# RustBoyAdvance-NG ![license](https://img.shields.io/github/license/michelhe/rustboyadvance-ng) [![Build Status](https://travis-ci.com/michelhe/rustboyadvance-ng.svg?branch=master)](https://travis-ci.com/michelhe/rustboyadvance-ng) ![icon ](assets/icon.png) Nintendo GameBoy Advance ™ emulator and debugger, written in rust. # Build and usage 1. set-up rust *nightly* 2. Obtain a gba bios binary. you can get an [open source GBA bios](https://github.com/Nebuleon/ReGBA/blob/master/bios/gba_bios.bin) 3. Place the bios file in the repository root and name it `gba_bios.bin` 4. Build and run in release mode (performance is terrible in the `dev` profile) ```bash $ cargo run --release -- path/to/rom ``` # Why is this project needed ? It's actually **not**. There are quite a lot of GBA emulators, ~~and even some written in rust~~. Actually, I couldn't find any game capable emulators written in rust. I'm only doing this as a side project intended for learning rust. This is my *third* take on this project. My first go at this was about 3 years ago, but I didn't like rust much at the time so it got abandoned. I tried to resurrect it a year ago but didn't have the time to get invested in a side-project, let alone learning rust. I've grown to like rust a lot since then, so here we go again. You know what they say, *third time's a charm*. # Progress ## Supported features: * Display modes 0,4,5 * PCM Audio channels ## Todo: * Display modes 2,3 (affine backgrounds) * Flash(backup) support * CGB audio (4 wave generator channels) * web.asm frontend * color correction ## Tested games status ### Kirby - Nightmare in Dreamland* No issues so far ### Pokemon - Emerald Won't boot unless binary patched to remove a loop querying the flash chip ### Dragon Ball - Legacy of Goku 2 ~~crashes when entering in-game menu, other than that works fine.~~ ## Screenshots ![Pokemon Emerald](media/screenshot1.png) ![Kirby - Nightmare in Dreamland](media/screenshot2.png) ![Dragon Ball - Legacy of Goku 2](media/screenshot3.png) # Links and attribution - [ARM7TDMI Technical Reference Manual](http://infocenter.arm.com/help/topic/com.arm.doc.ddi0210c/DDI0210B.pdf) Technical Reference Manuals are **fun**. - [GBATEK](http://problemkaputt.de/gbatek.htm) A single webpage written by *no$gba* developer Martin Korth. This page has pretty much everything. Seriously, it's the best. - [TONC](https://www.coranac.com/tonc/text/) A comprehensive GBA dev guide that I used a-lot in order to understand the GBA system. Comes with neat demo roms that really helped me during development and debugging. - [NanoboyAdvance](https://github.com/fleroviux/NanoboyAdvance) A GameBoy Advance emulator written in C++17 by a nice person called fleroviux. I've used this for debugging. - [Eggvance gba-suite](https://github.com/jsmolka/gba-suite) Incredible test suite for the arm7tdmi interpreter that I'm using, written by Julian Smolka.