Add normal sprite rendering support.

Former-commit-id: 04c3d7ec3051ce4c5aeacb552688c0217b3b3d3b
This commit is contained in:
Michel Heily 2019-08-27 23:15:22 +03:00
parent 8abebbe844
commit eab08992b9
4 changed files with 300 additions and 50 deletions

View file

@ -7,6 +7,7 @@ use crate::bitfield::Bit;
use crate::num::FromPrimitive;
mod mosaic;
mod obj;
mod sfx;
pub mod regs;
@ -23,11 +24,11 @@ const CYCLES_SCANLINE: usize = 1232;
const CYCLES_VDRAW: usize = 197120;
const CYCLES_VBLANK: usize = 83776;
const TILE_SIZE: u32 = 0x20;
pub const TILE_SIZE: u32 = 0x20;
// TODO - remove the one in palette.rs
bitfield! {
#[derive(Copy, Clone, Default)]
#[derive(Copy, Clone, Default, PartialEq)]
pub struct Rgb15(u16);
impl Debug;
pub r, set_r: 4, 0;
@ -67,22 +68,6 @@ pub enum PixelFormat {
BPP8 = 1,
}
#[derive(Debug, Primitive, Clone, Copy)]
pub enum BGMode {
BGMode0 = 0,
BGMode1 = 1,
BGMode2 = 2,
BGMode3 = 3,
BGMode4 = 4,
BGMode5 = 5,
}
impl From<u16> for BGMode {
fn from(v: u16) -> BGMode {
BGMode::from_u16(v).unwrap()
}
}
#[derive(Debug, PartialEq, Copy, Clone)]
pub enum GpuState {
HDraw = 0,
@ -122,32 +107,28 @@ impl std::ops::IndexMut<usize> for FrameBuffer {
}
#[derive(Copy, Clone)]
pub struct Scanline([Rgb15; DISPLAY_WIDTH]);
pub struct Scanline<T>([T; DISPLAY_WIDTH]);
impl Default for Scanline {
fn default() -> Scanline {
Scanline([Rgb15(0); DISPLAY_WIDTH])
impl Default for Scanline<Rgb15> {
fn default() -> Scanline<Rgb15> {
Scanline([Rgb15::TRANSPARENT; DISPLAY_WIDTH])
}
}
impl fmt::Debug for Scanline {
impl<T> fmt::Debug for Scanline<T> {
fn fmt(&self, f: &mut fmt::Formatter) -> fmt::Result {
write!(f, "Scanline: ")?;
for i in 0..6 {
write!(f, "#{:06x}, ", self[i].0)?;
}
write!(f, "...")
}
}
impl std::ops::Index<usize> for Scanline {
type Output = Rgb15;
impl<T> std::ops::Index<usize> for Scanline<T> {
type Output = T;
fn index(&self, index: usize) -> &Self::Output {
&self.0[index]
}
}
impl std::ops::IndexMut<usize> for Scanline {
impl<T> std::ops::IndexMut<usize> for Scanline<T> {
fn index_mut(&mut self, index: usize) -> &mut Self::Output {
&mut self.0[index]
}
@ -158,10 +139,10 @@ pub struct Bg {
pub bgcnt: BgControl,
pub bgvofs: u16,
pub bghofs: u16,
line: Scanline,
line: Scanline<Rgb15>,
// for mosaic
mosaic_first_row: Scanline,
mosaic_first_row: Scanline<Rgb15>,
}
#[derive(Debug, Default)]
@ -233,6 +214,7 @@ pub struct Gpu {
pub bldalpha: BlendAlpha,
pub bldy: u16,
pub obj_line: Scanline<Rgb15>,
pub frame_buffer: FrameBuffer,
}
@ -255,6 +237,7 @@ impl Gpu {
state: HDraw,
current_scanline: 0,
cycles: 0,
obj_line: Scanline::default(),
frame_buffer: FrameBuffer([0; DISPLAY_WIDTH * DISPLAY_HEIGHT]),
}
}
@ -282,11 +265,20 @@ impl Gpu {
}
}
pub fn get_palette_color(&self, sb: &SysBus, index: u32, palette_index: u32) -> Rgb15 {
pub fn get_palette_color(
&self,
sb: &SysBus,
index: u32,
palette_index: u32,
offset: u32,
) -> Rgb15 {
if index == 0 || (palette_index != 0 && index % 16 == 0) {
return Rgb15::TRANSPARENT;
}
Rgb15(sb.palette_ram.read_16(2 * index + 0x20 * palette_index))
Rgb15(
sb.palette_ram
.read_16(offset + 2 * index + 0x20 * palette_index),
)
}
fn render_pixel(&mut self, x: i32, y: i32, p: Rgb15) {
@ -315,7 +307,7 @@ impl Gpu {
// | [0] | [0][1] | [0] | [0][1] |
// |___________|___________|_____________|___________|
//
let mut screen_block = match (bg_width, bg_height) {
let mut sbb = match (bg_width, bg_height) {
(256, 256) => 0,
(512, 256) => bg_x / 256,
(256, 512) => bg_y / 256,
@ -331,14 +323,13 @@ impl Gpu {
let tile_py = (bg_y % 8) as u32;
loop {
let mut map_addr = tilemap_base
+ SCREEN_BLOCK_SIZE * screen_block
+ 2 * index2d!(u32, se_row, se_column, 32);
let mut map_addr =
tilemap_base + SCREEN_BLOCK_SIZE * sbb + 2 * index2d!(u32, se_row, se_column, 32);
for _ in se_row..32 {
let entry = TileMapEntry(sb.vram.read_16(map_addr - VRAM_ADDR));
let tile_addr = tileset_base + entry.tile_index() * tile_size;
for tile_px in start_tile_x..=7 {
for tile_px in start_tile_x..8 {
let index = self.read_pixel_index(
sb,
tile_addr,
@ -350,7 +341,7 @@ impl Gpu {
PixelFormat::BPP4 => entry.palette_bank() as u32,
PixelFormat::BPP8 => 0u32,
};
let color = self.get_palette_color(sb, index as u32, palette_bank);
let color = self.get_palette_color(sb, index as u32, palette_bank, 0);
self.bg[bg].line[screen_x as usize] = color;
screen_x += 1;
if (DISPLAY_WIDTH as u32) == screen_x {
@ -362,7 +353,7 @@ impl Gpu {
}
se_row = 0;
if bg_width == 512 {
screen_block = screen_block ^ 1;
sbb = sbb ^ 1;
}
}
}
@ -395,7 +386,7 @@ impl Gpu {
let bitmap_index = index2d!(x, y, DISPLAY_WIDTH);
let bitmap_ofs = page_ofs + (bitmap_index as u32);
let index = sb.vram.read_8(bitmap_ofs as Addr) as u32;
let color = self.get_palette_color(sb, index, 0);
let color = self.get_palette_color(sb, index, 0, 0);
self.bg[bg].line[x] = color;
}
}
@ -403,14 +394,14 @@ impl Gpu {
pub fn render_scanline(&mut self, sb: &mut SysBus) {
// TODO - also render objs
match self.dispcnt.mode() {
BGMode::BGMode0 => {
0 => {
for bg in 0..3 {
if self.dispcnt.disp_bg(bg) {
self.scanline_reg_bg(bg, sb);
}
}
}
BGMode::BGMode1 => {
1 => {
if self.dispcnt.disp_bg(2) {
self.scanline_aff_bg(2, sb);
}
@ -421,7 +412,7 @@ impl Gpu {
self.scanline_reg_bg(0, sb);
}
}
BGMode::BGMode2 => {
2 => {
if self.dispcnt.disp_bg(3) {
self.scanline_aff_bg(3, sb);
}
@ -429,14 +420,17 @@ impl Gpu {
self.scanline_aff_bg(2, sb);
}
}
BGMode::BGMode3 => {
3 => {
self.scanline_mode3(2, sb);
}
BGMode::BGMode4 => {
4 => {
self.scanline_mode4(2, sb);
}
_ => panic!("{:?} not supported", self.dispcnt.mode()),
}
if self.dispcnt.disp_obj() {
self.render_objs(sb);
}
self.mosaic_sfx();
let post_sfx_line = self.composite_sfx(sb);
for x in 0..DISPLAY_WIDTH {

234
src/core/gpu/obj.rs Normal file
View file

@ -0,0 +1,234 @@
use super::super::SysBus;
use super::regs::*;
use super::*;
use crate::core::sysbus::OAM_ADDR;
const OVRAM: u32 = 0x0601_0000;
const PALRAM_OFS_FG: u32 = 0x200;
const ATTRS_SIZE: u32 = 2 * 3 + 2;
struct ObjAttrs(Attribute0, Attribute1, Attribute2);
struct ObjAffineParams {
pa: i16,
pb: i16,
pc: i16,
pd: i16,
}
const AFFINE_FILL: u32 = 2 * 3;
impl ObjAffineParams {
fn from_index(sb: &SysBus, index: u32) -> ObjAffineParams {
let mut offset = AFFINE_FILL + index * 16 * 2;
let pa = sb.read_16(offset) as i16;
offset += 2 + AFFINE_FILL;
let pb = sb.read_16(offset) as i16;
offset += 2 + AFFINE_FILL;
let pc = sb.read_16(offset) as i16;
offset += 2 + AFFINE_FILL;
let pd = sb.read_16(offset) as i16;
ObjAffineParams { pa, pb, pc, pd }
}
}
impl ObjAttrs {
fn size(&self) -> (usize, usize) {
let n = 8 << self.1.size();
match self.0.shape() {
0 /* Square */ => (n, n),
1 /* Wide */ => (n, n >> 1),
2 /* Tall */ => (n >> 1, n),
_ => unreachable!("invalid obj shape")
}
}
fn coords(&self) -> (usize, usize) {
(self.1.x_coord() as usize, self.0.y_coord() as usize)
}
fn tile_format(&self) -> (usize, PixelFormat) {
if self.0.is_8bpp() {
(0x40, PixelFormat::BPP8)
} else {
(0x20, PixelFormat::BPP4)
}
}
fn is_affine(&self) -> bool {
match self.0.objtype() {
ObjType::Affine | ObjType::AffineDoubleSize => true,
_ => false,
}
}
fn affine_index(&self) -> u32 {
let attr1 = (self.1).0;
((attr1 >> 9) & 0x1f) as u32
}
fn is_hidden(&self) -> bool {
self.0.objtype() == ObjType::Hidden
}
fn flip_xy(&self) -> (bool, bool) {
if !self.is_affine() {
(self.1.h_flip(), self.1.v_flip())
} else {
(false, false)
}
}
}
fn read_obj_attrs(sb: &SysBus, obj: usize) -> ObjAttrs {
let addr = ATTRS_SIZE * (obj as u32);
let attr0 = Attribute0(sb.oam.read_16(addr + 0));
let attr1 = Attribute1(sb.oam.read_16(addr + 2));
let attr2 = Attribute2(sb.oam.read_16(addr + 4));
ObjAttrs(attr0, attr1, attr2)
}
impl Gpu {
fn obj_tile_base(&self) -> u32 {
match self.dispcnt.mode() {
mode if mode > 2 => OVRAM + 0x4000,
_ => OVRAM,
}
}
pub fn render_objs(&mut self, sb: &SysBus) {
let screen_y = self.current_scanline;
// reset the scanline
self.obj_line = Scanline::default();
for obj_num in (0..128).rev() {
let obj = read_obj_attrs(sb, obj_num);
if obj.is_hidden() {
continue;
}
let is_affine = obj.is_affine();
if is_affine {
panic!("im not ready for that yet :(");
}
let (obj_x, obj_y) = obj.coords();
let (obj_w, obj_h) = obj.size();
// skip this obj if not within its bounds.
if !(screen_y >= obj_y && screen_y < obj_y + obj_h) {
continue;
}
let tile_base = self.obj_tile_base() + 0x20 * (obj.2.tile() as u32);
let (tile_size, pixel_format) = obj.tile_format();
let palette_bank = match pixel_format {
PixelFormat::BPP4 => obj.2.palette(),
_ => 0u32,
};
let tile_array_width = match self.dispcnt.obj_mapping() {
ObjMapping::OneDimension => obj_w / 8,
ObjMapping::TwoDimension => {
if obj.0.is_8bpp() {
16
} else {
32
}
}
};
let (xflip, yflip) = obj.flip_xy();
let end_x = obj_x + obj_w;
for screen_x in obj_x..end_x {
if screen_x > DISPLAY_WIDTH {
break;
}
let mut sprite_y = screen_y - obj_y;
let mut sprite_x = screen_x - obj_x;
if (!is_affine) {
sprite_y = if yflip {
obj_h - sprite_y - 1
} else {
sprite_y
};
sprite_x = if xflip {
obj_w - sprite_x - 1
} else {
sprite_x
};
}
let tile_x = sprite_x % 8;
let tile_y = sprite_y % 8;
let tile_addr = tile_base
+ index2d!(u32, sprite_x / 8, sprite_y / 8, tile_array_width)
* (tile_size as u32);
let pixel_index = self.read_pixel_index(
sb,
tile_addr,
tile_x as u32,
tile_y as u32,
pixel_format,
);
let pixel_color =
self.get_palette_color(sb, pixel_index as u32, palette_bank, PALRAM_OFS_FG);
if pixel_color != Rgb15::TRANSPARENT {
// TODO - handle priority
self.obj_line[screen_x] = pixel_color;
}
}
}
}
}
#[derive(Debug, Primitive, Copy, Clone, PartialEq)]
enum ObjMode {
Normal = 0b00,
Sfx = 0b01,
Window = 0b10,
Forbidden = 0b11,
}
impl From<u16> for ObjMode {
fn from(v: u16) -> ObjMode {
ObjMode::from_u16(v as u16).unwrap()
}
}
#[derive(Debug, Primitive, Copy, Clone, PartialEq)]
enum ObjType {
Normal = 0b00,
Affine = 0b01,
Hidden = 0b10,
AffineDoubleSize = 0b11,
}
impl From<u16> for ObjType {
fn from(v: u16) -> ObjType {
ObjType::from_u16(v as u16).unwrap()
}
}
bitfield! {
pub struct Attribute0(u16);
u16;
y_coord, _ : 7, 0;
into ObjType, objtype, _: 9, 8;
into ObjMode, objmode, _: 11, 10;
pub mosaic, _: 12;
is_8bpp, _: 13;
shape, _: 15, 14;
}
bitfield! {
pub struct Attribute1(u16);
u16;
x_coord, _ : 8, 0;
h_flip, _: 12;
v_flip, _: 13;
size, _: 15, 14;
}
bitfield! {
pub struct Attribute2(u16);
u16;
tile, _: 9, 0;
priority, _: 11, 10;
into u32, palette, _: 15, 12;
}

View file

@ -3,6 +3,12 @@ use super::*;
pub const SCREEN_BLOCK_SIZE: u32 = 0x800;
#[derive(Debug, PartialEq)]
pub enum ObjMapping {
TwoDimension,
OneDimension,
}
impl DisplayControl {
pub fn disp_bg(&self, bg: usize) -> bool {
self.0.bit(8 + bg)
@ -10,6 +16,13 @@ impl DisplayControl {
pub fn is_using_windows(&self) -> bool {
self.disp_window0() || self.disp_window1() || self.disp_obj_window()
}
pub fn obj_mapping(&self) -> ObjMapping {
if self.obj_character_vram_mapping() {
ObjMapping::OneDimension
} else {
ObjMapping::TwoDimension
}
}
}
impl BgControl {
@ -55,7 +68,7 @@ bitfield! {
pub struct DisplayControl(u16);
impl Debug;
u16;
pub into BGMode, mode, set_mode: 2, 0;
pub mode, set_mode: 2, 0;
pub display_frame, set_display_frame: 4, 4;
pub hblank_interval_free, _: 5;
pub obj_character_vram_mapping, _: 6;

View file

@ -50,6 +50,15 @@ impl Gpu {
// TODO - only BGs are supported, don't forget OBJs
// priorities are 0-4 when 0 is the highest
'outer: for priority in 0..4 {
if bflags.contains(BlendFlags::OBJ)
&& wflags.contains(WindowFlags::OBJ)
&& !self.obj_line[screen_x].is_transparent()
{
return Some(Layer {
color: self.obj_line[screen_x],
blend_flag: BlendFlags::OBJ,
});
}
for bg in 0..4 {
let c = self.bg[bg].line[screen_x];
let bflag = BlendFlags::from_bg(bg);
@ -138,8 +147,8 @@ impl Gpu {
None
}
pub fn composite_sfx(&self, sb: &SysBus) -> Scanline {
let mut line = Scanline::default();
pub fn composite_sfx(&self, sb: &SysBus) -> Scanline<Rgb15> {
let mut line: Scanline<Rgb15> = Scanline::default();
let y = self.current_scanline;
for x in 0..DISPLAY_WIDTH {
let window = self.get_active_window_type(x, y);