use sdl2; use sdl2::event::Event; use sdl2::image::{InitFlag, LoadTexture}; use sdl2::keyboard::Keycode; use sdl2::pixels::Color; use sdl2::EventPump; use bytesize; use spin_sleep; use std::cell::RefCell; use std::rc::Rc; use std::fs; use std::path::{Path, PathBuf}; use std::process; use std::time; use std::convert::TryFrom; #[macro_use] extern crate clap; #[macro_use] extern crate log; use flexi_logger; use flexi_logger::*; mod audio; mod input; mod video; use audio::create_audio_player; use input::create_input; use video::{create_video_interface, SCREEN_HEIGHT, SCREEN_WIDTH}; use rustboyadvance_ng::core::cartridge::BackupType; use rustboyadvance_ng::prelude::*; use rustboyadvance_ng::util::spawn_and_run_gdb_server; use rustboyadvance_ng::util::FpsCounter; const LOG_DIR: &str = ".logs"; const DEFAULT_GDB_SERVER_ADDR: &'static str = "localhost:1337"; fn get_savestate_path(rom_filename: &Path) -> PathBuf { rom_filename.with_extension("savestate") } /// Waits for the user to drag a rom file to window fn wait_for_rom(event_pump: &mut EventPump) -> String { loop { for event in event_pump.poll_iter() { match event { Event::DropFile { filename, .. } => { return filename; } Event::Quit { .. } => process::exit(0), _ => {} } } } } fn main() -> Result<(), Box> { fs::create_dir_all(LOG_DIR).expect(&format!("could not create log directory ({})", LOG_DIR)); flexi_logger::Logger::with_env_or_str("info") .log_to_file() .directory(LOG_DIR) .duplicate_to_stderr(Duplicate::Debug) .format_for_files(default_format) .format_for_stderr(colored_default_format) .start() .unwrap(); let mut frame_limiter = true; let yaml = load_yaml!("cli.yml"); let matches = clap::App::from_yaml(yaml).get_matches(); let skip_bios = matches.occurrences_of("skip_bios") != 0; let debug = matches.occurrences_of("debug") != 0; let with_gdbserver = matches.occurrences_of("with_gdbserver") != 0; info!("Initializing SDL2 context"); let sdl_context = sdl2::init().expect("failed to initialize sdl2"); let mut event_pump = sdl_context.event_pump()?; let video_subsystem = sdl_context.video()?; let _image_context = sdl2::image::init(InitFlag::PNG | InitFlag::JPG)?; let window = video_subsystem .window("RustBoyAdvance", SCREEN_WIDTH * 3, SCREEN_HEIGHT * 3) .opengl() .position_centered() .resizable() .build()?; let mut canvas = window.into_canvas().accelerated().build()?; canvas.set_logical_size(SCREEN_WIDTH as u32, SCREEN_HEIGHT as u32)?; // Display the icon as a placeholder canvas.set_draw_color(Color::RGB(0x40, 0x22, 0x20)); // default background color for the icon canvas.clear(); let texture_creator = canvas.texture_creator(); let icon_texture = texture_creator .load_texture("assets/icon_cropped_small.png") .expect("failed to load icon"); canvas.copy(&icon_texture, None, None)?; canvas.present(); // TODO also set window icon let video = Rc::new(RefCell::new(create_video_interface(canvas))); let audio = Rc::new(RefCell::new(create_audio_player(&sdl_context))); let input = Rc::new(RefCell::new(create_input())); let bios_path = Path::new(matches.value_of("bios").unwrap_or_default()); let bios_bin = read_bin_file(bios_path).expect("cannot read bios file"); let mut rom_path = match matches.value_of("game_rom") { Some(path) => path.to_string(), _ => { info!("[!] Rom file missing, please drag a rom file into the emulator window..."); wait_for_rom(&mut event_pump) } }; let mut savestate_path = get_savestate_path(&Path::new(&rom_path)); let mut rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap(); let gamepak = GamepakBuilder::new() .save_type(BackupType::try_from( matches.value_of("save_type").unwrap(), )?) .file(Path::new(&rom_path)) .build()?; let mut gba = GameBoyAdvance::new( bios_bin.into_boxed_slice(), gamepak, video.clone(), audio.clone(), input.clone(), ); if skip_bios { gba.skip_bios(); } if debug { #[cfg(feature = "debugger")] { gba.cpu.set_verbose(true); let mut debugger = Debugger::new(gba); info!("starting debugger..."); debugger.repl(matches.value_of("script_file")).unwrap(); info!("ending debugger..."); return Ok(()); } #[cfg(not(feature = "debugger"))] { panic!("Please compile me with 'debugger' feature"); } } if with_gdbserver { spawn_and_run_gdb_server(&mut gba, DEFAULT_GDB_SERVER_ADDR)?; } let mut fps_counter = FpsCounter::default(); let frame_time = time::Duration::new(0, 1_000_000_000u32 / 60); 'running: loop { let start_time = time::Instant::now(); for event in event_pump.poll_iter() { match event { Event::KeyDown { keycode: Some(Keycode::Space), .. } => { frame_limiter = false; } Event::KeyUp { keycode: Some(Keycode::Space), .. } => { frame_limiter = true; } #[cfg(feature = "debugger")] Event::KeyUp { keycode: Some(Keycode::F1), .. } => { let mut debugger = Debugger::new(gba); info!("starting debugger..."); debugger.repl(matches.value_of("script_file")).unwrap(); gba = debugger.gba; info!("ending debugger..."); break; } #[cfg(feature = "gdb")] Event::KeyUp { keycode: Some(Keycode::F2), .. } => { spawn_and_run_gdb_server(&mut gba, DEFAULT_GDB_SERVER_ADDR)?; } Event::KeyUp { keycode: Some(Keycode::F5), .. } => { info!("Saving state ..."); let save = gba.save_state()?; write_bin_file(&savestate_path, &save)?; info!( "Saved to {:?} ({})", savestate_path, bytesize::ByteSize::b(save.len() as u64) ); } Event::KeyUp { keycode: Some(Keycode::F9), .. } => { if savestate_path.is_file() { let save = read_bin_file(&savestate_path)?; info!("Restoring state from {:?}...", savestate_path); gba.restore_state(&save)?; info!("Restored!"); } else { info!("Savestate not created, please create one by pressing F5"); } } Event::KeyDown { keycode: Some(keycode), .. } => { input.borrow_mut().on_keyboard_key_down(keycode); } Event::KeyUp { keycode: Some(keycode), .. } => { input.borrow_mut().on_keyboard_key_up(keycode); } Event::Quit { .. } => break 'running, Event::DropFile { filename, .. } => { // load the new rom rom_path = filename; savestate_path = get_savestate_path(&Path::new(&rom_path)); rom_name = Path::new(&rom_path).file_name().unwrap().to_str().unwrap(); let gamepak = GamepakBuilder::new().file(Path::new(&rom_path)).build()?; let bios_bin = read_bin_file(bios_path).unwrap(); // create a new emulator - TODO, export to a function gba = GameBoyAdvance::new( bios_bin.into_boxed_slice(), gamepak, video.clone(), audio.clone(), input.clone(), ); gba.skip_bios(); } _ => {} } } gba.frame(); if let Some(fps) = fps_counter.tick() { let title = format!("{} ({} fps)", rom_name, fps); video.borrow_mut().set_window_title(&title); } if frame_limiter { let time_passed = start_time.elapsed(); let delay = frame_time.checked_sub(time_passed); match delay { None => {} Some(delay) => { spin_sleep::sleep(delay); } }; } } Ok(()) }