use std::time::Duration; use sdl2::event::Event; use sdl2::pixels::Color; use sdl2::rect::{Point, Rect}; use sdl2::render::Canvas; use crate::arm7tdmi::bus::Bus; use crate::gba::GameBoyAdvance; use crate::ioregs::consts::*; use crate::lcd::*; use crate::palette::*; use crate::sysbus::SysBus; impl Into for Rgb15 { fn into(self) -> Color { let (r, g, b) = self.get_rgb24(); Color::RGB(r, g, b) } } fn draw_tile( gba: &GameBoyAdvance, tile_addr: u32, pixel_format: PixelFormat, p: Point, canvas: &mut Canvas, ) { for y in 0..8 { for x in 0..8 { let color = match pixel_format { PixelFormat::BPP4 => { let index = gba.lcd .read_pixel_index(&gba.sysbus, tile_addr, x, y, 4, pixel_format); gba.lcd.get_palette_color(&gba.sysbus, index as u32, 0) } PixelFormat::BPP8 => { let index = gba.lcd .read_pixel_index(&gba.sysbus, tile_addr, x, y, 8, pixel_format); gba.lcd.get_palette_color(&gba.sysbus, index as u32, 0) } }; let (r, g, b) = color.get_rgb24(); canvas.set_draw_color(Color::RGB(r, g, b)); canvas.draw_point(p.offset(x as i32, y as i32)); } } } const TILESET_INITIAL_X: i32 = 0x20; const TILESET_INITIAL_Y: i32 = 0x20; pub fn create_tile_view(bg: u32, gba: &GameBoyAdvance) { let sdl_context = sdl2::init().unwrap(); let video_subsystem = sdl_context.video().unwrap(); let window = video_subsystem .window("PaletteView", 512, 512) .position_centered() .build() .unwrap(); let mut canvas = window.into_canvas().build().unwrap(); let bgcnt = BgControl::from(gba.sysbus.ioregs.read_reg(REG_BG0CNT + 2 * bg)); let palette = Palette::from(gba.sysbus.get_bytes(0x0500_0000)); let (tile_size, pixel_format) = bgcnt.tile_format(); let tileset_addr = bgcnt.char_block(); let tilemap_addr = bgcnt.screen_block(); let tiles_per_row = 32; let num_tiles = 0x4000 / tile_size; println!("tileset: {:#x}, tilemap: {:#x}", tileset_addr, tilemap_addr); let mut event_pump = sdl_context.event_pump().unwrap(); 'running: loop { for event in event_pump.poll_iter() { match event { Event::Quit { .. } => break 'running, Event::MouseButtonDown { x, y, .. } => { let click_point = Point::new(x, y); let mut tile_x = TILESET_INITIAL_X; let mut tile_y = TILESET_INITIAL_Y; for t in 0..num_tiles { let tile_addr = tileset_addr + t * tile_size; if t != 0 && t % tiles_per_row == 0 { tile_y += 10; tile_x = TILESET_INITIAL_Y; } tile_x += 10; if Rect::new(tile_x, tile_y, 8, 8).contains_point(click_point) { println!("tile #{:#x}, addr={:#x}", t, tile_addr); } } } _ => {} } } canvas.set_draw_color(Color::RGB(00, 00, 00)); canvas.clear(); let mut tile_x = TILESET_INITIAL_X; let mut tile_y = TILESET_INITIAL_Y; for t in 0..num_tiles { let tile_addr = tileset_addr + t * tile_size; if t != 0 && t % tiles_per_row == 0 { tile_y += 10; tile_x = TILESET_INITIAL_Y; } tile_x += 10; draw_tile( gba, tile_addr, pixel_format, Point::from((tile_x, tile_y)), &mut canvas, ); } canvas.present(); ::std::thread::sleep(Duration::new(0, 1_000_000_000u32 / 60)); } }