/// Struct containing everything use super::arm7tdmi::Core; use super::cartridge::Cartridge; use super::gpu::*; use super::interrupt::*; use super::iodev::*; use super::sysbus::SysBus; use super::SyncedIoDevice; use crate::backend::*; pub struct GameBoyAdvance { backend: Box, pub cpu: Core, pub sysbus: Box, } impl GameBoyAdvance { pub fn new( cpu: Core, bios_rom: Vec, gamepak: Cartridge, backend: Box, ) -> GameBoyAdvance { let io = IoDevices::new(); GameBoyAdvance { backend: backend, cpu: cpu, sysbus: Box::new(SysBus::new(io, bios_rom, gamepak)), } } pub fn frame(&mut self) { self.update_key_state(); while self.sysbus.io.gpu.state != GpuState::VBlank { self.step_new(); } while self.sysbus.io.gpu.state == GpuState::VBlank { self.step_new(); } } pub fn update_key_state(&mut self) { self.sysbus.io.keyinput = self.backend.get_key_state(); } pub fn add_breakpoint(&mut self, addr: u32) -> Option { if !self.cpu.breakpoints.contains(&addr) { let new_index = self.cpu.breakpoints.len(); self.cpu.breakpoints.push(addr); Some(new_index) } else { None } } pub fn check_breakpoint(&self) -> Option { let next_pc = self.cpu.get_next_pc(); for bp in &self.cpu.breakpoints { if *bp == next_pc { return Some(next_pc); } } None } pub fn step_new(&mut self) { let mut irqs = IrqBitmask(0); let previous_cycles = self.cpu.cycles; // // I hate myself for doing this, but rust left me no choice. let io = unsafe { let ptr = &mut *self.sysbus as *mut SysBus; &mut (*ptr).io as &mut IoDevices }; let cycles = if !io.dmac.perform_work(&mut self.sysbus, &mut irqs) { if io.intc.irq_pending() && self.cpu.last_executed.is_some() && !self.cpu.did_pipeline_flush() { self.cpu.irq(&mut self.sysbus); io.haltcnt = HaltState::Running; } if HaltState::Running == io.haltcnt { self.cpu.step(&mut self.sysbus).unwrap(); self.cpu.cycles - previous_cycles } else { 1 } } else { 0 }; io.timers.step(cycles, &mut self.sysbus, &mut irqs); if let Some(new_gpu_state) = io.gpu.step(cycles, &mut self.sysbus, &mut irqs) { match new_gpu_state { GpuState::VBlank => { self.backend.render(io.gpu.get_framebuffer()); io.dmac.notify_vblank(); } GpuState::HBlank => io.dmac.notify_hblank(), _ => {} } } io.intc.request_irqs(irqs); } }