref: GlobalRef,
|
frame_buffer_ref: GlobalRef,
|
||||||
|
@ -145,8 +121,20 @@ impl Default for EmulationState {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
fn create_audio(
|
||||||
|
env: &JNIEnv,
|
||||||
|
audio_player_obj: JObject,
|
||||||
|
) -> Result<(Box<SimpleAudioInterface>, SampleConsumer), String> {
|
||||||
|
let sample_rate = audio::util::get_sample_rate(env, audio_player_obj)?;
|
||||||
|
let sample_count = audio::util::get_sample_count(env, audio_player_obj)? as usize;
|
||||||
|
Ok(SimpleAudioInterface::create_channel(
|
||||||
|
sample_rate,
|
||||||
|
Some(sample_count * 2),
|
||||||
|
))
|
||||||
|
}
|
||||||
|
|
||||||
pub struct EmulatorContext {
|
pub struct EmulatorContext {
|
||||||
audio_device: Rc<RefCell<AudioDevice>>,
|
audio_consumer: Option<SampleConsumer>,
|
||||||
renderer: Renderer,
|
renderer: Renderer,
|
||||||
audio_player_ref: GlobalRef,
|
audio_player_ref: GlobalRef,
|
||||||
keypad: Keypad,
|
keypad: Keypad,
|
||||||
|
@ -188,11 +176,9 @@ impl EmulatorContext {
|
||||||
let renderer = Renderer::new(env, renderer_obj)?;
|
let renderer = Renderer::new(env, renderer_obj)?;
|
||||||
|
|
||||||
info!("Creating GBA Instance");
|
info!("Creating GBA Instance");
|
||||||
let audio = Rc::new(RefCell::new(AudioDevice {
|
let audio_player_ref = env.new_global_ref(audio_player).unwrap();
|
||||||
sample_rate: audio::util::get_sample_rate(env, audio_player),
|
let (audio_device, audio_consumer) = create_audio(env, audio_player_ref.as_obj())?;
|
||||||
audio_producer: None,
|
let mut gba = GameBoyAdvance::new(bios, gamepak, audio_device);
|
||||||
}));
|
|
||||||
let mut gba = GameBoyAdvance::new(bios, gamepak, audio.clone());
|
|
||||||
if skip_bios != 0 {
|
if skip_bios != 0 {
|
||||||
info!("skipping bios");
|
info!("skipping bios");
|
||||||
gba.skip_bios();
|
gba.skip_bios();
|
||||||
|
@ -202,14 +188,13 @@ impl EmulatorContext {
|
||||||
let keypad = Keypad::new(env, keypad_obj);
|
let keypad = Keypad::new(env, keypad_obj);
|
||||||
|
|
||||||
info!("creating context");
|
info!("creating context");
|
||||||
let audio_player_ref = env.new_global_ref(audio_player).unwrap();
|
|
||||||
let context = EmulatorContext {
|
let context = EmulatorContext {
|
||||||
gba,
|
gba,
|
||||||
keypad,
|
keypad,
|
||||||
renderer,
|
renderer,
|
||||||
audio_player_ref,
|
audio_player_ref,
|
||||||
emustate: Mutex::new(EmulationState::default()),
|
emustate: Mutex::new(EmulationState::default()),
|
||||||
audio_device: audio.clone(),
|
audio_consumer: Some(audio_consumer),
|
||||||
};
|
};
|
||||||
Ok(context)
|
Ok(context)
|
||||||
}
|
}
|
||||||
|
@ -236,30 +221,25 @@ impl EmulatorContext {
|
||||||
.map_err(|e| format!("could not get savestate buffer, error {}", e))?;
|
.map_err(|e| format!("could not get savestate buffer, error {}", e))?;
|
||||||
|
|
||||||
let renderer = Renderer::new(env, renderer_obj)?;
|
let renderer = Renderer::new(env, renderer_obj)?;
|
||||||
|
let audio_player_ref = env.new_global_ref(audio_player).unwrap();
|
||||||
let audio = Rc::new(RefCell::new(AudioDevice {
|
let (audio_device, audio_consumer) = create_audio(env, audio_player_ref.as_obj())?;
|
||||||
sample_rate: audio::util::get_sample_rate(env, audio_player),
|
let gba =
|
||||||
audio_producer: None,
|
GameBoyAdvance::from_saved_state(&savestate, bios, rom, audio_device).map_err(|e| {
|
||||||
}));
|
|
||||||
let gba = GameBoyAdvance::from_saved_state(&savestate, bios, rom, audio.clone()).map_err(
|
|
||||||
|e| {
|
|
||||||
format!(
|
format!(
|
||||||
"failed to create GameBoyAdvance from saved savestate, error {:?}",
|
"failed to create GameBoyAdvance from saved savestate, error {:?}",
|
||||||
e
|
e
|
||||||
)
|
)
|
||||||
},
|
})?;
|
||||||
)?;
|
|
||||||
|
|
||||||
let keypad = Keypad::new(env, keypad_obj);
|
let keypad = Keypad::new(env, keypad_obj);
|
||||||
|
|
||||||
let audio_player_ref = env.new_global_ref(audio_player).unwrap();
|
|
||||||
Ok(EmulatorContext {
|
Ok(EmulatorContext {
|
||||||
gba,
|
gba,
|
||||||
keypad,
|
keypad,
|
||||||
renderer,
|
renderer,
|
||||||
audio_player_ref,
|
audio_player_ref,
|
||||||
emustate: Mutex::new(EmulationState::default()),
|
emustate: Mutex::new(EmulationState::default()),
|
||||||
audio_device: audio.clone(),
|
audio_consumer: Some(audio_consumer),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -285,15 +265,13 @@ impl EmulatorContext {
|
||||||
// Instanciate an audio player connector
|
// Instanciate an audio player connector
|
||||||
let audio_connector = AudioJNIConnector::new(env, self.audio_player_ref.as_obj());
|
let audio_connector = AudioJNIConnector::new(env, self.audio_player_ref.as_obj());
|
||||||
|
|
||||||
// Create a ringbuffer between the emulator and the audio thread
|
|
||||||
let (prod, cons) = AudioRingBuffer::new_with_capacity(audio_connector.sample_count).split();
|
|
||||||
|
|
||||||
// Store the ringbuffer producer in the emulator
|
|
||||||
self.audio_device.borrow_mut().audio_producer = Some(prod);
|
|
||||||
|
|
||||||
// Spawn the audio worker thread, give it the audio connector, jvm and ringbuffer consumer
|
// Spawn the audio worker thread, give it the audio connector, jvm and ringbuffer consumer
|
||||||
let (audio_thread_handle, audio_thread_tx) =
|
// Note - after this operation `self` no longer has `audio_consumer`
|
||||||
audio::thread::spawn_audio_worker_thread(audio_connector, jvm, cons);
|
let (audio_thread_handle, audio_thread_tx) = audio::thread::spawn_audio_worker_thread(
|
||||||
|
audio_connector,
|
||||||
|
jvm,
|
||||||
|
self.audio_consumer.take().unwrap(),
|
||||||
|
);
|
||||||
|
|
||||||
info!("starting main emulation loop");
|
info!("starting main emulation loop");
|
||||||
|
|
||||||
|
@ -302,7 +280,7 @@ impl EmulatorContext {
|
||||||
'running: loop {
|
'running: loop {
|
||||||
let emustate = *self.emustate.lock().unwrap();
|
let emustate = *self.emustate.lock().unwrap();
|
||||||
|
|
||||||
let limiter = match emustate {
|
let vsync = match emustate {
|
||||||
EmulationState::Initial => unsafe { std::hint::unreachable_unchecked() },
|
EmulationState::Initial => unsafe { std::hint::unreachable_unchecked() },
|
||||||
EmulationState::Stopped => unsafe { std::hint::unreachable_unchecked() },
|
EmulationState::Stopped => unsafe { std::hint::unreachable_unchecked() },
|
||||||
EmulationState::Pausing => {
|
EmulationState::Pausing => {
|
||||||
|
@ -334,7 +312,7 @@ impl EmulatorContext {
|
||||||
// info!("FPS {}", fps);
|
// info!("FPS {}", fps);
|
||||||
// }
|
// }
|
||||||
|
|
||||||
if limiter {
|
if vsync {
|
||||||
let time_passed = start_time.elapsed();
|
let time_passed = start_time.elapsed();
|
||||||
let delay = FRAME_TIME.checked_sub(time_passed);
|
let delay = FRAME_TIME.checked_sub(time_passed);
|
||||||
match delay {
|
match delay {
|
||||||
|
@ -350,13 +328,12 @@ impl EmulatorContext {
|
||||||
audio_thread_tx.send(AudioThreadCommand::Terminate).unwrap(); // we surely have an endpoint, so it will work
|
audio_thread_tx.send(AudioThreadCommand::Terminate).unwrap(); // we surely have an endpoint, so it will work
|
||||||
info!("waiting for audio worker to complete");
|
info!("waiting for audio worker to complete");
|
||||||
|
|
||||||
let audio_connector = audio_thread_handle.join().unwrap();
|
let (audio_connector, audio_consumer) = audio_thread_handle.join().unwrap();
|
||||||
|
self.audio_consumer.replace(audio_consumer);
|
||||||
info!("audio worker terminated");
|
info!("audio worker terminated");
|
||||||
|
|
||||||
audio_connector.pause(env);
|
audio_connector.pause(env);
|
||||||
|
|
||||||
self.audio_device.borrow_mut().audio_producer = None;
|
|
||||||
|
|
||||||
*self.emustate.lock().unwrap() = EmulationState::Stopped;
|
*self.emustate.lock().unwrap() = EmulationState::Stopped;
|
||||||
|
|
||||||
Ok(())
|
Ok(())
|
||||||
|
|
|
@ -13,34 +13,18 @@ use unsafe_unwrap::UnsafeUnwrap;
|
||||||
|
|
||||||
use rustboyadvance_core::keypad::Keys as _GbaButton;
|
use rustboyadvance_core::keypad::Keys as _GbaButton;
|
||||||
use rustboyadvance_core::prelude::*;
|
use rustboyadvance_core::prelude::*;
|
||||||
use rustboyadvance_utils::audio::AudioRingBuffer;
|
use rustboyadvance_utils::audio::SampleConsumer;
|
||||||
|
|
||||||
use std::ops::Deref;
|
use std::ops::Deref;
|
||||||
use std::path::Path;
|
use std::path::Path;
|
||||||
|
|
||||||
use std::cell::RefCell;
|
|
||||||
use std::default::Default;
|
use std::default::Default;
|
||||||
use std::rc::Rc;
|
|
||||||
|
|
||||||
#[derive(Default)]
|
|
||||||
struct AudioDevice {
|
|
||||||
audio_ring_buffer: AudioRingBuffer,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl AudioInterface for AudioDevice {
|
|
||||||
fn push_sample(&mut self, samples: &[i16]) {
|
|
||||||
let prod = self.audio_ring_buffer.producer();
|
|
||||||
for s in samples.iter() {
|
|
||||||
let _ = prod.push(*s);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Default)]
|
#[derive(Default)]
|
||||||
struct RustBoyAdvanceCore {
|
struct RustBoyAdvanceCore {
|
||||||
gba: Option<GameBoyAdvance>,
|
gba: Option<GameBoyAdvance>,
|
||||||
game_data: Option<GameData>,
|
game_data: Option<GameData>,
|
||||||
audio: Option<Rc<RefCell<AudioDevice>>>,
|
audio_consumer: Option<SampleConsumer>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[repr(transparent)]
|
#[repr(transparent)]
|
||||||
|
@ -119,10 +103,12 @@ impl libretro_backend::Core for RustBoyAdvanceCore {
|
||||||
.video(240, 160, 60.0, PixelFormat::ARGB8888)
|
.video(240, 160, 60.0, PixelFormat::ARGB8888)
|
||||||
.audio(44100.0);
|
.audio(44100.0);
|
||||||
|
|
||||||
let audio = Rc::new(RefCell::new(AudioDevice::default()));
|
let (audio_device, audio_consumer) =
|
||||||
let gba = GameBoyAdvance::new(bios.into_boxed_slice(), gamepak, audio.clone());
|
SimpleAudioInterface::create_channel(44100, None);
|
||||||
|
|
||||||
self.audio = Some(audio);
|
let gba = GameBoyAdvance::new(bios.into_boxed_slice(), gamepak, audio_device);
|
||||||
|
|
||||||
|
self.audio_consumer = Some(audio_consumer);
|
||||||
self.gba = Some(gba);
|
self.gba = Some(gba);
|
||||||
self.game_data = Some(game_data);
|
self.game_data = Some(game_data);
|
||||||
LoadGameResult::Success(av_info)
|
LoadGameResult::Success(av_info)
|
||||||
|
@ -136,7 +122,6 @@ impl libretro_backend::Core for RustBoyAdvanceCore {
|
||||||
|
|
||||||
// gba and audio are `Some` after the game is loaded, so avoiding overhead of unwrap
|
// gba and audio are `Some` after the game is loaded, so avoiding overhead of unwrap
|
||||||
let gba = unsafe { self.gba.as_mut().unsafe_unwrap() };
|
let gba = unsafe { self.gba.as_mut().unsafe_unwrap() };
|
||||||
let audio = unsafe { self.audio.as_mut().unsafe_unwrap() };
|
|
||||||
|
|
||||||
let key_state = gba.get_key_state_mut();
|
let key_state = gba.get_key_state_mut();
|
||||||
macro_rules! update_controllers {
|
macro_rules! update_controllers {
|
||||||
|
@ -165,12 +150,11 @@ impl libretro_backend::Core for RustBoyAdvanceCore {
|
||||||
|
|
||||||
// upload sound samples
|
// upload sound samples
|
||||||
{
|
{
|
||||||
|
let mut audio_consumer = self.audio_consumer.take().unwrap();
|
||||||
let mut audio_samples = [0; 4096 * 2];
|
let mut audio_samples = [0; 4096 * 2];
|
||||||
let mut audio = audio.borrow_mut();
|
let count = audio_consumer.pop_slice(&mut audio_samples);
|
||||||
let consumer = audio.audio_ring_buffer.consumer();
|
|
||||||
let count = consumer.pop_slice(&mut audio_samples);
|
|
||||||
|
|
||||||
handle.upload_audio_frame(&audio_samples[..count]);
|
handle.upload_audio_frame(&audio_samples[..count]);
|
||||||
|
self.audio_consumer.replace(audio_consumer);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -10,7 +10,7 @@ rustboyadvance-utils = { path = "../../utils/" }
|
||||||
sdl2 = { version = "0.33.0", features = ["image"] }
|
sdl2 = { version = "0.33.0", features = ["image"] }
|
||||||
ringbuf = "0.2.2"
|
ringbuf = "0.2.2"
|
||||||
bytesize = "1.0.0"
|
bytesize = "1.0.0"
|
||||||
clap = { version = "2.33", features = ["color", "yaml"] }
|
structopt = "0.3"
|
||||||
log = "0.4.8"
|
log = "0.4.8"
|
||||||
flexi_logger = { version = "0.14", features = ["colors"] }
|
flexi_logger = { version = "0.14", features = ["colors"] }
|
||||||
bit = "^0.1"
|
bit = "^0.1"
|
||||||
|
|
|
@ -1,98 +1,63 @@
|
||||||
use sdl2;
|
use sdl2;
|
||||||
use sdl2::audio::{AudioCallback, AudioDevice, AudioSpec, AudioSpecDesired};
|
use sdl2::audio::{AudioCallback, AudioDevice, AudioFormat, AudioSpec, AudioSpecDesired};
|
||||||
|
|
||||||
use rustboyadvance_core::{AudioInterface, StereoSample};
|
use rustboyadvance_core::prelude::SimpleAudioInterface;
|
||||||
|
use rustboyadvance_utils::audio::SampleConsumer;
|
||||||
|
|
||||||
use ringbuf;
|
pub struct GbaAudioCallback {
|
||||||
use ringbuf::{Consumer, Producer, RingBuffer};
|
consumer: SampleConsumer,
|
||||||
|
#[allow(unused)]
|
||||||
struct GbaAudioCallback {
|
|
||||||
consumer: Consumer<StereoSample<i16>>,
|
|
||||||
spec: AudioSpec,
|
spec: AudioSpec,
|
||||||
}
|
}
|
||||||
|
|
||||||
pub struct DummyAudioPlayer {}
|
|
||||||
|
|
||||||
impl AudioInterface for DummyAudioPlayer {}
|
|
||||||
|
|
||||||
pub struct Sdl2AudioPlayer {
|
|
||||||
_device: AudioDevice<GbaAudioCallback>,
|
|
||||||
producer: Producer<StereoSample<i16>>,
|
|
||||||
freq: i32,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl AudioCallback for GbaAudioCallback {
|
impl AudioCallback for GbaAudioCallback {
|
||||||
type Channel = i16;
|
type Channel = i16;
|
||||||
|
|
||||||
fn callback(&mut self, out_samples: &mut [i16]) {
|
fn callback(&mut self, out_samples: &mut [i16]) {
|
||||||
let sample_count = out_samples.len() / 2;
|
let written = self.consumer.pop_slice(out_samples);
|
||||||
|
for s in out_samples.iter_mut().skip(written) {
|
||||||
for i in 0..sample_count {
|
*s = self.spec.silence as i16;
|
||||||
if let Some([left, right]) = self.consumer.pop() {
|
|
||||||
out_samples[2 * i] = left;
|
|
||||||
out_samples[2 * i + 1] = right;
|
|
||||||
} else {
|
|
||||||
out_samples[2 * i] = self.spec.silence as i16;
|
|
||||||
out_samples[2 * i + 1] = self.spec.silence as i16;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AudioInterface for Sdl2AudioPlayer {
|
pub fn create_audio_player(
|
||||||
fn get_sample_rate(&self) -> i32 {
|
sdl: &sdl2::Sdl,
|
||||||
self.freq
|
) -> Result<(Box<SimpleAudioInterface>, AudioDevice<GbaAudioCallback>), String> {
|
||||||
}
|
|
||||||
|
|
||||||
fn push_sample(&mut self, sample: &[i16]) {
|
|
||||||
#![allow(unused_must_use)]
|
|
||||||
self.producer.push([sample[0], sample[1]]);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn create_audio_player(sdl: &sdl2::Sdl) -> Sdl2AudioPlayer {
|
|
||||||
let desired_spec = AudioSpecDesired {
|
let desired_spec = AudioSpecDesired {
|
||||||
freq: Some(44_100),
|
freq: Some(44_100),
|
||||||
channels: Some(2), // stereo
|
channels: Some(2), // stereo
|
||||||
samples: None,
|
samples: None,
|
||||||
};
|
};
|
||||||
|
|
||||||
let audio_subsystem = sdl.audio().unwrap();
|
let audio_subsystem = sdl.audio()?;
|
||||||
|
|
||||||
let mut freq = 0;
|
let mut freq = 0;
|
||||||
|
|
||||||
let mut producer: Option<Producer<StereoSample<i16>>> = None;
|
let mut gba_audio = None;
|
||||||
|
|
||||||
let device = audio_subsystem
|
let device = audio_subsystem.open_playback(None, &desired_spec, |spec| {
|
||||||
.open_playback(None, &desired_spec, |spec| {
|
info!("Found audio device: {:?}", spec);
|
||||||
info!("Found audio device: {:?}", spec);
|
freq = spec.freq;
|
||||||
freq = spec.freq;
|
|
||||||
|
|
||||||
// Create a thread-safe SPSC fifo
|
if spec.format != AudioFormat::S16LSB {
|
||||||
let ringbuf_size = (spec.samples as usize) * 2;
|
panic!("Unsupported audio format {:?}", spec.format);
|
||||||
let rb = RingBuffer::<StereoSample<i16>>::new(ringbuf_size);
|
}
|
||||||
let (prod, cons) = rb.split();
|
|
||||||
|
|
||||||
// move producer to the outer scope
|
// Create a thread-safe SPSC fifo
|
||||||
producer = Some(prod);
|
let ringbuf_samples_per_channel = (spec.samples as usize) * 2; // we want the ringbuf to hold 2 frames worth of samples
|
||||||
|
let ringbuf_size = (spec.channels as usize) * ringbuf_samples_per_channel;
|
||||||
|
info!("ringbuffer size = {}", ringbuf_size);
|
||||||
|
|
||||||
GbaAudioCallback {
|
let (audio_device, consumer) =
|
||||||
consumer: cons,
|
SimpleAudioInterface::create_channel(freq, Some(ringbuf_size));
|
||||||
spec,
|
// Move the audio to outer scope
|
||||||
}
|
gba_audio = Some(audio_device);
|
||||||
})
|
|
||||||
.unwrap();
|
GbaAudioCallback { consumer, spec }
|
||||||
|
})?;
|
||||||
|
|
||||||
device.resume();
|
device.resume();
|
||||||
|
|
||||||
Sdl2AudioPlayer {
|
Ok((gba_audio.take().unwrap(), device))
|
||||||
_device: device,
|
|
||||||
freq,
|
|
||||||
producer: producer.unwrap(),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn create_dummy_player() -> DummyAudioPlayer {
|
|
||||||
info!("Dummy audio device");
|
|
||||||
DummyAudioPlayer {}
|
|
||||||
}
|
}
|
||||||
|
|
|
@ -12,21 +12,14 @@ use sdl2::EventPump;
|
||||||
|
|
||||||
use bytesize;
|
use bytesize;
|
||||||
use spin_sleep;
|
use spin_sleep;
|
||||||
|
use structopt::StructOpt;
|
||||||
use std::cell::RefCell;
|
|
||||||
use std::rc::Rc;
|
|
||||||
|
|
||||||
use std::fs;
|
use std::fs;
|
||||||
use std::io::Cursor;
|
use std::io::Cursor;
|
||||||
use std::path::{Path, PathBuf};
|
use std::path::Path;
|
||||||
use std::process;
|
use std::process;
|
||||||
use std::time;
|
use std::time;
|
||||||
|
|
||||||
use std::convert::TryFrom;
|
|
||||||
|
|
||||||
#[macro_use]
|
|
||||||
extern crate clap;
|
|
||||||
|
|
||||||
#[macro_use]
|
#[macro_use]
|
||||||
extern crate log;
|
extern crate log;
|
||||||
use flexi_logger;
|
use flexi_logger;
|
||||||
|
@ -34,12 +27,11 @@ use flexi_logger::*;
|
||||||
|
|
||||||
mod audio;
|
mod audio;
|
||||||
mod input;
|
mod input;
|
||||||
|
mod options;
|
||||||
mod video;
|
mod video;
|
||||||
|
|
||||||
use audio::{create_audio_player, create_dummy_player};
|
|
||||||
use video::{SCREEN_HEIGHT, SCREEN_WIDTH};
|
use video::{SCREEN_HEIGHT, SCREEN_WIDTH};
|
||||||
|
|
||||||
use rustboyadvance_core::cartridge::BackupType;
|
|
||||||
use rustboyadvance_core::prelude::*;
|
use rustboyadvance_core::prelude::*;
|
||||||
|
|
||||||
use rustboyadvance_utils::FpsCounter;
|
use rustboyadvance_utils::FpsCounter;
|
||||||
|
@ -50,9 +42,6 @@ const DEFAULT_GDB_SERVER_ADDR: &'static str = "localhost:1337";
|
||||||
const CANVAS_WIDTH: u32 = SCREEN_WIDTH;
|
const CANVAS_WIDTH: u32 = SCREEN_WIDTH;
|
||||||
const CANVAS_HEIGHT: u32 = SCREEN_HEIGHT;
|
const CANVAS_HEIGHT: u32 = SCREEN_HEIGHT;
|
||||||
|
|
||||||
fn get_savestate_path(rom_filename: &Path) -> PathBuf {
|
|
||||||
rom_filename.with_extension("savestate")
|
|
||||||
}
|
|
||||||
|
|
||||||
/// Waits for the user to drag a rom file to window
|
/// Waits for the user to drag a rom file to window
|
||||||
fn wait_for_rom(canvas: &mut WindowCanvas, event_pump: &mut EventPump) -> Result<String, String> {
|
fn wait_for_rom(canvas: &mut WindowCanvas, event_pump: &mut EventPump) -> Result<String, String> {
|
||||||
|
@ -101,6 +90,17 @@ fn ask_download_bios() {
|
||||||
const OPEN_SOURCE_BIOS_URL: &'static str =
|
const OPEN_SOURCE_BIOS_URL: &'static str =
|
||||||
"https://github.com/Nebuleon/ReGBA/raw/master/bios/gba_bios.bin";
|
"https://github.com/Nebuleon/ReGBA/raw/master/bios/gba_bios.bin";
|
||||||
println!("Missing BIOS file. If you don't have the original GBA BIOS, you can download an open-source bios from {}", OPEN_SOURCE_BIOS_URL);
|
println!("Missing BIOS file. If you don't have the original GBA BIOS, you can download an open-source bios from {}", OPEN_SOURCE_BIOS_URL);
|
||||||
|
std::process::exit(0);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn load_bios(bios_path: &Path) -> Box<[u8]> {
|
||||||
|
match read_bin_file(bios_path) {
|
||||||
|
Ok(bios) => bios.into_boxed_slice(),
|
||||||
|
_ => {
|
||||||
|
ask_download_bios();
|
||||||
|
unreachable!()
|
||||||
|
}
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn main() -> Result<(), Box<dyn std::error::Error>> {
|
fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
|
@ -114,24 +114,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
.start()
|
.start()
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
let mut frame_limiter = true;
|
let opts = options::Options::from_args();
|
||||||
let yaml = load_yaml!("cli.yml");
|
|
||||||
let matches = clap::App::from_yaml(yaml).get_matches();
|
|
||||||
|
|
||||||
let bios_path = Path::new(matches.value_of("bios").unwrap_or_default());
|
|
||||||
let bios_bin = match read_bin_file(bios_path) {
|
|
||||||
Ok(bios) => bios.into_boxed_slice(),
|
|
||||||
_ => {
|
|
||||||
ask_download_bios();
|
|
||||||
std::process::exit(0);
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let skip_bios = matches.occurrences_of("skip_bios") != 0;
|
|
||||||
|
|
||||||
let debug = matches.occurrences_of("debug") != 0;
|
|
||||||
let silent = matches.occurrences_of("silent") != 0;
|
|
||||||
let with_gdbserver = matches.occurrences_of("with_gdbserver") != 0;
|
|
||||||
|
|
||||||
info!("Initializing SDL2 context");
|
info!("Initializing SDL2 context");
|
||||||
let sdl_context = sdl2::init().expect("failed to initialize sdl2");
|
let sdl_context = sdl2::init().expect("failed to initialize sdl2");
|
||||||
|
@ -174,65 +157,27 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
|
|
||||||
let mut rom_path = match matches.value_of("game_rom") {
|
|
||||||
Some(path) => path.to_string(),
|
|
||||||
_ => {
|
|
||||||
info!("[!] Rom file missing, please drag a rom file into the emulator window...");
|
|
||||||
wait_for_rom(&mut canvas, &mut event_pump)?
|
|
||||||
}
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut renderer = video::Renderer::from_canvas(canvas);
|
let mut renderer = video::Renderer::from_canvas(canvas);
|
||||||
let audio: Rc<RefCell<dyn AudioInterface>> = if silent {
|
let (audio_interface, mut _sdl_audio_device) = audio::create_audio_player(&sdl_context)?;
|
||||||
Rc::new(RefCell::new(create_dummy_player()))
|
let mut rom_name = opts.rom_name();
|
||||||
} else {
|
|
||||||
Rc::new(RefCell::new(create_audio_player(&sdl_context)))
|
|
||||||
};
|
|
||||||
|
|
||||||
let mut savestate_path = get_savestate_path(&Path::new(&rom_path));
|
let bios_bin = load_bios(&opts.bios);
|
||||||
|
|
||||||
let mut rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
|
let mut gba = GameBoyAdvance::new(
|
||||||
|
bios_bin.clone(),
|
||||||
|
opts.cartridge_from_opts()?,
|
||||||
|
audio_interface,
|
||||||
|
);
|
||||||
|
|
||||||
let mut builder = GamepakBuilder::new()
|
if opts.skip_bios {
|
||||||
.save_type(BackupType::try_from(
|
|
||||||
matches.value_of("save_type").unwrap(),
|
|
||||||
)?)
|
|
||||||
.file(Path::new(&rom_path));
|
|
||||||
|
|
||||||
if matches.occurrences_of("rtc") != 0 {
|
|
||||||
builder = builder.with_rtc();
|
|
||||||
}
|
|
||||||
|
|
||||||
let gamepak = builder.build()?;
|
|
||||||
|
|
||||||
let mut gba = GameBoyAdvance::new(bios_bin.clone(), gamepak, audio.clone());
|
|
||||||
|
|
||||||
if skip_bios {
|
|
||||||
gba.skip_bios();
|
gba.skip_bios();
|
||||||
}
|
}
|
||||||
|
|
||||||
if debug {
|
if opts.gdbserver {
|
||||||
#[cfg(feature = "debugger")]
|
|
||||||
{
|
|
||||||
gba.cpu.set_verbose(true);
|
|
||||||
let mut debugger = Debugger::new();
|
|
||||||
info!("starting debugger...");
|
|
||||||
debugger
|
|
||||||
.repl(&mut gba, matches.value_of("script_file"))
|
|
||||||
.unwrap();
|
|
||||||
info!("ending debugger...");
|
|
||||||
return Ok(());
|
|
||||||
}
|
|
||||||
#[cfg(not(feature = "debugger"))]
|
|
||||||
{
|
|
||||||
panic!("Please compile me with 'debugger' feature");
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
if with_gdbserver {
|
|
||||||
todo!("gdb")
|
todo!("gdb")
|
||||||
}
|
}
|
||||||
|
|
||||||
|
let mut vsync = true;
|
||||||
let mut fps_counter = FpsCounter::default();
|
let mut fps_counter = FpsCounter::default();
|
||||||
let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60);
|
let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60);
|
||||||
'running: loop {
|
'running: loop {
|
||||||
|
@ -244,7 +189,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
scancode: Some(scancode),
|
scancode: Some(scancode),
|
||||||
..
|
..
|
||||||
} => match scancode {
|
} => match scancode {
|
||||||
Scancode::Space => frame_limiter = false,
|
Scancode::Space => vsync = false,
|
||||||
k => input::on_keyboard_key_down(&mut gba, k),
|
k => input::on_keyboard_key_down(&mut gba, k),
|
||||||
},
|
},
|
||||||
Event::KeyUp {
|
Event::KeyUp {
|
||||||
|
@ -265,28 +210,28 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
Scancode::F5 => {
|
Scancode::F5 => {
|
||||||
info!("Saving state ...");
|
info!("Saving state ...");
|
||||||
let save = gba.save_state()?;
|
let save = gba.save_state()?;
|
||||||
write_bin_file(&savestate_path, &save)?;
|
write_bin_file(&opts.savestate_path(), &save)?;
|
||||||
info!(
|
info!(
|
||||||
"Saved to {:?} ({})",
|
"Saved to {:?} ({})",
|
||||||
savestate_path,
|
opts.savestate_path(),
|
||||||
bytesize::ByteSize::b(save.len() as u64)
|
bytesize::ByteSize::b(save.len() as u64)
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
Scancode::F9 => {
|
Scancode::F9 => {
|
||||||
if savestate_path.is_file() {
|
if opts.savestate_path().is_file() {
|
||||||
let save = read_bin_file(&savestate_path)?;
|
let save = read_bin_file(&opts.savestate_path())?;
|
||||||
info!("Restoring state from {:?}...", savestate_path);
|
info!("Restoring state from {:?}...", opts.savestate_path());
|
||||||
gba.restore_state(&save)?;
|
gba.restore_state(&save)?;
|
||||||
info!("Restored!");
|
info!("Restored!");
|
||||||
} else {
|
} else {
|
||||||
info!("Savestate not created, please create one by pressing F5");
|
info!("Savestate not created, please create one by pressing F5");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
Scancode::Space => frame_limiter = true,
|
Scancode::Space => vsync = true,
|
||||||
k => input::on_keyboard_key_up(&mut gba, k),
|
k => input::on_keyboard_key_up(&mut gba, k),
|
||||||
},
|
},
|
||||||
Event::ControllerButtonDown { button, .. } => match button {
|
Event::ControllerButtonDown { button, .. } => match button {
|
||||||
Button::RightStick => frame_limiter = !frame_limiter,
|
Button::RightStick => vsync = !vsync,
|
||||||
b => input::on_controller_button_down(&mut gba, b),
|
b => input::on_controller_button_down(&mut gba, b),
|
||||||
},
|
},
|
||||||
Event::ControllerButtonUp { button, .. } => {
|
Event::ControllerButtonUp { button, .. } => {
|
||||||
|
@ -318,16 +263,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
}
|
}
|
||||||
Event::Quit { .. } => break 'running,
|
Event::Quit { .. } => break 'running,
|
||||||
Event::DropFile { filename, .. } => {
|
Event::DropFile { filename, .. } => {
|
||||||
// load the new rom
|
todo!("impl DropFile again")
|
||||||
rom_path = filename;
|
|
||||||
savestate_path = get_savestate_path(&Path::new(&rom_path));
|
|
||||||
rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap();
|
|
||||||
let gamepak = GamepakBuilder::new().file(Path::new(&rom_path)).build()?;
|
|
||||||
let bios_bin = read_bin_file(bios_path).unwrap();
|
|
||||||
|
|
||||||
// create a new emulator - TODO, export to a function
|
|
||||||
gba = GameBoyAdvance::new(bios_bin.into_boxed_slice(), gamepak, audio.clone());
|
|
||||||
gba.skip_bios();
|
|
||||||
}
|
}
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
|
@ -341,7 +277,7 @@ fn main() -> Result<(), Box<dyn std::error::Error>> {
|
||||||
renderer.set_window_title(&title);
|
renderer.set_window_title(&title);
|
||||||
}
|
}
|
||||||
|
|
||||||
if frame_limiter {
|
if vsync {
|
||||||
let time_passed = start_time.elapsed();
|
let time_passed = start_time.elapsed();
|
||||||
let delay = frame_time.checked_sub(time_passed);
|
let delay = frame_time.checked_sub(time_passed);
|
||||||
match delay {
|
match delay {
|
||||||
|
|
64
platform/rustboyadvance-sdl2/src/options.rs
Normal file
64
platform/rustboyadvance-sdl2/src/options.rs
Normal file
|
@ -0,0 +1,64 @@
|
||||||
|
use std::path::PathBuf;
|
||||||
|
|
||||||
|
use rustboyadvance_core::{
|
||||||
|
cartridge::{BackupType, GamepakBuilder},
|
||||||
|
prelude::Cartridge,
|
||||||
|
};
|
||||||
|
use structopt::StructOpt;
|
||||||
|
|
||||||
|
const SAVE_TYPE_POSSIBLE_VALUES: &[&str] =
|
||||||
|
&["sram", "flash128k", "flash64k", "eeprom", "autodetect"];
|
||||||
|
|
||||||
|
#[derive(StructOpt, Debug)]
|
||||||
|
#[structopt(name = "rustboyadvance-sdl2")]
|
||||||
|
pub struct Options {
|
||||||
|
/// Rom file to emulate, may be a raw dump from a cartridge or a compiled ELF file
|
||||||
|
#[structopt(name = "ROM", parse(from_os_str))]
|
||||||
|
pub rom: PathBuf,
|
||||||
|
|
||||||
|
/// Bios file to use
|
||||||
|
#[structopt(long, parse(from_os_str), default_value = "gba_bios.bin")]
|
||||||
|
pub bios: PathBuf,
|
||||||
|
|
||||||
|
/// Skip running the bios boot animation and jump straight to the ROM
|
||||||
|
#[structopt(long)]
|
||||||
|
pub skip_bios: bool,
|
||||||
|
|
||||||
|
/// Do not output sound
|
||||||
|
#[structopt(long)]
|
||||||
|
pub silent: bool,
|
||||||
|
|
||||||
|
/// Initalize gdbserver and wait for a connection from gdb
|
||||||
|
#[structopt(short = "d", long)]
|
||||||
|
pub gdbserver: bool,
|
||||||
|
|
||||||
|
/// Force emulation of RTC, use for games that have RTC but the emulator fails to detect
|
||||||
|
#[structopt(long)]
|
||||||
|
pub rtc: bool,
|
||||||
|
|
||||||
|
/// Override save type, useful for troublemaking games that fool the auto detection
|
||||||
|
#[structopt(long, default_value = "autodetect", possible_values = SAVE_TYPE_POSSIBLE_VALUES)]
|
||||||
|
pub save_type: BackupType,
|
||||||
|
}
|
||||||
|
|
||||||
|
type DynError = Box<dyn std::error::Error>;
|
||||||
|
|
||||||
|
impl Options {
|
||||||
|
pub fn cartridge_from_opts(&self) -> Result<Cartridge, DynError> {
|
||||||
|
let mut builder = GamepakBuilder::new()
|
||||||
|
.save_type(self.save_type)
|
||||||
|
.file(&self.rom);
|
||||||
|
if self.rtc {
|
||||||
|
builder = builder.with_rtc();
|
||||||
|
}
|
||||||
|
Ok(builder.build()?)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn savestate_path(&self) -> PathBuf {
|
||||||
|
self.rom.with_extension("savestate")
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn rom_name(&self) -> &str {
|
||||||
|
self.rom.file_name().unwrap().to_str().unwrap()
|
||||||
|
}
|
||||||
|
}
|
|
@ -1,24 +1,20 @@
|
||||||
use std::cell::RefCell;
|
use rustboyadvance_utils::audio::SampleConsumer;
|
||||||
use std::rc::Rc;
|
|
||||||
|
|
||||||
use wasm_bindgen::prelude::*;
|
use wasm_bindgen::prelude::*;
|
||||||
use wasm_bindgen::Clamped;
|
use wasm_bindgen::Clamped;
|
||||||
|
|
||||||
use js_sys::Float32Array;
|
use js_sys::Float32Array;
|
||||||
|
|
||||||
use web_sys::AudioContext;
|
|
||||||
use web_sys::CanvasRenderingContext2d;
|
use web_sys::CanvasRenderingContext2d;
|
||||||
|
|
||||||
use rustboyadvance_core::keypad as gba_keypad;
|
use rustboyadvance_core::keypad as gba_keypad;
|
||||||
use rustboyadvance_core::prelude::*;
|
use rustboyadvance_core::prelude::*;
|
||||||
use rustboyadvance_utils::audio::AudioRingBuffer;
|
|
||||||
|
|
||||||
use bit::BitIndex;
|
use bit::BitIndex;
|
||||||
|
|
||||||
#[wasm_bindgen]
|
#[wasm_bindgen]
|
||||||
pub struct Emulator {
|
pub struct Emulator {
|
||||||
gba: GameBoyAdvance,
|
gba: GameBoyAdvance,
|
||||||
interface: Rc<RefCell<Interface>>,
|
audio_consumer: SampleConsumer,
|
||||||
frame: Option<Box<[u8]>>,
|
frame: Option<Box<[u8]>>,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -33,51 +29,17 @@ fn translate_frame_to_u8(input_fb: &[u32], out_fb: &mut [u8]) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Interface {
|
|
||||||
sample_rate: i32,
|
|
||||||
audio_ctx: AudioContext,
|
|
||||||
audio_ring_buffer: AudioRingBuffer,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Drop for Interface {
|
|
||||||
fn drop(&mut self) {
|
|
||||||
let _ = self.audio_ctx.clone();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Interface {
|
|
||||||
fn new(audio_ctx: AudioContext) -> Result<Interface, JsValue> {
|
|
||||||
Ok(Interface {
|
|
||||||
sample_rate: audio_ctx.sample_rate() as i32,
|
|
||||||
audio_ctx: audio_ctx,
|
|
||||||
audio_ring_buffer: Default::default(),
|
|
||||||
})
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn convert_sample(s: i16) -> f32 {
|
fn convert_sample(s: i16) -> f32 {
|
||||||
(s as f32) / 32767_f32
|
(s as f32) / 32767_f32
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AudioInterface for Interface {
|
|
||||||
fn get_sample_rate(&self) -> i32 {
|
|
||||||
self.sample_rate
|
|
||||||
}
|
|
||||||
|
|
||||||
fn push_sample(&mut self, samples: &[i16]) {
|
|
||||||
let prod = self.audio_ring_buffer.producer();
|
|
||||||
for s in samples.iter() {
|
|
||||||
let _ = prod.push(*s);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
#[wasm_bindgen]
|
#[wasm_bindgen]
|
||||||
impl Emulator {
|
impl Emulator {
|
||||||
#[wasm_bindgen(constructor)]
|
#[wasm_bindgen(constructor)]
|
||||||
pub fn new(bios: &[u8], rom: &[u8]) -> Result<Emulator, JsValue> {
|
pub fn new(bios: &[u8], rom: &[u8]) -> Result<Emulator, JsValue> {
|
||||||
let audio_ctx = web_sys::AudioContext::new()?;
|
let audio_ctx = web_sys::AudioContext::new()?;
|
||||||
let interface = Rc::new(RefCell::new(Interface::new(audio_ctx)?));
|
let (audio_device, audio_consumer) =
|
||||||
|
SimpleAudioInterface::create_channel(audio_ctx.sample_rate() as i32, None);
|
||||||
|
|
||||||
let gamepak = GamepakBuilder::new()
|
let gamepak = GamepakBuilder::new()
|
||||||
.take_buffer(rom.to_vec().into_boxed_slice())
|
.take_buffer(rom.to_vec().into_boxed_slice())
|
||||||
|
@ -85,11 +47,11 @@ impl Emulator {
|
||||||
.build()
|
.build()
|
||||||
.unwrap();
|
.unwrap();
|
||||||
|
|
||||||
let gba = GameBoyAdvance::new(bios.to_vec().into_boxed_slice(), gamepak, interface.clone());
|
let gba = GameBoyAdvance::new(bios.to_vec().into_boxed_slice(), gamepak, audio_device);
|
||||||
|
|
||||||
Ok(Emulator {
|
Ok(Emulator {
|
||||||
gba,
|
gba,
|
||||||
interface,
|
audio_consumer,
|
||||||
frame: Some(vec![0; 240 * 160 * 4].into_boxed_slice()),
|
frame: Some(vec![0; 240 * 160 * 4].into_boxed_slice()),
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
@ -152,12 +114,9 @@ impl Emulator {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn collect_audio_samples(&self) -> Result<Float32Array, JsValue> {
|
pub fn collect_audio_samples(&mut self) -> Result<Float32Array, JsValue> {
|
||||||
let mut interface = self.interface.borrow_mut();
|
let mut samples = Vec::with_capacity(self.audio_consumer.len());
|
||||||
|
while let Some(sample) = self.audio_consumer.pop() {
|
||||||
let consumer = interface.audio_ring_buffer.consumer();
|
|
||||||
let mut samples = Vec::with_capacity(consumer.len());
|
|
||||||
while let Some(sample) = consumer.pop() {
|
|
||||||
samples.push(convert_sample(sample));
|
samples.push(convert_sample(sample));
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -90,10 +90,12 @@ macro_rules! host_breakpoint {
|
||||||
|
|
||||||
pub mod audio {
|
pub mod audio {
|
||||||
pub use ringbuf::{Consumer, Producer, RingBuffer};
|
pub use ringbuf::{Consumer, Producer, RingBuffer};
|
||||||
|
pub type SampleProducer = Producer<i16>;
|
||||||
|
pub type SampleConsumer = Consumer<i16>;
|
||||||
|
|
||||||
pub struct AudioRingBuffer {
|
pub struct AudioRingBuffer {
|
||||||
prod: Producer<i16>,
|
prod: SampleProducer,
|
||||||
cons: Consumer<i16>,
|
cons: SampleConsumer,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Default for AudioRingBuffer {
|
impl Default for AudioRingBuffer {
|
||||||
|
@ -110,15 +112,15 @@ pub mod audio {
|
||||||
AudioRingBuffer { prod, cons }
|
AudioRingBuffer { prod, cons }
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn producer(&mut self) -> &mut Producer<i16> {
|
pub fn producer(&mut self) -> &mut SampleProducer {
|
||||||
&mut self.prod
|
&mut self.prod
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn consumer(&mut self) -> &mut Consumer<i16> {
|
pub fn consumer(&mut self) -> &mut SampleConsumer {
|
||||||
&mut self.cons
|
&mut self.cons
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn split(self) -> (Producer<i16>, Consumer<i16>) {
|
pub fn split(self) -> (SampleProducer, SampleConsumer) {
|
||||||
(self.prod, self.cons)
|
(self.prod, self.cons)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Reference in a new issue