* Convert gpu bitfield!() registers to unpacked form, and defer pack/unpack to bus read/write operations
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It's quite an handy way to log messages from ROMs, so I thought it'd be nice to add it.
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Fixes#109Fixes#106
Fixes MegaMan email menu freezing and probably some more games
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This breaks the API of GameBoyAdvanvce::save_state and restore_state methods.
Currently as WIP only SDL2 frontend will adjust.
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A more robust cycle aware event scheduling, to easily implement serial-io, dmg audio channels and improve accuracy.
This brings a slight performance hit :/
I also ran dos2unix on some of the files :D
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Avoid passing ArmInstruction struct to handlers, as accesses to its fields can result in memory operations.
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Mainly convert mainloop and audio thread into native code for
performance increase. (Calling into JNI every frame was costy)
The code was cleaned up quite a bit, but I may have introduced new bugs
in this process :<
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