Improve GPU state machine.
This fixes the glitch in dma_demo.gba where the rendering of the circle was off by a scanline. Former-commit-id: 907fefd548b6557ce46e06a99d0bc6ab83a8f332
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2978fde0dc
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dcab1e6328
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@ -16,6 +16,7 @@ pub use regs::*;
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pub const VRAM_ADDR: Addr = 0x0600_0000;
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pub const VRAM_ADDR: Addr = 0x0600_0000;
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pub const DISPLAY_WIDTH: usize = 240;
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pub const DISPLAY_WIDTH: usize = 240;
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pub const DISPLAY_HEIGHT: usize = 160;
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pub const DISPLAY_HEIGHT: usize = 160;
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pub const VBLANK_LINES: usize = 68;
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const CYCLES_PIXEL: usize = 4;
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const CYCLES_PIXEL: usize = 4;
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const CYCLES_HDRAW: usize = 960;
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const CYCLES_HDRAW: usize = 960;
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@ -445,6 +446,17 @@ impl Gpu {
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&self.frame_buffer.0
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&self.frame_buffer.0
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}
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}
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fn update_vcount(&mut self, value: usize, irqs: &mut IrqBitmask) {
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self.current_scanline = value;
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let vcount_setting = self.dispstat.vcount_setting();
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self.dispstat
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.set_vcount_flag(vcount_setting == self.current_scanline as u16);
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if self.dispstat.vcount_irq_enable() && self.dispstat.get_vcount_flag() {
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irqs.set_LCD_VCounterMatch(true);
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}
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}
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// Returns the new gpu state
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// Returns the new gpu state
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pub fn step(
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pub fn step(
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&mut self,
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&mut self,
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@ -454,57 +466,54 @@ impl Gpu {
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) -> Option<GpuState> {
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) -> Option<GpuState> {
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self.cycles += cycles;
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self.cycles += cycles;
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if self.dispstat.vcount_setting() != 0 {
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self.dispstat
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.set_vcount(self.dispstat.vcount_setting() == self.current_scanline as u16);
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}
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if self.dispstat.vcount_irq_enable() && self.dispstat.get_vcount() {
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irqs.set_LCD_VCounterMatch(true);
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}
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match self.state {
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match self.state {
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HDraw => {
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HDraw => {
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if self.cycles > CYCLES_HDRAW {
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if self.cycles > CYCLES_HDRAW {
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self.current_scanline += 1;
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self.cycles -= CYCLES_HDRAW;
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self.cycles -= CYCLES_HDRAW;
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// HBlank
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if self.current_scanline < DISPLAY_HEIGHT {
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self.dispstat.set_hblank_flag(true);
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self.render_scanline(sb);
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if self.dispstat.hblank_irq_enable() {
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// HBlank
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irqs.set_LCD_HBlank(true);
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self.dispstat.set_hblank(true);
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if self.dispstat.hblank_irq_enable() {
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irqs.set_LCD_HBlank(true);
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};
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self.state = HBlank;
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return Some(HBlank);
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} else {
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self.dispstat.set_vblank(true);
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if self.dispstat.vblank_irq_enable() {
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irqs.set_LCD_VBlank(true);
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};
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self.state = VBlank;
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return Some(VBlank);
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};
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};
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self.state = HBlank;
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return Some(HBlank);
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}
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}
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}
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}
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HBlank => {
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HBlank => {
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if self.cycles > CYCLES_HBLANK {
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if self.cycles > CYCLES_HBLANK {
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self.cycles -= CYCLES_HBLANK;
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self.cycles -= CYCLES_HBLANK;
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self.state = HDraw;
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self.dispstat.set_hblank(false);
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self.dispstat.set_hblank_flag(false);
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self.dispstat.set_vblank(false);
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self.update_vcount(self.current_scanline + 1, irqs);
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return Some(HDraw);
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if self.current_scanline < DISPLAY_HEIGHT {
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self.render_scanline(sb);
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self.state = HDraw;
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return Some(HDraw);
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} else {
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self.state = VBlank;
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self.dispstat.set_vblank_flag(true);
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if self.dispstat.vblank_irq_enable() {
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irqs.set_LCD_VBlank(true);
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};
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return Some(VBlank);
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}
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}
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}
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}
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}
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VBlank => {
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VBlank => {
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if self.cycles > CYCLES_VBLANK {
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if self.cycles > CYCLES_SCANLINE {
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self.cycles -= CYCLES_VBLANK;
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self.cycles -= CYCLES_SCANLINE;
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self.state = HDraw;
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self.dispstat.set_hblank(false);
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if self.current_scanline < DISPLAY_HEIGHT + VBLANK_LINES {
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self.dispstat.set_vblank(false);
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self.update_vcount(self.current_scanline + 1, irqs);
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self.current_scanline = 0;
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return None;
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self.render_scanline(sb);
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} else {
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return Some(HDraw);
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self.update_vcount(0, irqs);
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self.dispstat.set_vblank_flag(false);
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self.render_scanline(sb);
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self.state = HDraw;
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return Some(self.state);
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}
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}
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}
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}
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}
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}
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}
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@ -87,9 +87,9 @@ bitfield! {
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pub struct DisplayStatus(u16);
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pub struct DisplayStatus(u16);
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impl Debug;
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impl Debug;
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u16;
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u16;
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pub get_vblank, set_vblank: 0;
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pub get_vblank_flag, set_vblank_flag: 0;
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pub get_hblank, set_hblank: 1;
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pub get_hblank_flag, set_hblank_flag: 1;
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pub get_vcount, set_vcount: 2;
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pub get_vcount_flag, set_vcount_flag: 2;
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pub vblank_irq_enable, _ : 3;
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pub vblank_irq_enable, _ : 3;
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pub hblank_irq_enable, _ : 4;
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pub hblank_irq_enable, _ : 4;
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pub vcount_irq_enable, _ : 5;
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pub vcount_irq_enable, _ : 5;
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