# RustBoyAdvance-NG ![license](https://img.shields.io/github/license/michelhe/rustboyadvance-ng) ![Build](https://github.com/michelhe/rustboyadvance-ng/workflows/Build/badge.svg?branch=master) Nintendo GameBoy Advance ™ emulator and debugger, written in rust.
WebAssembly Demo: https://michelhe.github.io/rustboyadvance-ng/ ![Deploy](https://github.com/michelhe/rustboyadvance-ng/workflows/Deploy/badge.svg?branch=master) # Project Structure * `core/` - Main emulator crate * `bindings/` - Bindings to other languages. Currently only java binidings through JNI. * `platform/` - Constains executables & application built with `rustboyadvance-core` * `platform/rustbodyadvance-wasm` - Web emulator powered by WebAssembly * `platform/rustbodyadvance-sdl2` - Desktop application built with sdl2 * `platform/rustbodyadvance-minifb` - Desktop application built with minifb, *not maintained*. * `platform/android` - A PoC Android application. # Progress ![Pokemon Emerald](media/screenshot1.png) ## Emulation Todo: * CGB audio (4 wave generator channels) # Build and usage (Desktop Application) To get started, you need to get a [stable rust toolchain](https://rustup.rs) of version Rust 1.51 or later, ## Linux build dependencies Install SDL2 dependencies ```bash sudo apt-get -y install libsdl2-dev libsdl2-image-dev ``` ## Windows build dependencies SDL2 runtime binaries are included in this repository, no extra setup needed. ## Build & Usage You need to obtain a gba bios binary. An [open source GBA bios](https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin) is also available and supported. Place the bios file in the repository root and name it `gba_bios.bin` (or alternatively use the `-b` command line option) Build and run in release mode (performance is terrible in the `dev` profile) ```bash $ cargo run --release -p rustboyadvance-sdl2 -- path/to/rom ``` You can also drag&drop rom files or any zip files containing `.gba` files inside into the emulator window and a new rom will be loaded. ## Key bindings > Currently the key bindings are not configureable. GBA key bindings: | Keyboard | GBA | |----------- |---------- | | Up | Up | | Down | Down | | Left | Right | | Right | Right | | Z | B Button | | X | A Button | | Return | Start | | Backspace | Select | | A | L | | S | R | Special key bindings | Key | Function | |-------------- |-------------------- | | Space (hold) | Disable 60fps cap | | F1 | Custom debugger (requires --features debugger) | | F2 | Spawn gdbserver (experimetnal, requires --features gdb) | | F5 | Save snapshot file | | F9 | Load snapshot file | # Android Application The android project is placed inside `platform/android`. To build it, open it with Android Studio. You also need to set up rust to build android targets with NDK. TODO - instructions # More Screenshots ![Kirby - Nightmare in Dreamland](media/screenshot2.png) ![Dragon Ball - Legacy of Goku 2](media/screenshot3.png) # Links and attribution - [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf) Technical Reference Manuals are **fun**. - [GBATEK](http://problemkaputt.de/gbatek.htm) A single webpage written by *no$gba* developer Martin Korth. This page has pretty much everything. Seriously, it's the best. - [TONC](https://www.coranac.com/tonc/text/) A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system. Comes with neat demo roms that really helped me during development and debugging. - [NanoboyAdvance](https://github.com/fleroviux/NanoboyAdvance) A GameBoy Advance emulator written in C++17 by a nice person called fleroviux. I've used this for debugging. - [Eggvance gba-suite](https://github.com/jsmolka/gba-suite) Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka.