# RustBoyAdvance-NG
![license](https://img.shields.io/github/license/michelhe/rustboyadvance-ng) [![Build Status](https://travis-ci.com/michelhe/rustboyadvance-ng.svg?branch=master)](https://travis-ci.com/michelhe/rustboyadvance-ng)
Nintendo GameBoy Advance ™ emulator and debugger, written in rust.
# Project Structure
* `rustboyadvance-core/src` - Main library crate
* `bindings/` - Bindings to other languages. Currently only java binidings through JNI.
* `platform/` - Constains executables & application built with `rustboyadvance-core`
* `platform/rustbodyadvance-sdl2` - Desktop application built with sdl2
* `platform/rustbodyadvance-minifb` - Desktop application built with minifb, *not maintained*.
* `platform/android` - A PoC Android application.
# Progress
![Pokemon Emerald](media/screenshot1.png)
## Emulation Todo:
* CGB audio (4 wave generator channels)
# Build and usage (Desktop Application)
To get started, you need to get a [stable rust toolchain](https://rustup.rs).
## Linux build dependencies
Install SDL2 dependencies
```bash
sudo apt-get -y install libsdl2-dev libsdl2-image-dev
```
## Windows build dependencies
Download SDL2 runtime binaries for windows (either 32bit or 64bit depending on the target machine)
https://www.libsdl.org/download-2.0.php
https://www.libsdl.org/projects/SDL_image/
Extract all the DLLs into the project root (Yeah, its dirty and a build script will be written in the future to automate this)
## Build & Usage
You need to obtain a gba bios binary.
An [open source GBA bios](https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin) is also available and supported.
Place the bios file in the repository root and name it `gba_bios.bin` (or alternatively use the `-b` command line option)
Build and run in release mode (performance is terrible in the `dev` profile)
```bash
$ cargo run --release -p rustboyadvance-sdl2 -- path/to/rom
```
You can also drag&drop rom files or any zip files containing `.gba` files inside into the emulator window and a new rom will be loaded.
## Key bindings
> Currently the key bindings are not configureable.
GBA key bindings:
| Keyboard | GBA |
|----------- |---------- |
| Up | Up |
| Down | Down |
| Left | Right |
| Right | Right |
| Z | B Button |
| X | A Button |
| Return | Start |
| Backspace | Select |
| A | L |
| S | R |
Special key bindings
| Key | Function |
|-------------- |-------------------- |
| Space (hold) | Disable 60fps cap |
| F1 | Custom debugger (requires --features debugger) |
| F2 | Spawn gdbserver (experimetnal, requires --features gdb) |
| F5 | Save snapshot file |
| F9 | Load snapshot file |
# Android Application
The android project is placed inside `platform/android`.
To build it, open it with Android Studio.
You also need to set up rust to build android targets with NDK.
TODO - instructions
# More Screenshots
![Kirby - Nightmare in Dreamland](media/screenshot2.png) ![Dragon Ball - Legacy of Goku 2](media/screenshot3.png)
# Links and attribution
- [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf)
Technical Reference Manuals are **fun**.
- [GBATEK](http://problemkaputt.de/gbatek.htm)
A single webpage written by *no$gba* developer Martin Korth.
This page has pretty much everything. Seriously, it's the best.
- [TONC](https://www.coranac.com/tonc/text/)
A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system.
Comes with neat demo roms that really helped me during development and debugging.
- [NanoboyAdvance](https://github.com/fleroviux/NanoboyAdvance)
A GameBoy Advance emulator written in C++17 by a nice person called fleroviux.
I've used this for debugging.
- [Eggvance gba-suite](https://github.com/jsmolka/gba-suite)
Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka.