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@ -13,7 +13,7 @@ Nintendo GameBoy Advance™ emulator and debugger, written in Rust.
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The file at [`external/gamecontrollerdb.txt`](./external/gamecontrollerdb.txt) is not my work - it is sourced from [this GitHub repository](https://github.com/mdqinc/SDL_GameControllerDB) and covered by the appropriate license present in said repository.
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## Usage
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You will need to specify the BIOS file to run with, using the `--bios` command-line argument. Note that there is such a BIOS ROM present in this directory at [`./external/gba_bios.bin`](./external/gba_bios.bin).
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You will need to specify the BIOS file to run with, using the `--bios` command-line argument. Note that there is such a BIOS ROM present in this directory at [`./external/gba_bios.bin`](./external/gba_bios.bin)
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## Key bindings
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GBA key bindings:
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30
flake.nix
30
flake.nix
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@ -1,7 +1,11 @@
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{
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description = "Rust development environment for rustboyadvance-ng";
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description = "Rust development environment for oxitoko using fenix";
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inputs = {
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fenix = {
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url = "github:nix-community/fenix";
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inputs.nixpkgs.follows = "nixpkgs-unstable";
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};
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utils.url = "github:numtide/flake-utils";
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nixpkgs-unstable.url = "github:nixos/nixpkgs/nixos-unstable";
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};
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@ -10,17 +14,26 @@
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self,
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nixpkgs-unstable,
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utils,
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fenix,
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...
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}:
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utils.lib.eachDefaultSystem
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(
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system: let
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pkgs = import nixpkgs-unstable { inherit system; };
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pkgs = import nixpkgs-unstable {
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inherit system;
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overlays = [fenix.overlays.default];
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};
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toolchain = pkgs.fenix.complete;
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dependencies = with pkgs; [ SDL2 SDL2_image ];
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in rec
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{
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# Executed by `nix build`
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packages.default = pkgs.rustPlatform.buildRustPackage {
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packages.default =
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(pkgs.makeRustPlatform {
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inherit (toolchain) cargo rustc;
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})
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.buildRustPackage {
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pname = "rustboyadvance-ng";
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name = "rustboyadvance-ng";
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src = ./.;
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@ -33,10 +46,19 @@
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};
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buildInputs = dependencies;
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};
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# Executed by `nix run`
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apps.default = utils.lib.mkApp {drv = packages.default;};
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# Used by `nix develop`
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devShells.default = pkgs.mkShell rec { buildInputs = dependencies; };
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devShells.default = pkgs.mkShell rec {
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buildInputs = with pkgs; [
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(with toolchain; [
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cargo rustc rust-src clippy rustfmt # rust components
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])
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] ++ dependencies;
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RUST_SRC_PATH = "${toolchain.rust-src}/lib/rustlib/src/rust/library";
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};
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}
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);
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}
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