use sdl2; use sdl2::controller::Button; use sdl2::event::{Event, WindowEvent}; use sdl2::image::{InitFlag, LoadSurface, LoadTexture}; use sdl2::keyboard::Scancode; use sdl2::pixels::Color; use sdl2::rect::Rect; use sdl2::render::WindowCanvas; use sdl2::surface::Surface; use sdl2::EventPump; use bytesize; use spin_sleep; use std::cell::RefCell; use std::rc::Rc; use std::fs; use std::io::Cursor; use std::path::{Path, PathBuf}; use std::process; use std::time; use std::convert::TryFrom; #[macro_use] extern crate clap; #[macro_use] extern crate log; use flexi_logger; use flexi_logger::*; mod audio; mod input; mod video; use audio::create_audio_player; use input::create_input; use video::{create_video_interface, SCREEN_HEIGHT, SCREEN_WIDTH}; use rustboyadvance_core::cartridge::BackupType; use rustboyadvance_core::prelude::*; use rustboyadvance_core::util::spawn_and_run_gdb_server; use rustboyadvance_core::util::FpsCounter; const LOG_DIR: &str = ".logs"; const DEFAULT_GDB_SERVER_ADDR: &'static str = "localhost:1337"; const CANVAS_WIDTH: u32 = SCREEN_WIDTH; const CANVAS_HEIGHT: u32 = SCREEN_HEIGHT; fn get_savestate_path(rom_filename: &Path) -> PathBuf { rom_filename.with_extension("savestate") } /// Waits for the user to drag a rom file to window fn wait_for_rom(canvas: &mut WindowCanvas, event_pump: &mut EventPump) -> Result { let texture_creator = canvas.texture_creator(); let icon_texture = texture_creator .load_texture("assets/icon_cropped_small.png") .expect("failed to load icon"); let background = Color::RGB(0xDD, 0xDD, 0xDD); let mut redraw = || -> Result<(), String> { canvas.set_draw_color(background); canvas.clear(); canvas.copy( &icon_texture, None, Some(Rect::from_center( ((CANVAS_WIDTH / 2) as i32, (CANVAS_HEIGHT / 2) as i32), 160, 100, )), )?; canvas.present(); Ok(()) }; redraw()?; loop { for event in event_pump.wait_iter() { match event { Event::DropFile { filename, .. } => { return Ok(filename); } Event::Quit { .. } => process::exit(0), Event::Window { win_event, .. } => match win_event { WindowEvent::SizeChanged(..) | WindowEvent::Restored => redraw()?, _ => {} }, _ => {} } } } } fn ask_download_bios() { const OPEN_SOURCE_BIOS_URL: &'static str = "https://github.com/Nebuleon/ReGBA/raw/master/bios/gba_bios.bin"; println!("Missing BIOS file. If you don't have the original GBA BIOS, you can download an open-source bios from {}", OPEN_SOURCE_BIOS_URL); } fn main() -> Result<(), Box> { fs::create_dir_all(LOG_DIR).expect(&format!("could not create log directory ({})", LOG_DIR)); flexi_logger::Logger::with_env_or_str("info") .log_to_file() .directory(LOG_DIR) .duplicate_to_stderr(Duplicate::Debug) .format_for_files(default_format) .format_for_stderr(colored_default_format) .start() .unwrap(); let mut frame_limiter = true; let yaml = load_yaml!("cli.yml"); let matches = clap::App::from_yaml(yaml).get_matches(); let bios_path = Path::new(matches.value_of("bios").unwrap_or_default()); let bios_bin = match read_bin_file(bios_path) { Ok(bios) => bios.into_boxed_slice(), _ => { ask_download_bios(); std::process::exit(0); } }; let skip_bios = matches.occurrences_of("skip_bios") != 0; let debug = matches.occurrences_of("debug") != 0; let with_gdbserver = matches.occurrences_of("with_gdbserver") != 0; info!("Initializing SDL2 context"); let sdl_context = sdl2::init().expect("failed to initialize sdl2"); let mut event_pump = sdl_context.event_pump()?; let video_subsystem = sdl_context.video()?; let _image_context = sdl2::image::init(InitFlag::PNG | InitFlag::JPG)?; let mut window = video_subsystem .window("RustBoyAdvance", SCREEN_WIDTH * 3, SCREEN_HEIGHT * 3) .opengl() .position_centered() .resizable() .build()?; let window_icon = Surface::from_file("assets/icon.png")?; window.set_icon(window_icon); let mut canvas = window.into_canvas().accelerated().build()?; canvas.set_logical_size(CANVAS_WIDTH, CANVAS_HEIGHT)?; let controller_subsystem = sdl_context.game_controller()?; let controller_mappings = include_str!("../../../external/SDL_GameControllerDB/gamecontrollerdb.txt"); controller_subsystem.load_mappings_from_read(&mut Cursor::new(controller_mappings))?; let available_controllers = (0..controller_subsystem.num_joysticks()?) .filter(|&id| controller_subsystem.is_game_controller(id)) .collect::>(); let mut active_controller = match available_controllers.first() { Some(&id) => { let controller = controller_subsystem.open(id)?; info!("Found game controller: {}", controller.name()); Some(controller) } _ => { info!("No game controllers were found"); None } }; let mut rom_path = match matches.value_of("game_rom") { Some(path) => path.to_string(), _ => { info!("[!] Rom file missing, please drag a rom file into the emulator window..."); wait_for_rom(&mut canvas, &mut event_pump)? } }; let video = Rc::new(RefCell::new(create_video_interface(canvas))); let audio = Rc::new(RefCell::new(create_audio_player(&sdl_context))); let input = Rc::new(RefCell::new(create_input())); let mut savestate_path = get_savestate_path(&Path::new(&rom_path)); let mut rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap(); let mut builder = GamepakBuilder::new() .save_type(BackupType::try_from( matches.value_of("save_type").unwrap(), )?) .file(Path::new(&rom_path)); if matches.occurrences_of("rtc") != 0 { builder = builder.with_rtc(); } let gamepak = builder.build()?; let mut gba = GameBoyAdvance::new( bios_bin.clone(), gamepak, video.clone(), audio.clone(), input.clone(), ); if skip_bios { gba.skip_bios(); } if debug { #[cfg(feature = "debugger")] { gba.cpu.set_verbose(true); let mut debugger = Debugger::new(gba); info!("starting debugger..."); debugger.repl(matches.value_of("script_file")).unwrap(); info!("ending debugger..."); return Ok(()); } #[cfg(not(feature = "debugger"))] { panic!("Please compile me with 'debugger' feature"); } } if with_gdbserver { spawn_and_run_gdb_server(&mut gba, DEFAULT_GDB_SERVER_ADDR)?; } let mut fps_counter = FpsCounter::default(); let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60); 'running: loop { let start_time = time::Instant::now(); for event in event_pump.poll_iter() { match event { Event::KeyDown { scancode: Some(scancode), .. } => match scancode { Scancode::Space => frame_limiter = false, k => input.borrow_mut().on_keyboard_key_down(k), }, Event::KeyUp { scancode: Some(scancode), .. } => match scancode { #[cfg(feature = "debugger")] Scancode::F1 => { let mut debugger = Debugger::new(gba); info!("starting debugger..."); debugger.repl(matches.value_of("script_file")).unwrap(); gba = debugger.gba; info!("ending debugger...") } #[cfg(feature = "gdb")] Scancode::F2 => spawn_and_run_gdb_server(&mut gba, DEFAULT_GDB_SERVER_ADDR)?, Scancode::F5 => { info!("Saving state ..."); let save = gba.save_state()?; write_bin_file(&savestate_path, &save)?; info!( "Saved to {:?} ({})", savestate_path, bytesize::ByteSize::b(save.len() as u64) ); } Scancode::F9 => { if savestate_path.is_file() { let save = read_bin_file(&savestate_path)?; info!("Restoring state from {:?}...", savestate_path); gba.restore_state(&save, bios_bin.clone())?; info!("Restored!"); } else { info!("Savestate not created, please create one by pressing F5"); } } Scancode::Space => frame_limiter = true, k => input.borrow_mut().on_keyboard_key_up(k), }, Event::ControllerButtonDown { button, .. } => match button { Button::RightStick => frame_limiter = !frame_limiter, b => input.borrow_mut().on_controller_button_down(b), }, Event::ControllerButtonUp { button, .. } => { input.borrow_mut().on_controller_button_up(button); } Event::ControllerAxisMotion { axis, value, .. } => { input.borrow_mut().on_axis_motion(axis, value); } Event::ControllerDeviceRemoved { which, .. } => { let removed = if let Some(active_controller) = &active_controller { active_controller.instance_id() == (which as i32) } else { false }; if removed { let name = active_controller .and_then(|controller| Some(controller.name())) .unwrap(); info!("Removing game controller: {}", name); active_controller = None; } } Event::ControllerDeviceAdded { which, .. } => { if active_controller.is_none() { let controller = controller_subsystem.open(which)?; info!("Adding game controller: {}", controller.name()); active_controller = Some(controller); } } Event::Quit { .. } => break 'running, Event::DropFile { filename, .. } => { // load the new rom rom_path = filename; savestate_path = get_savestate_path(&Path::new(&rom_path)); rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap(); let gamepak = GamepakBuilder::new().file(Path::new(&rom_path)).build()?; let bios_bin = read_bin_file(bios_path).unwrap(); // create a new emulator - TODO, export to a function gba = GameBoyAdvance::new( bios_bin.into_boxed_slice(), gamepak, video.clone(), audio.clone(), input.clone(), ); gba.skip_bios(); } _ => {} } } gba.frame(); if let Some(fps) = fps_counter.tick() { let title = format!("{} ({} fps)", rom_name, fps); video.borrow_mut().set_window_title(&title); } if frame_limiter { let time_passed = start_time.elapsed(); let delay = frame_time.checked_sub(time_passed); match delay { None => {} Some(delay) => { spin_sleep::sleep(delay); } }; } } Ok(()) }