use serde::{Deserialize, Serialize}; use std::str::from_utf8; /// From GBATEK /// /// The first 192 bytes at 8000000h-80000BFh in ROM are used as cartridge header. The same header is also used for Multiboot images at 2000000h-20000BFh (plus some additional multiboot entries at 20000C0h and up). /// /// Header Overview /// Address Bytes Expl. /// 000h 4 ROM Entry Point (32bit ARM branch opcode, eg. "B rom_start") /// 004h 156 Nintendo Logo (compressed bitmap, required!) /// 0A0h 12 Game Title (uppercase ascii, max 12 characters) /// 0ACh 4 Game Code (uppercase ascii, 4 characters) /// 0B0h 2 Maker Code (uppercase ascii, 2 characters) /// 0B2h 1 Fixed value (must be 96h, required!) /// 0B3h 1 Main unit code (00h for current GBA models) /// 0B4h 1 Device type (usually 00h) (bit7=DACS/debug related) /// 0B5h 7 Reserved Area (should be zero filled) /// 0BCh 1 Software version (usually 00h) /// 0BDh 1 Complement check (header checksum, required!) /// 0BEh 2 Reserved Area (should be zero filled) /// --- Additional Multiboot Header Entries --- /// 0C0h 4 RAM Entry Point (32bit ARM branch opcode, eg. "B ram_start") /// 0C4h 1 Boot mode (init as 00h - BIOS overwrites this value!) /// 0C5h 1 Slave ID Number (init as 00h - BIOS overwrites this value!) /// 0C6h 26 Not used (seems to be unused) /// 0E0h 4 JOYBUS Entry Pt. (32bit ARM branch opcode, eg. "B joy_start") /// #[derive(Serialize, Deserialize, Clone, Debug)] pub struct CartridgeHeader { // rom_entry_point: Addr, pub game_title: String, pub game_code: String, pub maker_code: String, pub software_version: u8, pub checksum: u8, // ram_entry_point: Addr, // joybus_entry_point: Addr, } pub fn parse(bytes: &[u8]) -> CartridgeHeader { // let (_, rom_entry_point) = le_u32(bytes).unwrap(); let game_title = from_utf8(&bytes[0xa0..0xac]).unwrap(); let game_code = from_utf8(&bytes[0xac..0xb0]).unwrap(); let maker_code = from_utf8(&bytes[0xb0..0xb2]).unwrap(); // let (_, ram_entry_point) = le_u32(&bytes[0xc0..]).unwrap(); // let (_, joybus_entry_point) = le_u32(&bytes[0xc0..]).unwrap(); CartridgeHeader { // rom_entry_point: rom_entry_point, game_title: String::from(game_title), game_code: String::from(game_code), maker_code: String::from(maker_code), software_version: bytes[0xbc], checksum: bytes[0xbd], // ram_entry_point: ram_entry_point, // joybus_entry_point: joybus_entry_point, } }