Michel Heily
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884f39ca8f
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Refactor workspace structure
Former-commit-id: d6ab90563fa209b431661086f9ec2672bda02a96
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2020-04-11 16:06:34 +03:00 |
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Michel Heily
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f4460b2740
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feat/savestates: Implement save/load state API for GameBoyAdvance
Using serde & bincode encoding
Former-commit-id: f5e4c599497f6bdf3096fa99f8b2d6ce89278ef7
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2020-01-16 20:18:32 +02:00 |
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Michel Heily
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d8545dd8cd
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sdl2: Use callbacks with ring buffer instead of audio queue.
Better latencies, and also fast-forward (aka Turbo mode) sounds normal
this way.
Former-commit-id: d1075087e847c765a871157a7973c897575ef4d7
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2019-12-28 17:03:59 +02:00 |
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Michel Heily
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70cb99161d
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Start working on DMA sound
Former-commit-id: 066210a86a7836b6ae1dfd5ce229d050cbe00ca4
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2019-12-23 01:37:45 +02:00 |
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