/// Struct containing everything use std::cell::{Cell, RefCell}; use std::rc::Rc; use bincode; use serde::{Deserialize, Serialize}; use super::arm7tdmi; use super::cartridge::Cartridge; use super::dma::DmaController; use super::gpu::*; use super::interrupt::*; use super::iodev::*; use super::sound::SoundController; use super::sysbus::SysBus; use super::timer::Timers; use super::{AudioInterface, InputInterface, VideoInterface}; pub struct GameBoyAdvance { pub sysbus: Box, pub cpu: arm7tdmi::Core, pub video_device: Rc>, pub audio_device: Rc>, pub input_device: Rc>, pub cycles_to_next_event: usize, overshoot_cycles: usize, } #[derive(Serialize, Deserialize)] struct SaveState { sysbus: Box, cpu: arm7tdmi::Core, } /// Checks if the bios provided is the real one fn check_real_bios(bios: &[u8]) -> bool { use sha2::{Digest, Sha256}; let mut hasher = Sha256::new(); hasher.input(bios); let digest = hasher.result(); let expected_hash = hex!("fd2547724b505f487e6dcb29ec2ecff3af35a841a77ab2e85fd87350abd36570"); digest.as_slice() == &expected_hash[..] } impl GameBoyAdvance { pub fn new( bios_rom: Box<[u8]>, gamepak: Cartridge, video_device: Rc>, audio_device: Rc>, input_device: Rc>, ) -> GameBoyAdvance { // Warn the user if the bios is not the real one match check_real_bios(&bios_rom) { true => info!("Verified bios rom"), false => warn!("This is not the real bios rom, some games may not be compatible"), }; let interrupt_flags = Rc::new(Cell::new(IrqBitmask(0))); let intc = InterruptController::new(interrupt_flags.clone()); let gpu = Box::new(Gpu::new(interrupt_flags.clone())); let dmac = DmaController::new(interrupt_flags.clone()); let timers = Timers::new(interrupt_flags.clone()); let sound_controller = Box::new(SoundController::new( audio_device.borrow().get_sample_rate() as f32, )); let io = IoDevices::new(intc, gpu, dmac, timers, sound_controller); let sysbus = Box::new(SysBus::new(io, bios_rom, gamepak)); let cpu = arm7tdmi::Core::new(); let mut gba = GameBoyAdvance { cpu: cpu, sysbus: sysbus, video_device: video_device, audio_device: audio_device, input_device: input_device, cycles_to_next_event: 1, overshoot_cycles: 0, }; gba.sysbus.created(); gba } pub fn from_saved_state( savestate: &[u8], video_device: Rc>, audio_device: Rc>, input_device: Rc>, ) -> bincode::Result { let decoded: Box = bincode::deserialize_from(savestate)?; Ok(GameBoyAdvance { cpu: decoded.cpu, sysbus: decoded.sysbus, video_device: video_device, audio_device: audio_device, input_device: input_device, cycles_to_next_event: 1, overshoot_cycles: 0, }) } pub fn save_state(&self) -> bincode::Result> { let s = SaveState { cpu: self.cpu.clone(), sysbus: self.sysbus.clone(), }; bincode::serialize(&s) } pub fn restore_state(&mut self, bytes: &[u8]) -> bincode::Result<()> { let decoded: Box = bincode::deserialize_from(bytes)?; self.cpu = decoded.cpu; self.sysbus = decoded.sysbus; self.cycles_to_next_event = 1; self.sysbus.created(); Ok(()) } pub fn get_game_title(&self) -> String { self.sysbus.cartridge.header.game_title.clone() } pub fn get_game_code(&self) -> String { self.sysbus.cartridge.header.game_code.clone() } #[inline] pub fn key_poll(&mut self) { self.sysbus.io.keyinput = self.input_device.borrow_mut().poll(); } pub fn frame(&mut self) { self.key_poll(); let mut remaining_cycles = CYCLES_FULL_REFRESH - self.overshoot_cycles; while remaining_cycles > 0 { let cycles = self.step(); if remaining_cycles >= cycles { remaining_cycles -= cycles; } else { self.overshoot_cycles = cycles - remaining_cycles; return; } } self.overshoot_cycles = 0; } pub fn add_breakpoint(&mut self, addr: u32) -> Option { if !self.cpu.breakpoints.contains(&addr) { let new_index = self.cpu.breakpoints.len(); self.cpu.breakpoints.push(addr); Some(new_index) } else { None } } pub fn check_breakpoint(&self) -> Option { let next_pc = self.cpu.get_next_pc(); for bp in &self.cpu.breakpoints { if (*bp & !1) == next_pc { return Some(*bp); } } None } pub fn skip_bios(&mut self) { self.cpu.skip_bios(); self.sysbus.io.gpu.skip_bios(); } pub fn step_cpu(&mut self, io: &mut IoDevices) -> usize { if io.intc.irq_pending() { self.cpu.irq(&mut self.sysbus); io.haltcnt = HaltState::Running; } let previous_cycles = self.cpu.cycles; self.cpu.step(&mut self.sysbus); self.cpu.cycles - previous_cycles } pub fn step(&mut self) -> usize { // I hate myself for doing this, but rust left me no choice. let io = unsafe { let ptr = &mut *self.sysbus as *mut SysBus; &mut (*ptr).io as &mut IoDevices }; let mut cycles_left = self.cycles_to_next_event; let mut cycles_to_next_event = std::usize::MAX; let mut cycles = 0; while cycles_left > 0 { let _cycles = if !io.dmac.is_active() { if HaltState::Running == io.haltcnt { self.step_cpu(io) } else { cycles = cycles_left; break; } } else { io.dmac.perform_work(&mut self.sysbus); return cycles; }; cycles += _cycles; if cycles_left < _cycles { break; } cycles_left -= _cycles; } // update gpu & sound io.timers.update(cycles, &mut self.sysbus); io.gpu.update( cycles, &mut cycles_to_next_event, self.sysbus.as_mut(), &self.video_device, ); io.sound .update(cycles, &mut cycles_to_next_event, &self.audio_device); self.cycles_to_next_event = cycles_to_next_event; cycles } #[cfg(feature = "debugger")] /// 'step' function that checks for breakpoints /// TODO avoid code duplication pub fn step_debugger(&mut self) -> Option { // I hate myself for doing this, but rust left me no choice. let io = unsafe { let ptr = &mut *self.sysbus as *mut SysBus; &mut (*ptr).io as &mut IoDevices }; // clear any pending DMAs while io.dmac.is_active() { io.dmac.perform_work(&mut self.sysbus); } let cycles = self.step_cpu(io); let breakpoint = self.check_breakpoint(); let mut _ignored = 0; // update gpu & sound io.timers.update(cycles, &mut self.sysbus); io.gpu.update( cycles, &mut _ignored, self.sysbus.as_mut(), &self.video_device, ); io.sound.update(cycles, &mut _ignored, &self.audio_device); breakpoint } /// Query the emulator for the recently drawn framebuffer. /// for use with implementations where the VideoInterface is not a viable option. pub fn get_frame_buffer(&self) -> &[u32] { self.sysbus.io.gpu.get_frame_buffer() } /// Reset the emulator pub fn soft_reset(&mut self) { self.cpu.reset(&mut self.sysbus); } } #[cfg(test)] mod tests { use super::*; use std::cell::RefCell; use std::rc::Rc; use super::super::bus::Bus; use super::super::cartridge::GamepakBuilder; struct DummyInterface {} impl DummyInterface { fn new() -> DummyInterface { DummyInterface {} } } impl VideoInterface for DummyInterface {} impl AudioInterface for DummyInterface {} impl InputInterface for DummyInterface {} fn make_mock_gba(rom: &[u8]) -> GameBoyAdvance { let bios = vec![0; 0x4000].into_boxed_slice(); let cartridge = GamepakBuilder::new() .buffer(rom) .with_sram() .without_backup_to_file() .build() .unwrap(); let dummy = Rc::new(RefCell::new(DummyInterface::new())); let mut gba = GameBoyAdvance::new(bios, cartridge, dummy.clone(), dummy.clone(), dummy.clone()); gba.skip_bios(); gba } #[test] fn test_arm7tdmi_arm_eggvance() { let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/arm/arm.gba")); for _ in 0..10 { gba.frame(); } let insn = gba.sysbus.read_32(gba.cpu.pc - 8); assert_eq!(insn, 0xeafffffe); // loop assert_eq!(0, gba.cpu.gpr[12]); } #[test] fn test_arm7tdmi_thumb_eggvance() { let mut gba = make_mock_gba(include_bytes!("../../external/gba-suite/thumb/thumb.gba")); for _ in 0..10 { gba.frame(); } let insn = gba.sysbus.read_16(gba.cpu.pc - 4); assert_eq!(insn, 0xe7fe); // loop assert_eq!(0, gba.cpu.gpr[7]); } }